iQueBrew
iquebrew_org
http://www.iquebrew.org/index.php?title=Main_Page
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2018-03-24T02:54:09Z
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2018-03-24T03:30:14Z
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{{:Main Page/Header}}
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Main Page/Header
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2018-03-24T03:20:57Z
Normmatt
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<div style="background-color:#e7eef6; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;">
<div style="font-size: 162%; border: none; margin: 0; padding:.1em;">Welcome to [[iQueBrew:About|iQueBrew]],</div>
<div style="font-size: 95%">a wiki dedicated to homebrew on the Nintendo Ique Player.</div>
<div style="font-size:85%;">We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.</div>
</div>
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2018-03-24T03:25:07Z
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iPad iPhone (i'm krem quay)
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<div style="background-color:#e7eef6; border: 1px solid #ccc; color:#000; margin-top: 15px; margin-bottom: 10px; padding: 8px; text-align:center;">
<div style="font-size: 162%; border: none; margin: 0; padding:.1em;">Welcome to [[iQueBrew:About|iQueBrew]],</div>
<div style="font-size: 95%">a wiki dedicated to homebrew for Nintendo's China-only iQue Player.</div>
<div style="font-size:85%;">We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.</div>
</div>
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<div style="font-size: 162%; border: none; margin: 0; padding:.1em;">Welcome to [[iQueBrew:About|iQueBrew]],</div>
<div style="font-size: 95%">a wiki dedicated to homebrew for Nintendo's China-exclusive home console, the iQue Player.</div>
<div style="font-size:85%;">We have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.</div>
</div>
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2018-03-24T03:26:37Z
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{{Main page box|Navigation|Main Page/Navigation}}
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{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
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! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
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! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[Homebrew Exploits]]
*[[Homebrew Applications]]
*[[Homebrew Libraries and Tools]]
*[[System Flaws]]
|
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*[[Memory Cards]]
*[[:Category:File_formats|File Formats]]
|}
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|
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|
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2018-03-24T06:11:03Z
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|
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*[[Homebrew Libraries and Tools]]
*[[System Flaws]]
|
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2018-03-24T05:57:51Z
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Stickers
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2018-03-24T09:13:14Z
Asper
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Created page with "There seems to be at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one. https://i.imgur.com/UoqnpCY.jpg The purple one should..."
wikitext
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There seems to be at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one.
https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; if you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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2018-03-24T09:14:45Z
Asper
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There seems to be at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one.
https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not. We do not have enough information about red and blue stickers, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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2018-03-24T09:15:07Z
Asper
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wikitext
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There seems to be at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one.
https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not. We do not have enough information about red and blue stickers, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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2018-03-24T09:15:20Z
Asper
5
wikitext
text/x-wiki
There seems to be at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one: https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not. We do not have enough information about red and blue stickers, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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21
20
2018-03-24T09:16:02Z
Asper
5
wikitext
text/x-wiki
There seem to exist at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one: https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not.
We do not have enough information about red and blue stickers yet, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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22
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2018-03-24T09:16:54Z
Asper
5
wikitext
text/x-wiki
There seem to exist at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one: https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not.
We do not have enough information about red and blue stickers yet about USB support, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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23
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2018-03-24T09:21:15Z
Asper
5
wikitext
text/x-wiki
There seem to exist at least 3 possible stickers attached to the iQue original box: a blue one, a red one and a purple one: https://i.imgur.com/UoqnpCY.jpg
The purple one should have a little logo about iQue@Home on it:
https://i.imgur.com/Wpdv9vR.png
this means that the console has a firmware updated to be connected to PC via USB; this can be a good method to check if the uinit you are going to buy is PC-connectable or not.
We do not have enough information about red and blue stickers yet about USB support, if you have please contact us.
If you have a unit which is not recognized by PC you have 2 ways:
1 - give your uinit to a person with an USB-connectable iQUe;
2 - directly flash an updated nand on your unit
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2018-03-24T14:15:43Z
Results May Vary
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wikitext
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[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OS's). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have the red sticker, which means it's only compatible with iQue Depots and has no USB support.
*'''Blue:''' One of the other variants. Not much is known about this one.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Someone could hotswap their iQue's memory card into an iQue Player with iQue@Home (aka USB) support,
#Someone could flash an updated NAND on their incompatible unit.
6ff66c49a1291332fb6cece233988464f22974b2
30
28
2018-03-24T14:25:00Z
Jhynjhiruu
4
/* Upgrading */
wikitext
text/x-wiki
[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OS's). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have the red sticker, which means it's only compatible with iQue Depots and has no USB support.
*'''Blue:''' One of the other variants. Not much is known about this one.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's NAND, upgrade the SKSA using emoose's iQueTool [https://github.com/emoose/iQueTool/releases], then flash back the updated NAND
#Visit an iQue Depot in China (still available?) and update using that
1f2ab919a25fb46d48e1ab77172d41891dc73daa
31
30
2018-03-24T14:26:31Z
Jhynjhiruu
4
/* Variations */
wikitext
text/x-wiki
[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These stickers are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OSes). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with iQue Depots and has no USB support.
*'''Blue:''' The third known variant. Not much is known about it.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's NAND, upgrade the SKSA using emoose's iQueTool [https://github.com/emoose/iQueTool/releases], then flash back the updated NAND
#Visit an iQue Depot in China (still available?) and update using that
eadad088fca5c58caa3f8401030b1ebbafc53547
32
31
2018-03-24T14:27:00Z
Jhynjhiruu
4
/* Variations */
wikitext
text/x-wiki
[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These stickers are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OSes). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with iQue Depots and has no USB support.
*'''Blue:''' The third known variant. Very little information is currently available concerning it.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's NAND, upgrade the SKSA using emoose's iQueTool [https://github.com/emoose/iQueTool/releases], then flash back the updated NAND
#Visit an iQue Depot in China (still available?) and update using that
f4f6278a00aab37cb68967ae6abcd4c9eb192877
33
32
2018-03-24T14:28:09Z
Results May Vary
2
/* Upgrading */ Format
wikitext
text/x-wiki
[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These stickers are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OSes). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with iQue Depots and has no USB support.
*'''Blue:''' The third known variant. Very little information is currently available concerning it.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's NAND, then upgrade the SKSA using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an iQue Depot in China (still available?) and update with that.
4569240037b0a60a5584c027a0ae3b498dadfba2
SKSA
0
11
24
2018-03-24T11:24:14Z
Emoose
6
Created page with "'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device. == Parts == As the name implies it..."
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a "secure kernel", and a "system app". In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the iQue Menu, though some seem to be factory/graphics tests. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, assumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| border=1
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
3abc0218e55f5db0010e2cba56169b897e7651cc
34
24
2018-03-24T14:44:04Z
Emoose
6
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a "secure kernel", and a "system app". In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the iQue Menu, though some seem to be factory/graphics tests. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, assumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
7dc4791270572c76e9691d5be6bd7ec6da916f90
47
34
2018-03-24T15:36:19Z
Emoose
6
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a "secure kernel", and a "system app". In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the iQue Menu, though some seem to be factory/graphics tests. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, assumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
[[Category:File_formats]]
e7d4fc41ca8002cae38a05cfcde6536d0fa143be
NAND
0
12
25
2018-03-24T13:39:16Z
Emoose
6
TODO: BBFS entry / footer / spare data formats
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages)
Each page also has 16 bytes of spare data, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 0x1000 16-bit signed integers (one for each block in the NAND). This is used to specify if a block may be reserved, bad or available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| border=1
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
811a720037380c31964b5336a0a9aba12bfc64b6
29
25
2018-03-24T14:17:40Z
Results May Vary
2
/* FAT */ I personally think this looks better (others might agree)
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages)
Each page also has 16 bytes of spare data, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 0x1000 16-bit signed integers (one for each block in the NAND). This is used to specify if a block may be reserved, bad or available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
582ca2cf4168f3fe1e9929eb54555d8fa317fe31
39
29
2018-03-24T15:26:44Z
Emoose
6
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages)
Each page also has 16 bytes of spare data, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 4096 16-bit signed integers, one for each block in the NAND. This is used to specify if a block may be reserved, bad, available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
c00682ea183a4d9b4a29c06489d0a3bf5d07cfa0
49
39
2018-03-24T15:37:11Z
Emoose
6
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages)
Each page also has 16 bytes of spare data, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 4096 16-bit signed integers, one for each block in the NAND. This is used to specify if a block may be reserved, bad, available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
[[Category:File formats]]
56013edc5e4c964eecc183f8bb25d584e4c12bc5
File:IQue Purple Sticker.png
6
13
26
2018-03-24T14:02:24Z
Results May Vary
2
The purple sticker on the iQue Player box. It says "ique@home" on the right-hand side.
wikitext
text/x-wiki
The purple sticker on the iQue Player box. It says "ique@home" on the right-hand side.
1aeaa41b8a45bbe9701b01647ec0bfdc8006ba31
File:IQue Sticker Variants.jpg
6
14
27
2018-03-24T14:07:54Z
Results May Vary
2
The three variants of iQue Player box stickers: red, blue, and purple.
wikitext
text/x-wiki
The three variants of iQue Player box stickers: red, blue, and purple.
0989c3e80e7a562fb5da3fad94a7858b5f9970fc
IQueDiagExtend
0
15
35
2018-03-24T15:11:49Z
Emoose
6
TODO: maybe change these instructions into numbered lists?
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu functions, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run the ique_diag.exe. Then press 'x', if DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'b' to connect ique_diag to your device, and then press '2', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe. (you should move these files between dumps, so that new dumps can be written to a fresh file)
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'b' to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '3', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Reading" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
9820bacd83db01f8c759af6ff179a9f37a070899
36
35
2018-03-24T15:18:33Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu functions, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run the ique_diag.exe. Then press 'x', if DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '2', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe. (you should move these files between dumps, so that new dumps can be written to a fresh file)
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '3', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Reading" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
c8b5e680219a8d0dfc7fa7cb68eb2b13def8062b
37
36
2018-03-24T15:19:18Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run the ique_diag.exe. Then press 'x', if DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '2', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe. (you should move these files between dumps, so that new dumps can be written to a fresh file)
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '3', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Reading" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
89d5ee1033f6068dc4acfa0b933433dfebcdfb45
38
37
2018-03-24T15:24:28Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run the ique_diag.exe. Then press 'x', if DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '2', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe. (you should move these files between dumps, so that new dumps can be written to a fresh file)
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '3', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
08954ebf21d557f7bce745ae07645af33f77f0b0
40
38
2018-03-24T15:28:09Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run the ique_diag.exe. Then press 'x', if DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '3', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe. (you should move these files between dumps, so that new dumps can be written to a fresh file)
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
a53ec65d31ce7a7f5f5b692c5d810ee353364bf7
41
40
2018-03-24T15:28:14Z
Jhynjhiruu
4
/* Dumping */
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '3', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '3 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
e12f7b45fc5dd32afeba40b98defeafc18a03dde
42
41
2018-03-24T15:28:38Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '3', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there's many iQue devices that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another device that does have USB support, you can use that one to upgrade the non-USB card to a later USB-supporting SKSA version!
* Firstly, power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
49aec982f7d0dd0bdd3127dc5c161dcd90640a91
43
42
2018-03-24T15:31:25Z
Jhynjhiruu
4
/* Hotswapping */
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '3', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
c1d4a968a8530dd466c6598fbf12642a6ffb9215
44
43
2018-03-24T15:31:35Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Power on your USB-compatible unit with the USB-compatible card inside
* Once booted, plug in the unit to your machine over USB (it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
5e03c4272eef220a8b5ae59dd2a2fe11a5b72064
45
44
2018-03-24T15:33:33Z
Emoose
6
/* Hotswapping */
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for ique_diag.exe which adds additional commands to the ique_diag menu, such as reading the raw NAND or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found at: https://github.com/emoose/iQueDiagExtend, with read-only builds available at https://github.com/emoose/iQueDiagExtend/releases.
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the iQue@Home drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
509ba25f588ee0cf08e3fb781b0cd5cfa6417bf0
46
45
2018-03-24T15:34:59Z
Jhynjhiruu
4
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's GitHub page [https://github.com/emoose/iQueDiagExtend], with read-only builds available in the releases section [https://github.com/emoose/iQueDiagExtend/releases].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
076adb4d3b1849d968658f1c02d833da96df8ee9
50
46
2018-03-24T15:38:17Z
Emoose
6
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's GitHub page [https://github.com/emoose/iQueDiagExtend], with read-only builds available in the releases section [https://github.com/emoose/iQueDiagExtend/releases].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
b3137c0a40bfafc0ad11414dbf8a8d2fcd938c85
Category:File formats
14
16
48
2018-03-24T15:36:51Z
Emoose
6
Created page with "The various file formats used by the iQue Player, ique_diag and iQue@Home."
wikitext
text/x-wiki
The various file formats used by the iQue Player, ique_diag and iQue@Home.
e8bbe49be9c4606297a4cfdb6dbad37dae7ea376
Category:PC utilities
14
17
51
2018-03-24T15:38:39Z
Emoose
6
Created page with "The iQue allows connecting to a computer over USB, here are some of the PC-side tools used."
wikitext
text/x-wiki
The iQue allows connecting to a computer over USB, here are some of the PC-side tools used.
6361c2e4f1606bc9c563f3d404445f12c1e30c29
SKSA
0
11
52
47
2018-03-24T15:42:23Z
Jhynjhiruu
4
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
[[Category:File_formats]]
1ea22b3c5036923940352ba402c645ce7e83fda3
53
52
2018-03-24T15:44:42Z
Jhynjhiruu
4
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
[[Category:File_formats]]
bbf68aa14d99e293022013d997e0412004df9c91
IQueDiagExtend
0
15
54
50
2018-03-24T15:51:55Z
Jhynjhiruu
4
wikitext
text/x-wiki
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's [https://github.com/emoose/iQueDiagExtend DiagExtend GitHub page], with read-only builds available in the [https://github.com/emoose/iQueDiagExtend/releases releases section].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
68d53f45fb2d28115d64e1d36f23f2861151566e
Ique diag.exe
0
18
55
2018-03-24T16:15:13Z
Results May Vary
2
Start
wikitext
text/x-wiki
[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
'''ique_diag.exe''', otherwise known as '''iQue Diag''' is a tool included with version 1.4.2 (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend]] to attempt to add more features on ique_diag.exe, notably reading the 64MB of NAND.
[[Category:PC Software]]
40e8a1bcce20d0cbeec0666bf2940a492efe5271
57
55
2018-03-24T16:18:01Z
Jhynjhiruu
4
wikitext
text/x-wiki
[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
'''ique_diag.exe''' (otherwise known as the '''iQue@Home Diagnostics''') is a tool included with version [[1.4.2]] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC Software]]
9625d3e6425fd5f67f2058794128d6f2b4de94ef
58
57
2018-03-24T16:25:46Z
Jhynjhiruu
4
wikitext
text/x-wiki
[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
'''ique_diag.exe''' (otherwise known as '''iQue@Home Diagnostics''') is a tool included with version [[1.4.2]] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC Software]]
e26f5b42270cedbff919b414dae6feca8fb22b80
59
58
2018-03-24T16:27:58Z
Results May Vary
2
Shoot wrong catgegory
wikitext
text/x-wiki
[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
'''ique_diag.exe''' (otherwise known as '''iQue@Home Diagnostics''') is a tool included with version [[1.4.2]] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC utilities]]
f1c809a720ca0d1aac6f783f21c3e9ddb84b5c4c
File:IQue Diag.png
6
19
56
2018-03-24T16:15:32Z
Results May Vary
2
From a GBATemp post.
wikitext
text/x-wiki
From a GBATemp post.
658cfb39247bed5222471bcaec53bb40b50737ee
NAND
0
12
60
49
2018-03-24T17:12:58Z
Emoose
6
Finish BBFS section, TODO: spare data info
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages)
Each page also has 16 bytes of spare data, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 4096 16-bit signed integers, one for each block in the NAND. This is used to specify if a block may be reserved, bad, available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
=== Entry Table ===
File entries are stored from 0x2000 - 0x3FF4 in the BBFS block, allowing for 409 entries per BBFS.
Each entry has the format:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| char
| File name
|-
| 0x8
| 0x3
| char
| File extension
|-
| 0xB
| 0x1
| byte
| Valid indicator (1 if file is valid)
|-
| 0xC
| 0x2
| int16
| Start block #
|-
| 0xE
| 0x2
| bytes
| Padding?
|-
| 0x10
| 0x4
| int32
| File size
|}
Files may be deleted by simply having the Valid indicator set to 0, or having a block number of -1, so when reading the entry table you should make sure to read all 409 entries first and then filter out any invalid ones.
=== Footer ===
From 0x3FF4 to 0x4000 is the BBFS footer, which simply contains a BBFS signature to identify it as a BBFS block, a sequence number used for finding the latest BBFS, and a checksum for verifying the BBFS contents.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x4
| char
| Magic (BBFS or BBFL)
|-
| 0x4
| 0x4
| int32
| Sequence number
|-
| 0x8
| 0x2
| int16
| Link block #
|-
| 0xA
| 0x2
| int16
| Checksum
|}
The "Link block #" field seems to be used for linking two BBFS blocks together, though this hasn't been seen in any NAND dumps so far (maybe meant for NANDs larger than 4096 blocks, or containing more than 409 entries?).
Checksum is a basic adder, the fields value is made by adding each uint16 from 0x0 - 0x3FFE, and taking the result away from 0xCAD7. For verifying, 0x0 - 0x4000 is added together, and if the result is 0xCAD7 the checksum is valid.
[[Category:File formats]]
fd91adc26601c19d4148ead126949b99b7128045
61
60
2018-03-24T17:28:08Z
Emoose
6
Add spare data info
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages). Each page also has its own "spare" area, which is detailed below.
== Block Map ==
* '''0x0 - 0x40''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFF0''' - data area, used for files in the BBFS
* '''0xFF0 - 0x1000''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 4096 16-bit signed integers, one for each block in the NAND. This is used to specify if a block may be reserved, bad, available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
=== Entry Table ===
File entries are stored from 0x2000 - 0x3FF4 in the BBFS block, allowing for 409 entries per BBFS.
Each entry has the format:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| char
| File name
|-
| 0x8
| 0x3
| char
| File extension
|-
| 0xB
| 0x1
| byte
| Valid indicator (1 if file is valid)
|-
| 0xC
| 0x2
| int16
| Start block #
|-
| 0xE
| 0x2
| bytes
| Padding?
|-
| 0x10
| 0x4
| int32
| File size
|}
Files may be deleted by simply having the Valid indicator set to 0, or having a block number of -1, so when reading the entry table you should make sure to read all 409 entries first and then filter out any invalid ones.
=== Footer ===
From 0x3FF4 to 0x4000 is the BBFS footer, which simply contains a BBFS signature to identify it as a BBFS block, a sequence number used for finding the latest BBFS, and a checksum for verifying the BBFS contents.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x4
| char
| Magic (BBFS or BBFL)
|-
| 0x4
| 0x4
| int32
| Sequence number
|-
| 0x8
| 0x2
| int16
| Link block #
|-
| 0xA
| 0x2
| int16
| Checksum
|}
The "Link block #" field seems to be used for linking two BBFS blocks together, though this hasn't been seen in any NAND dumps so far (maybe meant for NANDs larger than 4096 blocks, or containing more than 409 entries?).
Checksum is a basic adder, the fields value is made by adding each uint16 from 0x0 - 0x3FFE, and taking the result away from 0xCAD7. For verifying, 0x0 - 0x4000 is added together, and if the result is 0xCAD7 the checksum is valid.
== Spare data ==
Each 512 page page in the NAND has a 16 byte "spare" area associated with it, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them. It seems that writing a "block-spare" over USB will actually copy the spare data to all the page-spares in the block (besides the ECC section), and can also recalculate ECC itself if given ECC data of all 0xFF.
Blocks in the SA area (containing SA1/SA2 tickets or data) also have 3 bytes in the spare used for pointing toward the next SA block, ie. SA1 ticket block -> SA1 data block 1 -> SA1 data block n -> SA2 ticket block, it's guessed this is for working around any bad-blocks in the SA area.
ECC is calculated using a Hamming code, as documented in [https://www.kernel.org/doc/Documentation/mtd/nand_ecc.txt the Linux kernel nand_ecc documentation], a working iQue implementation is available inside [https://github.com/emoose/iQueTool/blob/master/iQueTool/Structs/iQueBlockSpare.cs#L56 the iQueTool source code].
So far the known spare format is:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x3
| bytes
| SA block data (1 byte, copied to all 3 bytes)
|-
| 0x3
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0x5
| 0x1
| byte
| Bad block indicator (0 if block is bad)
|-
| 0x6
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0x8
| 0x3
| bytes
| ECC data for 0x100-0x200 in the page
|-
| 0xB
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0xD
| 0x3
| bytes
| ECC data for 0x0-0x100 in the page
|}
[[Category:File formats]]
e08af9fa743e07e57b4e2c655f295c3e11722b64
Ticket
0
20
62
2018-03-24T17:49:49Z
Emoose
6
Created page with "An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the SKSA (for info about the SA1/SA2) and also used as..."
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the SKSA (for info about the SA1/SA2) and also used as part of the [Title Data] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate.
== Format ==
The ticket format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| bytes
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| Content Size
|-
| 0x10
| 0x4
| int32
| Unknown (0 for tickets, 1 for SA?)
|-
| 0x14
| 0x10
| bytes
| Unknown (possible title-key)
|-
| 0x24
| 0x14
| bytes
| Content hash (hash of the decrypted content)
|-
| 0x38
| 0x10
| bytes
| Unknown ('''very possible title-key''')
|-
| 0x48
| 0x4
| int32
| Unknown (2 for game tickets, 0 for SA/iQue Club ticket?)
|-
| 0x4C
| 0x4
| int32
| Unknown (0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| Unknown (0x4000 for games, 0x6001 for iQue Club, -1 for normal SAs, 0xE01 for weird SAs?)
|-
| 0x54
| 0x4
| int32
| Unknown (always 0?)
|-
| 0x58
| 0x40
| chars
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| Content ID (can't be higher than 99999999, if (cid / 0x64) % 0xA == 9, this is a game manual?)
|-
| 0x9C
| 0x10
| bytes
| Unknown (possible title-key - contents change between devices, but signature remains the same???)
|-
| 0xAC
| 0x100
| bytes
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
2983991a3f51e7f0b8eb2f01974e9fbb07196f91
63
62
2018-03-24T17:50:23Z
Emoose
6
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate.
== Format ==
The ticket format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| bytes
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| Content Size
|-
| 0x10
| 0x4
| int32
| Unknown (0 for tickets, 1 for SA?)
|-
| 0x14
| 0x10
| bytes
| Unknown (possible title-key)
|-
| 0x24
| 0x14
| bytes
| Content hash (hash of the decrypted content)
|-
| 0x38
| 0x10
| bytes
| Unknown ('''very possible title-key''')
|-
| 0x48
| 0x4
| int32
| Unknown (2 for game tickets, 0 for SA/iQue Club ticket?)
|-
| 0x4C
| 0x4
| int32
| Unknown (0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| Unknown (0x4000 for games, 0x6001 for iQue Club, -1 for normal SAs, 0xE01 for weird SAs?)
|-
| 0x54
| 0x4
| int32
| Unknown (always 0?)
|-
| 0x58
| 0x40
| chars
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| Content ID (can't be higher than 99999999, if (cid / 0x64) % 0xA == 9, this is a game manual?)
|-
| 0x9C
| 0x10
| bytes
| Unknown (possible title-key - contents change between devices, but signature remains the same???)
|-
| 0xAC
| 0x100
| bytes
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
[[Category:File formats]]
12e3ae63e4f05b615d739abe3e01f3ba0b505942
64
63
2018-03-24T17:55:16Z
Emoose
6
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate.
== Format ==
The ticket format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| bytes
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| Content Size
|-
| 0x10
| 0x4
| int32
| Unknown (0 for tickets, 1 for SA?)
|-
| 0x14
| 0x10
| bytes
| Unknown (possible title-key)
|-
| 0x24
| 0x14
| bytes
| Content hash (hash of the decrypted content)
|-
| 0x38
| 0x10
| bytes
| Unknown ('''very possible title-key''')
|-
| 0x48
| 0x4
| int32
| Unknown (2 for game tickets, 0 for SA/iQue Club ticket?)
|-
| 0x4C
| 0x4
| int32
| Unknown (0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| Unknown (0x4000 for games, 0x6001 for iQue Club, -1 for normal SAs, 0xE01 for weird SAs?)
|-
| 0x54
| 0x4
| int32
| Unknown (always 0?)
|-
| 0x58
| 0x40
| chars
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| Unknown (possible title-key - contents change between devices, but signature remains the same???)
|-
| 0xAC
| 0x100
| bytes
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
[[Category:File formats]]
97e8d3951ea44fab578d2c4b213723a9a509fa8b
90
64
2018-03-24T23:54:37Z
Emoose
6
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate, the method for signing/verifying has been found for SA1/SA2, but game tickets don't seem to work. It's likely that some part of the structure is changed in memory just before the iQue validates it.
== Format ==
The ticket format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| bytes
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| Content Size
|-
| 0x10
| 0x4
| int32
| Unknown (0 for tickets, 1 for SA?)
|-
| 0x14
| 0x10
| bytes
| Unknown (possible title-key)
|-
| 0x24
| 0x14
| bytes
| Content hash (hash of the decrypted content)
|-
| 0x38
| 0x10
| bytes
| Unknown ('''very possible title-key''')
|-
| 0x48
| 0x4
| int32
| Unknown (2 for game tickets, 0 for SA/iQue Club ticket?)
|-
| 0x4C
| 0x4
| int32
| Unknown (0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| Unknown (0x4000 for games, 0x6001 for iQue Club, -1 for normal SAs, 0xE01 for weird SAs?)
|-
| 0x54
| 0x4
| int32
| Unknown (always 0?)
|-
| 0x58
| 0x40
| chars
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| Unknown (possible title-key - contents change between devices, but signature remains the same???)
|-
| 0xAC
| 0x100
| bytes
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC. In SA1/SA2 this hash seems to be valid for the given signature, but for some reason game tickets don't seem to validate.
Comparing tickets for the same game from two different devices, the area at 0x9C-0xAC seems to completely change, while the actual signature remains the same. It's likely that this area is probably decrypted using a per-device key just before verification.
=== Fake Signing ===
As the iQue is so similar to Wii it was guessed that fake-signing may be possible. Sadly tests done with SA1 tickets have all been unsuccessful, though it could be possible that the way SK validates signatures is completely different to how SA1/SA2 validates them (it may be that SK uses an Assembly version for validation, while SA1/SA2 use the C version shared with the Wii, though this is all just speculation at this point)
[[Category:File formats]]
6a5c9e6b20987c89c066a5e25c86bb4feadb78b0
IQue Depot
0
22
67
2018-03-24T18:43:17Z
Asper
5
Created page with "https://i.imgur.com/nwQ8SNZ.jpg The iQue depot is a kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can downloa..."
wikitext
text/x-wiki
https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games.
29b84dafab851444c5f7395c6f555f21994a8bed
68
67
2018-03-24T18:43:31Z
Asper
5
wikitext
text/x-wiki
https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games.
dddec032781ebed81ae0044ca59c82735c0d3772
70
68
2018-03-24T18:44:53Z
Asper
5
wikitext
text/x-wiki
https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a physical kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games.
43eb71d1aa8f1b1d30e85142d9a78a830d02d099
71
70
2018-03-24T18:47:26Z
Asper
5
wikitext
text/x-wiki
https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a physical kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games (source: [https://en.wikipedia.org/wiki/IQue_Player#iQue_Depot wikipedia]).
149c5e0e35994761b0f619a016ed173501304041
79
71
2018-03-24T19:03:41Z
Emoose
6
wikitext
text/x-wiki
https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a physical kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games (source: [https://en.wikipedia.org/wiki/IQue_Player#iQue_Depot wikipedia]).
[[Category:Hardware]]
7729d9dcefd16fff7de1c53f88486e952fb7ac00
Stickers
0
10
69
33
2018-03-24T18:44:15Z
Asper
5
wikitext
text/x-wiki
[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These stickers are most common of the three. It has an iQue@Home logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OSes). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with [http://www.iquebrew.org/index.php?title=Depot iQue Depots] and has no USB support.
*'''Blue:''' The third known variant. Very little information is currently available concerning it.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's NAND, then upgrade the SKSA using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an iQue Depot in China (still available?) and update with that.
50e407d791f26df44f761a4ee32b5037e407ab7f
Titles
0
23
72
2018-03-24T18:55:59Z
Asper
5
Created page with "Those are the tiles downlaodable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx where xxx must be replaced with the following IDs: 10000000- old firmware ? 100..."
wikitext
text/x-wiki
Those are the tiles downlaodable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx where xxx must be replaced with the following IDs:
10000000- old firmware ?
10000001- old firmware ?
10000002- old firmware ?
10000003 - probably last firmware ?
1101104 - Super Mario 64
1101902 - SM64 Manual (old version)
1101906 - SM64 (Manual)
1102101 - Yoshi's Story
1102902 - Yoshi's Story manual (old version)
1102904 - Yoshi's Story manual (old version)
1102906 - Yoshi's Story manual
1201105 - Super Smash Bros.
1201901 - SSB (Manual)
2101104 - Ocarina of Time
2101902 - OOT manual (old version)
2101904 - OOT manual
2102104 - Paper Mario
2102902 - PM manual (old version)
2102904 - PM manual
2104108 - Animal Crossing
2105103 - Custom Robo
4101104 - Star Fox (old version)
4101105 - Star Fox
4101902 - Star Fox manual (old version)
4101904 - Star Fox manual
4102103 - Sin&Punishment
4102901 - Sin&Punishment manual
5101104 - Wave Race
5101902 - WR manual (old version)
5101904 - WR manual
5102108 - Excitebike 64
5102902 - EB64 manual
5201104 - Mario Kart 64(old version)
5201105 - Mario Kart 64
5201902 - MK64 manual (old version)
5201906 - MK64 manual
5202103 - F-Zero
5202902 - F-Zero Manuale (old version)
5202904 - F-Zero Manuale
6101104 - Dr.Mario
6101902 - Dr.Mario Manual (old version)
6101904 - Dr.Mario Manual
08d0c621fcf7f6d7997b05f2dc7336e8e1cbf61e
73
72
2018-03-24T18:56:15Z
Asper
5
wikitext
text/x-wiki
Those are the tiles downlaodable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx where xxx must be replaced with the following IDs:
10000000- old firmware ?
10000001- old firmware ?
10000002- old firmware ?
10000003 - probably last firmware ?
1101104 - Super Mario 64
1101902 - SM64 Manual (old version)
1101906 - SM64 (Manual)
1102101 - Yoshi's Story
1102902 - Yoshi's Story manual (old version)
1102904 - Yoshi's Story manual (old version)
1102906 - Yoshi's Story manual
1201105 - Super Smash Bros.
1201901 - SSB (Manual)
2101104 - Ocarina of Time
2101902 - OOT manual (old version)
2101904 - OOT manual
2102104 - Paper Mario
2102902 - PM manual (old version)
2102904 - PM manual
2104108 - Animal Crossing
2105103 - Custom Robo
4101104 - Star Fox (old version)
4101105 - Star Fox
4101902 - Star Fox manual (old version)
4101904 - Star Fox manual
4102103 - Sin&Punishment
4102901 - Sin&Punishment manual
5101104 - Wave Race
5101902 - WR manual (old version)
5101904 - WR manual
5102108 - Excitebike 64
5102902 - EB64 manual
5201104 - Mario Kart 64(old version)
5201105 - Mario Kart 64
5201902 - MK64 manual (old version)
5201906 - MK64 manual
5202103 - F-Zero
5202902 - F-Zero Manuale (old version)
5202904 - F-Zero Manuale
6101104 - Dr.Mario
6101902 - Dr.Mario Manual (old version)
6101904 - Dr.Mario Manual
e90dfa8d69d92813eb9fe6bd140dc061a67b5f09
74
73
2018-03-24T18:56:34Z
Asper
5
wikitext
text/x-wiki
Those are the tiles downlaodable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx where xxx must be replaced with the following IDs:
10000000- old firmware ?
10000001- old firmware ?
10000002- old firmware ?
10000003 - probably last firmware ?
1101104 - Super Mario 64
1101902 - SM64 Manual (old version)
1101906 - SM64 (Manual)
1102101 - Yoshi's Story
1102902 - Yoshi's Story manual (old version)
1102904 - Yoshi's Story manual (old version)
1102906 - Yoshi's Story manual
1201105 - Super Smash Bros.
1201901 - SSB (Manual)
2101104 - Ocarina of Time
2101902 - OOT manual (old version)
2101904 - OOT manual
2102104 - Paper Mario
2102902 - PM manual (old version)
2102904 - PM manual
2104108 - Animal Crossing
2105103 - Custom Robo
4101104 - Star Fox (old version)
4101105 - Star Fox
4101902 - Star Fox manual (old version)
4101904 - Star Fox manual
4102103 - Sin&Punishment
4102901 - Sin&Punishment manual
5101104 - Wave Race
5101902 - WR manual (old version)
5101904 - WR manual
5102108 - Excitebike 64
5102902 - EB64 manual
5201104 - Mario Kart 64(old version)
5201105 - Mario Kart 64
5201902 - MK64 manual (old version)
5201906 - MK64 manual
5202103 - F-Zero
5202902 - F-Zero Manuale (old version)
5202904 - F-Zero Manuale
6101104 - Dr.Mario
6101902 - Dr.Mario Manual (old version)
6101904 - Dr.Mario Manual
08d0c621fcf7f6d7997b05f2dc7336e8e1cbf61e
84
74
2018-03-24T19:41:10Z
Emoose
6
reformat page
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 10000001
| ? (older iQue Club?)
|-
| 10000002
| ? (older iQue Club?)
|-
| 10000003
| iQue Club
|}
=== Games ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 1101104
| Super Mario 64
|-
| 1102101
| Yoshi Story
|-
| 1201105
| Smash Bros
|-
| 2101104
| TLoZ: OoT
|-
| 2102104
| Paper Mario
|-
| 21031
| TLoZ: MM
|-
| 2104108
| Animal Crossing
|-
| 2105103
| Custom Robo
|-
| 2106101
| ?
|-
| 4101104
| Star Fox 64 (v4)
|-
| 4101105
| Star Fox 64 (v5)
|-
| 4102103
| Sin & Punishment
|-
| 5101104
| Wave Race 64
|-
| 5102108
| Excitebike
|-
| 5201104
| Mario Kart 64 (v4)
|-
| 5201105
| Mario Kart 64 (v5)
|-
| 5202103
| F-Zero X
|-
| 6101104
| Dr. Mario
|}
=== Game Manuals ===
{| class="wikitable" style="width:30%"
|-
| 1101902
| Super Mario 64 (v2)
|-
| 1101906
| Super Mario 64 (v6)
|-
| 1102902
| Yoshi Story (v2)
|-
| 1102904
| Yoshi Story (v4)
|-
| 1102906
| Yoshi Story (v6)
|-
| 1201901
| Smash Bros
|-
| 2101902
| TLoZ: OoT (v2)
|-
| 2101904
| TLoZ: OoT (v4)
|-
| 2102902
| Paper Mario (v2)
|-
| 2102904
| Paper Mario (v4)
|-
| 4101902
| Star Fox 64 (v2)
|-
| 4101904
| Star Fox 64 (v4)
|-
| 4102901
| Sin & Punishment
|-
| 5101902
| Wave Race 64 (v2)
|-
| 5101904
| Wave Race 64 (v4)
|-
| 5102902
| Excitebike
|-
| 5201902
| Mario Kart 64 (v2)
|-
| 5201906
| Mario Kart 64 (v6)
|-
| 5202902
| F-Zero X (v2)
|-
| 5202904
| F-Zero X (v4)
|-
| 6101902
| Dr. Mario (v2)
|-
| 6101904
| Dr. Mario (v4)
|}
25212d53c2986e9ea37058fa06568adb4e0e9f50
85
84
2018-03-24T19:45:24Z
Emoose
6
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 10000001
| ? (older iQue Club?)
|-
| 10000002
| ? (older iQue Club?)
|-
| 10000003
| iQue Club
|}
=== Games ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 1101104
| Super Mario 64
|-
| 1102101
| Yoshi Story
|-
| 1201105
| Smash Bros
|-
| 2101104
| TLoZ: OoT
|-
| 2102104
| Paper Mario
|-
| 21031
| TLoZ: MM
|-
| 2104108
| Animal Crossing
|-
| 2105103
| Custom Robo
|-
| 2106101
| ?
|-
| 4101104
| Star Fox 64 (v4)
|-
| 4101105
| Star Fox 64 (v5)
|-
| 4102103
| Sin & Punishment
|-
| 5101104
| Wave Race 64
|-
| 5102108
| Excitebike
|-
| 5201104
| Mario Kart 64 (v4)
|-
| 5201105
| Mario Kart 64 (v5)
|-
| 5202103
| F-Zero X
|-
| 6101104
| Dr. Mario
|}
=== Game Manuals ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 1101902
| Super Mario 64 (v2)
|-
| 1101906
| Super Mario 64 (v6)
|-
| 1102902
| Yoshi Story (v2)
|-
| 1102904
| Yoshi Story (v4)
|-
| 1102906
| Yoshi Story (v6)
|-
| 1201901
| Smash Bros
|-
| 2101902
| TLoZ: OoT (v2)
|-
| 2101904
| TLoZ: OoT (v4)
|-
| 2102902
| Paper Mario (v2)
|-
| 2102904
| Paper Mario (v4)
|-
| 4101902
| Star Fox 64 (v2)
|-
| 4101904
| Star Fox 64 (v4)
|-
| 4102901
| Sin & Punishment
|-
| 5101902
| Wave Race 64 (v2)
|-
| 5101904
| Wave Race 64 (v4)
|-
| 5102902
| Excitebike
|-
| 5201902
| Mario Kart 64 (v2)
|-
| 5201906
| Mario Kart 64 (v6)
|-
| 5202902
| F-Zero X (v2)
|-
| 5202904
| F-Zero X (v4)
|-
| 6101902
| Dr. Mario (v2)
|-
| 6101904
| Dr. Mario (v4)
|}
1d3945e2851a386a31c18db867dc3116d34886ac
Main Page/Navigation
0
3
75
15
2018-03-24T18:56:44Z
Emoose
6
add hardware category to main page
wikitext
text/x-wiki
{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[Homebrew Exploits]]
*[[Homebrew Applications]]
*[[Homebrew Libraries and Tools]]
*[[System Flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[Hardware|Player Overview]] ([[IO|IO registers]])
*[[Memory Cards]]
*[[:Category:File_formats|File Formats]]
|}
</div>
{{box-footer-empty}}
66b60aff2a445fd772c123874035a2d21e4ba75b
77
75
2018-03-24T18:59:49Z
Emoose
6
wikitext
text/x-wiki
{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[Homebrew Exploits]]
*[[Homebrew Applications]]
*[[Homebrew Libraries and Tools]]
*[[System Flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[Memory Cards]]
*[[:Category:File_formats|File Formats]]
|}
</div>
{{box-footer-empty}}
927b5ff87635e6c9eefffd694cc7c63b40be9951
81
77
2018-03-24T19:27:25Z
Emoose
6
wikitext
text/x-wiki
{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[Homebrew Exploits]]
*[[Homebrew Applications]]
*[[Homebrew Libraries and Tools]]
*[[System Flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[IQue Card|Memory Card]]
*[[:Category:File_formats|File Formats]]
|}
</div>
{{box-footer-empty}}
3cda6f79ae363069e041886dd5df512e4371bc9f
IQue Player
0
24
76
2018-03-24T18:59:33Z
Emoose
6
initial commit
wikitext
text/x-wiki
The '''iQue Player''' is a game console created by iQue in partnership with Nintendo, released only in China. Based on the N64, it adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance & exclusive Chinese-translated games.
[[Category:Hardware]]
548fe43c43525dc6d0d894a2ba9878e9da18b371
Category:Hardware
14
25
78
2018-03-24T19:02:33Z
Emoose
6
Created page with "Various pieces of hardware were released for the iQue, such as the player itself & the SWIM attachment (allowing for extra controllers to be connected to a single unit). Priva..."
wikitext
text/x-wiki
Various pieces of hardware were released for the iQue, such as the player itself & the SWIM attachment (allowing for extra controllers to be connected to a single unit). Privately, devices like the iQue Depot were given (rented?) to certain stores, allowing users to buy and download games to their iQue Player Card.
46c6453a306cbf85f718fa157c37e59c29fdea8b
IQue Card
0
26
80
2018-03-24T19:26:21Z
Emoose
6
Created page with "The '''iQue Card''' is a removable memory card used to store games & the [[SKSA|"Upgradable Operating System"]]. The card is housed in a plastic shell, which contains a Samsu..."
wikitext
text/x-wiki
The '''iQue Card''' is a removable memory card used to store games & the [[SKSA|"Upgradable Operating System"]].
The card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, containing the NAND flash, a few resistors, and an edge connector for connecting with the main system. The connector has a 1.1mm pitch and seems to be custom made, no other commonly-available connector appears to fit it, other than MicroSD.
[[Category:Hardware]]
874f963245764cc6f9bb78de1e67cbf2670e7607
92
80
2018-03-25T03:40:31Z
Emoose
6
wikitext
text/x-wiki
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' is a removable memory card used to store games & the [[SKSA|"Upgradable Operating System"]].
The card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, containing the NAND flash, a few resistors, and an edge connector for connecting with the main system. The connector has a 1.1mm pitch and seems to be custom made, no other commonly-available connector appears to fit it, other than MicroSD.
[[Category:Hardware]]
20b8bf4a520a44b95923fcd668048155b61d7b78
Games
0
27
82
2018-03-24T19:40:13Z
Asper
5
Created page with "== Format == {| class="wikitable" |- ! Title ! Chinese Title |- ! Wave Race 64 ! 水上摩托 |- ! Lylat Wars ! 星际火狐 |- ! Super Mario 64 ! 神游马力欧 |- ! The..."
wikitext
text/x-wiki
== Format ==
{| class="wikitable"
|-
! Title
! Chinese Title
|-
! Wave Race 64
! 水上摩托
|-
! Lylat Wars
! 星际火狐
|-
! Super Mario 64
! 神游马力欧
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
|-
! Mario Kart 64
! 马力欧卡丁车
|-
! F-Zero X
! F-Zero X 未来赛车
|-
! Yoshi's Story
! 耀西故事
|-
! Paper Mario
! 纸片马力欧
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
|-
! Excitebike 64
! 越野摩托
|-
! Super Smash Bros.
! 任天堂明星大乱斗
|-
! Animal Crossing
! 动物森林
|-
! Dr. Mario 64
! 马力欧医生
|-
! Custom Robo
! 组合机器人
|}
9d519431f532ec449780dfe692732d759f97eff2
83
82
2018-03-24T19:41:09Z
Asper
5
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
|-
! Wave Race 64
! 水上摩托
|-
! Lylat Wars
! 星际火狐
|-
! Super Mario 64
! 神游马力欧
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
|-
! Mario Kart 64
! 马力欧卡丁车
|-
! F-Zero X
! F-Zero X 未来赛车
|-
! Yoshi's Story
! 耀西故事
|-
! Paper Mario
! 纸片马力欧
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
|-
! Excitebike 64
! 越野摩托
|-
! Super Smash Bros.
! 任天堂明星大乱斗
|-
! Animal Crossing
! 动物森林
|-
! Dr. Mario 64
! 马力欧医生
|-
! Custom Robo
! 组合机器人
|}
030a7cc7b78ebfc1610044316467bbf05f28dd16
86
83
2018-03-24T21:01:59Z
Asper
5
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
|-
! Wave Race 64
! 水上摩托
! November 17, 2003
|-
! Star Fox 64
! 星际火狐
! November 17, 2003
|-
! Dr. Mario 64
! 马力欧医生
! November 17, 2003
|-
! Super Mario 64
! 神游马力欧
! November 17, 2003
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
! November 17, 2003
|-
! Mario Kart 64
! 马力欧卡丁车
! December 25, 2003
|-
! F-Zero X
! F-Zero X 未来赛车
! February 25, 2004
|-
! Yoshi's Story
! 耀西故事
! March 25, 2004
|-
! Paper Mario
! 纸片马力欧
! June 8, 2004
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
! September 25, 2004
|-
! Excitebike 64
! 越野摩托
! June 15, 2004
|-
! Super Smash Bros.
! 任天堂明星大乱斗
! November 15, 2005
|-
! Custom Robo
! 组合机器人
! May 1, 2006
|-
! Animal Crossing
! 动物森林
! June 1, 2006
|}
6aea8d00f130a07019979d29139d95fb33a88d43
93
86
2018-03-25T07:10:12Z
H.N.K.
3
/* Released Games (14) */ Added Game ID information.
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
! Game ID
|-
! Wave Race 64
! 水上摩托
! November 17, 2003
! 51011
|-
! Star Fox 64
! 星际火狐
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! 马力欧医生
! November 17, 2003
! 61011
|-
! Super Mario 64
! 神游马力欧
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
! November 17, 2003
! 21011
|-
! Mario Kart 64
! 马力欧卡丁车
! December 25, 2003
! 52011
|-
! F-Zero X
! F-Zero X 未来赛车
! February 25, 2004
! 52021
!
|-
! Yoshi's Story
! 耀西故事
! March 25, 2004
! 11021
|-
! Paper Mario
! 纸片马力欧
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
! September 25, 2004
! 41021
|-
! Excitebike 64
! 越野摩托
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! 任天堂明星大乱斗
! November 15, 2005
! 12011
|-
! Custom Robo
! 组合机器人
! May 1, 2006
! 21051
|-
! Animal Crossing
! 动物森林
! June 1, 2006
! 21041
|}
5973475bd86adcad0f81d355e6d617d11bf3919e
94
93
2018-03-25T07:10:27Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
! Game ID
|-
! Wave Race 64
! 水上摩托
! November 17, 2003
! 51011
|-
! Star Fox 64
! 星际火狐
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! 马力欧医生
! November 17, 2003
! 61011
|-
! Super Mario 64
! 神游马力欧
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
! November 17, 2003
! 21011
|-
! Mario Kart 64
! 马力欧卡丁车
! December 25, 2003
! 52011
|-
! F-Zero X
! F-Zero X 未来赛车
! February 25, 2004
! 52021
|-
! Yoshi's Story
! 耀西故事
! March 25, 2004
! 11021
|-
! Paper Mario
! 纸片马力欧
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
! September 25, 2004
! 41021
|-
! Excitebike 64
! 越野摩托
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! 任天堂明星大乱斗
! November 15, 2005
! 12011
|-
! Custom Robo
! 组合机器人
! May 1, 2006
! 21051
|-
! Animal Crossing
! 动物森林
! June 1, 2006
! 21041
|}
73c571d392d88fa3928636087eb5e44ab88b5baa
95
94
2018-03-25T07:14:25Z
H.N.K.
3
/* Released Games (14) */ Added cancelled game
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
! Game ID
|-
! Wave Race 64
! 水上摩托
! November 17, 2003
! 51011
|-
! Star Fox 64
! 星际火狐
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! 马力欧医生
! November 17, 2003
! 61011
|-
! Super Mario 64
! 神游马力欧
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
! November 17, 2003
! 21011
|-
! Mario Kart 64
! 马力欧卡丁车
! December 25, 2003
! 52011
|-
! F-Zero X
! F-Zero X 未来赛车
! February 25, 2004
! 52021
|-
! Yoshi's Story
! 耀西故事
! March 25, 2004
! 11021
|-
! Paper Mario
! 纸片马力欧
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
! September 25, 2004
! 41021
|-
! Excitebike 64
! 越野摩托
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! 任天堂明星大乱斗
! November 15, 2005
! 12011
|-
! Custom Robo
! 组合机器人
! May 1, 2006
! 21051
|-
! Animal Crossing
! 动物森林
! June 1, 2006
! 21041
|-
! The Legend of Zelda: Majora's Mask
! 塞尔达传说-魔力面具
! Cancelled
! 21031
|}
369d415a890d3863a8260f99413fecf658479899
96
95
2018-03-25T07:17:53Z
H.N.K.
3
Added cancel game section
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
! Game ID
|-
! Wave Race 64
! 水上摩托
! November 17, 2003
! 51011
|-
! Star Fox 64
! 星际火狐
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! 马力欧医生
! November 17, 2003
! 61011
|-
! Super Mario 64
! 神游马力欧
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! 塞尔达传说-时光之笛
! November 17, 2003
! 21011
|-
! Mario Kart 64
! 马力欧卡丁车
! December 25, 2003
! 52011
|-
! F-Zero X
! F-Zero X 未来赛车
! February 25, 2004
! 52021
|-
! Yoshi's Story
! 耀西故事
! March 25, 2004
! 11021
|-
! Paper Mario
! 纸片马力欧
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! 罪与罚-地球的继承者
! September 25, 2004
! 41021
|-
! Excitebike 64
! 越野摩托
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! 任天堂明星大乱斗
! November 15, 2005
! 12011
|-
! Custom Robo
! 组合机器人
! May 1, 2006
! 21051
|-
! Animal Crossing
! 动物森林
! June 1, 2006
! 21041
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Planned Release Time
! Game ID
|-
! The Legend of Zelda: Majora's Mask
! 塞尔达传说-魔力面具
! 2004/2005
! 21031
|-
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
|}
abc1db12193fb7f223867504900c4e2c2a2ce217
97
96
2018-03-25T07:27:22Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Release Date
! Game ID
|-
! Wave Race 64
! [[水上摩托]]
! November 17, 2003
! 51011
|-
! Star Fox 64
! [[星际火狐]]
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! [[马力欧医生]]
! November 17, 2003
! 61011
|-
! Super Mario 64
! [[神游马力欧]]
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! November 17, 2003
! 21011
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! December 25, 2003
! 52011
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! February 25, 2004
! 52021
|-
! Yoshi's Story
! [[耀西故事]]
! March 25, 2004
! 11021
|-
! Paper Mario
! [[纸片马力欧]]
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! September 25, 2004
! 41021
|-
! Excitebike 64
! [[越野摩托]]
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! November 15, 2005
! 12011
|-
! Custom Robo
! [[组合机器人]]
! May 1, 2006
! 21051
|-
! Animal Crossing
! [[动物森林]]
! June 1, 2006
! 21041
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Planned Release Time
! Game ID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! 2004/2005
! 21031
|-
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
|}
bf79ec6b0af3f509d99dfd81ae2902f5b2ce8962
98
97
2018-03-25T07:32:41Z
H.N.K.
3
/* Released Games (14) */ Added literal translations.
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game ID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game ID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
|}
f387627e0409ea217c38276c8a4f44472ef16d07
100
98
2018-03-25T07:44:03Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game ID
! Manual ID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game ID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
|}
05ee7d4373f5c6f645757ff50ae00f41dc9b60b1
101
100
2018-03-25T07:46:12Z
Jhynjhiruu
4
/* Cancelled Games (2) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game ID
! Manual ID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
|}
ae5e18e48dcb70470c7df4da09a226c13e844fb9
102
101
2018-03-25T07:48:30Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game CID
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
! 51019
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
! 41019
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
! 61019
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
! 11019
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
! 21019
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
! 52019
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
! 52029
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
! 11029
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
! 21029
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
! 41029
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
! 51029
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
! 12019
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
! 21059
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
! 21049
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
b9b8a26f58b91b0af77afd813fc135c2cb16ea79
103
102
2018-03-25T07:52:32Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! [Game CID]
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
! 51019
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
! 41019
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
! 61019
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
! 11019
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
! 21019
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
! 52019
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
! 52029
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
! 11029
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
! 21029
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
! 41029
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
! 51029
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
! 12019
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
! 21059
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
! 21049
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
44143d257433298a7d852963b72b31d6cb6a28df
104
103
2018-03-25T07:52:52Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! [Game CID|https://www.google.co.uk/]
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
! 51019
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
! 41019
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
! 61019
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
! 11019
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
! 21019
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
! 52019
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
! 52029
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
! 11029
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
! 21029
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
! 41029
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
! 51029
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
! 12019
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
! 21059
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
! 21049
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
f37fdccbcab688ad3647bb73259e22936903b34a
105
104
2018-03-25T07:53:11Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! [https://www.google.co.uk/ Game CID]
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! 51011
! 51019
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
! 41019
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
! 61019
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
! 11019
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
! 21019
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
! 52019
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
! 52029
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
! 11029
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
! 21029
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
! 41029
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
! 51029
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
! 12019
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
! 21059
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
! 21049
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
9315fb703d33d1d8bea321acc011716a7b6e6c85
File:IQue card disassembled.jpg
6
28
91
2018-03-25T03:39:59Z
Emoose
6
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
IQue@Home
0
29
99
2018-03-25T07:37:59Z
H.N.K.
3
Created page with "iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue. Before the introduction of this software, iQue Player can only bu..."
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
Category:PC utilities
63970b4d0907439bb7251f1d29e0aa37dfa4cf26
Games
0
27
106
105
2018-03-25T07:55:04Z
Jhynjhiruu
4
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game CID
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! 41011
! 41019
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! 61011
! 61019
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! 11011
! 11019
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! 21011
! 21019
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! 52011
! 52019
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! 52021
! 52029
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! 11021
! 11029
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! 21021
! 21029
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! 41021
! 41029
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! 51021
! 51029
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! 12011
! 12019
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! 21051
! 21059
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! 21041
! 21049
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
ca438696a01587b4a69c4f10d159588c5d0bc270
116
106
2018-03-25T08:09:12Z
Jhynjhiruu
4
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game CID
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
! N/A
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
! N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031
! 21039
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! 21061
! 21069
|}
26158104dd4b3af7dfaef09e21559424394432ad
117
116
2018-03-25T08:10:16Z
Jhynjhiruu
4
/* Cancelled Games (2) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game CID
! Manual CID
|-
! Wave Race 64
! [[水上摩托]]
! Motorcycling on Water
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
! Star Fox 64
! [[星际火狐]]
! Interstellar Fire Fox
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
! Dr. Mario 64
! [[马力欧医生]]
! Dr. Mario
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
! Super Mario 64
! [[神游马力欧]]
! iQue Mario
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
! The Legend of Zelda: Ocarina of Time
! [[塞尔达传说-时光之笛]]
! The Legend of Zelda: Ocarina of Time
! November 17, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
! Mario Kart 64
! [[马力欧卡丁车]]
! Mario Kart
! December 25, 2003
! [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
! F-Zero X
! [[F-Zero X 未来赛车]]
! F-Zero X Future Racing
! February 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
! Yoshi's Story
! [[耀西故事]]
! Yoshi Story
! March 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
! Paper Mario
! [[纸片马力欧]]
! Paper Mario
! June 8, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
! Sin and Punishment: Successor of the Earth
! [[罪与罚-地球的继承者]]
! Sin and Punishment: Successor of the Earth
! September 25, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
! Excitebike 64
! [[越野摩托]]
! Off-road Motorcycling
! June 15, 2004
! [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
! [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
! Super Smash Bros.
! [[任天堂明星大乱斗]]
! Nintendo Stars Great Melee
! November 15, 2005
! [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
! [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
! Custom Robo
! [[组合机器人]]
! Combination Robot
! May 1, 2006
! [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
! N/A
|-
! Animal Crossing
! [[动物森林]]
! Animal Forest
! June 1, 2006
! [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
! N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
! The Legend of Zelda: Majora's Mask
! [[塞尔达传说-魔力面具]]
! The Legend of Zelda: The Magical Mask
! 2004/2005
! 21031 (not on CDS)
! N/A
|-
! (Unknown Title)
! (Unknown Title)
! (Unknown Title)
! ????
! [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
! N/A
|}
ed6deab573ec7edb483bd7891985bd2bb8d9538d
121
117
2018-03-25T08:21:53Z
Asper
5
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Release Date
! Game CID
! Manual CID
|-
| Wave Race 64
| [[水上摩托]]
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| Star Fox 64
| [[星际火狐]]
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| Dr. Mario 64
| [[马力欧医生]]
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| Super Mario 64
| [[神游马力欧]]
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| The Legend of Zelda: Ocarina of Time
| [[塞尔达传说-时光之笛]]
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| Mario Kart 64
| [[马力欧卡丁车]]
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| F-Zero X
| [[F-Zero X 未来赛车]]
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| Yoshi's Story
| [[耀西故事]]
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| Paper Mario
| [[纸片马力欧]]
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| Sin and Punishment: Successor of the Earth
| [[罪与罚-地球的继承者]]
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| Excitebike 64
| [[越野摩托]]
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| Super Smash Bros.
| [[任天堂明星大乱斗]]
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| Custom Robo
| [[组合机器人]]
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| Animal Crossing
| [[动物森林]]
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese Title
! Literal Translation
! Planned Release Time
! Game CID
! Manual CID
|-
| The Legend of Zelda: Majora's Mask
| [[塞尔达传说-魔力面具]]
| The Legend of Zelda: The Magical Mask
| 2004/2005
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
1553aabe66a5bc2f54ab4ef98c746da6c54dcac6
124
121
2018-03-25T15:11:01Z
Results May Vary
2
Wikified better--why are there red links to the chinese names of each game page?
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''Super Mario 64''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''The Legend of Zelda: Ocarina of Time''
| 塞尔达传说-时光之笛
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''The Legend of Zelda: Majora's Mask''
| [[塞尔达传说-魔力面具]]
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
24de45d7db9493e5fc33dbbe9866a436f027f2de
125
124
2018-03-25T15:11:27Z
Results May Vary
2
/* Cancelled Games (2) */ Removed another red link that will probably not need to be made
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''Super Mario 64''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''The Legend of Zelda: Ocarina of Time''
| 塞尔达传说-时光之笛
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''The Legend of Zelda: Majora's Mask''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
2de651cecf5b2b9d33e10a693869935dac0adb99
IQue@Home
0
29
107
99
2018-03-25T07:55:33Z
H.N.K.
3
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com
Version information:
(C) 2004-2004
V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?)
Version information:
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
Version information:
(C) 2004-2005
V 1.4.2 2005101909
Category:PC utilities
3305289db85bcf8d9fe8d51f8333b9b86f6f6a7b
108
107
2018-03-25T07:55:42Z
H.N.K.
3
/* 1.3.2 (Released Sept 24, 2004?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com
Version information:
(C) 2004-2004
V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
Version information:
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
Version information:
(C) 2004-2005
V 1.4.2 2005101909
Category:PC utilities
285ac09527a7ab708b5a2bd8facc6f8172c71973
109
108
2018-03-25T07:56:10Z
H.N.K.
3
/* 1.3.2 (Released Sept 24, 2004?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
Version information:
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
Version information:
(C) 2004-2005
V 1.4.2 2005101909
Category:PC utilities
594fdcb5c91a7e3bd5872bfdc6c7fd3ca5a81b2b
110
109
2018-03-25T07:56:38Z
H.N.K.
3
/* 1.4.2 (Released Oct 19, 2005?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
72cfa242d91fcfd49a9780a3ad9d4548b1f95ce2
111
110
2018-03-25T07:56:54Z
H.N.K.
3
/* 1.3.2 (Released Sept 24, 2004?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
b985c2d93f8e168db59ed4a1e611f9a228e81386
112
111
2018-03-25T07:57:06Z
H.N.K.
3
/* 1.4.2 (Released Oct 19, 2005?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>This is the earliest known version that come with the diagnosis feature (hence the iquediag.exe).
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
42ca4f8f237ee74dfbe9ec377acf7900ef0cf4c7
113
112
2018-03-25T07:57:43Z
H.N.K.
3
/* 1.4.2 (Released Oct 19, 2005?) */
wikitext
text/x-wiki
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>This is the earliest known version that come with the diagnosis feature (hence the [[ique_diag.exe]]).
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
d0d6e3e7678a7c5b4d55da77422bab25d577c10e
115
113
2018-03-25T08:03:02Z
H.N.K.
3
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>This is the earliest known version that come with the diagnosis feature (hence the [[ique_diag.exe]]).
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
090da9d6355bb4584ce3030c03150def6ec8da59
119
115
2018-03-25T08:15:04Z
H.N.K.
3
Added V1.3.3
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.3.3 (Released Dec 17, 2004?)=
[[File:15_01.gif|thumb|A proof of its existence]]
Not much is known about this version. Only an image of it exist on [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home 's official support page] proved its existence.
<br>This is the earliest known version that come with the diagnosis feature (maybe the same or an older version of the [[ique_diag.exe]]?).
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
38ca502614ddc271cafbc4c189a7ebfaaed5b95a
120
119
2018-03-25T08:15:38Z
H.N.K.
3
/* 1.3.3 (Released Dec 17, 2004?) */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.3.3 (Released Dec 17, 2004?)=
[[File:15 01.gif|thumb|A proof of its existence]]
Not much is known about this version. Only an image of it exist on [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home 's official support page] proved its existence.
<br>This is the earliest known version that come with the diagnosis feature (maybe the same or an older version of the [[ique_diag.exe]]?).
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
Category:PC utilities
a83d8e82b90284c622c1f1ab239402b77aa2fa01
122
120
2018-03-25T08:24:10Z
Jhynjhiruu
4
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
iQue@Home (Chinese name: 神游在线, Literally "iQue Online") is a Windows application developed by iQue.
Before the introduction of this software, iQue Player can only buy new games and retrieve previously purchased games on a [[Depot]] machine.
An iQue Player must be updated to be compatible with the iQue@Home application.
== Known Versions ==
= 1.3.2 (Released Sept 24, 2004?)=
This is the version that comes with both the iQue GBASP CD-ROM and the iQue@Home CD-ROM, as well as the one currently available on iQue.com.
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
= 1.3.3 (Released Dec 17, 2004?)=
[[File:15 01.gif|thumb|A proof of its existence]]
Not much is known about this version. Only an image of it exist on [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home 's official support page] proved its existence.
<br>This is the earliest known version that come with the diagnosis feature (maybe the same or an older version of the [[ique_diag.exe]]?).
<br>
<br>Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
= 1.4.2 (Released Oct 19, 2005?) =
This is the latest version of iQue@Home that iQue ever offered. Back in the past users could update to the newest version through iQue@Home's update server, which became defunct even before the service shutdown. It is not officially downloadable on iQue.com
<br>
<br>Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
0b192f82fe0d2142a48b578fe02c41cce25f66b0
130
122
2018-03-25T15:47:21Z
Results May Vary
2
Rewrite
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is updated. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the iQue GBA SP CD-ROM and the iQue@Home CD-ROM, and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: iQue@Home-standard.rar and iQue@Home-complete.rar. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a torrent, likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
30654d730d76730dfc84b967e99377396faa67d3
134
130
2018-03-25T16:03:42Z
Jhynjhiruu
4
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is updated. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the iQue GBA SP CD-ROM and the iQue@Home CD-ROM, and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: iQue@Home-standard.rar and iQue@Home-complete.rar. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a torrent, likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
c85e53bf2dedf11c785505ce3e66897e8fe57e99
141
134
2018-03-25T16:10:45Z
Jhynjhiruu
4
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the iQue GBA SP CD-ROM and the iQue@Home CD-ROM, and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: iQue@Home-standard.rar and iQue@Home-complete.rar. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a torrent, likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
1c7d244b4e9e9389c5612a08521598ede7aadf50
147
141
2018-03-25T21:02:19Z
H.N.K.
3
/* 1.3.2 */ Added download links.
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
3f7678de7cc80de2dc7e1fabcc895e27de250d4a
148
147
2018-03-25T21:20:34Z
H.N.K.
3
Added System Requiements, Supported Features and Planned(Scrapped) Features, based on the official site.
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
1518392c51792cecc05322b62a7b750624c941a1
150
148
2018-03-25T21:27:01Z
H.N.K.
3
/* System Requirements */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
9212ca5e296f8f6df02e82a647ee183d080157da
151
150
2018-03-25T21:27:15Z
H.N.K.
3
/* System Requirements */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely released on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely released on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely released on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
88779b75c778f54cffb087c242eb071dd9b81b12
File:Modern-wizard.png
6
30
114
2018-03-25T08:01:16Z
H.N.K.
3
The image from iQue@Home V 1.3.2's installer wizard.
wikitext
text/x-wiki
The image from iQue@Home V 1.3.2's installer wizard.
2c04a9f71f7df76b84e99e011ef2b15d9344a13b
File:15 01.gif
6
31
118
2018-03-25T08:13:37Z
H.N.K.
3
Proof of iQue@Home V1.3.3's existence
Source: http://www.ique.com/products/img/athomehandbook/athome_15.htm
wikitext
text/x-wiki
Proof of iQue@Home V1.3.3's existence
Source: http://www.ique.com/products/img/athomehandbook/athome_15.htm
ddac672c0f26a1c03ac47dbfd1dce2021971c765
IQue Player
0
24
123
76
2018-03-25T11:43:54Z
Riley
7
wikitext
text/x-wiki
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China. Based on the N64, it adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance & exclusive Chinese-translated games.
[[Category:Hardware]]
27bdfe4ae51dde48bcdb47885852e0e84c4eefd9
135
123
2018-03-25T16:04:32Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China. Based on the N64, it adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance & exclusive Chinese-translated games.
[[Category:Hardware]]
7b72d1eca8c1384270d71cfd6109359c4566fb6e
146
135
2018-03-25T16:28:10Z
Results May Vary
2
no exclusive games, sorry
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China in late 2003. Based on the Nintendo 64, the iQue Player adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
ee3f33b573e7c4f620798b0058dc3b8bb0f808af
152
146
2018-03-25T21:27:36Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr.Wii Yen], an USA-JAP scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
39742236ab57ac4ec4d824ee0da6bd861383d56a
153
152
2018-03-25T21:33:47Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-JAP scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
4859748276e403b95923fa24cea2c82e7a6123e5
154
153
2018-03-25T21:35:08Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, released only in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
c05094e77d6cbc1b5111108e4549e332dec53dbe
155
154
2018-03-25T21:35:52Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like removable [[NAND]] flash memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
2a9ccfce98b4c3a214c9d31e3cb6a26e03ea82f2
File:Version 133 Info.png
6
32
126
2018-03-25T15:17:38Z
Results May Vary
2
Version 1.3.3 of iQue@Home. Image taken from [http://www.ique.com/products/img/athomehandbook/athome_15.htm this link].
wikitext
text/x-wiki
Version 1.3.3 of iQue@Home. Image taken from [http://www.ique.com/products/img/athomehandbook/athome_15.htm this link].
ab6fa2368da8f3ffb3cc839ee5631dafe210569a
IQue Depot
0
22
127
79
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Results May Vary moved page [[Depot]] to [[IQue Depot]]: Official name is "iQue Depot"
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https://i.imgur.com/nwQ8SNZ.jpg
The iQue depot is a physical kiosk that allows users to buy games and updates. Each game comes with a game code that can be used so the user can download the game. Players can also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have a special iQue Ticket to download games (source: [https://en.wikipedia.org/wiki/IQue_Player#iQue_Depot wikipedia]).
[[Category:Hardware]]
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Cleanup
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{{DISPLAYTITLE:iQue Depot}}
[[File:iQue Depot.jpg|thumb|]]
The '''iQue Depot''' is a physical kiosk that allows users to purchase games and update their [[iQue Player]]. Each game comes with a unique game code that the user can use to download the game. Players could also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have an iQue Ticket to purchase a game.
The iQue Depot has been long-since obsolete, and players would often use [[iQue@Home]] until its purchase servers became defunct in December 2016.
== External links ==
*[[wikipedia:iQue Player#iQue Depot|iQue Depot]] on Wikipedia.
[[Category:Hardware]]
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Moved image and displaytitle around
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[[File:iQue Depot.jpg|thumb|]]
{{DISPLAYTITLE:iQue Depot}}
The '''iQue Depot''' is a physical kiosk that allows users to purchase games and update their [[iQue Player]]. Each game comes with a unique game code that the user can use to download the game. Players could also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have an iQue Ticket to purchase a game.
The iQue Depot has been long-since obsolete, and players would often use [[iQue@Home]] until its purchase servers became defunct in December 2016.
== External links ==
*[[wikipedia:iQue Player#iQue Depot|iQue Depot]] on Wikipedia.
[[Category:Hardware]]
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Expanded on the second paragraph.
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[[File:iQue Depot.jpg|thumb|]]
{{DISPLAYTITLE:iQue Depot}}
The '''iQue Depot''' is a physical kiosk that allows users to purchase games and update their [[iQue Player]]. Each game comes with a unique game code that the user can use to download the game. Players could also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have an iQue Ticket to purchase a game.
The iQue Depot became obsolete when iQue released the software [[iQue@Home]] in late 2004. Since then, most people used it until its purchase servers were permanently taken offline in December 2016.
== External links ==
*iQue Depot on [[wikipedia:iQue Player#iQue Depot|Wikipedia]].
[[Category:Hardware]]
9794bcd0e896b2acd8864ef5ca57853d05944f3f
File:IAH iQue Title Screen.png
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2018-03-25T15:35:56Z
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Screenshot taken from my brief ''Mario 64'' playthrough video on [https://www.youtube.com/watch?v=HXzkikV7UPA YouTube].
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Screenshot taken from my brief ''Mario 64'' playthrough video on [https://www.youtube.com/watch?v=HXzkikV7UPA YouTube].
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File:IQue Depot.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
IQue Card
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[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
{{DISPLAYTITLE:iQue Card}}
The '''iQue Card''' is a removable memory card used to store games & the [[SKSA|"Upgradable Operating System"]].
The card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, containing the NAND flash, a few resistors, and an edge connector for connecting with the main system. The connector has a 1.1mm pitch and seems to be custom made, no other commonly-available connector appears to fit it, other than MicroSD.
[[Category:Hardware]]
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[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
{{DISPLAYTITLE:iQue Card}}
The '''iQue Card''' is a removable memory card used to store [[games]] & the [[SKSA|"Upgradable Operating System"]].
The card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, containing the NAND flash, a few resistors, and an edge connector for connecting with the main system. The connector has a 1.1mm pitch and seems to be custom made, no other commonly-available connector appears to fit it, other than MicroSD.
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few resistors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
[[Category:Hardware]]
481b0a8f4e3fb8620e11470c845057ee9ce0f99e
IQueDiagExtend
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2018-03-25T16:08:24Z
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{{DISPLAYTITLE:iQueDiagExtend}}
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's [https://github.com/emoose/iQueDiagExtend DiagExtend GitHub page], with read-only builds available in the [https://github.com/emoose/iQueDiagExtend/releases releases section].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under device manager as "iQue Player", as usual)
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
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Ique diag.exe
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[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
{{DISPLAYTITLE:ique_diag.exe}}
'''ique_diag.exe''' (otherwise known as '''iQue@Home Diagnostics''') is a tool included with version [[1.4.2]] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC utilities]]
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2018-03-25T21:26:00Z
H.N.K.
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Fixed red link by linking it to the iQue@Home page
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[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
{{DISPLAYTITLE:ique_diag.exe}}
'''ique_diag.exe''' (otherwise known as '''iQue@Home Diagnostics''') is a tool included with version [[http://www.iquebrew.org/index.php?title=IQue@Home#1.4.2|version 1.4.2]] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC utilities]]
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[[File:IQue Diag.png|thumb|Options for ique_diag.exe.]]
{{DISPLAYTITLE:ique_diag.exe}}
'''ique_diag.exe''' (otherwise known as '''iQue@Home Diagnostics''') is a tool included with version [http://www.iquebrew.org/index.php?title=IQue@Home#1.4.2|version 1.4.2] (maybe even some earlier versions) of [[iQue@Home]]. It was created to read and dump data from a person's iQue Player.
emoose has created [[IQueDiagExtend|iQueDiagExtend]] to attempt to add more features to ique_diag.exe, notably reading the 64MiB of NAND and (currently) 64KiB of spare data.
[[Category:PC utilities]]
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Stickers
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[[File:iQue Purple Sticker.png|thumb|The '''purple sticker''' for the iQue Player.]]
There are at least 3 possible '''stickers''' attached to the iQue Player box: a purple, a blue, or a red one.
== Variations ==
[[File:iQue Sticker Variants.jpg|thumb|The three different types of stickers.]]
*'''Purple:''' These stickers are most common of the three. It has an [[iQue@Home]] logo on it, which means its firmware can be connected to PC via USB (more specifically, 32-bit Windows OSes). Buyers have found it useful to check whether the unit is compatible or not.
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with [http://www.iquebrew.org/index.php?title=Depot iQue Depots] and has no USB support.
*'''Blue:''' The third known variant. Very little information is currently available concerning it.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's [[NAND]], then upgrade the [[SKSA]] using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an [[iQue Depot]] in China (still available?) and update with that.
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Main Page/Navigation
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{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*Nothing yet
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[IQue Card|Memory Card]]
*[[:Category:File_formats|File Formats]]
|}
</div>
{{box-footer-empty}}
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File:IQue Player.png
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Image from Wikipedia. Lossless compression with pngout.exe.
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Image from Wikipedia. Lossless compression with pngout.exe.
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File:Modern-wizard.bmp
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The image from iQue@Home V 1.3.2's installer wizard (Original BMP format)
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The image from iQue@Home V 1.3.2's installer wizard (Original BMP format)
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IQue Player
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Emoose
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{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
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{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQUe company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, whose name in Chinese means "Divine gaming machine", is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "Divine gaming machine") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console, is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "Divine gaming machine") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the Game Cube processor named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
ea57cb69d449fa2977ae1b344748442b655fefdb
162
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2018-03-26T10:38:19Z
Riley
7
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{{DISPLAYTITLE:iQue Player}}
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "Divine gaming machine") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
bd332a5a8bbafc0fb2c7ec6a1adf831bfd4afde1
Titles
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These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 10000001
| ? (older iQue Club?)
|-
| 10000002
| ? (older iQue Club?)
|-
| 10000003
| iQue Club
|}
=== Games ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 1101104
| Super Mario 64
|-
| 1102101
| Yoshi Story
|-
| 1201105
| Smash Bros
|-
| 2101104
| TLoZ: OoT
|-
| 2102104
| Paper Mario
|-
| 21031??
| TLoZ: MM (not on CDS)
|-
| 2104108
| Animal Crossing
|-
| 2105103
| Custom Robo
|-
| 2106101
| ?
|-
| 4101104
| Star Fox 64 (v4)
|-
| 4101105
| Star Fox 64 (v5)
|-
| 4102103
| Sin & Punishment
|-
| 5101104
| Wave Race 64
|-
| 5102108
| Excitebike
|-
| 5201104
| Mario Kart 64 (v4)
|-
| 5201105
| Mario Kart 64 (v5)
|-
| 5202103
| F-Zero X
|-
| 6101104
| Dr. Mario
|}
=== Game Manuals ===
{| class="wikitable" style="width:30%"
|-
! Content ID
! Name
|-
| 1101902
| Super Mario 64 (v2)
|-
| 1101906
| Super Mario 64 (v6)
|-
| 1102902
| Yoshi Story (v2)
|-
| 1102904
| Yoshi Story (v4)
|-
| 1102906
| Yoshi Story (v6)
|-
| 1201901
| Smash Bros
|-
| 2101902
| TLoZ: OoT (v2)
|-
| 2101904
| TLoZ: OoT (v4)
|-
| 2102902
| Paper Mario (v2)
|-
| 2102904
| Paper Mario (v4)
|-
| 4101902
| Star Fox 64 (v2)
|-
| 4101904
| Star Fox 64 (v4)
|-
| 4102901
| Sin & Punishment
|-
| 5101902
| Wave Race 64 (v2)
|-
| 5101904
| Wave Race 64 (v4)
|-
| 5102902
| Excitebike
|-
| 5201902
| Mario Kart 64 (v2)
|-
| 5201906
| Mario Kart 64 (v6)
|-
| 5202902
| F-Zero X (v2)
|-
| 5202904
| F-Zero X (v4)
|-
| 6101902
| Dr. Mario (v2)
|-
| 6101904
| Dr. Mario (v4)
|}
48f678537dc5830e0a02e17c9a0b939e720c5e08
164
163
2018-03-26T11:41:00Z
Emoose
6
add ticket status for each title
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 10000001
| ? (older iQue Club?)
| N
|-
| 10000002
| ? (older iQue Club?)
| N
|-
| 10000003
| iQue Club
| Y
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| Super Mario 64
| Y
|-
| 1102101
| Yoshi Story
| Y
|-
| 1201105
| Smash Bros
| Y
|-
| 2101104
| TLoZ: OoT
| Y
|-
| 2102104
| Paper Mario
| Y
|-
| 21031??
| TLoZ: MM (not on CDS)
| N
|-
| 2104108
| Animal Crossing
| Y
|-
| 2105103
| Custom Robo
| Y
|-
| 2106101
| ?
| N
|-
| 4101104
| Star Fox 64 (v4)
| N
|-
| 4101105
| Star Fox 64 (v5)
| Y
|-
| 4102103
| Sin & Punishment
| Y
|-
| 5101104
| Wave Race 64
| Y
|-
| 5102108
| Excitebike
| Y
|-
| 5201104
| Mario Kart 64 (v4)
| Y
|-
| 5201105
| Mario Kart 64 (v5)
| Y
|-
| 5202103
| F-Zero X
| Y
|-
| 6101104
| Dr. Mario
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| Super Mario 64 (v2)
| N
|-
| 1101906
| Super Mario 64 (v6)
| Y
|-
| 1102902
| Yoshi Story (v2)
| N
|-
| 1102904
| Yoshi Story (v4)
| N
|-
| 1102906
| Yoshi Story (v6)
| Y
|-
| 1201901
| Smash Bros
| Y
|-
| 2101902
| TLoZ: OoT (v2)
| N
|-
| 2101904
| TLoZ: OoT (v4)
| Y
|-
| 2102902
| Paper Mario (v2)
| N
|-
| 2102904
| Paper Mario (v4)
| Y
|-
| 4101902
| Star Fox 64 (v2)
| N
|-
| 4101904
| Star Fox 64 (v4)
| Y
|-
| 4102901
| Sin & Punishment
| Y
|-
| 5101902
| Wave Race 64 (v2)
| N
|-
| 5101904
| Wave Race 64 (v4)
| Y
|-
| 5102902
| Excitebike
| Y
|-
| 5201902
| Mario Kart 64 (v2)
| N
|-
| 5201906
| Mario Kart 64 (v6)
| Y
|-
| 5202902
| F-Zero X (v2)
| N
|-
| 5202904
| F-Zero X (v4)
| Y
|-
| 6101902
| Dr. Mario (v2)
| N
|-
| 6101904
| Dr. Mario (v4)
| Y
|}
5f67e2d238fa95e90e023544c8df77eb288424a5
Super Mario 64
0
38
165
2018-03-26T22:11:41Z
H.N.K.
3
Page currently under construction
wikitext
text/x-wiki
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
Game ID: 11011
Latest game cache: 1101104
Latest manual cache: 1109106
9d75f2f6f42d393fa68fdfbb906457a71c41aa7c
176
165
2018-03-27T07:48:51Z
H.N.K.
3
wikitext
text/x-wiki
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
006730022c38613b6ea6cf6a87807fc3e7621aa6
177
176
2018-03-27T08:13:06Z
Normmatt
1
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
96b48623852e121758c89fe23b19d6cafc22fb9b
178
177
2018-03-28T11:39:21Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
[[Category:Games]]
a4c4694000b58e2be942f56aa5c00963352c7282
186
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2018-04-01T07:21:37Z
H.N.K.
3
Added game descriptions
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
[[Category:Games]]
89b41fb72730fc777c41fbd09699a3d6eb4fd3a9
187
186
2018-04-01T07:21:57Z
H.N.K.
3
/* Older Version */
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
[[Category:Games]]
8a88fdf99ce865d71904b05a0e82728c38af4959
188
187
2018-04-01T07:22:13Z
H.N.K.
3
/* English Translation: */
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
[[Category:Games]]
1f9df209833b138faf6324f5ce2395a2e67febbf
195
188
2018-04-01T07:40:55Z
H.N.K.
3
Tried to make a gallery like Mariowiki does but all the images ended up stacking on the right.
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
10e716f4b1a824cb38ca8f80cf4ccc4d124d88f4
197
195
2018-04-01T07:48:11Z
H.N.K.
3
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
7371291c296877c524f95731af93384d475bb26d
198
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2018-04-01T07:52:10Z
H.N.K.
3
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|image=[[File:Poster_11011.jpg]]
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
b2235d65ab9c69e04c084e025f4a237821908c68
200
198
2018-04-01T09:10:20Z
H.N.K.
3
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description on iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
2e4b8236e1076adb51e8506a1812a654d5d8691a
203
200
2018-04-01T09:13:56Z
Jhynjhiruu
4
/* Game Description on iQue@Home */
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
d9136aaf89d3577b2c822f43edfdfd0fc48831db
205
203
2018-04-01T09:15:46Z
H.N.K.
3
wikitext
text/x-wiki
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|manual=[[File:b_11019.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
407e2b1618a513f58e3ae8b4b60715e9775041c7
Games
0
27
166
125
2018-03-26T22:11:49Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''The Legend of Zelda: Ocarina of Time''
| 塞尔达传说-时光之笛
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''The Legend of Zelda: Majora's Mask''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
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Template:Tem
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2018-03-27T05:35:24Z
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{{[[Template:{{{1}}}|{{{1}}}]]{{#if:{{{2|}}}||{{{2}}}}}{{#if:{{{3|}}}||{{{3}}}}}{{#if:{{{4|}}}||{{{4}}}}}{{#if:{{{5|}}}||{{{5}}}}}}}<noinclude>[[Category:Internal link templates|{{PAGENAME}}]]</noinclude>
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<span class="color-link">[[{{{1}}}|<span style="color:{{{2}}}; a:hover:{{{2}}};">{{{1}}}</span>]]</span><noinclude>
{{color-link|Main Page|#C00}}. Though you shouldn't falsely use the template as just shown, its implication is shown: change the link color of a link from the default blue. You can use a color name or a hexadecimal, but be sure to add a <tt>#</tt> before the six alphanumeric sequence (or three if there's three pairs, such as C00, used in the example).
Actual code: <tt><nowiki>[[{{{1}}}|<span style="color:{{{2}}};">{{{1}}}</span>]]</nowiki></tt>
Also see {{tem|color-link-piped}}.
[[Category:Internal link templates|{{PAGENAME}}]]</noinclude>
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Template:Br
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2018-03-27T05:36:11Z
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Created page with "<div style="clear:{{{1|both}}}"></div><noinclude> Used to give space to sections if they have a spacing issue. Usage below: *<code><nowiki>{{br}}</nowiki></code> gives space..."
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<div style="clear:{{{1|both}}}"></div><noinclude>
Used to give space to sections if they have a spacing issue. Usage below:
*<code><nowiki>{{br}}</nowiki></code> gives space to a section
*<code><nowiki>{{br|right}}</nowiki></code> gives space to right side of a section
*<code><nowiki>{{br|left}}</nowiki></code> gives space to left side of a section (ideal when headers clash with infoboxes)
[[Category:Formatting templates]]
</noinclude>
82d624c5baa759028b12cecc550cb9b002bcff5d
Template:Infobox
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Created page with "{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686" |al..."
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{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
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|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
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|'''{{color-link|Genre|#000}}'''
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|-style=vertical-align:top align=left
|'''Media'''
|{{{media|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Input'''
|{{{input|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game (only necessary when the name of the article has text other than the title alone, such as "Title (game)")
|-
||image=
|Box art of the game (North American box takes precedence to be consistent with [[MarioWiki:Naming|the naming policy]])
|-
||developer=
|Developer of the game
|-
||publisher=
|Publisher of the game (based on which console/handheld this game is for)
|-
||platforms=
|What consoles/handhelds can play the game
|-
||released=
|Release dates in all countries for all platforms, in order from earliest to latest (use {{tem|released}})
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||ratings=
|Official ratings of the game (use {{tem|ratings}})
|-
||modes=
|How many players can play the game simultaneously, and whether or not the game supports online play
|-
||media=
|The medium used by the system the game is on, whether a cartridge, optical disc, or digital download (use {{tem|media}})
|-
||input=
|What controllers the title supports (use {{tem|input}})
|}
<pre>
{{infobox
|title=
|image=
|developer=
|publisher=
|platforms=
|released=
|genre=
|ratings=
|modes=
|media=
|input=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
edec0fa2bfcb7ecef48a23d5d02aafc4721945b8
171
170
2018-03-27T07:32:44Z
H.N.K.
3
Modified the syntax a bit to fit iQuebrew better. Still not final.
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||image=
|Box art of the game (North American box takes precedence to be consistent with [[MarioWiki:Naming|the naming policy]])
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
})
|}
<pre>
{{infobox
|title=
|titleCN=
|image=
|developer=
|publisher=
|released=
|genre=
|modes=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
6e228b38ea0c899ab8e606032757f92005d4fa30
172
171
2018-03-27T07:33:17Z
H.N.K.
3
/* Usage */
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||image=
|Box art of the game (North American box takes precedence to be consistent with [[MarioWiki:Naming|the naming policy]])
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
})
|}
<pre>
{{infobox
|title=
|titleCN=
|ISBN=
|image=
|developer=
|publisher=
|released=
|genre=
|modes=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
5e93919275165944d30b636687e4c7bb1d2b5927
174
172
2018-03-27T07:40:21Z
H.N.K.
3
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
||GameID=
|The game's ID
|-
||image=
|Image of the game(Please use the poster render)
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
})
|}
<pre>
{{infobox
|title=
|titleCN=
|GameID=
|ISBN=
|image=
|developer=
|publisher=
|released=
|genre=
|modes=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
8095ea27200aba1e241be45c40d474af7eb8d41f
175
174
2018-03-27T07:45:08Z
H.N.K.
3
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||image=
|Image of the game(Please use the poster render)
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
})
|}
<pre>
{{infobox
|title=
|titleCN=
|GameID=
|ISBN=
|image=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
5dff32dbee859acfe3a756acda94e7dac1aad42a
196
175
2018-04-01T07:46:12Z
H.N.K.
3
Added game & manual size fields. Also made the template colors look better.
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||image=
|Image of the game(Please use the poster render)
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|titleCN=
|GameID=
|ISBN=
|image=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
c6cfdaa68fdbab43d0479d72a62de1e79f1bb4f5
199
196
2018-04-01T09:09:18Z
H.N.K.
3
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{banner|}}}
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
767f46e39d6068e499e141b0a9028b107147e3e3
201
199
2018-04-01T09:10:59Z
H.N.K.
3
Added banner
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{banner|}}}
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
9f9fb2199483877c8e150320aeee455506761914
202
201
2018-04-01T09:12:23Z
H.N.K.
3
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-
|align=center colspan=2|{{{banner|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
2a0ef8764fc82f999c9c6e0092ff04953f81a9c5
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Added manual
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|align=center colspan=2|{{{manual|}}}
|-
|align=center colspan=2|{{{banner|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||manuak=
|Image of the printed manual box art
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|manual=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
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wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|colspan=2|{{{image|}}}
|colspan=2|{{{manual|}}}
|-
|align=center colspan=2|{{{banner|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||manuak=
|Image of the printed manual box art
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|manual=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
e5c35d117b1ecf4be24f89640aa25c7f77aded7e
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wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-
|align=center colspan=2|{{{banner|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||banner=
|Banner of the game
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes
|-
||ManualSize=
|The size of the manual in blocks and Bytes
})
|}
<pre>
{{infobox
|title=
|banner=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
b7d2449580a87678bfda562b62b5b5d53a4e5942
File:Poster 11011.jpg
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Low definition render of the official SM64 poster.
Used on iQue@Home's game purchase page.
wikitext
text/x-wiki
Low definition render of the official SM64 poster.
Used on iQue@Home's game purchase page.
6e0c4f521b90e376c4ae94bde9f828382912514f
Power supply
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2018-03-30T21:27:33Z
Jhynjhiruu
4
Created page with "{{DISPLAYTITLE:iQue Power Supply}} The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and con..."
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The centre pin is positive.
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wikitext
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{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The centre pin is positive.
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wikitext
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{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The centre pin is positive.
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
19aead673cc2dd16f4c315c9ffd3a87abfd38a85
Category:Games
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2018-03-31T10:18:54Z
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Created blank page
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SKSA
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11
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2018-03-31T17:46:36Z
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/* NAND format */
wikitext
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'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
[[Category:File_formats]]
5a990164195c1c5479acf87d6b8fad145db97cec
Genre
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H.N.K.
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Made a separate genre page from the games page
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{| class="wikitable"
|-
! Game Type Code
! Chinese
! Literal translation
! Games in this genre
|-
|11
|动作类
|Action
|''[[Super Mario 64]]'', ''[[Yoshi's Story]]''
|-
|12
|格斗类
|Fighting
|''[[Super Smash Bros.]]''
|-
|13
|冒险类
|Adventure
|N/A
|-
|21
|角色扮演类
|Role-playing
|''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Paper Mario]]'', ''[[The Legend of Zelda: Majora's Mask]]'', ''[[Animal Crossing]]'', ''[[Custom Robo]]'', ''[["21061"]]''
|-
|31
|策略模拟类
|Strategy Simulation
|N/A
|-
|32
|战争策略类
|War Strategy
|N/A
|-
|41
|射击类
|Shooting
|''[[Star Fox 64]]'', ''[[Sin and Punishment: Successor of the Earth]]''
|-
|42
|主视角射击
|First-person Shooter
|N/A
|-
|51
|体育类
|Sports
|''[[Wave Race 64]]'', ''[[Excitebike 64]]''
|-
|52
|赛车类
|Car Racing
|''[[Mario Kart 64]]'', ''[[F-Zero X]]''
|-
|61
|益智类
|Puzzle
|''[[Dr. Mario 64]]''
|-
|91
|其他类
|Others
|N/A
|-
|99
|合集类
|Collection
|N/A
|-
|None of the above
|未知
|Unknown
|N/A
|}
35e0153fc9ae50891966018bb772e02a93c57664
File:A 11011.gif
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Super Mario 64 game logo & description.
Used on older version of iQue@Home.
wikitext
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Super Mario 64 game logo & description.
Used on older version of iQue@Home.
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File:B 11019.jpg
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Super Mario 64 manual box art.
Used on older version of iQue@Home.
wikitext
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Super Mario 64 manual box art.
Used on older version of iQue@Home.
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File:11011 D.gif
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Super Mario 64 game title
Used on newer version of iQue@Home.
wikitext
text/x-wiki
Super Mario 64 game title
Used on newer version of iQue@Home.
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File:11011 B.gif
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2018-04-01T07:28:10Z
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Low resolution Super Mario 64 game title and box art.
Used on newer version of iQue@Home.
wikitext
text/x-wiki
Low resolution Super Mario 64 game title and box art.
Used on newer version of iQue@Home.
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File:11011 C.gif
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Higher resolution Super Mario 64 game title and box art.
Used on newer version of iQue@Home.
wikitext
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Higher resolution Super Mario 64 game title and box art.
Used on newer version of iQue@Home.
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File:Game 11011.jpg
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Super Mario 64 game banner
Used on older version of iQue@Home.
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Super Mario 64 game banner
Used on older version of iQue@Home.
988560186007574adb34dd0203861621941966bf
Super Mario 64
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{{DISPLAYTITLE:SM64[[File:A_11011.jpg]]}}
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|manual=[[File:b_11019.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
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text/x-wiki
{{DISPLAYTITLE:Super Mario 64[[File:Game_11011.jpg]]}}
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|manual=[[File:b_11019.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
096eeeba7a29ab806c327abb3cacfe5fdd2c4db8
210
209
2018-04-01T09:20:31Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{infobox
|title= Super Mario 64
|banner=[[File:game_11011.jpg]]
|image=[[File:Poster_11011.jpg]]
|manual=[[File:b_11019.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
edcb796a7c2daeea1641598de850669fac348724
212
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2018-04-01T09:26:14Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
[[Category:Games]]
8fd49f436de23b4b6f0cc27637c8e387341655f4
214
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2018-04-01T09:37:49Z
H.N.K.
3
Added external links
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
[[File:A_11011.gif|thumb|Game logo & description<br>(Used on older version of iQue@Home)]]
[[File:game_11011.jpg|thumb|Game banner<br>(Used on older version of iQue@Home)]]
[[File:b_11019.jpg|thumb|Manual boxart]]
[[File:11011_B.gif|thumb|Game title with boxart (Lower resolution)]]
[[File:11011_C.gif|thumb|Game title with boxart (HIgher resolution)]]
[[File:11011_D.gif|thumb|Game title]]
[[File:Poster_11011.jpg|thumb|GamePoster]]
==External Links==
[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
[https://www.mariowiki.com/Super_Mario_64 Mariowiki Article]
[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia Article]
[[Category:Games]]
a5303e9dbcf871ab3aa03b179bdd2255b5c907a4
234
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2018-04-01T13:35:32Z
Results May Vary
2
/* Gallery */ This looks better
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|thumb|Poster
</gallery>
==External Links==
[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
[https://www.mariowiki.com/Super_Mario_64 Mariowiki Article]
[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia Article]
[[Category:Games]]
52d3381bbcd35a01564a8b1c024db97a8d856e39
235
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2018-04-01T13:36:03Z
Results May Vary
2
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
Super Mario 64 (Chinese name: 神游马力欧, literally "iQue Mario") was released on the iQue Player on Nov 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer Version] ===
==== Chinese: ====
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
==== English Translation: ====
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older Version] ===
==== Chinese: ====
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
==== English Translation: ====
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External Links==
[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
[https://www.mariowiki.com/Super_Mario_64 Mariowiki Article]
[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia Article]
[[Category:Games]]
44389028cdc5e649fa702010e52cf0d27791831f
245
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Results May Vary
2
Format cleanup
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== Game Description in iQue@Home ==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer version] ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older version] ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
bf108cc0f43f2bacae8f7b608ab62edb15e29f9a
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Results May Vary
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wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer version] ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older version] ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer version] ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! - 全球销量排行榜第1的游戏。 - 有史以来最受欢迎的电子游戏。 - 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! - Ranks No.1 on global sales. - Most popular video game ever made. - Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older version] ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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/* Newer version */ Added breaks as this is how it's done in the source code.
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer version] ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older version] ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's best game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
8b00ec2b4800696e9b9ac1b1d034007e71785657
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H.N.K.
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/* Older version */
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Newer version] ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== [http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Older version] ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
b721abce19153ea514c9a00d4288004a0e68c73b
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wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Game ID'''
|{{{GameID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||GameID=
|The game's ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes *Use the newer version if size is different across versions
|-
||ManualSize=
|The size of the manual in blocks and Bytes *Use the newer version if size is different across versions
|}
<pre>
{{infobox
|title=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
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File:Pinout.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Cable multi.jpg
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Video cable
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== Video Cable Pinout ==
[[File:Pinout.png|200px|thumb|left|alt video cable pinout layout]]
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png|200px|thumb|left]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.png]]
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.png]]
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.png]]
S-video is available on the port. What controller uses same hardware as normal n64 controller, so you can plug real n64 controller. But need to power then externally.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.png]]
S-video is available on the port. The controller uses the same common N64 controller, so you can plug a real n64 controller but you need to power it externally.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.png]]
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.jpg]]
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.png]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
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== Video Cable Pinout ==
[[File:Pinout.jpg]]
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| Batt Data ??
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| Batt data ??
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.jpg]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
dae87142ab62f917cd9b3e8207c988c2b3c79005
File:Controllers.jpg
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File:Controller Pinout.jpg
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File:Controllers.png
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Controller
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== Controllers ==
[[File:Controllers.png]]
[[File:ControllersBundles.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
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== Controllers ==
[[File:Controllers.png]]
[[File:ControllersBundles.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retreived [https://assemblergames.com/threads/ique-player.16863/page-5 here].
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== Controllers ==
[[File:Controllers.png]]
[[File:ControllersBundles.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.com/threads/ique-player.16863/page-5 here].
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== Controllers ==
[[File:Controllers.png]]
[[File:ControllersBundles.jpg]]
[[File:Multiplayer.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.com/threads/ique-player.16863/page-5 here].
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== Controllers ==
[[File:Controllers.png]]
[[File:Bundles.jpg]]
[[File:ControllersBundles.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.com/threads/ique-player.16863/page-5 here].
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== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.com/threads/ique-player.16863/page-5 here].
086ab5776bd1f8a76e87fb4f3821b55d4897358f
File:ControllersBundles.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Poster 21011.jpg
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Small poster of ''[[The Legend of Zelda: Ocarina of Time]]''.
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Small poster of ''[[The Legend of Zelda: Ocarina of Time]]''.
56b8139322b6a0185eab84fda07fce78a39970da
The Legend of Zelda: Ocarina of Time
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new page for ique player's most popular game
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{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN= 神游马力欧
|ISBN=?
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说 时光之笛) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
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/* External links */
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{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN= 神游马力欧
|ISBN=?
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说 时光之笛) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
7a46a8d62fd4e8b8bbd570416bf78442f82d22e5
250
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2018-04-01T20:00:17Z
H.N.K.
3
Added game descriptions
wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-07-4
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说 时光之笛) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
====Chinese :====
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
====English Translation :====
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this work of masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
====Chinese: ====
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
====English Translation :====
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
0e2605d591e4a87df68b2fddecc6ecfbcdd7495f
251
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2018-04-01T20:01:39Z
H.N.K.
3
/* English Translation : */
wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-07-4
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说 时光之笛) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
====Chinese :====
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
====English Translation :====
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
====Chinese: ====
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
====English Translation :====
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
26faf9545974985a9c3993d33568de3da3c84635
255
251
2018-04-02T03:03:13Z
H.N.K.
3
Corrected the Chinese names
wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
====Chinese :====
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
====English Translation :====
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
====Chinese: ====
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
====English Translation :====
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
61d18437552956729c2a6956e629833a5618b886
File:A 21011.gif
6
63
238
2018-04-01T13:54:05Z
Results May Vary
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Game 21011.jpg
6
64
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2018-04-01T13:54:40Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:B 21019.jpg
6
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2018-04-01T13:55:10Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21011 B.gif
6
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2018-04-01T13:55:57Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21011 C.gif
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2018-04-01T13:56:28Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21011 D.gif
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2018-04-01T13:56:52Z
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Poster 21011 Large.jpg
6
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2018-04-01T13:58:26Z
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Source: [http://photos.imageevent.com/gamescans/gameadscans/Nintendo%20iQue%20Zelda%20poster.jpg ImageEvent]
wikitext
text/x-wiki
Source: [http://photos.imageevent.com/gamescans/gameadscans/Nintendo%20iQue%20Zelda%20poster.jpg ImageEvent]
df3fcb5933b5ec0632aea18ca63414d7b5ab0021
Games
0
27
252
166
2018-04-01T20:02:07Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''The Legend of Zelda: Majora's Mask''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
a27e382550cd20cba8c4c1523b4698a3aab6865d
254
252
2018-04-02T03:02:44Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''The Legend of Zelda: Majora's Mask''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
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Super Mario 64
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{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophies ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|GameID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
The Legend of Zelda: Majora's Mask
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Added the page for one of the most regretted cancelled game on the iQue Player.
wikitext
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{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|GameID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mas") was planned for release on the [[iQue Player]] before the game was cancelled. The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
394f2881358c64424298ed1f04f837d33fffc3dd
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2018-04-02T07:55:33Z
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wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mas") was planned for release on the [[iQue Player]] before the game was cancelled. The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
91414eadb055f1e151250fbe0fdf272e93dd17ac
Games
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/* Cancelled Games (2) */ Added link to Majora's mask
wikitext
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== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''Dr. Mario 64''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
1c9c3be0631f0d5c9669e78c07902a5cf9dc9d93
279
266
2018-04-02T04:35:28Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''Wave Race 64''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''Star Fox 64''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''Mario Kart 64''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''F-Zero X''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''Yoshi's Story''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''Paper Mario''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''Sin and Punishment: Successor of the Earth''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''Excitebike 64''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''Super Smash Bros.''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''Custom Robo''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''Animal Crossing''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
cfcac1cae31e61952af61cb1fc359a5ea8d76f0c
289
279
2018-04-02T07:13:28Z
H.N.K.
3
/* Released Games (14) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
7d0ed4633c86c5d90bf2490dc779d8eb51d6d397
The Legend of Zelda: Ocarina of Time
0
62
269
255
2018-04-02T03:56:07Z
H.N.K.
3
/* iQue@Home description */ Added Trophy section
wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|GameID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
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{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
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Dr. Mario 64
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{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|GameID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and U.S.
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr.Mario_64 Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|GameID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and U.S.
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and U.S.
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
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Mario Kart 64
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{{DISPLAYTITLE:Super Mario 128}}
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|GameID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|GameID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
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Paper Mario
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{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|GameID=52011
|developer=Nintendo
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
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wikitext
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{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|GameID=52011
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=52011
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
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{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''Content ID'''
|{{{CID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||CID=
|The game's Content ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes *Use the newer version if size is different across versions
|-
||ManualSize=
|The size of the manual in blocks and Bytes *Use the newer version if size is different across versions
|}
<pre>
{{infobox
|title=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
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Super Smash Bros.
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{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8
|GameID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes (288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
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{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes (288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes (288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
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Content ID
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Created page with "'''Content ID'''s are 7-digit codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game. The system supports up to 100 versions of 100 games in 100 ge..."
wikitext
text/x-wiki
'''Content ID'''s are 7-digit codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game. The system supports up to 100 versions of 100 games in 100 genres.
[[Super Mario 64]]'s content ID is '''1101104'''.
* The first and second characters ('''11'''01104) of any content ID define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual. Other types of content were possibly planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content, though this isn't definitely confirmed.
Internally, the iQue Player converts the content IDs to hexadecimal (0010cd30 for Super Mario 64) for storing .app, .rec and .sta files.
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'''Content ID'''s are 7-digit codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game. The system supports up to 100 versions of 100 games in 100 genres.
[[Super Mario 64]]'s content ID is '''1101104'''.
* The first and second characters ('''11'''01104) of any content ID define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual. Other types of content were possibly planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content, though this isn't definitely confirmed.
Internally, the iQue Player converts the content IDs to hexadecimal (e.g. '''0010cd30''' for Super Mario 64) for storing .app, .rec and .sta files.
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2018-04-02T20:38:44Z
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'''Content ID'''s are 7-digit codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game. The system used supports up to 100 versions of 100 games in 100 genres, and their respective manuals.
[[Super Mario 64]]'s content ID is '''1101104'''.
* The first and second characters ('''11'''01104) of any content ID define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual. Other types of content were possibly planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content, though this isn't definitely confirmed.
Internally, the iQue Player converts the content IDs to hexadecimal (e.g. '''0010cd30''' for Super Mario 64) for storing .app, .rec and .sta files.
e3c19629646ae50ba78b7936e564132b5662d140
Paper Mario
0
102
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Fixed incorrect Content ID
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{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
ae0871e32e57f27c79f66368daf43a764cd8f369
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{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
450820688c2ce096eeb4d9326c0e9726b46983a0
Template:Infobox
10
42
317
300
2018-04-02T08:12:05Z
Jhynjhiruu
4
Added link to content ID page
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#FAAAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Content ID|#000}}'''
|{{{CID|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
|'''Publisher(s)'''
|{{{publisher|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Release date'''
|{{{released|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Genre|#000}}'''
|{{{genre|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''Game version(s)'''
|{{{GameVer|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual version(s)'''
|{{{ManualVer|}}}
|-style=vertical-align:top align=left
|'''Game Size'''
|{{{GameSize|}}}
|-bgcolor=#FFE4E1 style=vertical-align:top align=left
|'''Manual Size'''
|{{{ManualSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||image=
|Image of the game(Please use the poster render)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||CID=
|The game's Content ID
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game (based on the Nintendo 64 version)
|-
||released=
|Release date on the iQue Player
|-
||genre=
|What genre the game is in (see [[Genre]] for a full list of genres)
|-
||modes=
|How many players can play the game simultaneously
|-
||GameVer=
|The versions of the game available on the CDS
|-
||ManualVer=
|The versions of the manual available on the CDS
|-
||GameSize=
|The size of the game in blocks and Bytes *Use the newer version if size is different across versions
|-
||ManualSize=
|The size of the manual in blocks and Bytes *Use the newer version if size is different across versions
|}
<pre>
{{infobox
|title=
|image=
|titleCN=
|GameID=
|ISBN=
|developer=
|publisher=
|released=
|genre=
|modes=
|GameVer=
|ManualVer=
|GameSize=
|ManualSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
c6dc1d7447e84033c609996f979e3f8313f19662
Super Mario 64
0
38
319
303
2018-04-02T08:13:29Z
H.N.K.
3
Changed title from Super Mario 128 back to Super Mario 64
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
8a0479147e99dd0ce93ae52f70e0f875a78e2f57
321
319
2018-04-02T08:48:12Z
Jhynjhiruu
4
Testing banner in title
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64{{File:game_11011.jpg}}}}
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
0e1f81d301dd66723ca6c0bdd0f3be716db90433
322
321
2018-04-02T08:50:46Z
Jhynjhiruu
4
Eeh, this sort of works
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
66f0152692cda82b1b2b0c2d2caca4c4d60e2a24
File:21041 A.jpg
6
112
323
2018-04-02T19:10:24Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21041 B.gif
6
113
324
2018-04-02T19:10:44Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21041 C.gif
6
114
325
2018-04-02T19:10:57Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21041 D.gif
6
115
326
2018-04-02T19:11:17Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:21041 E.jpg
6
116
327
2018-04-02T19:11:37Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Animal Crossing
0
117
328
2018-04-02T19:32:33Z
H.N.K.
3
No banner or older iQue@Home descriptions as there isn't one for the newest two games.
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}}
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released, and it features in-depth localization including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
037120a8b075724f10788d431197109ffcfa5694
347
328
2018-04-02T22:07:38Z
H.N.K.
3
Added ISBN
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}}
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released, and it features in-depth localization including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
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Custom Robo
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{{DISPLAYTITLE:Custom Robo}}
{{Infobox
|title= Animal Crossing
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Custom Robo}}
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
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The Legend of Zelda: Ocarina of Time
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{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
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Mario Kart 64
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{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
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Dr. Mario 64
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{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and U.S.
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
fa51a1a41a5b55906c48b7ce30795dd3f5379b26
The Legend of Zelda: Majora's Mask
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{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled. The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref>http://www.chuapp.com/2016/06/23/251190.html</ref>
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
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{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled. The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
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{{DISPLAYTITLE:iQueDiagExtend}}
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's [https://github.com/emoose/iQueDiagExtend DiagExtend GitHub page], with read-only builds available in the [https://github.com/emoose/iQueDiagExtend/releases releases section].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB.
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under Device Manager as "iQue Player", as usual).
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card.
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" section.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
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/* Hotswapping */
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{{DISPLAYTITLE:iQueDiagExtend}}
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's [https://github.com/emoose/iQueDiagExtend DiagExtend GitHub page], with read-only builds available in the [https://github.com/emoose/iQueDiagExtend/releases releases section].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQue Hacking discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB.
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under Device Manager as "iQue Player", as usual).
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card.
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" sections.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
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The Legend of Zelda: Ocarina of Time (Traditional Chinese)
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{{DISPLAYTITLE:Super Mario 64}}
{{Infobox
|title= "21061"
|image=
|titleCN=????
|ISBN=N/A
|CID=21061
|developer=????
|publisher=????
|released=N/A
|genre=RPG
|modes=????
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MB)
|ManualSize=N/A
}}
Not much is known about this game. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the ID "21061", which falls under the [[genre]] of RPG games.
The only proof of existence is a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS].
The cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]].
The file was first discovered in April 2017, and was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]]. The theory was disproved when images related to the game was found under the ID "21031".
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
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{{DISPLAYTITLE:"21061"}}
{{Infobox
|title= "21061"
|image=
|titleCN=????
|ISBN=N/A
|CID=21061
|developer=????
|publisher=????
|released=N/A
|genre=RPG
|modes=????
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MB)
|ManualSize=N/A
}}
Not much is known about this game. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the ID "21061", which falls under the [[genre]] of RPG games.
The only proof of existence is a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS].
The cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]].
The file was first discovered in April 2017, and was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]]. The theory was disproved when images related to the game was found under the ID "21031".
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
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Star Fox 64
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{{DISPLAYTITLE:Star Fox 64 64}} [[File:game_41011.jpg]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
This is the only iQue Player game to have full Mandarin dub.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
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Super Mario 64
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{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
f5a4b40791388b9891f7e9f10a46edf0f5140558
Custom Robo
0
123
373
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{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
a5596fab8823e40e2fc0b24ef0f55c945f9094f4
Animal Crossing
0
117
374
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2018-04-02T23:00:11Z
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{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released, and it features in-depth localization including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
cf07a5a37712bbc62e0d35e0c5b906b1d475d95a
Dr. Mario 64
0
86
375
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2018-04-02T23:01:03Z
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3
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{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and U.S.
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
f266e04a3f30d2ab6dc993cc5187e9a8becf6fdc
Mario Kart 64
0
94
376
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2018-04-02T23:01:57Z
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3
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text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201104_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
9243729b48fa5f572c65700c29aebecddc9b87bc
377
376
2018-04-02T23:02:29Z
H.N.K.
3
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text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Trophy ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
039dd3878cf468ee3acff69c4245579d1cf6eaf7
The Legend of Zelda: Ocarina of Time
0
62
378
335
2018-04-02T23:02:55Z
H.N.K.
3
Added game icons
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
9940fcd47b387bc94268f0365ba0334386946a3d
379
378
2018-04-02T23:03:05Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
f172ad179b89d08bb1dd9b09eac85d0c65950e06
383
379
2018-04-02T23:08:11Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{MediaWiki:Pagetitle-view-mainpage:boop}}
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
f5d824ddb16937a2bf857d7ae1a2fd2c434e34be
384
383
2018-04-02T23:12:18Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
===Trophy===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
f172ad179b89d08bb1dd9b09eac85d0c65950e06
Super Smash Bros.
0
110
380
339
2018-04-02T23:03:52Z
H.N.K.
3
Added game icons
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes (288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
4af82107b66725912f708237f30a68ed1ea02625
Star Fox 64
0
132
381
356
2018-04-02T23:04:49Z
H.N.K.
3
Added game icons
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
This is the only iQue Player game to have full Mandarin dub.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
This is the only iQue Player game to have full Mandarin dub.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
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Paper Mario
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{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Trophy ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
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The Legend of Zelda: Majora's Mask
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{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled. The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
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Yoshi's Story
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
**Under Construction**
=== Trophy ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
**Under Construction**
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
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Various pieces of hardware were released for the [[iQue Player]], such as the player itself & the SWIM attachment (allowing for extra controllers to be connected to a single unit). Privately, devices like the [[iQue Depot]] were given (rented?) to certain stores, allowing users to buy and download games to their [[iQue Card]].
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Yoshi's Story
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
**Under Construction**
=== Trophy ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
47a5090fb05681d342b78804c7f777e9be006131
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2018-04-03T23:50:16Z
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/* Older version */ Added translation
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Trophy ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
3dcddab436c0f602a409a396cff3311f8df32f6e
443
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2018-04-04T02:43:55Z
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/* Trophy */ Changed trophy to award
wikitext
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
6fb77c9bc6a288df9c3054ef6bc96d53d271e953
Star Fox 64
0
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2018-04-03T23:54:29Z
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{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
f3056e982b4ad95f8042b38f9e598cd946b0b29b
433
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2018-04-04T00:46:12Z
H.N.K.
3
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wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks,<br>11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block,<br>229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
bc847511253109d6cfa2804e775157e5ee10e683
434
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H.N.K.
3
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wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Trophy ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
166ab71e1c7d219c97a8c80ab36f04e88664f259
442
434
2018-04-04T02:43:27Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes (224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
febbd35d75ded9ff2c851e668e4ade45420e8898
The Legend of Zelda: Majora's Mask
0
77
427
386
2018-04-03T23:55:46Z
H.N.K.
3
Moved parts of the game description to the new "Trivia" section
wikitext
text/x-wiki
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
648f3d9757b4a32ddf26b4815120673bd387cdd1
Dr. Mario 64
0
86
428
375
2018-04-03T23:57:56Z
H.N.K.
3
Changed "U.S." into America, as the Chinese character "美" could either refer to the country (U.S.A.) or the region (North America), so it's probably more accurate to use the vague term "America" here.
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Trophy ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
2792b0cdc8031745a199c8b598fb526a2a57c451
448
428
2018-04-04T02:45:26Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes (384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
09dbb3de73deaa404406deb7ccb95fcb2d69262a
Animal Crossing
0
117
429
374
2018-04-03T23:59:54Z
H.N.K.
3
Moved parts of the game description to the new "Trivia" section
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
The game features in-depth Chinese localization, providing features including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
085442b07dcd47e80f3744183ceabddc3f6376d0
Custom Robo
0
123
430
373
2018-04-04T00:00:32Z
H.N.K.
3
Moved parts of the game description to the new "Trivia" section
wikitext
text/x-wiki
{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
9d13985bc5b35236c78ff271317a548b497f3f6e
Super Mario 64
0
38
431
372
2018-04-04T00:02:51Z
H.N.K.
3
Added trivia section
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Trophy ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID was incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
d56d39b46efa20a6b42e6cbd27f957a6d323a98f
447
431
2018-04-04T02:45:09Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes (400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID was incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
0d96cbf0dece2604ae9db5893ec565ec66a208b6
Sin and Punishment: Successor of the Earth
0
184
432
2018-04-04T00:44:39Z
H.N.K.
3
Page currently under construction
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
=== Trophy ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_4121.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
04dbafa41a7424e528cd6be22c04a786fc9ebc3e
435
432
2018-04-04T00:48:00Z
H.N.K.
3
Fixed image error
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
=== Trophy ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
33526efbdbef549c1b5b3f205f959ddb27a1cda4
436
435
2018-04-04T00:58:59Z
H.N.K.
3
/* Older version */
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
(Under Construction)
=== Trophy ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
a8b8474e50c5c14336c7e05afd6c1b619fe44e01
440
436
2018-04-04T01:13:58Z
H.N.K.
3
/* External links */ Fixed link error
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
(Under Construction)
=== Trophy ===
'''Chinese:'''
(Under construction)
'''English translation:'''
(Under construction)
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
73fb340e112494889d34077129f8cdc512f9abfb
441
440
2018-04-04T02:41:40Z
H.N.K.
3
/* Trophy */ Added Trophy and translation, changed Trophy to Award
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
(Under Construction)
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
abedb0a73ea6ebc4340677ecaf93d1d00a13e29d
451
441
2018-04-04T03:11:29Z
H.N.K.
3
/* Newer version */ Completed translation for newer version
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
(Under Construction)
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
50b7bf2538cd60a2ca0be1ba82e04bb38076a3ba
452
451
2018-04-04T03:14:16Z
H.N.K.
3
/* Older version */ Translation completed.
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource , and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
ae1e67f415b4d1a878171231e33af50de51d609b
453
452
2018-04-04T03:14:29Z
H.N.K.
3
/* Older version */
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes (240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
078d1afc2fedf861b8caa5c0e04b71f8c2959ee1
Excitebike 64
0
185
437
2018-04-04T01:08:16Z
H.N.K.
3
Page currently under construction
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2004
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes (256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
(Under Construction)
'''English translation:'''
(Under Construction)
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
be43f43d4ab2a40e1870ed464c881093e3cc38f0
439
437
2018-04-04T01:13:17Z
H.N.K.
3
Fixed minor errors
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes (256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
(Under Construction)
'''English translation:'''
(Under Construction)
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
f595206ed4d434b0817dc05111ebab03b2a8b261
449
439
2018-04-04T02:53:59Z
H.N.K.
3
/* Older version */ Completed older version transcription & translation!
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes (256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
(Under construction)
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
ca9c4055e072a5a368ea404a73d4f8aa2fb30615
450
449
2018-04-04T03:02:59Z
H.N.K.
3
/* Newer version */ Completed translating newer version.
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes (256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
acc239a893ab616008dfbb5b052c4318278278a9
Games
0
27
438
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2018-04-04T01:12:47Z
H.N.K.
3
I double checked and saw that Excitebike 64 was released in 2005
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
97b63024c6b5ff70096607faeaedb6a6a45f8f33
Paper Mario
0
102
444
382
2018-04-04T02:44:29Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
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{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
12dba33c2747885caba73c39053464fa8f6837a0
Mario Kart 64
0
94
445
377
2018-04-04T02:44:39Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes (416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
4c179a53fc67e1d6c2859f2e8546b844237e16f6
The Legend of Zelda: Ocarina of Time
0
62
446
384
2018-04-04T02:44:57Z
H.N.K.
3
/* Trophy */ Changed trophy to award
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
5b3e0525542072ed78f80a36ee5322ca26857557
F-Zero X
0
186
454
2018-04-04T03:44:49Z
H.N.K.
3
Created page with "{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]] {{Infobox |title= F-Zero X |image=[[File:Poster_52021.jpg]] |titleCN=F-Zero X 未来赛车 |ISBN..."
wikitext
text/x-wiki
{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
9e5608d67a7a2aa485fc74f2e5679fdf0c52e801
Wave Race 64
0
187
455
2018-04-04T03:54:02Z
H.N.K.
3
Page currently under construction
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MB)
|ManualSize= 2 Blocks, 491,520 Bytes (480 KB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
=== Older version ===
'''Chinese:'''
'''English translation:'''
=== Award ===
'''Chinese:'''
'''English translation:'''
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
c144c800d6b8994ae1271e2a5060deb5151c41c8
456
455
2018-04-04T03:59:11Z
H.N.K.
3
Added awards and transcription
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MB)
|ManualSize= 2 Blocks, 491,520 Bytes (480 KB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
6cf2306300e7f3bccf993fc398a3b10db3fa1754
457
456
2018-04-04T04:03:42Z
H.N.K.
3
/* Older version */ Translated.
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MB)
|ManualSize= 2 Blocks, 491,520 Bytes (480 KB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
a13c80e6b525d2a6e6ae2de6dbca736a327c0b93
Wave Race 64
0
187
458
457
2018-04-04T04:08:54Z
H.N.K.
3
/* Newer version */
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MB)
|ManualSize= 2 Blocks, 491,520 Bytes (480 KB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
f44e6a4418b951197a4c5c3563e843ba9022fc62
459
458
2018-04-04T04:09:12Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
c57104b60404d2436fa4965c3575ae4a38c62d10
Star Fox 64
0
132
460
442
2018-04-04T04:09:58Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
4cb19dc1bf39806f7a22b1afd1e67cee23ae5971
Dr. Mario 64
0
86
461
448
2018-04-04T04:10:33Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes (3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
4314c4573ae0b32fb281bfc2a0c2099bbbb5dcae
484
461
2018-04-04T06:20:53Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
bfbe0d54fe77eaa2d144537c35c45a80f3fb5720
Super Mario 64
0
38
462
447
2018-04-04T04:11:15Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID was incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
3ce5bcb88392da839651271a875b8741512b2fae
Mario Kart 64
0
94
463
445
2018-04-04T04:12:07Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
37cc768ccd27e4430aa72eabcf111cea06cf4187
Yoshi's Story
0
155
464
443
2018-04-04T04:12:46Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
240b16dc6984b90934941a47e42acbc62a09646d
Paper Mario
0
102
465
444
2018-04-04T04:21:48Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
6bfd507781c5e9c0ee8e14feb1945a11d50505ad
Sin and Punishment: Successor of the Earth
0
184
466
453
2018-04-04T04:24:23Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MB)
|ManualSize= 1 Block, 245,760 Bytes<br>(240 KB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Trivia ==
The game is internally called "罪与罚:地球的继承者", using a colon instead of two dashes.
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
aaeb3758fd7c3b681b1abab177342feda1c9e9e8
Excitebike 64
0
185
467
450
2018-04-04T04:25:21Z
H.N.K.
3
Added ISBN
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=ISBN 7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
63307635ece8381588d97fd6a9540931fb9668bc
468
467
2018-04-04T04:25:59Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
ecd0d0d5168528e493288bacbef50faa497344bc
Super Smash Bros.
0
110
469
380
2018-04-04T04:28:57Z
H.N.K.
3
Added more detail for ISBN, as indicated on ticket
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
4c18539f120a9748aa8c0fcea3ef908cc693ea0b
479
469
2018-04-04T05:03:25Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
b4432fc78878e0fd4e3c2951667460b365e2682c
481
479
2018-04-04T05:21:34Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Action
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
29b740ab1e351a9b111adaf0e048df11eb5d6427
483
481
2018-04-04T05:38:40Z
H.N.K.
3
Fixed typo
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
0d26deff14d1a349fb27c884a232e8a776da872a
F-Zero X
0
186
470
454
2018-04-04T04:38:41Z
H.N.K.
3
Added trivia
wikitext
text/x-wiki
{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
459c16974f60e4bbb0bf5dd9af8c8ef1bde639fe
The Legend of Zelda: Ocarina of Time
0
62
471
446
2018-04-04T04:40:25Z
H.N.K.
3
Added trivia
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MB)
|ManualSize=2 Blocks, 425,984 Bytes (461 KB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
540b1123d0471c1ba41303ba8ec5e280cebe9fb9
Animal Crossing
0
117
472
429
2018-04-04T04:43:48Z
H.N.K.
3
updated ISBN to reflect to what is displayed in ticket
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
The game features in-depth Chinese localization, providing features including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
8d49416112ddf728ea838a6878ea6867691e1acd
Custom Robo
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Added ISBN
wikitext
text/x-wiki
{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=ISBN 7-900381-82-1 025-2004-017 [2006]052号
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
30e4ade93c2efddddb47033a3089b8f03112f01d
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473
2018-04-04T04:45:10Z
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wikitext
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{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=7-900381-82-1 025-2004-017 [2006]052号
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
baf7a0753bc6dfb40831ae60e5429a62bbe7dcbb
Games
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27
475
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2018-04-04T04:48:33Z
H.N.K.
3
/* Cancelled Games (2) */ Corrected name for Majora's mask
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| (Unknown Title)
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
42bb000fc01a3878e0face1b8b47836e481794fd
477
475
2018-04-04T04:57:57Z
H.N.K.
3
/* Cancelled Games (2) */ Added link to "21061"
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| [["21061" |(Unknown Title)]]
| (Unknown Title)
| (Unknown Title)
| ????
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
e6381f34f955b9ef5e46a84a496174fa9bbe1369
The Legend of Zelda: Majora's Mask
0
77
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2018-04-04T04:53:49Z
H.N.K.
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/* External links */
wikitext
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{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
026b2f25bbaf28ba0a00289b94e50086b37079d0
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2018-04-04T05:19:18Z
H.N.K.
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Added game banner on top of the page
wikitext
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{{DISPLAYTITLE:The Legend of Zelda: Majora's Mask}} [[File:game_21031.jpg]]
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
cb46b51536f48aa2494ef3d4ae8cdfac243007e2
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
478
346
2018-04-04T04:59:07Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:"21061"}}
{{Infobox
|title= "21061" (Title Unknown)
|image=
|titleCN=(Unknown)
|ISBN=N/A
|CID=21061
|developer=(Unknown)
|publisher=(Unknown)
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MB)
|ManualSize=N/A
}}
Not much is known about this game. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the ID "21061", which falls under the [[genre]] of RPG games.
The only proof of existence is a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS].
The cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]].
The file was first discovered in April 2017, and was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]]. The theory was disproved when images related to the game was found under the ID "21031".
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
6712c54073756eb02ad455ee286191a8a10a9ca4
482
478
2018-04-04T05:22:52Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:"21061" (Unknown game)}}
{{Infobox
|title= "21061" (Title Unknown)
|image=
|titleCN=(Unknown)
|ISBN=N/A
|CID=21061
|developer=(Unknown)
|publisher=(Unknown)
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MB)
|ManualSize=N/A
}}
Not much is known about this game. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the ID "21061", which falls under the [[genre]] of RPG games.
The only proof of existence is a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS].
The cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]].
The file was first discovered in April 2017, and was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]]. The theory was disproved when images related to the game was found under the ID "21031".
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
1f239eb5bbdb77934b2f1764b47cd34fa525e91b
Controller
0
59
485
233
2018-04-04T07:37:21Z
H.N.K.
3
/* Controllers */ Added official Chinese name
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.com/threads/ique-player.16863/page-5 here].
392b6c991d27d30f2dcac7d79e26c734782f727d
IQue Club
0
188
486
2018-04-04T07:48:34Z
H.N.K.
3
Created page with "iQue Club (Chinese: 神游俱乐部) is a loyalty program offered by iQue, similar to Nintendo's [https://en.wikipedia.org/wiki/Club_Nintendo#Loyalty_program Club Nintendo] an..."
wikitext
text/x-wiki
iQue Club (Chinese: 神游俱乐部) is a loyalty program offered by iQue, similar to Nintendo's [https://en.wikipedia.org/wiki/Club_Nintendo#Loyalty_program Club Nintendo] and [https://my.nintendo.com/ My Nintendo].
Club members can register their select iQue products for points, redeem points for rewards, and have access to official iQue GBA & [[iQue Player]] wallpaper downloads, FAQ databases, and specialized customer support.
If iQue Club is visited on [[iQue@Home]] while an iQue Player is connected, the user could download PDFs of printed manuals for games they own(Needs to be full purchases, trial titles do not count).
iQue Club could be registered on iQue.com or on older versions of iQue Player. The Club registration feature was removed from the console on later system menu revisions.
== External Links ==
[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=login_form&playerID=undefined&locale=zh_CN Official website]
8434fda9f82eb991c8f4c3d4d9ec86bfa177ec50
Titles
0
23
487
164
2018-04-04T07:48:49Z
H.N.K.
3
/* Apps */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 10000001
| ? (older [[iQue Club]]?)
| N
|-
| 10000002
| ? (older [[iQue Club]]?)
| N
|-
| 10000003
| [[iQue Club]]
| Y
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| Super Mario 64
| Y
|-
| 1102101
| Yoshi Story
| Y
|-
| 1201105
| Smash Bros
| Y
|-
| 2101104
| TLoZ: OoT
| Y
|-
| 2102104
| Paper Mario
| Y
|-
| 21031??
| TLoZ: MM (not on CDS)
| N
|-
| 2104108
| Animal Crossing
| Y
|-
| 2105103
| Custom Robo
| Y
|-
| 2106101
| ?
| N
|-
| 4101104
| Star Fox 64 (v4)
| N
|-
| 4101105
| Star Fox 64 (v5)
| Y
|-
| 4102103
| Sin & Punishment
| Y
|-
| 5101104
| Wave Race 64
| Y
|-
| 5102108
| Excitebike
| Y
|-
| 5201104
| Mario Kart 64 (v4)
| Y
|-
| 5201105
| Mario Kart 64 (v5)
| Y
|-
| 5202103
| F-Zero X
| Y
|-
| 6101104
| Dr. Mario
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| Super Mario 64 (v2)
| N
|-
| 1101906
| Super Mario 64 (v6)
| Y
|-
| 1102902
| Yoshi Story (v2)
| N
|-
| 1102904
| Yoshi Story (v4)
| N
|-
| 1102906
| Yoshi Story (v6)
| Y
|-
| 1201901
| Smash Bros
| Y
|-
| 2101902
| TLoZ: OoT (v2)
| N
|-
| 2101904
| TLoZ: OoT (v4)
| Y
|-
| 2102902
| Paper Mario (v2)
| N
|-
| 2102904
| Paper Mario (v4)
| Y
|-
| 4101902
| Star Fox 64 (v2)
| N
|-
| 4101904
| Star Fox 64 (v4)
| Y
|-
| 4102901
| Sin & Punishment
| Y
|-
| 5101902
| Wave Race 64 (v2)
| N
|-
| 5101904
| Wave Race 64 (v4)
| Y
|-
| 5102902
| Excitebike
| Y
|-
| 5201902
| Mario Kart 64 (v2)
| N
|-
| 5201906
| Mario Kart 64 (v6)
| Y
|-
| 5202902
| F-Zero X (v2)
| N
|-
| 5202904
| F-Zero X (v4)
| Y
|-
| 6101902
| Dr. Mario (v2)
| N
|-
| 6101904
| Dr. Mario (v4)
| Y
|}
12c62be3f34fe695818e2b42b77530f0a03a5b6f
488
487
2018-04-04T07:51:48Z
H.N.K.
3
/* Games */ Added links
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 10000001
| ? (older [[iQue Club]]?)
| N
|-
| 10000002
| ? (older [[iQue Club]]?)
| N
|-
| 10000003
| [[iQue Club]]
| Y
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| [[Super Mario 64]]
| Y
|-
| 1102101
| [[Yoshi's Story]]
| Y
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
|-
| 2102104
| [[Paper Mario]]
| Y
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
|-
| 2104108
| [[Animal Crossing]]
| Y
|-
| 2105103
| [[Custom Robo]]
| Y
|-
| 2106101
| [["21061" | ?]]
| N
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101104
| [[Wave Race 64]]
| Y
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
|-
| 5202103
| [[F-Zero X]]
| Y
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| Super Mario 64 (v2)
| N
|-
| 1101906
| Super Mario 64 (v6)
| Y
|-
| 1102902
| Yoshi Story (v2)
| N
|-
| 1102904
| Yoshi Story (v4)
| N
|-
| 1102906
| Yoshi Story (v6)
| Y
|-
| 1201901
| Smash Bros
| Y
|-
| 2101902
| TLoZ: OoT (v2)
| N
|-
| 2101904
| TLoZ: OoT (v4)
| Y
|-
| 2102902
| Paper Mario (v2)
| N
|-
| 2102904
| Paper Mario (v4)
| Y
|-
| 4101902
| Star Fox 64 (v2)
| N
|-
| 4101904
| Star Fox 64 (v4)
| Y
|-
| 4102901
| Sin & Punishment
| Y
|-
| 5101902
| Wave Race 64 (v2)
| N
|-
| 5101904
| Wave Race 64 (v4)
| Y
|-
| 5102902
| Excitebike
| Y
|-
| 5201902
| Mario Kart 64 (v2)
| N
|-
| 5201906
| Mario Kart 64 (v6)
| Y
|-
| 5202902
| F-Zero X (v2)
| N
|-
| 5202904
| F-Zero X (v4)
| Y
|-
| 6101902
| Dr. Mario (v2)
| N
|-
| 6101904
| Dr. Mario (v4)
| Y
|}
81b28d32f2f8b6df0ffac8ed911e35e876a1db01
489
488
2018-04-04T07:54:13Z
H.N.K.
3
Added links
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 10000001
| ? (older [[iQue Club]]?)
| N
|-
| 10000002
| ? (older [[iQue Club]]?)
| N
|-
| 10000003
| [[iQue Club]]
| Y
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| [[Super Mario 64]]
| Y
|-
| 1102101
| [[Yoshi's Story]]
| Y
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
|-
| 2102104
| [[Paper Mario]]
| Y
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
|-
| 2104108
| [[Animal Crossing]]
| Y
|-
| 2105103
| [[Custom Robo]]
| Y
|-
| 2106101
| [["21061" | ?]]
| N
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101104
| [[Wave Race 64]]
| Y
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
|-
| 5202103
| [[F-Zero X]]
| Y
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
|-
| 2102902
| [[Paper Mario]] (v2)
| N
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
2749e1d0209ca2d3abaf6bca9cf67073ed29426c
490
489
2018-04-04T19:58:26Z
H.N.K.
3
/* Apps */ Added MD5 and size information
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| [[Super Mario 64]]
| Y
|-
| 1102101
| [[Yoshi's Story]]
| Y
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
|-
| 2102104
| [[Paper Mario]]
| Y
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
|-
| 2104108
| [[Animal Crossing]]
| Y
|-
| 2105103
| [[Custom Robo]]
| Y
|-
| 2106101
| [["21061" | ?]]
| N
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101104
| [[Wave Race 64]]
| Y
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
|-
| 5202103
| [[F-Zero X]]
| Y
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
|-
| 2102902
| [[Paper Mario]] (v2)
| N
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
efe2235c94b94f418fe44ed943c2e32deb10eeb8
497
490
2018-04-04T20:02:40Z
H.N.K.
3
/* Apps */ Added icons & images
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| [[Super Mario 64]]
| Y
|-
| 1102101
| [[Yoshi's Story]]
| Y
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
|-
| 2102104
| [[Paper Mario]]
| Y
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
|-
| 2104108
| [[Animal Crossing]]
| Y
|-
| 2105103
| [[Custom Robo]]
| Y
|-
| 2106101
| [["21061" | ?]]
| N
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101104
| [[Wave Race 64]]
| Y
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
|-
| 5202103
| [[F-Zero X]]
| Y
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
|-
| 2102902
| [[Paper Mario]] (v2)
| N
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
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These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101104
| [[Super Mario 64]]
| Y
|-
| 1102101
| [[Yoshi's Story]]
| Y
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
|-
| 2102104
| [[Paper Mario]]
| Y
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
|-
| 2104108
| [[Animal Crossing]]
| Y
|-
| 2105103
| [[Custom Robo]]
| Y
|-
| 2106101
| [["21061" | ?]]
| N
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101104
| [[Wave Race 64]]
| Y
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
|-
| 5202103
| [[F-Zero X]]
| Y
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
|-
| 2102902
| [[Paper Mario]] (v2)
| N
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:6101902 thumb.png
6
251
555
2018-04-04T22:03:16Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:6101902 title.png
6
252
556
2018-04-04T22:03:28Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:6101904 thumb.png
6
253
557
2018-04-04T22:03:41Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:6101904 title.png
6
254
558
2018-04-04T22:03:53Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Titles
0
23
559
499
2018-04-04T22:39:25Z
H.N.K.
3
/* Games */ Missing some info, will fill in later.
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| D90EACF801A9E9FE2D7BD3BD31DB3709
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
|
|
|
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
|-
| 2102902
| [[Paper Mario]] (v2)
| N
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
2efc703fd46b37f27738eb892f5854b193588849
560
559
2018-04-04T23:35:07Z
H.N.K.
3
/* Game Manuals */ Under construction
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| D90EACF801A9E9FE2D7BD3BD31DB3709
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
|
|
|
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
|-
| 5202902
| [[F-Zero X]] (v2)
| N
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
|}
27ce8207ce65f63c9ca0b03fdf091d0e24fa2e63
561
560
2018-04-04T23:45:06Z
H.N.K.
3
/* Game Manuals */ Some MD5 information are missing because I forgot to include them for MD5 calculation
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| D90EACF801A9E9FE2D7BD3BD31DB3709
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
|
|
|
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
7f034172e28636545945f366b9d2d087cc5df8e5
562
561
2018-04-05T02:02:38Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| D90EACF801A9E9FE2D7BD3BD31DB3709
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
|
|
|
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
7368c02f753439d09ab6d07a935e4d30db032dd9
563
562
2018-04-05T07:34:09Z
H.N.K.
3
/* Games */ FIXED INCORRECT MD5 information. My copy of the download was corrupted.
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
|
|
|
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
61cb161e714be30687745364f27071f42899d72d
564
563
2018-04-05T07:41:50Z
H.N.K.
3
/* Games */ Filled All MD5 info
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
bd3f10b01343742fb318a951ac0522302be50b4d
565
564
2018-04-05T07:43:04Z
H.N.K.
3
Added SKSA
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
|-
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
06a4611bbd7107c56bb998956eeac6c40aa2da66
566
565
2018-04-05T07:47:16Z
H.N.K.
3
/* SKSA */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
c04b1c8ddb40c7249122d298eff08279dbd3e34a
567
566
2018-04-05T22:17:42Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| 240P
| AVI
|-
| 20000002
|
|
|
|
|
|
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
|
|
|
|
|
|
|}
a489e5dccd7e15e4c71efa8bb465728d30c70803
568
567
2018-04-05T22:19:14Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
! Comments
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240P
|-
| 20000002
|
|
|
|
|
|
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
|
|
| 25000002
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|}
fba5a8eb2cdccd1e322db4876b87c002cbd8f7f1
569
568
2018-04-05T22:20:37Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480P
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240P
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 25000002
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|}
7ddc7105435714ab634eb93c80d50d07c13e936c
570
569
2018-04-05T22:22:53Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480P
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240P
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 25000002
| [[Mario Kart 64]] Trailer
|
|
|
|
|
| 26000001
| [[F-Zero X]] Trailer
|}
c35232279fadf51783ed0fbbfcc78ca34d899a21
571
570
2018-04-05T22:23:07Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480P
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240P
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 25000002
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 26000001
| [[F-Zero X]] Trailer
|
|
|
|
|
|
|}
7cb8970b30f63a13b4a44e5937fbd2b4e0d0f240
572
571
2018-04-05T22:23:17Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480P
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240P
|-
| 21000001
|
|
|
|
|
|
|-
| 21000002
|
|
|
|
|
|
|-
| 23000001
|
|
|
|
|
|
|-
| 24000001
|
|
|
|
|
|
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 25000002
| [[Mario Kart 64]] Trailer
|
|
|
|
|
|-
| 26000001
| [[F-Zero X]] Trailer
|
|
|
|
|
|}
1ffb4e7474a9f7253083cc0eacca2ed9eb1b157e
574
572
2018-04-05T22:56:46Z
Results May Vary
2
/* Videos */ 25000002 actually doesn't exist
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
|
|
|
|
| 240p
|-
| 24000001
| Ocarina of Time Trailer
|
|
|
|
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
|
|
|
| AVI
| 240p
|}
fe7ae0789b2cc0b4e8adae5a725036c053bb2559
575
574
2018-04-05T22:59:01Z
Riley
7
/* Videos */ adding Dr Mario trailer
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| e19f4bfac77c82d949565ffea33b2be6
| 13,374,918
| 12.7
| AVI
| 240p
| -
| 23000001
| [[Star Fox 64]] Trailer
|
|
|
|
| 240p
|-
| 24000001
| Ocarina of Time Trailer
|
|
|
|
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
|
|
|
| AVI
| 240p
|}
eea14959e238c013a6b5485f9971c3a58f2f3c20
576
575
2018-04-05T22:59:39Z
Riley
7
/* Videos */ oops
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| e19f4bfac77c82d949565ffea33b2be6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
|
|
|
|
| 240p
|-
| 24000001
| Ocarina of Time Trailer
|
|
|
|
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
|
|
|
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
|
|
|
| AVI
| 240p
|}
f1fa755080ca88441cb03d8490ce1b4b3cc8e7f6
578
576
2018-04-06T03:09:42Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
|
|
|
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
|
|
|
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
|
|
|
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
|
|
|
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
|
|
|
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| Ocarina of Time Trailer
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
eb1863ff64a0c72ae375e15826c52e761af9528c
579
578
2018-04-06T03:15:02Z
H.N.K.
3
/* Game Manuals */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| Ocarina of Time Trailer
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
4c0ea6b219bac181f4a3b6366b0311166393cab8
580
579
2018-04-06T03:19:12Z
H.N.K.
3
/* SKSA */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| Ocarina of Time Trailer
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
89565ad2019a71a597046d73f7a3c21d0a17adb1
581
580
2018-04-06T03:23:08Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[http://www.iquebrew.org/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time Ocarina of Time]] Trailer
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
c916787b32692ec5a3fd971eec7741cebe02335a
582
581
2018-04-06T03:23:50Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] Trailer
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] Trailer
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] Trailer
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] Trailer
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] Trailer
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
abb479fdc28efe3c37c1940bb279f8664bd5f792
606
582
2018-04-06T19:32:01Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
3ead641bfa00206d116aade081547665b6ce37e1
Memory Area
0
255
573
2018-04-05T22:41:40Z
H.N.K.
3
Created page with "Memory Area (Chinese: 记忆区) is the equivalent of the Nintendo 64 [[http://www.iquebrew.org/index.php?title=Titles Controller Pak]] for the [[iQue Player]]. Both the con..."
wikitext
text/x-wiki
Memory Area (Chinese: 记忆区) is the equivalent of the Nintendo 64 [[http://www.iquebrew.org/index.php?title=Titles Controller Pak]] for the [[iQue Player]].
Both the console and the extra [[controller]]s come with 18 empty slots in their Memory Areas.
== Games supporting the use of Memory Area ==
*[[Animal Crossing]]
*[[Mario Kart 64]]
*[[Wave Race 64]]
deb55f7297e16601188bf456ae7ae16e46eada4c
607
573
2018-04-06T19:38:07Z
H.N.K.
3
wikitext
text/x-wiki
Memory Area (Chinese: 记忆区) is the equivalent of the Nintendo 64 [http://www.iquebrew.org/index.php?title=Titles Controller Pak] for the [[iQue Player]].
Both the console and the extra [[controller]]s come with 18 empty slots in their Memory Areas.
== Games supporting the use of Memory Area ==
*[[Animal Crossing]]
*[[Mario Kart 64]]
*[[Wave Race 64]]
48092e6bc8d4b0c92052aef861b609467af419bc
Excitebike 64
0
185
577
468
2018-04-06T00:03:05Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MiB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KiB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
cba38d511d727ec793a5f1d8e169cde3136d0426
IQue@Home
0
29
583
151
2018-04-06T06:22:09Z
H.N.K.
3
Changed released to built as the software was not yet out in Sept 2004.
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
a8e2674d2cf9eb16408db1c3f94e7784672d2116
File:Ticket big.jpg
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da39a3ee5e6b4b0d3255bfef95601890afd80709
IQue Ticket
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Created page with "{{DISPLAYTITLE:iQue Ticket}} [[File:Ticket_big.jpg|thumb|Front side of the '''iQue Ticket'''.]] The '''iQue Ticket''' (Chinese: 神游票) is a plastic prepaid card used to b..."
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{{DISPLAYTITLE:iQue Ticket}}
[[File:Ticket_big.jpg|thumb|Front side of the '''iQue Ticket'''.]]
The '''iQue Ticket''' (Chinese: 神游票) is a plastic prepaid card used to buy [[iQue Player]] [[games]]. Each iQue Ticket was sold at a MSRP of 48 RMB, and can only be used to redeem one game directly. There is no "funds", "balance" or "points" system within the [[iQue@Home]] store.
The backside of the iQue Ticket has scratchable part which reveals a bar code with 26 digits below when scratched open.
To purchase a game, a user must swipe the iQue Ticket (on the [[depot]] system) or enter the 26 digit codes (on [[iQue@Home]]).
==Trivia==
The text "2003 J-1" is the version number of the iQue Ticket. iQue mentioned that each batch of iQue Tickets will have a different version number, however, no other versions have existed besides "2003 J-1".
All "2003 J-1" iQue Tickets were supposed to expire on January 1, 2005, as written on the back of the Ticket. However, the Tickets were still valid on December 30, 2016, the last service day of [[iQue Player]]'s purchase server. It is possible that iQue lifted or never imposed the expiration date due to poor sales.
4498f0e4e8d46db244f0391a05e83247a0fd5237
IQue Card
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{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few resistors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
[[Category:Hardware]]
6bbc19c1d2257a029ff5fabf6b610ff123564925
SKSA
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'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
[[Category:File_formats]]
fc327de71eb83188c868f9e29605ca15a0f342ea
File:R logo.gif
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da39a3ee5e6b4b0d3255bfef95601890afd80709
IQue Player
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{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "Divine gaming machine") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "i Que Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
0bd35b94c8cea26f117c703f0a74e7ef62706ccf
Dr. Mario 64
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{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
24f6f3796ee134ec2a1215a90ebce54124c8fee2
Super Mario 64
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{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID was incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
331dcd1f9d80882e1e53b9d1728f4e05fe837922
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
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{{DISPLAYTITLE:"21061" (Unknown game)}}
{{Infobox
|title= "21061" (Title Unknown)
|image=
|titleCN=(Unknown)
|ISBN=N/A
|CID=21061
|developer=(Unknown)
|publisher=(Unknown)
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize=N/A
}}
Not much is known about this game. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the ID "21061", which falls under the [[genre]] of RPG games.
The only proof of existence is a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS].
The cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]].
The file was first discovered in April 2017, and was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]]. The theory was disproved when images related to the game was found under the ID "21031".
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
30de39c36130993b464514ccdf599de40b779358
Animal Crossing
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{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
The game features in-depth Chinese localization, providing features including traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
ac03b60ff89161cbb3be248b80e6ff63c68e17bb
595
593
2018-04-06T07:05:01Z
H.N.K.
3
/* Trivia */
wikitext
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{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
d67cd3d6fdf1aa0dcc1fb8daac5fb074b128991f
Custom Robo
0
123
594
474
2018-04-06T07:03:33Z
H.N.K.
3
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{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=7-900381-82-1 025-2004-017 [2006]052号
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
ab9ffac43df76f76dc0d4f3224a98c61fd5c12f6
Super Smash Bros.
0
110
596
483
2018-04-06T07:05:16Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
6c14daa9ddc1b42e17644006fe266a20f1df9da9
Sin and Punishment: Successor of the Earth
0
184
597
466
2018-04-06T07:05:29Z
H.N.K.
3
wikitext
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{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MiB)
|ManualSize= 1 Block, 245,760 Bytes<br>(240 KiB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Trivia ==
The game is internally called "罪与罚:地球的继承者", using a colon instead of two dashes.
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
f20cbc6bd67f58c1c3e8ca65ee40c9c4f4f18bfc
Paper Mario
0
102
598
465
2018-04-06T07:05:39Z
H.N.K.
3
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{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
46568a7cc0d3169d119eae01f5bc090d119f0ba6
Yoshi's Story
0
155
599
464
2018-04-06T07:05:56Z
H.N.K.
3
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
762760f4b11982bfdf0bd73d8352fb1035f97388
F-Zero X
0
186
600
470
2018-04-06T07:06:11Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
a9bf81394093ab854ae3c1fd9e41499aad684af9
Wave Race 64
0
187
601
459
2018-04-06T07:07:19Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
9c79709a1bbb8fc818f06968003f6699daafcb4a
Star Fox 64
0
132
602
460
2018-04-06T07:07:43Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
78a3ae37799e4450e4ed6c4bbd67f795a7c59391
The Legend of Zelda: Ocarina of Time
0
62
603
471
2018-04-06T07:08:00Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
fb005b2bec49f1d87d2006240bff042937a3d53e
Mario Kart 64
0
94
604
463
2018-04-06T07:08:17Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
534f328ba091fdec3330966b3c5d93abe2293b22
Content ID
0
111
605
342
2018-04-06T15:54:17Z
Emoose
6
Add info about 4 & 8 digit IDs.
wikitext
text/x-wiki
'''Content IDs''' are numerical codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game, manual, app and [[SKSA|system update]].
There seem to be two different formats of Content IDs, a 4-digit format used to identify system updates, and a 7/8-digit format used for everything else.
== 4-digit / "Secure Content ID" format ==
Only used for SKSAs, where each update can have 3 different content IDs associated with it: a content ID to identify the update itself, and separate content IDs for the SA1 and SA2 parts included with it. (eg. SKSA 1106 contains SA1 1095 and SA2 1107)
With this format it seems the last 3 digits are used as the version number, with the first digit assumed to be the ID of the title (always 1).
Note that content IDs in this format can't be used by themselves to uniquely identify content, for example there are 3 different SA1s that all share the same 1095 content ID, but with differing content hashes.
This format is known as a "Secure Content ID" in the [[depot.sys|depot.sys structure]], though it still gets stored as a normal content ID in the [[Ticket|Ticket structure]].
== 7/8-digit format ==
Used for games, manuals and apps. Games and manuals always use the 7-digit form, while apps use 8-digits. The system used supports up to 100 versions of 100 titles in 100/1000 genres, and their respective manuals.
As an example of the format, [[Super Mario 64]]'s content ID is '''1101104''':
* The first, second characters ('''11'''01104) define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual, (and possibly 0 for an app). Other types of content were likely planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content, though this isn't definitely confirmed.
(for 8-digit IDs, remove the first digit and assume the genre is "100" or "200" for the format above to work)
Internally, the iQue Player converts the content IDs to hexadecimal (e.g. '''0010cd30''' for Super Mario 64) for storing .app, .rec and .sta files.
4bf491b6c63c89c0c352491d9b186b5fdd8b574f
IQue Depot
0
22
608
138
2018-04-06T20:58:56Z
H.N.K.
3
wikitext
text/x-wiki
[[File:iQue Depot.jpg|thumb|]]
{{DISPLAYTITLE:iQue Depot}}
The '''iQue Depot''' (Chinese: 神游加油站, literally "iQue Gas Station"is a physical kiosk that allows users to purchase games and update their [[iQue Player]]. Each game comes with a unique game code that the user can use to download the game. Players could also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have an iQue Ticket to purchase a game.
The iQue Depot became obsolete when iQue released the software [[iQue@Home]] in late 2004. Since then, most people used it until its purchase servers were permanently taken offline in December 2016.
== External links ==
*iQue Depot on [[wikipedia:iQue Player#iQue Depot|Wikipedia]].
[[Category:Hardware]]
e7ba03b663ff0979bac8345fa71c561547584ddf
609
608
2018-04-06T21:00:22Z
Jhynjhiruu
4
I can't *believe* you would forget a closing parenthesis...
wikitext
text/x-wiki
[[File:iQue Depot.jpg|thumb|]]
{{DISPLAYTITLE:iQue Depot}}
The '''iQue Depot''' (Chinese: 神游加油站, literally "iQue Gas Station") is a physical kiosk that allows users to purchase games and update their [[iQue Player]]. Each game comes with a unique game code that the user can use to download the game. Players could also store their games on the iQue Depot network for free. Users must be a member of the iQue Club and have an iQue Ticket to purchase a game.
The iQue Depot became obsolete when iQue released the software [[iQue@Home]] in late 2004. Since then, most people used it until its purchase servers were permanently taken offline in December 2016.
== External links ==
*iQue Depot on [[wikipedia:iQue Player#iQue Depot|Wikipedia]].
[[Category:Hardware]]
77cfb64af77ef268364de63b3d5d47bf96f514ce
IQue@Home
0
29
610
583
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/* External Links */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string '''rms.idc.ique.com'''.
* VERSION<br>A file with the Version information concatenate into a string of numbers,<br>for instance V 1.4.2 2005101909 is concatenated into '''104022005101909'''.
'''/iQue@Home/data'''
* /cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* /etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* /incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* /logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[iQue_diag.exe]] diagnosis info.
* /tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* /iQue@Home (root) */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005 10 19/09 (format unknown - this is an assumption) is concatenated into '''104022005101909'''.
'''/iQue@Home/data'''
* /cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* /etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* /incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* /logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[iQue_diag.exe]] diagnosis info.
* /tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* File Structure */ Completed all file structures info
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
'''\iQue@Home\data'''
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core/bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table.
<br>('''[[https://en.wikipedia.org/wiki/GB_2312 GB2312]]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2. 103042005031806
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* íQue@Home/pkgs */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
'''\iQue@Home\data'''
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2. 103042005031806
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* Known versions */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
'''\iQue@Home\data'''
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2. 103042005031806
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* íQue@Home/pkgs */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===/iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
'''\iQue@Home\data'''
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [http://www.iquebrew.org/index.php?title=Content_ID this rule].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [http://www.iquebrew.org/index.php?title=Content_ID same rule] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [http://www.iquebrew.org/index.php?title=Ique_diag.exe iQue_diag.exe] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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/* /iQue@Home (root) */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
88b676e5d29d0b717d388e25dc0a974d3159777f
Super Mario 64
0
38
615
591
2018-04-10T08:13:58Z
Jhynjhiruu
4
Still is wrong
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text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
9b82759e4dcd2946db06ca82f988e30465053536
647
615
2018-04-15T06:41:51Z
H.N.K.
3
/* Gallery */
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{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
07b282d66bf450d6d3a00af597cebca05082f866
Content ID
0
111
616
605
2018-04-11T00:52:25Z
H.N.K.
3
wikitext
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'''Content IDs''' are numerical codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game, manual, app and [[SKSA|system update]].
There seem to be two different formats of Content IDs, a 4-digit format used to identify system updates, and a 7/8-digit format used for everything else.
== 4-digit / "Secure Content ID" format ==
Only used for SKSAs, where each update can have 3 different content IDs associated with it: a content ID to identify the update itself, and separate content IDs for the SA1 and SA2 parts included with it. (eg. SKSA 1106 contains SA1 1095 and SA2 1107)
With this format it seems the last 3 digits are used as the version number, with the first digit assumed to be the ID of the title (always 1).
Note that content IDs in this format can't be used by themselves to uniquely identify content, for example there are 3 different SA1s that all share the same 1095 content ID, but with differing content hashes.
This format is known as a "Secure Content ID" in the [[depot.sys|depot.sys structure]], though it still gets stored as a normal content ID in the [[Ticket|Ticket structure]].
== 7/8-digit format ==
Used for games, manuals and apps. Games and manuals always use the 7-digit form, while apps use 8-digits. The system used supports up to 100 versions of 100 titles in 100/1000 genres, and their respective manuals.
As an example of the format, [[Super Mario 64]]'s content ID is '''1101104''':
* The first, second characters ('''11'''01104) define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual, (and possibly 0 for an app). Other types of content were likely planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content, though this isn't definitely confirmed.
(for 8-digit IDs, remove the first digit and assume the genre is "100" or "200" for the format above to work)
Internally, the iQue Player converts the content IDs to hexadecimal (e.g. '''0010cd30''' for Super Mario 64) for storing .app, .rec and .sta files.
== Cache storage on [[iQue@Home]] ==
On [[iQue@Home]], the contents are stored in 2 levels of folders within the /cache folder depending on their first four digits:
The first two digits will be the first level directory, and the next two digits will be the second level directory.
''' Examples: '''
* [[iQue Club]] '''1000'''0003 is stored at /cache/'''10'''/'''00'''
* [[Super Mario 64]] '''1101'''104 is stored at /cache/'''11'''/'''01'''
* Newest [[SKSA]] Version '''1106''' is stored at /cache/'''11'''/'''06'''
When an item is being downloaded from the server, it would be temporarily stored using the same 2-level folder system, but within the /incoming folder.
For instance, when downloading [[Super Mario 64]], its cache is temporarily stored at /incoming/'''11'''/'''01'''/
eb0c338a627c4ee1ffb653de1eeb5cc94012b3c8
617
616
2018-04-11T00:58:07Z
H.N.K.
3
/* 7/8-digit format */
wikitext
text/x-wiki
'''Content IDs''' are numerical codes used by the [[iQue Player]] and [[iQue@Home]] to uniquely identify each game, manual, app and [[SKSA|system update]].
There seem to be two different formats of Content IDs, a 4-digit format used to identify system updates, and a 7/8-digit format used for everything else.
== 4-digit / "Secure Content ID" format ==
Only used for SKSAs, where each update can have 3 different content IDs associated with it: a content ID to identify the update itself, and separate content IDs for the SA1 and SA2 parts included with it. (eg. SKSA 1106 contains SA1 1095 and SA2 1107)
With this format it seems the last 3 digits are used as the version number, with the first digit assumed to be the ID of the title (always 1).
Note that content IDs in this format can't be used by themselves to uniquely identify content, for example there are 3 different SA1s that all share the same 1095 content ID, but with differing content hashes.
This format is known as a "Secure Content ID" in the [[depot.sys|depot.sys structure]], though it still gets stored as a normal content ID in the [[Ticket|Ticket structure]].
== 7/8-digit format ==
Used for games, manuals and apps. Games and manuals always use the 7-digit form, while apps use 8-digits. The system used supports up to 100 versions of 100 titles in 100/1000 genres, and their respective manuals.
As an example of the format, [[Super Mario 64]]'s content ID is '''1101104''':
* The first, second characters ('''11'''01104) define the [[genre]].
* The third and fourth characters (11'''01'''104) actually identify the game, increasing by 1 with each new game in the genre.
* The fifth character (1101'''1'''04) determines the type of content - 1 for a game, 9 for a manual, (and possibly 0 for an app). Other types of content were likely planned.
* The sixth and seventh characters (11011'''04''') are thought to be the version of the content. There is [https://osc.idc.ique.com:16977/osc/secure/rpc?OscAction=content_meta_data some evidence] supporting this hypothesis, yet there's no definite proof.
(for 8-digit IDs, remove the first digit and assume the genre is "100" or "200" for the format above to work)
Internally, the iQue Player converts the content IDs to hexadecimal (e.g. '''0010cd30''' for Super Mario 64) for storing .app, .rec and .sta files.
== Cache storage on [[iQue@Home]] ==
On [[iQue@Home]], the contents are stored in 2 levels of folders within the /cache folder depending on their first four digits:
The first two digits will be the first level directory, and the next two digits will be the second level directory.
''' Examples: '''
* [[iQue Club]] '''1000'''0003 is stored at /cache/'''10'''/'''00'''
* [[Super Mario 64]] '''1101'''104 is stored at /cache/'''11'''/'''01'''
* Newest [[SKSA]] Version '''1106''' is stored at /cache/'''11'''/'''06'''
When an item is being downloaded from the server, it would be temporarily stored using the same 2-level folder system, but within the /incoming folder.
For instance, when downloading [[Super Mario 64]], its cache is temporarily stored at /incoming/'''11'''/'''01'''/
e6f94a55dd026f1405801b705d8a679f491922ca
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png
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263
620
2018-04-12T05:59:33Z
H.N.K.
3
Dr. Mario 64 quick guide card
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Dr. Mario 64 quick guide card
0155f953d8975048f65ca77c3247a908072dbf30
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png
6
264
621
2018-04-12T05:59:53Z
H.N.K.
3
Super Mario 64 quick guide card
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text/x-wiki
Super Mario 64 quick guide card
f224bd04520186b3a662c573f396b42e4cbee41d
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png
6
265
622
2018-04-12T06:00:10Z
H.N.K.
3
StarFox 64 quick guide card
wikitext
text/x-wiki
StarFox 64 quick guide card
6159d6fb7f48334e9cadc771d0ea2db642a94f04
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png
6
266
623
2018-04-12T06:00:27Z
H.N.K.
3
Waverace 64 quick guide card
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text/x-wiki
Waverace 64 quick guide card
d8ce732bf6a60a3298802ae4dcf2628e2a84c0a2
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png
6
267
624
2018-04-12T06:00:50Z
H.N.K.
3
Zelda OOT quick guide card
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text/x-wiki
Zelda OOT quick guide card
37cbcbe494e9f2201039f61e660204ac6a168cc2
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png
6
268
625
2018-04-12T06:01:09Z
H.N.K.
3
Mario Kart 64 quick guide card
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text/x-wiki
Mario Kart 64 quick guide card
0961b9336842aa2476ebdfd6f0256489c8e25f7a
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png
6
269
626
2018-04-12T06:01:27Z
H.N.K.
3
F-Zero X quick guide card
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F-Zero X quick guide card
b4abf5603b6205bb213daa1add5d83fae9adf145
Titles
0
23
632
606
2018-04-12T19:45:30Z
H.N.K.
3
/* SKSA */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| 1044
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| 1045
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| 1046
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| 1047
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| 1048
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| 1049
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| 1050
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| 1051
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| 1052
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| 1053
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| 1054
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| 1062
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| 1071
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| 1072
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| 1082
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| 1091
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| 1095
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| 1099
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| 1101
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| 1106
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| 1101104
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| 1102101
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| 2101104
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| 2102104
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| 4101104
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| 4101105
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| 4102103
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| 5101104
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| 5201104
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| 5201105
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| 5202103
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| 6101104
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| 1101902
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| 1101906
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| 1102902
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102904
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| 1102906
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| 2101902
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| 2101904
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| 2102902
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| 2102904
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| 4101902
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| 4101904
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| 4102901
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| 5101902
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| 5101904
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| 5201902
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| 5201906
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| 5202902
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| 5202904
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| 6101902
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| 6101904
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
dfccf5561f32fafd4a66f39b1a3fc93c973da854
633
632
2018-04-12T19:56:31Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
'''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| 1044
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| 1045
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| 1046
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| 1047
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| 1048
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| 1049
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| 1050
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| 1051
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| 1052
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| 1053
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| 1054
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| 1062
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| 1071
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| 1072
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''1082'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| 1091
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| 1095
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| 1099
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| 1101
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| 1106
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''1101104'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''1102101'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''2101104'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''2102104'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''4101104'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''4101105'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''4102103'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''5101104'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''5201104'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''5201105'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''5202103'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''6101104'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
ed1c6160870230e382b14bb308fdf51aa21ff760
634
633
2018-04-12T20:02:58Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| 1044
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| 1045
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| 1046
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| 1047
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| 1048
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| 1049
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| 1050
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| 1051
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| 1052
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| 1053
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| 1054
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| 1062
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| 1071
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| 1072
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''1082'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| 1091
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| 1095
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| 1099
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| 1101
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| 1106
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== Games ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''1101104'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''1102101'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''2101104'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''2102104'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''4101104'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''4101105'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''4102103'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''5101104'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''5201104'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''5201105'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''5202103'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''6101104'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
0fdf4510d5c5f6272ea072cafde7b48999694dee
635
634
2018-04-12T20:03:29Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| 1009
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| 1010
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| 1011
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| 1012
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| 1013
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| 1041
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| 1042
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| 1043
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| 1044
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| 1045
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| 1046
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| 1047
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| 1048
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| 1049
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| 1050
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| 1051
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| 1052
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| 1053
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| 1054
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| 1062
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| 1071
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| 1072
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''1082'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| 1091
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| 1095
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| 1099
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| 1101
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| 1106
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''1101104'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''1102101'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''2101104'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''2102104'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''4101104'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''4101105'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''4102103'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''5101104'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''5201104'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''5201105'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''5202103'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''6101104'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
ce01c87503d748142bb62a467b7ab8bcf501f92c
636
635
2018-04-12T21:47:40Z
H.N.K.
3
Added download links for SKSA
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''1101104'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''1102101'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| 1201105
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''2101104'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''2102104'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| 2104108
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| 2105103
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| 2106101
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''4101104'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''4101105'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''4102103'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''5101104'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| 5102108
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''5201104'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''5201105'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''5202103'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''6101104'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
293c6e2a8464a3202b33e19e5821339a1f8168ef
637
636
2018-04-12T21:52:54Z
H.N.K.
3
/* Games */ Added download links
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
5c7f594866d8d9d993b5c996a80d40154ca8f80e
638
637
2018-04-13T00:02:42Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
= Header =
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
821d2dee99eb73cc433ad4994e4675262d7320f3
639
638
2018-04-13T02:33:28Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| 20000001
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| 20000002
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| 21000001
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| 21000002
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| 22000001
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| 23000001
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| 24000001
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| 25000001
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| 26000001
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
6758e538a48394e64c086b8b5d9653ecabe68eb1
640
639
2018-04-13T04:09:56Z
H.N.K.
3
/* Videos */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 complete installer
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
ecaa07a54952981ca26e82eaa53d20bfe4e09365
641
640
2018-04-13T04:15:56Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''1101902'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''1101906'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''1102902'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102904'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''1102906'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| 1201901
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''2101902'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''2101904'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''2102902'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''2102904'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''4101902'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''4101904'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''4102901'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''5101902'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''5101904'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| 5102902
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''5201902'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''5201906'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''5202902'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''5202904'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''6101902'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
3dbf05da86208f10a6d036d25c9af32940a15362
642
641
2018-04-13T04:28:56Z
H.N.K.
3
/* Game Manuals */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
e0f3acfc86678fd52f1db44d2a0dae5877fb64f6
643
642
2018-04-13T04:33:46Z
H.N.K.
3
/* Game Manuals */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
f8a70158058dd03f006af3cd4cf0a31752752205
644
643
2018-04-15T06:21:07Z
H.N.K.
3
/* Format */ Fixed error. Should be 1C~8C
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows the header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
4153e7132945f4721d8737e0faa54805619101f8
645
644
2018-04-15T06:25:01Z
H.N.K.
3
/* Header */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM (not on CDS)]]
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
d47fc66cfe4439874345686bf167d6a5c6c71f02
646
645
2018-04-15T06:26:29Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM]] (not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | ?]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
5f934f43117e53ec89fd48c7b20c0f958a9fe6d5
Dr. Mario 64
0
86
648
590
2018-04-15T06:42:41Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
70828545804c8a08088b2d3bfcc1d8bd6599a483
Wave Race 64
0
187
649
601
2018-04-15T06:45:37Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
9075a4a534a8332ed4c480c7600df86f30a9f285
Star Fox 64
0
132
650
602
2018-04-15T06:46:59Z
H.N.K.
3
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{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
a9a3ae0228ee5eab143afad5e3fb791fd5611e5f
The Legend of Zelda: Ocarina of Time
0
62
651
603
2018-04-15T06:49:05Z
H.N.K.
3
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{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
b2249497283a8feda3280a61a5afc5a9160298fe
661
651
2018-04-23T23:44:56Z
H.N.K.
3
/* Gallery */
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{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
c63563d53e543e95311d210ae01540d0cea4af48
Mario Kart 64
0
94
652
604
2018-04-15T06:50:10Z
H.N.K.
3
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{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
6d144aa04dde78e3576d8560bee1ba0d7f0bbac7
F-Zero X
0
186
653
600
2018-04-15T06:53:02Z
H.N.K.
3
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{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png|Quick reference card
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
a01a775c2a663b04f49d692dfb836e548bcae858
IQue Player
0
24
654
589
2018-04-16T05:16:25Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
[[Category:Hardware]]
a9f2b6d2c51fd21b4049d9e38539603374582926
SKSA
0
11
655
587
2018-04-16T22:27:10Z
H.N.K.
3
/* Sept 2004 update */
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the CPU. Probably only stored in NAND as it's cheaper than storing in CPU.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1092 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
b5b99e7c6cb93deed4ebe910a9c19a353e9f4636
Animal Crossing
0
117
656
595
2018-04-16T22:42:34Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially allow [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
7fb61e525226796e2bd8b9f0ffbb4806d042a1fd
657
656
2018-04-16T22:42:46Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
197a0c7ea64b3406357639b54943c95fb3153e9d
File:Sin pun.jpg
6
270
658
2018-04-23T23:43:48Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Sin and Punishment: Successor of the Earth
0
184
659
597
2018-04-23T23:44:04Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MiB)
|ManualSize= 1 Block, 245,760 Bytes<br>(240 KiB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Trivia ==
The game is internally called "罪与罚:地球的继承者", using a colon instead of two dashes.
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
File:Sin pun.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
e2200351b982d7c328d4d0c9f38bdc2e6d5b06f3
File:Zelda poster.jpg
6
271
660
2018-04-23T23:44:20Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Mario poster.jpg
6
272
662
2018-04-23T23:45:43Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Super Mario 64
0
38
663
647
2018-04-23T23:46:07Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png|Quick reference card
File:Mario poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
b7f9332ebd606ba5b9c7e8db8ff1cc43dfbe2eba
File:Fo poster.jpg
6
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F-Zero X
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{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png|Quick reference card
File:Fo poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
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Mario Kart 64
0
94
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H.N.K.
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{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
File:Mariokate poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
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Star Fox 64
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{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
File:Starfox poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
e30ec122e2a0bf8f0ccea7b19855c83d73282ef5
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Wave Race 64
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187
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2018-04-23T23:49:59Z
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{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png|Quick reference card
File:Wave-race poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
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File:Poster.jpg
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Yoshi's Story
0
155
673
599
2018-04-23T23:50:42Z
H.N.K.
3
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{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
File:Poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
993734e79fa62f5f5a27080be65eadcad30d055c
IQue Player System Flaws
0
278
674
2018-04-25T20:57:48Z
Riley
7
*pops champagne*
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{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
| April 2018
| [[User:Riley|Riley]]
|-
|}
==Secure Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable Secure Applications
! Timeframe this was discovered
! Discovered by
|-
| No known Secure Application exploits
|
|
|
|
|
|-
|}
98010c79e7306bfed91cbf1187791ce8ffd0cd03
676
674
2018-04-25T21:03:05Z
Riley
7
clarification with regard to SAs
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
|}
==Secure Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable Secure Applications
! Timeframe this was discovered
! Discovered by
|-
| No known Secure Application exploits
|
|
|
|
|
|-
|}
d6ba8095d7d4ea11e3cd7cc66d04ebb6cdcbb906
677
676
2018-04-26T11:16:53Z
Riley
7
SA=system application, not secure application
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
bb7a1105f6830f3b89a0679416411f126a67cc5d
681
677
2018-04-26T17:36:26Z
Riley
7
skcPrepareCMDAndTik fail of limited usefulness
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
b3d6d13eb3cf090f281f83cacf15be7b29f7ea5a
683
681
2018-04-26T17:48:14Z
Riley
7
skcStartContent fail.
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set, arbitrary code execution (via usage of xorpads)
| Early 2018?
| Everyone
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
5c96d46c2f39339f9c37f968679c33c4bea746fb
684
683
2018-04-26T18:10:35Z
Riley
7
/* Secure Kernel */ clarification
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via usage of xorpads)
| Early 2018?
| Everyone
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
57b8524dd5ce8cf437375eadb06389c6749546dd
689
684
2018-04-26T23:05:50Z
Riley
7
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
ae63ea05e70a9ebe9bb053839f8bd6774dccbfe5
692
689
2018-04-29T08:28:49Z
SciresM
18
/* Secure Kernel */ memes
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skcVerifySignature signature pointer not validated
| skcVerifySignature takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| SciresM
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
d5964f208bec2c3406d90b147d94355b4c69da9b
693
692
2018-04-29T11:01:38Z
Riley
7
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skcVerifySignature signature pointer not validated
| skcVerifySignature takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
d059152f93e6214ca7b371628647008a4f968b71
694
693
2018-04-29T12:23:46Z
Riley
7
kekking at the titlekek, it's also useless
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skcPrepareCMDAndTik and skc04 leave CMD in memory if its signature does not verify
| The function called by skcPrepareCMDAndTik (and skc04) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skcPrepareCMDAndTik or skc04 and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skcStartContent does not check content hash if recrypt flag is set in CMD
| skcStartContent calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skcVerifySignature signature pointer not validated
| skcVerifySignature takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
7377be06397c4169484017ca0a99563d763d43b7
699
694
2018-04-29T20:10:56Z
Hexkyz
20
Consistency
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
e77c38e615b2a2dd6f1274e59d659e4fee21bef0
704
699
2018-04-29T21:48:14Z
Riley
7
clarification
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
abe3e53d8c3b895c3d7f237d53c6c0ece23089b1
707
704
2018-04-30T17:14:35Z
Riley
7
dank memes
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates, self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| No known System Application exploits
|
|
|
|
|
|-
|}
92eb78a354e9cc242242a4ce028fe38173733103
708
707
2018-04-30T21:12:49Z
Riley
7
and thus, the psychic paper exploit chain is complete
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|}
e437885678695c05c76815ae52d64fdd9fecd6ed
Main Page/Navigation
0
3
675
144
2018-04-25T20:59:23Z
Riley
7
wikitext
text/x-wiki
{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[IQue Player System Flaws|System flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[IQue Card|Memory Card]]
*[[:Category:File_formats|File Formats]]
|}
</div>
{{box-footer-empty}}
409863506dffaa4febc4b9fb40d1cef6ac30ac72
679
675
2018-04-26T12:00:44Z
Riley
7
wikitext
text/x-wiki
{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[IQue Player System Flaws|System flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[IQue Card|Memory Card]]
*[[:Category:File_formats|File Formats]]
*[[SKC|Secure Kernel calls]]
|}
</div>
{{box-footer-empty}}
97d6bdfed9def607b697255279ce5e22dc893559
SKC
0
279
678
2018-04-26T11:59:57Z
Riley
7
document some SKCs
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.skc
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32*
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || ??? || ???
|-
| 0x3 || ??? || ???
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || ??? || ???
|-
| 0x9 || ??? || ???
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
5e13f3722225367ca9293fbe4efb0ded4310f89b
680
678
2018-04-26T12:15:32Z
Riley
7
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32*
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || ??? || ???
|-
| 0x3 || ??? || ???
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || ??? || ???
|-
| 0x9 || ??? || ???
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
ca8d78a6edc595d3c72f502b3dbf4872eb3c6dc6
682
680
2018-04-26T17:40:29Z
Riley
7
skc02=skcStartContent
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || ??? || ???
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || ??? || ???
|-
| 0x9 || ??? || ???
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
a869adbdbc3fd1e434f80c1916b838ce95b51d14
685
682
2018-04-26T18:24:44Z
Riley
7
skcVerifyRecryptSys
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || ??? || ???
|-
| 0x9 || ??? || ???
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
909a9d52e3a9bb299eddffaff7daccbba9a424df
686
685
2018-04-26T19:20:36Z
Riley
7
skcECCSignSHA1Hash
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || ??? || ???
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
7c0b4855257061be3c5ce264a27488e59bb47a4d
687
686
2018-04-26T22:03:54Z
Riley
7
skcVerifySignature
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, certificate** certificate_chain, crl** crls?
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
3342bd07415e496f43aa365d13ac7ec5a74ba8d9
688
687
2018-04-26T22:04:14Z
Riley
7
/* Secure Kernel calls */
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || ??? || ???
|}
717fb11bf089f988df05ccb8fcab99d274cd65e1
691
688
2018-04-29T07:45:23Z
Stuckpixel
17
add skcKeepAlive
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || ??? || ???
|-
| 0x5 || ??? || ???
|-
| 0x6 || ??? || ???
|-
| 0x7 || ??? || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || ??? || ???
|-
| 0xB || ??? || ???
|-
| 0xC || ??? || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || skcKeepAlive || void
|}
6bd61b561e2ffb1d6cc31b569e0bf9685125d0fe
695
691
2018-04-29T14:17:14Z
Sebastiaan
19
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || skRecryptBegin || ???
|-
| 0x5 || skRecryptData || ???
|-
| 0x6 || skRecryptComputeState || ???
|-
| 0x7 || skRecryptEnd || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || ???
|-
| 0xB || skAdvanceTicketWindow || ???
|-
| 0xC || skSetLimit || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || skcKeepAlive || void
|}
3d84f9422d5448c9cb6a1672bb12a32748d41fc7
696
695
2018-04-29T14:31:35Z
Sebastiaan
19
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || skRecryptBegin || ???
|-
| 0x5 || skRecryptData || ???
|-
| 0x6 || skRecryptComputeState || ???
|-
| 0x7 || skRecryptEnd || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || ???
|-
| 0xB || skAdvanceTicketWindow || ???
|-
| 0xC || skSetLimit || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || skcKeepAlive || void
|-
| 0xF || GetRandomKeyData || ???
|-
| 0x10 || skDumpVirage || ???
|-
| 0x11 || skTest2 || ???
|-
| 0x12 || skTest3 || ???
|-
| 0x13 || skResetWindow || ???
|-
| 0x14 || skValidateRls || ???
|}
3d3ae87ffd5b87c2831b52f2595a561bc94819f0
697
696
2018-04-29T14:41:08Z
Riley
7
removed dev-only SKCs
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || In
|-
| 0x0 || skcGetBBID || $a0=u32* out_bbid
|-
| 0x1 || skcPrepareCMDAndTik || ???
|-
| 0x2 || skcStartContent || $a0=address where decrypted content has been loaded
|-
| 0x3 || skcVerifyRecryptSys || $a0=address of recrypt.sys contents
|-
| 0x4 || skRecryptBegin || ???
|-
| 0x5 || skRecryptData || ???
|-
| 0x6 || skRecryptComputeState || ???
|-
| 0x7 || skRecryptEnd || ???
|-
| 0x8 || skcECCSignSHA1Hash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skcVerifySignature || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || ???
|-
| 0xB || skAdvanceTicketWindow || ???
|-
| 0xC || skSetLimit || ???
|-
| 0xD || skcReboot || void
|-
| 0xE || skcKeepAlive || void
|}
3d84f9422d5448c9cb6a1672bb12a32748d41fc7
698
697
2018-04-29T20:10:31Z
Hexkyz
20
Normalize SKC names and document args
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || Arguments
|-
| 0x0 || skGetId || $a0=u32* out_bbid
|-
| 0x1 || skLaunchSetup || $a0=???, $a1=???, $a2=???
|-
| 0x2 || skLaunch || $a0=u8* decrypted_content
|-
| 0x3 || skRecryptListValid || $a0=u8* recrypt_list
|-
| 0x4 || skRecryptBegin || $a0=???, $a1=???, $a2=???
|-
| 0x5 || skRecryptData || $a0=???, $a1=???
|-
| 0x6 || skRecryptComputeState || $a0=u8* buf, $a1=u32 size
|-
| 0x7 || skRecryptEnd || $a0=u8* buf
|-
| 0x8 || skSignHash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skVerifyHash || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || $a0=u8* out_size_buf, $a1=u8* out_buf
|-
| 0xB || skAdvanceTicketWindow || void
|-
| 0xC || skSetLimit || $a0=u16 limit_low?, $a1=u16 limit_high?
|-
| 0xD || skExit || void
|-
| 0xE || skKeepAlive || void
|}
117766c0607c1b1cc27f0c5ed83e1ecd3d6963f5
Games
0
27
690
477
2018-04-28T18:31:36Z
Marshallh
16
Added OOT Trad. Chinese
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| [["21061" |The Legend of Zelda: Ocarina of Time (Trad. Chinese)]]
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
66ff37edb304bb9fc1447f0958e8ff8da7d3fc55
File:20180429 182842.jpg
6
280
700
2018-04-29T21:10:18Z
Asper
5
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Power supply
0
44
701
182
2018-04-29T21:11:16Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The centre pin is positive.
[[File:20180429_182842.jpg]]
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
e4e7ce35a24203b54617e90fe79ae8f18dae3713
703
701
2018-04-29T21:14:59Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The centre pin is positive.
[[File:20180429_182842.jpg]]
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg]]
c91435c03d8c5046adf665f3f5ed013203bbc47c
File:POWER ADAPTER.jpg
6
281
702
2018-04-29T21:13:59Z
Asper
5
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
IO
0
282
705
2018-04-30T14:41:26Z
Sebastiaan
19
custom
wikitext
text/x-wiki
The iQue Player (or card?) has a custom RTC register. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]].
{| class="wikitable"
|-
! Address
! Size
! Description
|-
| 0xA4600060 || 4 || RTC Field
|}
c482a7de2e9b463ef3cdc8af0c7d79582ee87773
IQue@Home
0
29
706
631
2018-04-30T14:55:39Z
Jhynjhiruu
4
I'm still in school, so I can't open Discord - iqhac.exe changed to iqahc.exe
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqahc.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
782e895a2a33ebc7aeb583ec1511922a1c29f16e
710
706
2018-05-01T09:31:57Z
Jhynjhiruu
4
Reverted edits by [[Special:Contributions/Jhynjhiruu|Jhynjhiruu]] ([[User talk:Jhynjhiruu|talk]]) to last revision by [[User:H.N.K.|H.N.K.]]
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqhac.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
88b676e5d29d0b717d388e25dc0a974d3159777f
711
710
2018-05-01T09:33:35Z
Jhynjhiruu
4
No, it really is iqahc.exe
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe with unknown purposes.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqahc.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
782e895a2a33ebc7aeb583ec1511922a1c29f16e
IQue Card
0
26
709
586
2018-04-30T22:37:14Z
Stuckpixel
17
Add NAND datasheet
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few resistors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
[[Category:Hardware]]
4051010860ce1116abfcd1d8e0b1ab8b2fe63948
The Legend of Zelda: Ocarina of Time
0
62
712
661
2018-05-01T09:38:45Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
fc3fd9560c7840c97e8d458817aa038e7972e7f5
713
712
2018-05-01T09:39:06Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
91a051cc1655df9fccf9ba1e1a907dbc0739b7ad
IO
0
282
714
705
2018-05-01T17:36:42Z
Sebastiaan
19
ique player only registers
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player (or card?) has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
60b53c35af029b920da3f5fa62ea0ba6bbf67b9f
715
714
2018-05-01T17:37:12Z
Sebastiaan
19
Sebastiaan moved page [[RTC]] to [[BB registers]]: replace
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player (or card?) has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
60b53c35af029b920da3f5fa62ea0ba6bbf67b9f
717
715
2018-05-01T17:44:52Z
Riley
7
Riley moved page [[BB registers]] to [[IO]]
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player (or card?) has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
60b53c35af029b920da3f5fa62ea0ba6bbf67b9f
719
717
2018-05-01T18:05:26Z
Sebastiaan
19
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300014 || 4? || ||
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player (or card?) has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
43152881a1eeb7b579301d677887b88e3e2a5656
720
719
2018-05-01T18:14:26Z
Riley
7
Added some AES MMIO registers.
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300014 || 4? || ||
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player (or card?) has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
6530294f43133bac05ea51ffed71ecbfd378e4e2
721
720
2018-05-01T19:30:02Z
Stuckpixel
17
the card only contains NAND
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300014 || 4? || ||
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
a0251983b2631e79994df83141d391893688752c
722
721
2018-05-01T20:39:04Z
Stuckpixel
17
Add address SK refers to
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || ||
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
06bb17e543f741fca76b5c01ea2ad56ca43b4b40
724
722
2018-05-01T22:16:22Z
Stuckpixel
17
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from the address within game code causes an exception; SK checks this address as well, and makes some decisions based on the value
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
233e0251d4bfd69ae730ae3245c21ab9041e0e08
725
724
2018-05-01T22:16:53Z
Stuckpixel
17
clarify
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from the address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
1cc838faef72bee0c0c4389aa069cee6b9139a32
726
725
2018-05-01T22:52:43Z
Stuckpixel
17
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from the address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
bc78ce54d833383bfdf781a35ff5c8228221c431
727
726
2018-05-01T22:56:47Z
Stuckpixel
17
fix typo
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
32990040e165587c58a7e70a7ccce03eed36c5e8
729
727
2018-05-02T08:21:52Z
Sebastiaan
19
execute
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
1dfefbc13badc4b39f726f4a6e2d1a626b9931b2
731
729
2018-05-02T12:17:23Z
Riley
7
add MI_RANDOM_BIT
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Many times used for read/write actions. (card data access register???)
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
2ae4545bef6af2732f975f6d8fcd1178c9db9397
RTC
0
283
716
2018-05-01T17:37:12Z
Sebastiaan
19
Sebastiaan moved page [[RTC]] to [[BB registers]]: replace
wikitext
text/x-wiki
#REDIRECT [[BB registers]]
c3c349ec6137a294163a5b5caa2a08417c593a5f
723
716
2018-05-01T21:41:41Z
Results May Vary
2
Fix double redirect
wikitext
text/x-wiki
#REDIRECT [[IO]]
114a3da1c4f39302fced5619e147d473b8b821e4
BB registers
0
284
718
2018-05-01T17:44:52Z
Riley
7
Riley moved page [[BB registers]] to [[IO]]
wikitext
text/x-wiki
#REDIRECT [[IO]]
114a3da1c4f39302fced5619e147d473b8b821e4
IQue Player System Flaws
0
278
728
708
2018-05-02T00:40:02Z
Stuckpixel
17
document eSKape
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds checks uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|}
12eb31e92ac08f2ea2e6dddc45919df32c6045d2
Talk:Main Page
1
285
730
2018-05-02T09:31:45Z
Jhynjhiruu
4
Created page with "Ooh look, we have talk pages. I guess I can talk with you guys during lessons now, hehe."
wikitext
text/x-wiki
Ooh look, we have talk pages. I guess I can talk with you guys during lessons now, hehe.
cb59375cac8c8e4bbaa5da23b48b4cb7e93fdfd5
Power supply
0
44
732
703
2018-05-02T16:01:51Z
PPLToast
24
kek
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The center pin is positive.
[[File:20180429_182842.jpg|300px]]
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg|400px]]
b44a6d952c34fabdc9b91f20af5bdec218197d3d
733
732
2018-05-02T16:05:50Z
Schplee
23
Uniform width
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The center pin is positive.
[[File:20180429_182842.jpg|300px]]
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg|300px]]
eb83d3aa82eb08ddc24faa790036546133c1256d
734
733
2018-05-02T16:10:58Z
PPLToast
24
hmm
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
[[File:20180429_182842.jpg|300px|right]]
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The center tip is positive.
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg|300px]]
3b9d2c07f14053a244d3f1e5ce7c65bdd0fd8955
735
734
2018-05-02T16:18:17Z
Schplee
23
Image formatting changes
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
[[File:20180429_182842.jpg|thumb|right|300px|iQue Player Power Supply.]]
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The center tip is positive.
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg|thumb|left|300px|Alternative power supply adapter.]]
d59cb18d6440c4032521c187edbea330fe884f32
747
735
2018-05-03T05:07:33Z
Asper
5
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player Power Supply}}
[[File:Power_supply.jpg|thumb|right|300px|iQue Player Power Supply.]]
The iQue Player is powered by a 5V DC 2A power supply. The included adaptor draws 110mA 220V AC at 50Hz from a Chinese power socket and converts it to the required voltage. Power is supplied to the player through a standard 2.1 x 5.5 x 10mm barrel jack, which connects to the combined power/video cable. The center tip is positive.
An alternative supply may be created with a suitably high-Wattage USB power supply and a standard barrel jack.
[[File:POWER_ADAPTER.jpg|thumb|left|300px|Alternative power supply adapter.]]
77fb7529cbf1f3e36aecaa65877989441969773e
Virage2
0
286
736
2018-05-02T20:56:50Z
Asper
5
Created page with "OTP is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using..."
wikitext
text/x-wiki
OTP is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 || ROM Patch || common
|-
| 0x24 || 0x10 || ROM Patch || common
|-
| 0x34 || 0x10 || ROM Patch || common
|-
| 0x44 || 0x10 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
c75973d4bae51505909414df8c6cf982fd54bdbc
737
736
2018-05-02T20:57:08Z
Asper
5
wikitext
text/x-wiki
OTP is an 8Kb ROM is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 || ROM Patch || common
|-
| 0x24 || 0x10 || ROM Patch || common
|-
| 0x34 || 0x10 || ROM Patch || common
|-
| 0x44 || 0x10 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
ef64a724b075f77941d51b25fb81196313162135
738
737
2018-05-02T21:00:50Z
Asper
5
wikitext
text/x-wiki
OTP is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file; when executed, the code writes a new .sta file containing BOOROM+OTP; dump it from iQue console using ique_diag.exe to save it to your PC (ique_diag.exe -> B -> 3 savegameId.sta); inside the dumped .sta file OTP data can be found from 0x20CC to 0x21CB
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 || ROM Patch || common
|-
| 0x24 || 0x10 || ROM Patch || common
|-
| 0x34 || 0x10 || ROM Patch || common
|-
| 0x44 || 0x10 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
bbf907be5a1e52430da95139a5b9906614a2187a
739
738
2018-05-02T21:01:34Z
Asper
5
wikitext
text/x-wiki
OTP is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file; when executed, the code writes a new .sta file containing BOOROM+OTP; dump it from iQue console using ique_diag.exe to save it to your PC (ique_diag.exe -> B -> 3 savegameId.sta); inside the dumped .sta file OTP data can be found from 0x20CC to 0x21CB
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
795310415948d2be325261273202fede9ec1d738
740
739
2018-05-02T21:02:03Z
Jhynjhiruu
4
Jhynjhiruu moved page [[Title:OTP]] to [[OTP]]
wikitext
text/x-wiki
OTP is stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file; when executed, the code writes a new .sta file containing BOOROM+OTP; dump it from iQue console using ique_diag.exe to save it to your PC (ique_diag.exe -> B -> 3 savegameId.sta); inside the dumped .sta file OTP data can be found from 0x20CC to 0x21CB
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
795310415948d2be325261273202fede9ec1d738
742
740
2018-05-02T21:03:31Z
Asper
5
wikitext
text/x-wiki
OTP is a One Time Programmable 256Bytes memory stored somewhere inside a console chip (maybe inside the "big" NEC chip) and seems to be called "virage2" inside SDK code. OTP can be dumped together with bootROM using a patched .rec file able to launch a modified .sta save file; when executed, the code writes a new .sta file containing BOOROM+OTP; dump it from iQue console using ique_diag.exe to save it to your PC (ique_diag.exe -> B -> 3 savegameId.sta); inside the dumped .sta file OTP data can be found from 0x20CC to 0x21CB
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
302e99eabe3458ec42f01a78816df1fe5fc7ca9d
743
742
2018-05-02T21:04:48Z
Riley
7
wikitext
text/x-wiki
OTP is a One Time Programmable 256Bytes memory located inside the SoC and seems to be called "virage2" inside SDK code. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
8a5c61ed8880ede053b4897dcfc333a6fa6a0e68
744
743
2018-05-02T21:05:36Z
Asper
5
wikitext
text/x-wiki
OTP is a One Time Programmable 256 (0xFF) Bytes memory located inside the SoC and seems to be called "virage2" inside SDK code. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
43f94fbc50d6657c23323046159e0faa5f852707
745
744
2018-05-02T22:22:59Z
Stuckpixel
17
wikitext
text/x-wiki
OTP is a One Time Programmable 256 (0xFF) Byte memory region located inside the SoC. It seems to be called "virage2" in the SDK code. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey - COMMON KEY || common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
72ea3d71d1bd31b01aeff3cfc412855a736bbc89
Title:OTP
0
287
741
2018-05-02T21:02:03Z
Jhynjhiruu
4
Jhynjhiruu moved page [[Title:OTP]] to [[OTP]]
wikitext
text/x-wiki
#REDIRECT [[OTP]]
5783ec01465ef7f400f403712ed872b3b4e65221
File:Power supply.jpg
6
288
746
2018-05-03T05:06:30Z
Asper
5
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
748
592
2018-05-03T06:47:13Z
H.N.K.
3
I need someone to add the details for bug fixes.
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize=N/A
}}
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the game's ID "21061", nor were there any documented public announcements about this game.
It was unknown why iQue decided to release a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), much as they did after the iQue Wii failed the approval from the Chinese government.
==Discovery==
The games was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]], but the theory was disproved when images related to the game was found under the ID "21031". Since the cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]], it was also suspected as the OOT Master Quest.
==Trivia==
The game is largely identical to the Simplified Translation. Unlike OOT 3D, phrases and language use are largely the same across versions. it seems like the game text was not re-translated, but was rather converted into Chinese Traditional using a conversion tool.
The title of this game is "塞爾達傳說:時光之笛", which is a direct Chinese S to T conversion of the Chinese S title "塞尔达传说:时光之笛".
This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
Various bugs present in the original N64 releases and the released iQue version were fixed.
[[Category:Games]]
cafc553d13d7eeab3a74d620c1825af157e26a98
749
748
2018-05-03T06:50:56Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize=N/A
}}
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the game's ID "21061", nor were there any documented public announcements about this game.
It was unknown why iQue decided to release a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), much as they did after the iQue Wii failed the approval from the Chinese government.
==Discovery==
The games was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]], but the theory was disproved when images related to the game was found under the ID "21031". Since the cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]], it was also suspected as the OOT Master Quest.
==Trivia==
The game is largely identical to the Simplified Translation. Unlike OOT 3D, phrases and language use are largely the same across versions. it seems like the game text was not re-translated, but was rather converted into Chinese Traditional using a conversion tool.
The title of this game is "塞爾達傳說:時光之笛", which is a direct Chinese S to T conversion of the Chinese S title "塞尔达传说:时光之笛".
This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
Various bugs present in the original N64 releases and the released iQue version were fixed.
One bug, later seen in the 3DS releases of Ocarina of Time, was seemingly added in. This shows that perhaps this version was the base used for those releases.
[[Category:Games]]
4451aad17d4cec3fc031db1c7c467c5ec6902241
750
749
2018-05-03T06:51:25Z
Jhynjhiruu
4
Jhynjhiruu moved page [["21061"]] to [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]]
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released=N/A
|genre=RPG
|modes=(Unknown)
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer=N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize=N/A
}}
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the game's ID "21061", nor were there any documented public announcements about this game.
It was unknown why iQue decided to release a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), much as they did after the iQue Wii failed the approval from the Chinese government.
==Discovery==
The games was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]], but the theory was disproved when images related to the game was found under the ID "21031". Since the cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]], it was also suspected as the OOT Master Quest.
==Trivia==
The game is largely identical to the Simplified Translation. Unlike OOT 3D, phrases and language use are largely the same across versions. it seems like the game text was not re-translated, but was rather converted into Chinese Traditional using a conversion tool.
The title of this game is "塞爾達傳說:時光之笛", which is a direct Chinese S to T conversion of the Chinese S title "塞尔达传说:时光之笛".
This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
Various bugs present in the original N64 releases and the released iQue version were fixed.
One bug, later seen in the 3DS releases of Ocarina of Time, was seemingly added in. This shows that perhaps this version was the base used for those releases.
[[Category:Games]]
4451aad17d4cec3fc031db1c7c467c5ec6902241
757
750
2018-05-03T06:56:40Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
[[Category:Games]]
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, or any iQue's official website related to the game's ID "21061", nor were there any documented public announcements about this game.
It was unknown why iQue decided to release a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), much as they did after the iQue Wii failed the approval from the Chinese government.
==Discovery==
The games was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of [[The Legend of Zelda: Majora's Mask]], but the theory was disproved when images related to the game was found under the ID "21031". Since the cache file has exactly the same size as that of [[The Legend of Zelda: Ocarina of Time]], it was also suspected as the OOT Master Quest.
==Trivia==
The game is largely identical to the Simplified Translation. Unlike OOT 3D, phrases and language use are largely the same across versions. it seems like the game text was not re-translated, but was rather converted into Chinese Traditional using a conversion tool.
The title of this game is "塞爾達傳說:時光之笛", which is a direct Chinese S to T conversion of the Chinese S title "塞尔达传说:时光之笛".
This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
Various bugs present in the original N64 releases and the released iQue version were fixed.
One bug, later seen in the 3DS releases of Ocarina of Time, was seemingly added in. This shows that perhaps this version was the base used for those releases.
[[Category:Games]]
e59342fb265fc8e2803f01e238f2f820df2916ef
"21061"
0
289
751
2018-05-03T06:51:25Z
Jhynjhiruu
4
Jhynjhiruu moved page [["21061"]] to [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]]
wikitext
text/x-wiki
#REDIRECT [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]]
8f2a5efc7a4977664490d35acebe2765443c88e0
Games
0
27
752
690
2018-05-03T06:51:54Z
Jhynjhiruu
4
/* Cancelled Games (2) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| [[The Legend of Zelda: Ocarina of Time (Trad. Chinese)]]
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
f80fadfefb4ed16dbfe20e6faaff6e019e1f6ea8
753
752
2018-05-03T06:52:25Z
Jhynjhiruu
4
/* Cancelled Games (2) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]]
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
d7a20a2ee3ca336bddd7352eef133ece4415c9db
754
753
2018-05-03T06:52:49Z
Jhynjhiruu
4
/* Cancelled Games (2) */
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| ''[[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]]''
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
1853037d4bffccaa3f790a21e1efea9d5375246d
Titles
0
23
755
646
2018-05-03T06:54:16Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM]] (not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [["21061" | OOT (Chinese T)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
76e9f7d375aa270fd498e2afd5d534fa7ff3e684
756
755
2018-05-03T06:55:41Z
Jhynjhiruu
4
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros. | Smash Bros]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask | TLoZ: MM]] (not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [[The Legend of Zelda: Ocarina of Time (Chinese Traditional) | OOT (Chinese T)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64 | Excitebike]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64 | Dr. Mario]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros. | Smash Bros]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time | TLoZ: OoT]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64 | Excitebike]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64 | Dr. Mario]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64 | Dr. Mario]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
dea23ac7ba80abfdf3a7d958be00a62fb5ea6be3
File:Bb 1.jpg
6
290
758
2018-05-03T07:02:54Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bb 2.jpg
6
291
759
2018-05-03T07:03:10Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bb 3.jpg
6
292
760
2018-05-03T07:03:35Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Bb 4.jpg
6
293
761
2018-05-03T07:03:45Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
IQue Player
0
24
762
654
2018-05-03T07:05:22Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
==Official Gallery==
<gallery>
File:Bb 04.jpg|Sideview
File:Bb 01.jpg|Topview
File:Bb 03.jpg|Frontview
File:Bb 02.jpg|Bottomview
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
==Official Gallery==
<gallery>
File:Bb_04.jpg|Sideview
File:Bb_01.jpg|Topview
File:Bb_03.jpg|Frontview
File:Bb_02.jpg|Bottomview
</gallery>
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
==Official Gallery==
<gallery>
File:Bb_4.jpg|Sideview
File:Bb_1.jpg|Topview
File:Bb_3.jpg|Frontview
File:Bb_2.jpg|Bottomview
</gallery>
[[Category:Hardware]]
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{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
==Official Gallery==
<gallery>
File:Bb_4.jpg|Sideview
File:Bb_1.jpg|Topview
File:Bb_3.jpg|Frontview
File:Bb_2.jpg|Bottomview
</gallery>
==[[iQue Club]] Wallpaper==
<gallery>
File:M_bbplayer.jpg|Wallpaper #1 (Blueprint, wireframe)
File:Xx bb02.jpg|Wallpaper #2 (Family gaming together)
[[Category:Hardware]]
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{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png|Quick reference card
File:Mario poster.jpg|High definition poster
File:Mario1.jpg|[[iQue Club]] wallpaper #1
File:Mario2.jpg|[[iQue Club]] wallpaper #2
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr.Mario 64''''' (Chinese name: 马力欧医生, literally "Dr.Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and the full version of this game, along with a physical instruction booklet, was bundled with every iQue Player console released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png|Quick reference card
File:Dr.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
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{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr. Mario 64''''' (Chinese name: 马力欧医生, literally "Dr. Mario") is one of the [[iQue Player]]'s launch titles, released on November 17, 2003.
This game is the only full game preloaded on every iQue Player unit. A physical instruction booklet for the game also came with every unit.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png|Quick reference card
File:Dr.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
800b24d070ee5feabc0a76d9750ff20df0d313c9
Star Fox 64
0
132
795
669
2018-05-03T07:16:10Z
H.N.K.
3
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{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
File:Starfox poster.jpg|High definition poster
File:Fox1.jpg|iQue Club wallpaper #1
File:Fox2.jpg|iQue Club wallpaper #2
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
984a64806436b72b5a734ecb645a94b7e13cca5a
Wave Race 64
0
187
796
671
2018-05-03T07:16:43Z
H.N.K.
3
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{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png|Quick reference card
File:Wave-race poster.jpg|High definition poster
File:Wave.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
c1e2cce85c99a88529d25ce4a9534f847fad321b
Mario Kart 64
0
94
797
667
2018-05-03T07:16:56Z
H.N.K.
3
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{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
File:Mariokate poster.jpg|High definition poster
File:Kart.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
e9e9356c7df0a461a68887a53225ff4f1fe53a7d
The Legend of Zelda: Ocarina of Time
0
62
798
713
2018-05-03T07:17:09Z
H.N.K.
3
/* Gallery */
wikitext
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{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
File:Zelda.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
fde8080be07de2a0cb2ed151059a84039009d7a9
F-Zero X
0
186
799
665
2018-05-03T07:17:18Z
H.N.K.
3
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{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png|Quick reference card
File:Fo poster.jpg|High definition poster
File:Fo.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
e103013e328013109444f87ae0556bde3eff8e5b
Yoshi's Story
0
155
800
673
2018-05-03T07:17:29Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
File:Poster.jpg|High definition poster
File:Yoshi.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
261267a2a86d548200d464042a67a3bb9f7968ab
Paper Mario
0
102
801
598
2018-05-03T07:17:46Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
File:PMario.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
a9cccf839ef5dd31d8b0b833cbd45a5adcadadd4
802
801
2018-05-03T07:18:03Z
H.N.K.
3
/* Gallery */
wikitext
text/x-wiki
{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
File:Pmario.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
8cfb6606b422e3052d19ca90744d423178225ea0
IO
0
282
804
731
2018-05-03T07:33:50Z
Stuckpixel
17
Add some NAND info
wikitext
text/x-wiki
Custom registers.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4? || || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4? || ||
|-
| 0xA4300038 || 4? || ||
|-
| 0xA430003C || 4? || ||
|-
| 0xA4400000 || 4? || ||
|-
| 0xA4500008 || 4? || ||
|-
| 0xA4600010 || 4? || ||
|-
| 0xA4600014 || 4? || ||
|-
| 0xA4600018 || 4? || ||
|-
| 0xA460001C || 4? || ||
|-
| 0xA4600020 || 4? || ||
|-
| 0xA4600024 || 4? || ||
|-
| 0xA4600028 || 4? || ||
|-
| 0xA460002C || 4? || ||
|-
| 0xA4600030 || 4? || ||
|-
| 0xA4600040 || 4? || ||
|-
| 0xA4600044 || 4? || ||
|-
| 0xA4600048 || 4? || || Writes to this address seem to indicate the address to read data into RAM from the NAND
|-
| 0xA4600050 || 4? || ||
|-
| 0xA4600054 || 4? || ||
|-
| 0xA4600060 || 4 || [[#StatusField| StatusField]] || This register is used for RTC, error led and other things... (probably status register?, made-up name)
|-
| 0xA4600070 || 4? || ||
|-
| 0xA4610000 || 4? || ||
|-
| 0xA4610200 || 4? || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || ||
|-
| 0xA4610504 || 4? || || atb? (virtual address?)
|-
| 0xA46E0400 || 4? or 2? || || rdb?
|-
| 0xA4940010 || 4? || ||
|-
| 0xA4A40010 || 4? || ||
|}
= StatusField =
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| ?-15 || Box Id
|-
| 27 || Power (on and off)
|-
| 28 || RTC related?
|-
| 29 || Unknown bit
|-
| 30 || Error led
|-
| 31 || Power (only on)
|}
== RTC ==
The iQue Player has a custom RTC functionality. The Nintendo 64 doesn't have a RTC, except the Nintendo 64 version of Animal Crossing which uses a special custom RTC chip instead of a built-in RTC. The RTC functionality is heavly used in the game [[Animal_Crossing| Animal Crossing]]. The RTC can be accessed through 0xA4600060. (unknown how)
972fa4dbd811ade553becb8520da581d71f554c2
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
805
757
2018-05-03T09:27:48Z
Results May Vary
2
Cleanup
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to release a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". It was then later suspected to be ''Ocarina of Time: Master Quest''.
==Trivia==
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Chinese Traditional via translation software.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Chinese S to T conversion of the Chinese S title "塞尔达传说:时光之笛".
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
*Various bugs present in the original Nintendo 64 releases and the original iQue version were fixed.
**One bug, later seen in the 3DS release of ''Ocarina of Time'', was seemingly added in. This shows that perhaps this version was the base used for those releases.
[[Category:Games]]
91436f0405f170452587f2afec3ad80a39e3837e
808
805
2018-05-03T15:24:38Z
PPLToast
24
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all others. The blue overlay fades out, leaving the dark sky box visible.
[[Category:Games]]
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PPLToast moved page [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]] to [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]
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{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time (Chinese Traditional)}}
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Chinese T)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all others. The blue overlay fades out, leaving the dark sky box visible.
[[Category:Games]]
07c9148f1105c33267ac6531cff6ed6257116882
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da39a3ee5e6b4b0d3255bfef95601890afd80709
The Legend of Zelda: Ocarina of Time (Chinese Traditional)
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PPLToast moved page [[The Legend of Zelda: Ocarina of Time (Chinese Traditional)]] to [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]
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#REDIRECT [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]
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Games
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== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
b006b5bb044fcf0cbf296956b33047de2c94f409
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
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{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all others. The blue overlay fades out, leaving the dark sky box visible.
[[Category:Games]]
0217fc1a33596a060cd3292dae6fe36a82bb7933
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2018-05-04T04:31:52Z
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3
wikitext
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[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
670e4446ee57c8f9ae330664a145ae5a04790e56
"21061"
0
289
813
751
2018-05-03T15:29:15Z
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24
Redirected page to [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]
wikitext
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#REDIRECT [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]
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Genre
0
46
814
185
2018-05-03T15:31:06Z
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{| class="wikitable"
|-
! Game Type Code
! Chinese
! Literal translation
! Games in this genre
|-
|11
|动作类
|Action
|''[[Super Mario 64]]'', ''[[Yoshi's Story]]''
|-
|12
|格斗类
|Fighting
|''[[Super Smash Bros.]]''
|-
|13
|冒险类
|Adventure
|N/A
|-
|21
|角色扮演类
|Role-playing
|''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Paper Mario]]'', ''[[The Legend of Zelda: Majora's Mask]]'',<br> ''[[Animal Crossing]]'', ''[[Custom Robo]]'', ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
|-
|31
|策略模拟类
|Strategy Simulation
|N/A
|-
|32
|战争策略类
|War Strategy
|N/A
|-
|41
|射击类
|Shooting
|''[[Star Fox 64]]'', ''[[Sin and Punishment: Successor of the Earth]]''
|-
|42
|主视角射击
|First-person Shooter
|N/A
|-
|51
|体育类
|Sports
|''[[Wave Race 64]]'', ''[[Excitebike 64]]''
|-
|52
|赛车类
|Car Racing
|''[[Mario Kart 64]]'', ''[[F-Zero X]]''
|-
|61
|益智类
|Puzzle
|''[[Dr. Mario 64]]''
|-
|91
|其他类
|Others
|N/A
|-
|99
|合集类
|Collection
|N/A
|-
|None of the above
|未知
|Unknown
|N/A
|}
4b319004a92b0c9bf20b4ccc2f4dc7fb9dee62f8
Titles
0
23
815
756
2018-05-03T15:43:45Z
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text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros.]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask]]<br>(not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)|The Legend of Zelda: Ocarina of Time<br>(Traditional Chinese)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| N/A
| N/A
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros.]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
d310484c9de07764a9ce280025d8cc404bd86bab
820
815
2018-05-04T04:26:26Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros.]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask]]<br>(not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)|The Legend of Zelda: Ocarina of Time<br>(Traditional Chinese)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| [[File:2106101_thumb.png]]
| [[File:2106101_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros.]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
77ae326c2dfc262107a17fe1369fa4a8fe8194d1
Virage2
0
286
816
745
2018-05-03T20:38:32Z
Asper
5
wikitext
text/x-wiki
OTP is a One Time Programmable 256 (0xFF) Byte memory region located inside the SoC. It seems to be called "virage2" in the SDK code. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey (COMMON KEY)|| common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
720446d00cd6cd5623d9d5f88e85bc87726469a7
824
816
2018-05-04T16:26:29Z
Asper
5
wikitext
text/x-wiki
Virage2 is a rewritable 256 (0xFF) Byte memory region located inside the SoC. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey (COMMON KEY)|| common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
30343e1567d1c335125272ec4dd7092cc72cc30f
825
824
2018-05-04T16:29:44Z
Riley
7
Riley moved page [[OTP]] to [[Virage2]]
wikitext
text/x-wiki
Virage2 is a rewritable 256 (0xFF) Byte memory region located inside the SoC. It can only be read in secure mode, and is mapped to <tt>0xBFCA0000</tt>.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || SK Hash || common
|-
| 0x14 || 0x10 x 4 || ROM Patch || common
|-
| 0x54 || 0x20 || EccPublicKey || per-console
|-
| 0x74 || 0x04 || bbId || per-console
|-
| 0x78 || 0x40 || EccPrivateKey || per-console
|-
| 0xB8 || 0x10 || bootAppKey (COMMON KEY)|| common
|-
| 0xC8 || 0x10 || recryptListKey || per-console
|-
| 0xD8 || 0x10 || appStateKey || per-console
|-
| 0xE8 || 0x10 || selfMsgKey || per-console
|-
| 0xF8 || 0x04 || csumAdjust || per-console
|-
| 0xFC || 0x04 || jtagEnable || common
30343e1567d1c335125272ec4dd7092cc72cc30f
837
825
2018-05-06T16:48:13Z
Hexkyz
20
wikitext
text/x-wiki
Virage2 is a 16K EEPROM bank located inside the SoC that can only be read in secure mode (mapped at <tt>0xBFCA0000</tt>).
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || skHash || Secure Kernel hash
|-
| 0x14 || 0x40 || romPatch || ROM patch bitmap (4 x 0x10)
|-
| 0x54 || 0x20 || publicKey || Per-console ECC public key
|-
| 0x74 || 0x04 || bbId || Per-console ID
|-
| 0x78 || 0x40 || privateKey || Per-console ECC private key
|-
| 0xB8 || 0x10 || bootAppKey || Common key
|-
| 0xC8 || 0x10 || recryptListKey || Per-console key
|-
| 0xD8 || 0x10 || appStateKey || Per-console key
|-
| 0xE8 || 0x10 || selfMsgKey || Per-console key
|-
| 0xF8 || 0x04 || csumAdjust || Per-console checksum adjustment
|-
| 0xFC || 0x04 || jtagEnable || JTAG status field
f78099aa163dcfe65df5bf19f35c995dc051ff19
IQue Player System Flaws
0
278
817
728
2018-05-03T20:53:12Z
Stuckpixel
17
fix small typo
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| No known hardware exploits
|
|
|
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|}
085d0e92fbfe285363c8c773f7d4f4cfc4c49192
823
817
2018-05-04T11:28:59Z
Riley
7
otp? we don't need no stinkin' otp
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|}
8d903bb61330740a7e585c0147d494b4bfe6efd0
832
823
2018-05-06T10:40:17Z
Jhynjhiruu
4
/* Secure Kernel */
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueRECTool]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|}
8e4b651161325258751c169b50214869936c4302
File:2106101 thumb.png
6
309
818
2018-05-04T04:25:18Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:2106101 title.png
6
310
819
2018-05-04T04:25:34Z
H.N.K.
3
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Memory Area
0
255
822
607
2018-05-04T06:34:52Z
H.N.K.
3
/* Games supporting the use of Memory Area */
wikitext
text/x-wiki
Memory Area (Chinese: 记忆区) is the equivalent of the Nintendo 64 [http://www.iquebrew.org/index.php?title=Titles Controller Pak] for the [[iQue Player]].
Both the console and the extra [[controller]]s come with 18 empty slots in their Memory Areas.
== Games supporting the use of Memory Area ==
*[[Animal Crossing]]
*[[Excitebike 64]]
*[[Mario Kart 64]]
*[[Wave Race 64]]
110a88ed792454df0ea4f5ca291481e7aad32aca
OTP
0
311
826
2018-05-04T16:29:44Z
Riley
7
Riley moved page [[OTP]] to [[Virage2]]
wikitext
text/x-wiki
#REDIRECT [[Virage2]]
c84bd0db093d8c658fc0a861d814edf66b257c5b
SKC
0
279
827
698
2018-05-05T20:58:51Z
Riley
7
add skRecryptData args
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || Arguments
|-
| 0x0 || skGetId || $a0=u32* out_bbid
|-
| 0x1 || skLaunchSetup || $a0=???, $a1=???, $a2=???
|-
| 0x2 || skLaunch || $a0=u8* decrypted_content
|-
| 0x3 || skRecryptListValid || $a0=u8* recrypt_list
|-
| 0x4 || skRecryptBegin || $a0=???, $a1=???, $a2=???
|-
| 0x5 || skRecryptData || $a0=u8* buf, $a1=u32 size
|-
| 0x6 || skRecryptComputeState || $a0=u8* buf, $a1=u32 size
|-
| 0x7 || skRecryptEnd || $a0=u8* buf
|-
| 0x8 || skSignHash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skVerifyHash || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || $a0=u8* out_size_buf, $a1=u8* out_buf
|-
| 0xB || skAdvanceTicketWindow || void
|-
| 0xC || skSetLimit || $a0=u16 limit_low?, $a1=u16 limit_high?
|-
| 0xD || skExit || void
|-
| 0xE || skKeepAlive || void
|}
bcdaa80d02abdcb1f46b61d28e962a846c9d34a2
Ticket
0
20
828
90
2018-05-06T09:49:33Z
Asper
5
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate, the method for signing/verifying has been found for SA1/SA2, but game tickets don't seem to work. It's likely that some part of the structure is changed in memory just before the iQue validates it.
== Format ==
The ticket format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x8
| bytes
| ca_crl_version
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| cmd_crl_version
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| content_size
| Content Size
|-
| 0x10
| 0x4
| int32
| unused_flags
| bit 0 on if SA; nothing checks it though
|-
| 0x14
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with common key)
|-
| 0x24
| 0x14
| bytes
| content_hash
| sha1 hash of plaintext content
|-
| 0x38
| 0x10
| bytes
| content_iv
| IV used to encrypt content
|-
| 0x48
| 0x4
| int32
| recrypt_flag
| if bit 1 on, content will be re-encrypted on first launch, using console-unique key stored in Virage2 in the SoC
|-
| 0x4C
| 0x4
| int32
| allowed_hardware
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| allowed_secure_kernel_calls
| one bit per syscall bit 0 allows skc 0, etc.
|-
| 0x54
| 0x4
| int32
| console_id
| can be zero; if not can only run on certain (used for SAs, not games)
|-
| 0x58
| 0x40
| chars
| signer
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| content_id
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| titlekey
| crypted with common key, and if this is not an SA, then crypted again with key derived using ECDH of console's privkey and pubkey in ticket
|-
| 0xAC
| 0x100
| bytes
| signature
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC. In SA1/SA2 this hash seems to be valid for the given signature, but for some reason game tickets don't seem to validate.
Comparing tickets for the same game from two different devices, the area at 0x9C-0xAC seems to completely change, while the actual signature remains the same. It's likely that this area is probably decrypted using a per-device key just before verification.
=== Fake Signing ===
As the iQue is so similar to Wii it was guessed that fake-signing may be possible. Sadly tests done with SA1 tickets have all been unsuccessful, though it could be possible that the way SK validates signatures is completely different to how SA1/SA2 validates them (it may be that SK uses an Assembly version for validation, while SA1/SA2 use the C version shared with the Wii, though this is all just speculation at this point)
[[Category:File formats]]
7a2dc4219dadf62d59dabe3729f4a224f055d310
833
828
2018-05-06T10:44:37Z
Asper
5
wikitext
text/x-wiki
An iQue '''Ticket''' is used to store data about a piece of content and per-console information. It is contained inside the ticket file after the CMD data.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x00
| 0x04
| bytes
| console_id
| console id that this ticket is for
|-
| 0x04
| 0x02
| int16
| ticket_id
| if bit 15 set then this is a trial ticket
|-
| 0x06
| 0x02
| uint16
| limit_enum
| 0 or 2 = time, 1 = number of launches
|-
| 0x08
| 0x02
| int16
| limit_value
| number of minutes, or number of launches
|-
| 0x0A
| 0x02
| int16
| padding
| IV used to encrypt titlekey (with common key)
|-
| 0x0C
| 0x04
| int32
| ticket_crl_version
|
|-
| 0x10
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with ecdh key)
|-
| 0x20
| 0x40
| int32
| ecc_pubkey
| used with console's ECC privkey to derive unique titlekey encryption key via ECDH
|-
| 0x60
| 0x40
| bytes
| signer
| certificate used to sign the ticket
|-
| 0xA0
| 0x100
| bytes
| signature
| RSA-2048, over rest of tik+all of CMD
23dfd1d7791759c8adf566c2c67ae501e11ebad0
Virage0-1
0
312
829
2018-05-06T10:16:26Z
Asper
5
Created page with "Virage0 and Virage1 are a 2 rewritable 64 (0x40) Byte memory regions located inside the SoC. They can only be read in secure mode. They contain play-time data. {| class="wiki..."
wikitext
text/x-wiki
Virage0 and Virage1 are a 2 rewritable 64 (0x40) Byte memory regions located inside the SoC. They can only be read in secure mode. They contain play-time data.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x04 || ??? || seems to be always 00 00 01 00
|-
| 0x44 || 0x04 || ??? || seems to be always 00 00 00 1A
|-
| 0x08 || 0x02 x 26 || play-time || 600 minutes = 0x0258
|-
| 0x4C || 0x04 || CRC ||
7da0214a176e05643ad65a661970f80011a6012c
830
829
2018-05-06T10:16:48Z
Asper
5
wikitext
text/x-wiki
Virage0 and Virage1 are a 2 rewritable 64 (0x40) Byte memory regions located inside the SoC. They can only be read in secure mode. They contain play-time data.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x04 || ??? || seems to be always 00 00 01 00
|-
| 0x04 || 0x04 || ??? || seems to be always 00 00 00 1A
|-
| 0x08 || 0x02 x 26 || play-time || 600 minutes = 0x0258
|-
| 0x4C || 0x04 || CRC ||
bcf3218d44e5076911b66b1f08eda3d15e2af4c5
836
830
2018-05-06T16:41:45Z
Hexkyz
20
Fix mistakes and update
wikitext
text/x-wiki
Virage0 and Virage1 are two 4K EEPROM banks located inside the SoC that can only be read in secure mode.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x01 || tsCrlVersion || Seems to be always 0x00
|-
| 0x01 || 0x01 || caCrlVersion || Seems to be always 0x00
|-
| 0x02 || 0x01 || cpCrlVersion || Seems to be always 0x01
|-
| 0x03 || 0x01 || contentRlVersion || Seems to be always 0x00
|-
| 0x04 || 0x02 || ticketRlVersion || Seems to be always 0x0000
|-
| 0x06 || 0x02 || tidWindow || Seems to be always 0x001A
|-
| 0x08 || 0x34 || cc || Play-time (600 minutes = 0x0258)
|-
| 0x3C || 0x02 || seq || CRC
|-
| 0x3E || 0x02 || sum || CRC
|}
72b613e2a75272548bd01f5bae616a76922ef52b
CMD
0
313
831
2018-05-06T10:19:43Z
Asper
5
Created page with "An iQue '''Content MetaData (CMD)''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/S..."
wikitext
text/x-wiki
An iQue '''Content MetaData (CMD)''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate, the method for signing/verifying has been found for SA1/SA2, but game tickets don't seem to work. It's likely that some part of the structure is changed in memory just before the iQue validates it.
== Format ==
The CMD format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
It's assumed that the title key needed to decrypt an SA / .app is part of the structure, though likely encrypted with a common-key that's yet to be dumped from the console.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x8
| bytes
| ca_crl_version
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| cmd_crl_version
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| content_size
| Content Size
|-
| 0x10
| 0x4
| int32
| unused_flags
| bit 0 on if SA; nothing checks it though
|-
| 0x14
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with common key)
|-
| 0x24
| 0x14
| bytes
| content_hash
| sha1 hash of plaintext content
|-
| 0x38
| 0x10
| bytes
| content_iv
| IV used to encrypt content
|-
| 0x48
| 0x4
| int32
| recrypt_flag
| if bit 1 on, content will be re-encrypted on first launch, using console-unique key stored in Virage2 in the SoC
|-
| 0x4C
| 0x4
| int32
| allowed_hardware
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| allowed_secure_kernel_calls
| one bit per syscall bit 0 allows skc 0, etc.
|-
| 0x54
| 0x4
| int32
| console_id
| can be zero; if not can only run on certain (used for SAs, not games)
|-
| 0x58
| 0x40
| chars
| signer
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| content_id
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| titlekey
| crypted with common key, and if this is not an SA, then crypted again with key derived using ECDH of console's privkey and pubkey in ticket
|-
| 0xAC
| 0x100
| bytes
| signature
| RSA-2048 signature
|}
In different SAs which seem to have matching bytes in the encrypted data, the field at 0x38 seems to be the only constant between them, likely our best suspect for the title-key.
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC. In SA1/SA2 this hash seems to be valid for the given signature, but for some reason game tickets don't seem to validate.
Comparing CMDs for the same game from two different devices, the area at 0x9C-0xAC seems to completely change, while the actual signature remains the same. It's likely that this area is probably decrypted using a per-device key just before verification.
=== Fake Signing ===
As the iQue is so similar to Wii it was guessed that fake-signing may be possible. Sadly tests done with SA1 tickets have all been unsuccessful, though it could be possible that the way SK validates signatures is completely different to how SA1/SA2 validates them (it may be that SK uses an Assembly version for validation, while SA1/SA2 use the C version shared with the Wii, though this is all just speculation at this point)
[[Category:File formats]]
7a9236a71f1608e33e6d8f6dbdf24dd6e52f8e4c
838
831
2018-05-06T19:21:00Z
Riley
7
remove speculation that turned out to be incorrect.
wikitext
text/x-wiki
An iQue '''Content MetaData (CMD)''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate, the method for signing/verifying has been found for SA1/SA2, but game tickets don't seem to work. It's likely that some part of the structure is changed in memory just before the iQue validates it.
== Format ==
The CMD format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x8
| bytes
| ca_crl_version
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| cmd_crl_version
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| content_size
| Content Size
|-
| 0x10
| 0x4
| int32
| unused_flags
| bit 0 on if SA; nothing checks it though
|-
| 0x14
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with common key)
|-
| 0x24
| 0x14
| bytes
| content_hash
| sha1 hash of plaintext content
|-
| 0x38
| 0x10
| bytes
| content_iv
| IV used to encrypt content
|-
| 0x48
| 0x4
| int32
| recrypt_flag
| if bit 1 on, content will be re-encrypted on first launch, using console-unique key stored in Virage2 in the SoC
|-
| 0x4C
| 0x4
| int32
| allowed_hardware
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| allowed_secure_kernel_calls
| one bit per syscall bit 0 allows skc 0, etc.
|-
| 0x54
| 0x4
| int32
| console_id
| can be zero; if not can only run on certain (used for SAs, not games)
|-
| 0x58
| 0x40
| chars
| signer
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| content_id
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| titlekey
| crypted with common key, and if this is not an SA, then crypted again with key derived using ECDH of console's privkey and pubkey in ticket
|-
| 0xAC
| 0x100
| bytes
| signature
| RSA-2048 signature
|}
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC, prior to the titlekey being encrypted with the ECDH-derived titlekek.
[[Category:File formats]]
d247fed46fb179281175ae127784d597260b9cf9
839
838
2018-05-06T19:21:43Z
Riley
7
wikitext
text/x-wiki
An iQue '''Content MetaData (CMD)''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate.
== Format ==
The CMD format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x8
| bytes
| ca_crl_version
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| cmd_crl_version
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| content_size
| Content Size
|-
| 0x10
| 0x4
| int32
| unused_flags
| bit 0 on if SA; nothing checks it though
|-
| 0x14
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with common key)
|-
| 0x24
| 0x14
| bytes
| content_hash
| sha1 hash of plaintext content
|-
| 0x38
| 0x10
| bytes
| content_iv
| IV used to encrypt content
|-
| 0x48
| 0x4
| int32
| recrypt_flag
| if bit 1 on, content will be re-encrypted on first launch, using console-unique key stored in Virage2 in the SoC
|-
| 0x4C
| 0x4
| int32
| allowed_hardware
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0 for games, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| allowed_secure_kernel_calls
| one bit per syscall bit 0 allows skc 0, etc.
|-
| 0x54
| 0x4
| int32
| console_id
| can be zero; if not can only run on certain (used for SAs, not games)
|-
| 0x58
| 0x40
| chars
| signer
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| content_id
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| titlekey
| crypted with common key, and if this is not an SA, then crypted again with key derived using ECDH of console's privkey and pubkey in ticket
|-
| 0xAC
| 0x100
| bytes
| signature
| RSA-2048 signature
|}
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC, prior to the titlekey being encrypted with the ECDH-derived titlekek.
[[Category:File formats]]
b0f0a610e62d661d22453956c9721706a57fcb19
856
839
2018-05-12T05:28:44Z
Marshallh
16
/* Format */ added animal forest hardware bitmask
wikitext
text/x-wiki
An iQue '''Content MetaData (CMD)''' is used to store data about a piece of content, such as the size, hash and ID. It's used as part of the [[SKSA]] (for info about the SA1/SA2) and also used as part of the [[Title Data]] structure (for info about the game title).
Each ticket is signed via RSA-2048 using a CP (content protection?) certificate.
== Format ==
The CMD format is similar to a [http://wiibrew.org/wiki/Ticket Wii ticket], though it seems the structure was reworked sometime between the iQue and Wii.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x8
| bytes
| ca_crl_version
| Unknown (always 0?)
|-
| 0x8
| 0x4
| int32
| cmd_crl_version
| Unknown (always 1?)
|-
| 0xC
| 0x4
| uint32
| content_size
| Content Size
|-
| 0x10
| 0x4
| int32
| unused_flags
| bit 0 on if SA; nothing checks it though
|-
| 0x14
| 0x10
| bytes
| titlekey_iv
| IV used to encrypt titlekey (with common key)
|-
| 0x24
| 0x14
| bytes
| content_hash
| sha1 hash of plaintext content
|-
| 0x38
| 0x10
| bytes
| content_iv
| IV used to encrypt content
|-
| 0x48
| 0x4
| int32
| recrypt_flag
| if bit 1 on, content will be re-encrypted on first launch, using console-unique key stored in Virage2 in the SoC
|-
| 0x4C
| 0x4
| int32
| allowed_hardware
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0 for games except for Animal Forest which is 0x33, 0x13 for iQue Club, 0x1F7/0x1B3 for SA)
|-
| 0x50
| 0x4
| int32
| allowed_secure_kernel_calls
| one bit per syscall bit 0 allows skc 0, etc.
|-
| 0x54
| 0x4
| int32
| console_id
| can be zero; if not can only run on certain (used for SAs, not games)
|-
| 0x58
| 0x40
| chars
| signer
| Authority (cert used to sign ticket)
|-
| 0x98
| 0x4
| uint32
| content_id
| Content ID (can't be higher than 99999999, if (cid / 100) % 10 == 9, this is a game manual)
|-
| 0x9C
| 0x10
| bytes
| titlekey
| crypted with common key, and if this is not an SA, then crypted again with key derived using ECDH of console's privkey and pubkey in ticket
|-
| 0xAC
| 0x100
| bytes
| signature
| RSA-2048 signature
|}
== Signature ==
The signature is made from a SHA1 hash of 0x0 - 0xAC, prior to the titlekey being encrypted with the ECDH-derived titlekek.
[[Category:File formats]]
80494873b4ca5289ab9a6f27537ee9c55b89ec5e
Ticket.sys
0
314
834
2018-05-06T13:38:43Z
Asper
5
Created page with "This file contains CMD and ticket information about purchased and trial titles. Single tickets can be extracted with iquetool and the single obtained files are dividied in 3 p..."
wikitext
text/x-wiki
This file contains CMD and ticket information about purchased and trial titles.
Single tickets can be extracted with iquetool and the single obtained files are dividied in 3 parts:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x2800
| bytes
| opaque_data
| is_secure_app ?
|-
| 0x2800
| 0x1AC
| bytes
| CMD data
| [http://www.iquebrew.org/index.php?title=CMD CMD structure]
|-
| 0x29AC
| 0x1A0
| bytes
| Ticket data
| [http://www.iquebrew.org/index.php?title=Ticket Ticket structure]
|-
|}
af48fd42df3eff66298a22e2721fa8a3d748ee63
IO
0
282
840
804
2018-05-06T21:43:03Z
Hexkyz
20
Add a bunch of stuff
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG ||
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || ||
|-
| 0xA4600054 || 4 || ||
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 4 || ||
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
a0fa41f3d31d008b0b805b7067e1d5d1074cfd19
857
840
2018-05-12T19:40:35Z
Marshallh
16
/* PI */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG ||
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || ||
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 4 || ||
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
819e466b19f3042f45d5ba42b7dc0f91601c7958
Libultra Boot Parameters
0
315
841
2018-05-06T22:16:39Z
Marshallh
16
Creation
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value.
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 4 || __osBbPakAddress ||
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB. 0 if (*0xa430003c & 0x140)!=0
1 if (*0xa430003c & 0x140)==0
2 if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 4 || __osBbPakBindings ||
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
54bda0f01696beea3ad583d0f7d323db50cf3c0d
842
841
2018-05-06T22:19:27Z
Marshallh
16
/* Used only by BB */
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value.
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB. 0 if (*0xa430003c & 0x140)!=0
1 if (*0xa430003c & 0x140)==0
2 if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 4 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
10b31dd2c4ac6b1e5d22a1cf5503d62c3473cb09
843
842
2018-05-06T22:22:48Z
Marshallh
16
/* Used only by BB */
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value.
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB. 0 if (*0xa430003c & 0x140)!=0
1 if (*0xa430003c & 0x140)==0
2 if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
aa29ec0dc96a23f0188135d2005c44d2626b9ab6
844
843
2018-05-06T22:32:47Z
TAL
14
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value.
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
ed5e302ed2a59393553b215cfd6983c027e800c8
845
844
2018-05-06T22:35:41Z
Marshallh
16
/* Used by both N64 and BB */
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105)
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
7212a0186ec5d7ae16adb1ce027e97b533447544
846
845
2018-05-06T22:36:02Z
Marshallh
16
/* Used by both N64 and BB */
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105)
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 4 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
d13e1b69f15033f4f5169f076d4e6a4722f0e911
847
846
2018-05-08T03:35:45Z
Jrra
27
Fix size of __osBbStateName
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID ||
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105)
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
7085d337a4db45dcec31f0ef35c0bd64c5b381e9
848
847
2018-05-08T03:37:42Z
Jrra
27
Add note about leoBootID
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID || not used on iQue, related to 64DD (which has codename Leo)
|-
| 0x80000300|| 4 || osTvType || 0: NTSC, 1: PAL, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105)
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
4c2f51894c2ffd4594873a32d983c3b77056e36b
860
848
2018-05-12T20:29:21Z
Marshallh
16
/* Used by both N64 and BB */
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID || not used on iQue, related to 64DD (which has codename Leo)
|-
| 0x80000300|| 4 || osTvType || 0: PAL, 1: NTSC, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105)
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
1517e44a4a8f6a3fd753b289d0f5fbc5457dc0af
862
860
2018-05-19T05:35:03Z
Jrra
27
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID || not used on iQue, related to 64DD (which has codename Leo)
|-
| 0x80000300|| 4 || osTvType || 0: PAL, 1: NTSC, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105).<br>Note that 6106 games will use the value 6104.
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
9d5684a3ba0f91dbb06de9640d6fc5c13f6d3c0d
863
862
2018-05-19T05:35:17Z
Jrra
27
wikitext
text/x-wiki
Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID || not used on iQue, related to 64DD (which has codename Leo)
|-
| 0x80000300|| 4 || osTvType || 0: PAL, 1: NTSC, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105).<br>Note that 6106 games will use the value 6104 (on N64).
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)!=0<br>
1: if (*0xa430003c & 0x140)==0<br>
2: if ((*0xa430003c & 0x140)==0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
44b8b3ee550e13cd74daa7f1fdb5c3624363b5b3
File:IQue Player Blue Sticker.jpg
6
316
849
2018-05-10T15:18:00Z
PPLToast
24
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:IQue Player Red Sticker.jpg
6
317
850
2018-05-10T15:31:45Z
PPLToast
24
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:IQue Player Purple Sticker.jpg
6
318
851
2018-05-10T15:35:17Z
PPLToast
24
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Stickers
0
10
852
143
2018-05-10T15:48:41Z
PPLToast
24
wikitext
text/x-wiki
[[File:iQue Player Red Sticker.jpg|thumb|The Red Sticker]]
[[File:iQue Player Blue Sticker.jpg|thumb|The Blue Sticker]]
[[File:iQue Player Purple Sticker.jpg|thumb|The Purple Sticker]]
The iQue Player box is sealed with one of three stickers, depending on when it was seemingly manufactured. It is located on the bottom of the box.
== Variations ==
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with [http://www.iquebrew.org/index.php?title=Depot iQue Depots] and has no USB support. The sticker reads 神游机 首发装, meaning "iQue Player Launch Day Package."
*'''Blue:''' Little information is currently available concerning it.
*'''Purple:''' These units seem to be the most common of the three. It has an [[iQue@Home]] logo on it, which means its firmware can be connected to a PC via USB (more specifically, 32-bit Windows OSes). This makes it useful to check whether the unit is compatible out of the box.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's [[NAND]], then upgrade the [[SKSA]] using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an [[iQue Depot]] in China (still available?) and update with that.
bcf9f0c98a3ed2f2df210921a957d6568418f6fe
853
852
2018-05-10T16:00:30Z
PPLToast
24
wikitext
text/x-wiki
[[File:iQue Player Red Sticker.jpg|thumb|The Red Sticker]]
[[File:iQue Player Blue Sticker.jpg|thumb|The Blue Sticker]]
[[File:iQue Player Purple Sticker.jpg|thumb|The Purple Sticker]]
The iQue Player box is sealed with one of three stickers, depending on when it was seemingly manufactured. It is located on the bottom of the box.
== Variations ==
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with [[iQue Depot]]s and has no USB support. The sticker reads 神游机 首发装, meaning "iQue Player Launch Day Package."
*'''Blue:''' Little information is currently available concerning it.
*'''Purple:''' These units seem to be the most common of the three. It has an [[iQue@Home]] logo on it, which means its firmware can be connected to a PC via USB (more specifically, 32-bit Windows OSes). This makes it useful to check whether the unit is compatible out of the box.
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's [[NAND]], then upgrade the [[SKSA]] using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an [[iQue Depot]] in China (still available?) and update with that.
4b8b9a70bf218c718d64e049be3b0351d4474c26
854
853
2018-05-11T07:04:06Z
H.N.K.
3
[
wikitext
text/x-wiki
[[File:iQue Player Red Sticker.jpg|thumb|The Red Sticker]]
[[File:iQue Player Blue Sticker.jpg|thumb|The Blue Sticker]]
[[File:iQue Player Purple Sticker.jpg|thumb|The Purple Sticker]]
The iQue Player box is sealed with one of three stickers, depending on when it was seemingly manufactured. It is located on the bottom of the box.
== Variations ==
*'''Red:''' The earliest produced units have a red sticker, which means it's only compatible with [[iQue Depot]]s and has no USB support. The sticker reads 神游机 首发装, meaning "iQue Player Launch Day Package."
*'''Blue:''' Little information is currently available concerning it.
*'''Purple:''' These units seem to be the most common of the three. It has an [[iQue@Home]] logo on it, which means its firmware can be connected to a PC via USB (more specifically, 32-bit Windows OSes). This makes it useful to check whether the unit is compatible out of the box.
=== Transcription ===
Title:
iQue 神游机 首发装 (Red)
iQue 神游机 套装 (Blue & Purple)
--------------------------------
Text on left: 包括
Text down:
· 神游机 1套
·《马力欧医生》(附游戏手册) 1套
· 神游票(面值48元) 1张 (Red only)
· 试玩游戏 4个
《神游马力欧》《塞尔达传说:时光之笛》
《星际火狐》《水上摩托》
=== Translation ===
Title:
iQue Player Launch Set (Red)
iQue Player Set (Blue & Purple)
--------------------------------
Text on left: Includes
Text down:
· [[iQue Player]] 1 Set
· [[Dr. Mario 64]] (Instruction Booklet Included) 1 Set
· iQue Ticket(48 RMB Value) 1 (Red only)
· Trial Titles 4
[[Super Mario 64]] [[The Legend of Zelda: Ocarina of Time]]
[[Star Fox 64]] [[Wave Race 64]]
== Upgrading ==
There are two different ways to upgrade a USB-incompatible unit:
#Dump the iQue's [[NAND]], then upgrade the [[SKSA]] using emoose's [https://github.com/emoose/iQueTool/releases iQueTool], then flash back the updated NAND.
#Visit an [[iQue Depot]] in China (still available?) and update with that.
c9bfb5b2df771debd0304156b593504f2d4e3d98
IQue Ticket
0
257
855
585
2018-05-11T07:27:44Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Ticket}}
[[File:Ticket_big.jpg|thumb|Front side of the '''iQue Ticket'''.]]
The '''iQue Ticket''' (Chinese: 神游票) is a hard plastic prepaid card used to buy [[iQue Player]] [[games]]. Each iQue Ticket was sold at a MSRP of 48 RMB, and can only be used to redeem one game directly. There are no "funds", "balance" or "points" system within the [[iQue@Home]] store.
The backside of the iQue Ticket has scratchable part which reveals a bar code with 26 digits below when scratched open.
To purchase a game, a user must swipe the iQue Ticket (on the [[depot]] system) or enter the 26 digit codes (on [[iQue@Home]]).
==Trivia==
The text "2003 J-1" is the version number of the iQue Ticket. iQue mentioned that each batch of iQue Tickets will have a different version number, however, no other versions have existed besides "2003 J-1".
All "2003 J-1" iQue Tickets were supposed to expire on January 1, 2005, as written on the back of the Ticket. However, the Tickets were still valid on December 30, 2016, the last service day of [[iQue Player]]'s purchase server. It is possible that iQue lifted or never imposed the expiration date due to poor sales.
d7bba907dfd34739e3e190310782eda84ea54e45
Animal Crossing
0
117
861
657
2018-05-13T09:51:35Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
96c6b07253b267743ab80e11a4c7b9604ab88f94
SKSA
0
11
864
655
2018-06-02T01:50:25Z
Jhynjhiruu
4
/* Parts */
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1 where the hash of it is checked against a stored hash in the SoC.
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1092 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
8558ef6c97c8e76b4560813d162b1c32d7cb121b
SKSA
0
11
865
864
2018-06-02T01:52:15Z
Jhynjhiruu
4
/* Parts */
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1; the hash of it is checked against a stored hash in [[Virage2]].
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1092 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
ee67b02ce41c30da1a98597340dd0817257d910c
Virage2
0
286
866
837
2018-06-02T21:01:33Z
Jbop
21
Fixed ECC public/private key lengths and offsets
wikitext
text/x-wiki
Virage2 is a 16K EEPROM bank located inside the SoC that can only be read in secure mode (mapped at <tt>0xBFCA0000</tt>).
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x14 || skHash || Secure Kernel hash
|-
| 0x14 || 0x40 || romPatch || ROM patch bitmap (4 x 0x10)
|-
| 0x54 || 0x40 || publicKey || Per-console ECC public key
|-
| 0x94 || 0x04 || bbId || Per-console ID
|-
| 0x98 || 0x20 || privateKey || Per-console ECC private key
|-
| 0xB8 || 0x10 || bootAppKey || Common key
|-
| 0xC8 || 0x10 || recryptListKey || Per-console key
|-
| 0xD8 || 0x10 || appStateKey || Per-console key
|-
| 0xE8 || 0x10 || selfMsgKey || Per-console key
|-
| 0xF8 || 0x04 || csumAdjust || Per-console checksum adjustment
|-
| 0xFC || 0x04 || jtagEnable || JTAG status field
a5af1c176ab7aeebef5c021d122fddaf141617e2
Ticket.sys
0
314
867
834
2018-06-04T14:32:59Z
Jhynjhiruu
4
Improved links
wikitext
text/x-wiki
This file contains CMD and ticket information about purchased and trial titles.
Single tickets can be extracted with iquetool and the single obtained files are dividied in 3 parts:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x0
| 0x2800
| bytes
| opaque_data
| is_secure_app ?
|-
| 0x2800
| 0x1AC
| bytes
| CMD data
| [[CMD|CMD structure]]
|-
| 0x29AC
| 0x1A0
| bytes
| Ticket data
| [[Ticket|Ticket structure]]
|-
|}
3257938e5990e4151dcce8d5f7199e4a516ba35d
873
867
2018-06-15T17:25:44Z
Jbop
21
Fix/rewrite page
wikitext
text/x-wiki
'''ticket.sys''' is a file that contains the [[ticket]] for each app installed on the console.
In the code there appears to be a hard limit of 48 tickets in ticket.sys. There may be further practical limits on the number of tickets in ticket.sys (and therefore also on the number of titles installed on a console).
== Format ==
{| class="wikitable"
|-
! Offset
! Length
! Description
! Information
|-
| 0x0
| 0x04
| numTickets
| Number of tickets contained in the file
|-
| 0x04
| (variable)
| Tickets
| Array of [[ticket|tickets]]
|-
|}
c9093fb9d65c1b316850b177baff7c8bd8388950
Compatibility
0
319
868
2018-06-05T14:29:20Z
H.N.K.
3
Page currently under construction. Please help fill in information for this chart!
wikitext
text/x-wiki
{{DISPLAYTITLE:Game Compatibility}}
== iQue Player ROMs on Non-iQue hardware ==
Since iQue Player [[games]] uses save feature different than that of their Nintendo 64 counterparts, no iQue Player ROM can save/load from cartridge save or controller pak (emulator savestates is the only workaround for now). Therefore, any game with save/load as their only issue can be considered in working condition at this time. Also, iQue Player games are incompatible with the rumble pack, even when they are translated based on a rumble-supported version.
=== [[Games]] ===
{| class="wikitable"
|-
! Title
! Hash of decrypted content
! Emulator compatibility
! Flashcart compatibility
! Wii Virtual Console injection
! Wii U Virtual Console injection
|-
| ''[[Wave Race 64]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Star Fox 64]]''
|
| No other known issues yet.
|
| Does not work.
| Tested and works.
|-
| ''[[Dr. Mario 64]]''
|
| Has missing pills (same issue with N64 version).
|
|
|
|-
| ''[[Super Mario 64]]''
|
| No other known issues yet. Freeze on Project 64 2.3 but 1.6 works file.
|
| Does not work.
|
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Mario Kart 64]]''
|
| The game will freeze when attempt to save to the [[memory zone]]
|
|
|
|-
| ''[[F-Zero X]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Yoshi's Story]]''
|
| Does not run.
|
|
|
|-
| ''[[Paper Mario]]''
|
| Needs a bootcode from Super Mario 64.
|
|
|
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Excitebike 64]]''
|
| No other known issues yet. Does not run on Project 64, only on Mupen64.
|
|
|
|-
| ''[[Super Smash Bros.]]''
|
|
|
|
|
|-
| ''[[Custom Robo]]''
|
|
|
|
|
|-
| ''[[Animal Crossing]]''
|
| Does not run.
|
|
|
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
|
| No other known issues yet.
|
|
|
|}
== Nintendo 64 games on iQue Player hardware ==
0dac208a52d36f754e6d942e3bbcb6e5aa79445f
869
868
2018-06-05T14:33:44Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
{{DISPLAYTITLE:Game Compatibility}}
== iQue Player ROMs on Non-iQue hardware ==
Since iQue Player [[games]] uses save feature different than that of their Nintendo 64 counterparts, no iQue Player ROM can save/load from cartridge save or controller pak (emulator savestates is the only workaround for now). Therefore, any game with save/load as their only issue can be considered in working condition at this time. Also, iQue Player games are incompatible with the rumble pack, even when they are translated based on a rumble-supported version.
=== [[Games]] ===
{| class="wikitable"
|-
! Title
! Hash of decrypted content
! Emulator compatibility
! Flashcart compatibility
! Wii Virtual Console injection
! Wii U Virtual Console injection
|-
| ''[[Wave Race 64]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Star Fox 64]]''
|
| No other known issues yet.
|
| Does not work.
| Tested and works.
|-
| ''[[Dr. Mario 64]]''
|
| Has missing pills (same issue with N64 version).
|
|
|
|-
| ''[[Super Mario 64]]''
|
| No other known issues yet. Freeze on Project 64 2.3 but 1.6 works file.
|
| Does not work.
|
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Mario Kart 64]]''
|
| The game will freeze when attempt to save to the [[memory area]]
|
|
|
|-
| ''[[F-Zero X]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Yoshi's Story]]''
|
| Does not run.
|
|
|
|-
| ''[[Paper Mario]]''
|
| Needs a bootcode from Super Mario 64.
|
|
|
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
|
| No other known issues yet.
|
|
|
|-
| ''[[Excitebike 64]]''
|
| No other known issues yet. Does not run on Project 64, only on Mupen64.
|
|
|
|-
| ''[[Super Smash Bros.]]''
|
|
|
|
|
|-
| ''[[Custom Robo]]''
|
|
|
|
|
|-
| ''[[Animal Crossing]]''
|
| Does not run.
|
|
|
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
|
| No other known issues yet.
|
|
|
|}
== Nintendo 64 games on iQue Player hardware ==
f537fb52fd59915fbf226acbcb65a62c578867fb
870
869
2018-06-10T04:15:18Z
H.N.K.
3
/* Games */
wikitext
text/x-wiki
{{DISPLAYTITLE:Game Compatibility}}
== iQue Player ROMs on Non-iQue hardware ==
Since iQue Player [[games]] uses save feature different than that of their Nintendo 64 counterparts, no iQue Player ROM can save/load from cartridge save or controller pak (emulator savestates is the only workaround for now). Therefore, any game with save/load as their only issue can be considered in working condition at this time. Also, iQue Player games are incompatible with the rumble pack, even when they are translated based on a rumble-supported version.
=== [[Games]] ===
{| class="wikitable"
|-
! Title
! Hash of decrypted content
! Emulator compatibility
! Flashcart compatibility
! Wii Virtual Console injection
! Wii U Virtual Console injection
|-
| ''[[Wave Race 64]]''
| 19 C2 E8 44 40 EB EC 5B 6A 34 9E C9 6C DC 62 9E 03 49 1A 19
| No other known issues yet.
|
|
|
|-
| ''[[Star Fox 64]]''
| C8 A1 06 99 DE A5 2F 4B B2 E2 31 19 35 C1 37 6D FB 35 2E 7A
| No other known issues yet.
|
| Does not work.
| Tested and works.
|-
| ''[[Dr. Mario 64]]''
| E3 96 DF 77 29 AC C7 0C 0E 7A B9 88 FC A2 B7 5E A1 67 63 2D
| Has missing pills (same issue with N64 version).
|
|
|
|-
| ''[[Super Mario 64]]''
| 2E 1D B2 78 09 85 A1 F0 68 07 7D C0 44 4B 68 5F 39 CD 90 EC
| No other known issues yet. Freeze on Project 64 2.3 but 1.6 works file.
|
| Does not work.
|
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 10 15 D0 F3 AF 34 B8 91 49 BF D7 73 58 0B BC 66 46 6A F5 4E
| No other known issues yet.
|
|
|
|-
| ''[[Mario Kart 64]]''
| D6 60 58 79 91 8B 0D CA 3E AF A1 C7 5E CB C8 50 A3 B2 53 5D
| The game will freeze when attempt to save to the [[memory area]]
|
|
|
|-
| ''[[F-Zero X]]''
| 3C 7F A5 4B E9 C0 12 4C 50 2F 1C 8D F5 37 65 F8 2D 40 15 08
| No other known issues yet.
|
|
|
|-
| ''[[Yoshi's Story]]''
| F0 4A AB AC A4 D1 07 F3 CE 35 ED 23 46 98 D3 0A 79 39 44 31
| Does not run.
|
|
|
|-
| ''[[Paper Mario]]''
| 5C 72 46 85 08 5E BA 79 65 37 57 3D D6 F8 4A AD DE DC 85 82
| Needs a bootcode from Super Mario 64.
|
|
|
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 5B 9B 53 C4 D9 3C F1 6A 73 90 3C FE F7 FB EB 84 5F 10 C2 E5
| No other known issues yet.
|
|
|
|-
| ''[[Excitebike 64]]''
| E2 0D 95 E7 C5 3C 3D 7E D7 85 7B B8 9F 0C 79 C9 45 78 BB 4F
| No other known issues yet. Does not run on Project 64, only on Mupen64.
|
|
|
|-
| ''[[Super Smash Bros.]]''
| 92 6D FA D9 DA ED E0 DD D0 88 D3 00 6B BD 1D 02 CA 62 22 A4
|
|
|
|
|-
| ''[[Custom Robo]]''
| 56 37 55 AF D3 CF 8D 30 EC 10 E1 00 A2 E0 32 AD DF 42 92 46
|
|
|
|
|-
| ''[[Animal Crossing]]''
| B0 F2 55 08 CC C9 95 51 19 0B 86 F8 8D A6 77 29 42 30 8F 85
| Does not run.
|
|
|
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
|
| No other known issues yet.
|
|
|
|}
== Nintendo 64 games on iQue Player hardware ==
8112ab41d64a7eb5ef5e2ec4fc0c15efd1688eac
Recrypt.sys
0
320
872
2018-06-15T15:49:53Z
Jbop
21
Create recrypt.sys
wikitext
text/x-wiki
'''recrypt.sys''' is a file that contains a list of the recrypt keys for each .rec that has been created by the console. The list is itself both encrypted and signed to prevent tampering.
== Purpose ==
Most iQue apps have the "recrypt flag" set in their [[CMD]]. When a console launches these apps for the first time, a new key is generated and the plaintext app is re-encrypted using this key and the content iv from the app's CMD. This ensures that each iQue has uniquely encrypted .rec files, rather than all iQues using the same encrypted files from the server or factory.
After generating this new "recrypt key", the console stores it in recrypt.sys, and encrypts it using the recrypt list key from the console's [[Virage2]] and an initialization vector generated from the console's BBID like so:
<source lang=c>
uint32_t recrypt_list_iv[4] = { BBID, BBID + 1, BBID + 2, BBID + 3 } // BBID is big-endian
</source>
== Format ==
recrypt.sys is cryptographically signed, but like [[sigs.db]] it is signed with an elliptic curve signature (using the console's ECC private key) rather than RSA-2048. This is most likely because it must be altered and re-signed even when the console is not connected to the iQue server, and the iQue itself does not contain the RSA private key needed to sign files.
After the signature is a 4-byte unsigned int containing the number of entries in the recrypt key list.
Each 32-byte entry is encrypted with the above-mentioned recrypt list key and BBID-derived initialization vector. The plaintext of each entry contains the content ID of the associated .rec, the recrypt key, and an unknown 12-byte field that seems to be the same for each entry.
{| class="wikitable"
|-
! Offset
! Length
! Description
! Information
|-
| 0x0
| 0x40
| ECC signature
| Signed with console private key
|-
| 0x40
| 0x04
| numEntries
| Number of entries in the recrypt list
|-
| 0x44
| (variable)
| Recrypt list
| Array of 32-byte, encrypted recrypt list entries
|-
|}
72bf489a06c0f874166f1d27379136db73f58666
887
872
2018-06-16T21:02:17Z
Jbop
21
wikitext
text/x-wiki
'''recrypt.sys''' is a file that contains a list of the recrypt keys for each .rec that has been created by the console. The list is itself both encrypted and signed to prevent tampering.
== Purpose ==
Most iQue apps have the "recrypt flag" set in their [[CMD]]. When a console launches these apps for the first time, a new key is generated and the plaintext app is re-encrypted using this key and the content iv from the app's CMD. This ensures that each iQue has uniquely encrypted .rec files, rather than all iQues using the same encrypted files from the server or factory.
After generating this new "recrypt key", the console stores it in recrypt.sys, and encrypts it using the recrypt list key from the console's [[Virage2]] and an initialization vector generated from the console's BBID like so:
<source lang=c>
uint32_t recrypt_list_iv[4] = { BBID, BBID + 1, BBID + 2, BBID + 3 } // BBID is big-endian
</source>
== Format ==
recrypt.sys is cryptographically signed, but like [[sig.db]] it is signed with an elliptic curve signature (using the console's ECC private key) rather than RSA-2048. This is most likely because it must be altered and re-signed even when the console is not connected to the iQue server, and the iQue itself does not contain the RSA private key needed to sign files.
After the signature is a 4-byte unsigned int containing the number of entries in the recrypt key list.
Each 32-byte entry is encrypted with the above-mentioned recrypt list key and BBID-derived initialization vector. The plaintext of each entry contains the content ID of the associated .rec, the recrypt key, and an unknown 12-byte field that seems to be the same for each entry.
{| class="wikitable"
|-
! Offset
! Length
! Description
! Information
|-
| 0x0
| 0x40
| ECC signature
| Signed with console private key
|-
| 0x40
| 0x04
| numEntries
| Number of entries in the recrypt list
|-
| 0x44
| (variable)
| Recrypt list
| Array of 32-byte, encrypted recrypt list entries
|-
|}
1132d84cdeafddc260c24182204dc4320ad91a16
894
887
2018-07-04T00:11:51Z
Jbop
21
Add file format category
wikitext
text/x-wiki
'''recrypt.sys''' is a file that contains a list of the recrypt keys for each .rec that has been created by the console. The list is itself both encrypted and signed to prevent tampering.
== Purpose ==
Most iQue apps have the "recrypt flag" set in their [[CMD]]. When a console launches these apps for the first time, a new key is generated and the plaintext app is re-encrypted using this key and the content iv from the app's CMD. This ensures that each iQue has uniquely encrypted .rec files, rather than all iQues using the same encrypted files from the server or factory.
After generating this new "recrypt key", the console stores it in recrypt.sys, and encrypts it using the recrypt list key from the console's [[Virage2]] and an initialization vector generated from the console's BBID like so:
<source lang=c>
uint32_t recrypt_list_iv[4] = { BBID, BBID + 1, BBID + 2, BBID + 3 } // BBID is big-endian
</source>
== Format ==
recrypt.sys is cryptographically signed, but like [[sig.db]] it is signed with an elliptic curve signature (using the console's ECC private key) rather than RSA-2048. This is most likely because it must be altered and re-signed even when the console is not connected to the iQue server, and the iQue itself does not contain the RSA private key needed to sign files.
After the signature is a 4-byte unsigned int containing the number of entries in the recrypt key list.
Each 32-byte entry is encrypted with the above-mentioned recrypt list key and BBID-derived initialization vector. The plaintext of each entry contains the content ID of the associated .rec, the recrypt key, and an unknown 12-byte field that seems to be the same for each entry.
{| class="wikitable"
|-
! Offset
! Length
! Description
! Information
|-
| 0x0
| 0x40
| ECC signature
| Signed with console private key
|-
| 0x40
| 0x04
| numEntries
| Number of entries in the recrypt list
|-
| 0x44
| (variable)
| Recrypt list
| Array of 32-byte, encrypted recrypt list entries
|-
|}
[[Category:File formats]]
c6170f26daef1e09608e74918faf548f1513b4d5
Ticket
0
20
874
833
2018-06-15T17:53:31Z
Jbop
21
wikitext
text/x-wiki
A '''ticket''' is used to store data about an associated app and per-console information, such as encryption keys and whether or not the app is time-limited.
== Format ==
A ticket consists of two parts: the [[CMD|content metadata]] for the app, and a ticket head.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x00
| 0x29AC
| -
| [[CMD]]
| Content metadata for the associated app
|-
| 0x29AC
| 0x04
| uint32
| bbId
| ID of the console this ticket is for
|-
| 0x29B0
| 0x02
| uint16
| tid
| ticket ID; if bit 15 is set, then it is a trial ticket
|-
| 0x29B2
| 0x02
| uint16
| code
| What type of trial limitation: 0 or 2 = time, 1 = number of launches
|-
| 0x29B4
| 0x02
| uint16
| limit
| number of minutes, or number of launches, before limit is reached
|-
| 0x29B6
| 0x02
| uint16
| reserved
| padding
|-
| 0x29B8
| 0x04
| uint32
| tsCrlVersion
| ticket_crl_version
|-
| 0x29BC
| 0x10
| uint8[16]
| cmdIv
| titlekey_iv; IV used to re-encrypt title key (with ECDH key)
|-
| 0x29CC
| 0x40
| uint8[64]
| serverKey
| ecc_pubkey; used with console's ECC private key to derive unique title key encryption key via ECDH
|-
| 0x2A0C
| 0x40
| uint8[64]
| issuer
| signer; certificate used to sign the ticket
|-
| 0x2A4C
| 0x100
| uint8[256]
| ticketSign
| RSA-2048 signature over all of the above ''and'' the CMD
f53ff7aa1187df1a66850248df31aa64489b0535
876
874
2018-06-15T19:24:48Z
Jbop
21
Add names just because
wikitext
text/x-wiki
A '''ticket''' is used to store data about an associated app and per-console information, such as encryption keys and whether or not the app is time-limited.
== Format ==
A ticket (BbTicket) consists of two parts: the [[CMD|content metadata]] for the app, and a ticket head (BbTicketHead).
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x00
| 0x29AC
| -
| [[CMD]]
| Content metadata for the associated app
|-
| 0x29AC
| 0x04
| uint32
| bbId
| ID of the console this ticket is for
|-
| 0x29B0
| 0x02
| uint16
| tid
| ticket ID; if bit 15 is set, then it is a trial ticket
|-
| 0x29B2
| 0x02
| uint16
| code
| What type of trial limitation: 0 or 2 = time, 1 = number of launches
|-
| 0x29B4
| 0x02
| uint16
| limit
| number of minutes, or number of launches, before limit is reached
|-
| 0x29B6
| 0x02
| uint16
| reserved
| padding
|-
| 0x29B8
| 0x04
| uint32
| tsCrlVersion
| ticket_crl_version
|-
| 0x29BC
| 0x10
| uint8[16]
| cmdIv
| titlekey_iv; IV used to re-encrypt title key (with ECDH key)
|-
| 0x29CC
| 0x40
| uint8[64]
| serverKey
| ecc_pubkey; used with console's ECC private key to derive unique title key encryption key via ECDH
|-
| 0x2A0C
| 0x40
| uint8[64]
| issuer
| signer; certificate used to sign the ticket
|-
| 0x2A4C
| 0x100
| uint8[256]
| ticketSign
| RSA-2048 signature over all of the above ''and'' the CMD
6904f9ba184279684f76131e9d34acfc26dd3bf1
877
876
2018-06-15T19:25:57Z
Jbop
21
wikitext
text/x-wiki
A '''ticket''' is used to store data about an associated app and per-console information, such as encryption keys and whether or not the app is time-limited.
== Format ==
A ticket (BbTicket) consists of two parts: the [[CMD|content metadata]] for the app, and a ticket head (BbTicketHead).
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x00
| 0x29AC
| -
| [[CMD]]
| Content metadata for the associated app
|-
| 0x29AC
| 0x04
| uint32
| bbId
| ID of the console this ticket is for
|-
| 0x29B0
| 0x02
| uint16
| tid
| ticket ID; if bit 15 is set, then it is a trial ticket
|-
| 0x29B2
| 0x02
| uint16
| code
| What type of trial limitation: 0 or 2 = time, 1 = number of launches
|-
| 0x29B4
| 0x02
| uint16
| limit
| number of minutes, or number of launches, before limit is reached
|-
| 0x29B6
| 0x02
| uint16
| reserved
| padding
|-
| 0x29B8
| 0x04
| uint32
| tsCrlVersion
| ticket_crl_version
|-
| 0x29BC
| 0x10
| uint8[16]
| cmdIv
| titlekey_iv; IV used to re-encrypt title key (with ECDH key)
|-
| 0x29CC
| 0x40
| uint8[64]
| serverKey
| ECC public key used with console's ECC private key to derive unique title key encryption key via ECDH
|-
| 0x2A0C
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the ticket
|-
| 0x2A4C
| 0x100
| uint8[256]
| ticketSign
| RSA-2048 signature over all of the above ''and'' the CMD
c59212b0404b7076dc33e8820fa9b09bba89e8c0
878
877
2018-06-15T20:25:53Z
Jbop
21
wikitext
text/x-wiki
A '''ticket''' is used to store data about an associated app and per-console information, such as encryption keys and whether or not the app is time-limited.
== Format ==
A ticket (BbTicket) consists of two parts: the [[CMD|content metadata]] for the app, and a ticket head (BbTicketHead).
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x00
| 0x29AC
| -
| [[CMD]]
| Content metadata for the associated app
|-
| 0x29AC
| 0x04
| uint32
| bbId
| ID of the console this ticket is for
|-
| 0x29B0
| 0x02
| uint16
| tid
| ticket ID; if bit 15 is set, then it is a trial ticket
|-
| 0x29B2
| 0x02
| uint16
| code
| What type of trial limitation: 0 or 2 = time, 1 = number of launches
|-
| 0x29B4
| 0x02
| uint16
| limit
| number of minutes, or number of launches, before limit is reached
|-
| 0x29B6
| 0x02
| uint16
| reserved
| padding
|-
| 0x29B8
| 0x04
| uint32
| tsCrlVersion
| ticket_crl_version
|-
| 0x29BC
| 0x10
| uint8[16]
| cmdIv
| titlekey_iv; IV used to re-encrypt title key (with ECDH key)
|-
| 0x29CC
| 0x40
| uint8[64]
| serverKey
| ECC public key used with console's ECC private key to derive unique title key encryption key via ECDH
|-
| 0x2A0C
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the ticket
|-
| 0x2A4C
| 0x100
| uint8[256]
| ticketSign
| RSA-2048 signature over all of the above ''and'' the CMD
[[Category:File formats]]
a73bf1c9dc6e50fa7c79742d8c1cdac44fc364b9
CMD
0
313
875
856
2018-06-15T19:18:33Z
Jbop
21
Complete rewrite to fix basically everything, took stuff from Title Data as well (that should now be deleted)
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| Gzipped thumb image RGBA5551 (56px * 56px)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| Gzipped title image RGBA5551 (184px * 24px)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
5ffdf6253e3850042ab86a5234b770f12f3ce498
Template:Infobox homebrew
10
321
879
2018-06-16T18:06:11Z
Jbop
21
Basic for now
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#f0f7ff;border:1px solid #85bff9"
|align=center colspan=2 bgcolor=#a8d1fa style=font-size:13px{{!}}'''''{{{HB_Title|{{PAGENAME}}}}}'''''
|-style=vertical-align:top align=left
|'''Author(s)'''
|{{{HB_Author|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Type'''
|{{{HB_Type|}}}
|-style=vertical-align:top align=left
|'''License'''
|{{{HB_License|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Version'''
|{{{HB_Version|}}}
|-style=vertical-align:top align=left
|'''Latest release date'''
|{{{HB_Released|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Website'''
|{{{HB_Website|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||HB_Title=
|Name of the homebrew program
|-
||HB_Author=
|Who wrote the program
|-
||HB_Type=
|What type of program? (e.g. loader, PC utility)
|-
||HB_License=
|Released under what license (e.g. MIT, GPL, Freeware, Proprietary)
|-
||HB_Version=
|Latest version
|-
||HB_Released=
|Latest release date
|-
||HB_Website=
|Website for the program (e.g. where to download)
|}
<pre>
{{infobox_homebrew
|HB_title=
|HB_Author=
|HB_Type=
|HB_License=
|HB_Version=
|HB_Released=
|HB_Website=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
585b8771e5b74917aafc2074b865cec8640116c1
880
879
2018-06-16T18:07:43Z
Jbop
21
woops
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#f0f7ff;border:1px solid #85bff9"
|align=center colspan=2 bgcolor=#a8d1fa style=font-size:13px{{!}}'''{{{HB_Title|{{PAGENAME}}}}}'''
|-style=vertical-align:top align=left
|'''Author(s)'''
|{{{HB_Author|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Type'''
|{{{HB_Type|}}}
|-style=vertical-align:top align=left
|'''License'''
|{{{HB_License|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Version'''
|{{{HB_Version|}}}
|-style=vertical-align:top align=left
|'''Latest release date'''
|{{{HB_Released|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Website'''
|{{{HB_Website|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||HB_Title=
|Name of the homebrew program
|-
||HB_Author=
|Who wrote the program
|-
||HB_Type=
|What type of program? (e.g. loader, PC utility)
|-
||HB_License=
|Released under what license (e.g. MIT, GPL, Freeware, Proprietary)
|-
||HB_Version=
|Latest version
|-
||HB_Released=
|Latest release date
|-
||HB_Website=
|Website for the program (e.g. where to download)
|}
<pre>
{{infobox_homebrew
|HB_title=
|HB_Author=
|HB_Type=
|HB_License=
|HB_Version=
|HB_Released=
|HB_Website=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
a175f6279cbe4ab9e9807bdfec1b68c1b8cf851f
881
880
2018-06-16T20:07:18Z
Jbop
21
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#f0f7ff;border:1px solid #85bff9"
|align=center colspan=2 bgcolor=#a8d1fa style=font-size:13px{{!}}'''{{{HB_Title|{{PAGENAME}}}}}'''
|-style=vertical-align:top align=left
|'''Author(s)'''
|{{{HB_Author|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Type'''
|{{{HB_Type|}}}
|-style=vertical-align:top align=left
|'''License'''
|{{{HB_License|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Version'''
|{{{HB_Version|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{HB_Released|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Website'''
|{{{HB_Website|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||HB_Title=
|Name of the homebrew program
|-
||HB_Author=
|Who wrote the program
|-
||HB_Type=
|What type of program? (e.g. loader, PC utility)
|-
||HB_License=
|Released under what license (e.g. MIT, GPL, Freeware, Proprietary)
|-
||HB_Version=
|Latest version
|-
||HB_Released=
|Latest release date
|-
||HB_Website=
|Website for the program (e.g. where to download)
|}
<pre>
{{infobox_homebrew
|HB_title=
|HB_Author=
|HB_Type=
|HB_License=
|HB_Version=
|HB_Released=
|HB_Website=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
8bf56ef88ed11a0204c4e70acd5a08b4307a8fb7
Template:Lowercase title
10
322
882
2018-06-16T20:29:21Z
Jbop
21
Lowercase title template from wiibrew
wikitext
text/x-wiki
<span>{{DISPLAYTITLE:{{#if:{{NAMESPACE}}|{{NAMESPACE}}:|}}{{lcfirst:{{PAGENAME}}}}}}</span><noinclude>
This is a template for lowercase titles.
</noinclude>
081a86fd2665f4d1e0a4a86fbf21248ab2c68360
Ique-sksa-decrypt
0
323
883
2018-06-16T20:44:12Z
Jbop
21
Created page with "{{Lowercase title}} {{infobox_homebrew |HB_title=ique_sksa_decrypt |HB_Author=marshallh |HB_Type=PC utility |HB_License=_ |HB_Version=0.2 |HB_Released=_ |HB_Website=[https://g..."
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=ique_sksa_decrypt
|HB_Author=marshallh
|HB_Type=PC utility
|HB_License=_
|HB_Version=0.2
|HB_Released=_
|HB_Website=[https://github.com/marshallh/ique_sksa_decrypt GitHub]
}}
'''ique_sksa_decrypt''' is a tool for extracting and decrypting the SK, SA1, or SA1+SA2 from a [[SKSA]] file dumped or extracted using (for example) [[iQueTool]]. Since SK/SA perform many of the central operations of the iQue, it is important to be able to examine them unencrypted.
== Usage ==
A [https://github.com/marshallh/ique_sksa_decrypt/blob/master/extract_all.bat handy batch file] is included for Windows users. Extracting and decrypting the SK requires the SK key and iv, and extracting SA1 and/or SA2 requires the iQue common key.
141ee242b0a4cd3a6f22361239f599754b88db74
885
883
2018-06-16T20:49:27Z
Jbop
21
Add category
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=ique_sksa_decrypt
|HB_Author=marshallh
|HB_Type=PC utility
|HB_License=_
|HB_Version=0.2
|HB_Released=_
|HB_Website=[https://github.com/marshallh/ique_sksa_decrypt GitHub]
}}
'''ique_sksa_decrypt''' is a tool for extracting and decrypting the SK, SA1, or SA1+SA2 from a [[SKSA]] file dumped or extracted using (for example) [[iQueTool]]. Since SK/SA perform many of the central operations of the iQue, it is important to be able to examine them unencrypted.
== Usage ==
A [https://github.com/marshallh/ique_sksa_decrypt/blob/master/extract_all.bat handy batch file] is included for Windows users. Extracting and decrypting the SK requires the SK key and iv, and extracting SA1 and/or SA2 requires the iQue common key.
[[Category:PC utilities]]
3c010f823633b288d897e5df1390b03ce3c02cbd
IQueCrypt
0
324
884
2018-06-16T20:45:58Z
Jbop
21
Created page with "{{Lowercase title}} {{infobox_homebrew |HB_title=iQueCrypt |HB_Author=[[User:Jbop|Jbop]] |HB_Type=PC utility |HB_License=GPL |HB_Version=1.1.0 |HB_Released=June 13, 2018 |HB_W..."
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.1.0
|HB_Released=June 13, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a NAND dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as hacks or homebrew.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's CMD. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's NAND or otherwise obtain its ticket.sys file.
# Dump the console's Virage2.
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
ab2fa183c1a7ac6431b7443aa49b6d4c8eb27f53
886
884
2018-06-16T20:50:07Z
Jbop
21
Add category
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.1.0
|HB_Released=June 13, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a NAND dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as hacks or homebrew.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's CMD. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's NAND or otherwise obtain its ticket.sys file.
# Dump the console's Virage2.
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
2e152e387abe376b9dee3f2289744dc50953ac2d
890
886
2018-06-22T21:34:02Z
Jbop
21
ver/date
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.2.0
|HB_Released=June 22, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a NAND dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as hacks or homebrew.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's CMD. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's NAND or otherwise obtain its ticket.sys file.
# Dump the console's Virage2.
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
f831053c18a6f559c0a2cae74ac94d4368752ae5
897
890
2018-07-04T19:26:04Z
Jbop
21
Add injection instructions and more links
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.2.0
|HB_Released=June 22, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a [[NAND]] dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as [[:Category:Homebrew|hacks or homebrew]].
To create an injection, follow these steps:
# Obtain the plaintext ROM of the game you want to inject
# Dump the console's [[NAND]] or otherwise obtain its [[recrypt.sys]] file.
# Dump the console's [[Virage2]].
# Pick a game on your console to serve as the "host" for the injection and take note of its [[Content ID|content ID]] (in hex). This must be a game that has already been launched and exists as a .rec on NAND. Some games are not as compatible with others. Try to have matching save types and matching or greater hardware access and [[SKC]] access.
# Extract the content iv of the host game from its [[CMD]] or [[ticket]].
# Use the encrypt mode on the plaintext ROM, with the recrypt.sys file, Virage2 dump, content ID, and content iv obtained in the preceding steps.
# The output should be a .rec which is the plaintext ROM encrypted with the host's recrypt key and content iv.
# Rename the file to (hex content ID of host game).rec
# Backup the original .rec of the same name on your console, and then wrie the newly generated .rec back to the NAND.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's [[CMD]]. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's [[NAND]] or otherwise obtain its [[ticket.sys]] file.
# Dump the console's [[Virage2]].
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
aea1456101ba470fd347d65a7ba104967c6ed98d
905
897
2018-08-13T20:25:45Z
Jbop
21
Update version
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.2.1
|HB_Released=August 13, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a [[NAND]] dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as [[:Category:Homebrew|hacks or homebrew]].
To create an injection, follow these steps:
# Obtain the plaintext ROM of the game you want to inject
# Dump the console's [[NAND]] or otherwise obtain its [[recrypt.sys]] file.
# Dump the console's [[Virage2]].
# Pick a game on your console to serve as the "host" for the injection and take note of its [[Content ID|content ID]] (in hex). This must be a game that has already been launched and exists as a .rec on NAND. Some games are not as compatible with others. Try to have matching save types and matching or greater hardware access and [[SKC]] access.
# Extract the content iv of the host game from its [[CMD]] or [[ticket]].
# Use the encrypt mode on the plaintext ROM, with the recrypt.sys file, Virage2 dump, content ID, and content iv obtained in the preceding steps.
# The output should be a .rec which is the plaintext ROM encrypted with the host's recrypt key and content iv.
# Rename the file to (hex content ID of host game).rec
# Backup the original .rec of the same name on your console, and then wrie the newly generated .rec back to the NAND.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's [[CMD]]. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's [[NAND]] or otherwise obtain its [[ticket.sys]] file.
# Dump the console's [[Virage2]].
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
4d9c24fafb6558b53c60be8ad1475dd41896999a
SKC
0
279
888
827
2018-06-17T05:05:01Z
Stuckpixel
17
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || Arguments
|-
| 0x0 || skGetId || $a0=u32* out_bbid
|-
| 0x1 || skLaunchSetup || $a0=[[Ticket|BbTicket]]* ticket, $a1=???, $a2=???
|-
| 0x2 || skLaunch || $a0=u8* decrypted_content
|-
| 0x3 || skRecryptListValid || $a0=u8* recrypt_list
|-
| 0x4 || skRecryptBegin || $a0=???, $a1=???, $a2=???
|-
| 0x5 || skRecryptData || $a0=u8* buf, $a1=u32 size
|-
| 0x6 || skRecryptComputeState || $a0=u8* buf, $a1=u32 size
|-
| 0x7 || skRecryptEnd || $a0=u8* buf
|-
| 0x8 || skSignHash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skVerifyHash || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || $a0=u8* out_size_buf, $a1=u8* out_buf
|-
| 0xB || skAdvanceTicketWindow || void
|-
| 0xC || skSetLimit || $a0=u16 limit_low?, $a1=u16 limit_high?
|-
| 0xD || skExit || void
|-
| 0xE || skKeepAlive || void
|}
08cea94f61ac845e21779beb9bedd3eedb439029
889
888
2018-06-17T05:26:57Z
Stuckpixel
17
oops
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || Arguments
|-
| 0x0 || skGetId || $a0=u32* out_bbid
|-
| 0x1 || skLaunchSetup || $a0=[[Ticket|BbTicket]]** ticket, $a1=???, $a2=???
|-
| 0x2 || skLaunch || $a0=u8* decrypted_content
|-
| 0x3 || skRecryptListValid || $a0=u8* recrypt_list
|-
| 0x4 || skRecryptBegin || $a0=???, $a1=???, $a2=???
|-
| 0x5 || skRecryptData || $a0=u8* buf, $a1=u32 size
|-
| 0x6 || skRecryptComputeState || $a0=u8* buf, $a1=u32 size
|-
| 0x7 || skRecryptEnd || $a0=u8* buf
|-
| 0x8 || skSignHash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skVerifyHash || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || $a0=u8* out_size_buf, $a1=u8* out_buf
|-
| 0xB || skAdvanceTicketWindow || void
|-
| 0xC || skSetLimit || $a0=u16 limit_low?, $a1=u16 limit_high?
|-
| 0xD || skExit || void
|-
| 0xE || skKeepAlive || void
|}
d4eb5eb856683c999664b48ae87d827fc2aecf1f
898
889
2018-07-10T06:58:03Z
Stuckpixel
17
/* Secure Kernel calls */
wikitext
text/x-wiki
= Secure Kernel calls =
All secure kernel calls return a s32 error code in $v0. 0 means success, below zero means error.
{| class=wikitable
! Id || Name || Arguments
|-
| 0x0 || skGetId || $a0=u32* out_bbid
|-
| 0x1 || skLaunchSetup || $a0=[[Ticket|BbTicket]]** ticket, $a1=???, $a2=u8* recrypt_list
|-
| 0x2 || skLaunch || $a0=u8* decrypted_content
|-
| 0x3 || skRecryptListValid || $a0=u8* recrypt_list
|-
| 0x4 || skRecryptBegin || $a0=???, $a1=???, $a2=???
|-
| 0x5 || skRecryptData || $a0=u8* buf, $a1=u32 size
|-
| 0x6 || skRecryptComputeState || $a0=u8* buf, $a1=u32 size
|-
| 0x7 || skRecryptEnd || $a0=u8* buf
|-
| 0x8 || skSignHash || $a0=u8* sha1hash, $a1=u8* out_signature
|-
| 0x9 || skVerifyHash || $a0=u8* sha1hash, $a1=u8* signature, $a2=certificate** certificate_chain, $a3=crl** crls?
|-
| 0xA || skGetConsumption || $a0=u8* out_size_buf, $a1=u8* out_buf
|-
| 0xB || skAdvanceTicketWindow || void
|-
| 0xC || skSetLimit || $a0=u16 limit_low?, $a1=u16 limit_high?
|-
| 0xD || skExit || void
|-
| 0xE || skKeepAlive || void
|}
eff4a8b459c51d2660586e6cf1f4872ba8c37a94
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
891
821
2018-06-28T19:48:57Z
H.N.K.
3
wikitext
text/x-wiki
[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**The internal game title (in the CMD) is"塞尔达传说:时光之笛", which is the official Simplified Chinese title.
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
f156eec037d718621287b493f16e5d6f96e704b3
899
891
2018-07-25T21:06:54Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**The internal game title (in the CMD) is"塞尔达传说:时光之笛", which is the official Simplified Chinese title.
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all (read: ALL) others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
d824802bb99563ba412b535b4e3240c2c89d2165
Sig.db
0
325
892
2018-07-04T00:10:31Z
Jbop
21
Create sig.db
wikitext
text/x-wiki
'''sig.db''' is a file that contains a list of game save filenames and the ECC signatures of those save files. Every time a game is exited, its save file is copied back to NAND, signed with ECDSA, and the signature stored in sig.db. This is presumably to prevent altering save files externally.
''However'', it seems that saves can actually be altered freely and the signing of saves is pointless:
If a save's signature is found to be invalid, the only effect is SA simply does not re-sign the save when it is next copied back to NAND. This means the validation of a save's signature has no bearing on whether or not the save can be used.
5f4309d7eaf1a7990f36fead01667a86ce7bb623
893
892
2018-07-04T00:11:35Z
Jbop
21
wikitext
text/x-wiki
'''sig.db''' is a file that contains a list of game save filenames and the ECC signatures of those save files. Every time a game is exited, its save file is copied back to NAND, signed with ECDSA, and the signature stored in sig.db. This is presumably to prevent altering save files externally.
''However'', it seems that saves can actually be altered freely and the signing of saves is pointless:
If a save's signature is found to be invalid, the only effect is SA simply does not re-sign the save when it is next copied back to NAND. This means the validation of a save's signature has no bearing on whether or not the save can be used.
[[Category:File formats]]
72b9d4b8084706dc92460f6807506184f7acc7eb
Bootrom
0
326
895
2018-07-04T02:20:05Z
Stuckpixel
17
Created page with "{{DISPLAYTITLE:Bootrom}} The bootrom is located at 0xBFC20000 and is 0x2000 bytes large. The bootrom is largely made up of NAND reading, aes decryption and sha1 hashing code...."
wikitext
text/x-wiki
{{DISPLAYTITLE:Bootrom}}
The bootrom is located at 0xBFC20000 and is 0x2000 bytes large. The bootrom is largely made up of NAND reading, aes decryption and sha1 hashing code. Its primary function is to load the Secure Kernel from NAND, decrypt it, hash it and compare the hash, before jumping to it. It compares the hash against the hash stored in [[Virage2]]. The key and IV used to decrypt SK are located within the bootrom, the key being at offset 0x1460 and the IV being at 0x1470.
d9d0a063e155db0ece75401fc2e76168ad35a7e9
IQue Player Security
0
327
896
2018-07-04T15:57:44Z
Jbop
21
Create security/encryption page
wikitext
text/x-wiki
{{Lowercase title}}
Unlike its predecessor the Nintendo 64, the [[iQue Player]] makes extensive use of encryption for security. This is probably due to the console's USB connectivity, as well as its ability to [[IQue@Home|download games]] from the iQue server over the internet -- which would make pirating games extremely easy if they were transmitted and stored unencrypted. The security scheme is similar to that of the Wii, though more rudimentary.
== General ==
The iQue makes use of several encryption algorithms:
All symmetric encryption is done using [https://en.wikipedia.org/wiki/Advanced_Encryption_Standard AES-128-CBC]
[https://en.wikipedia.org/wiki/Elliptic-curve_cryptography ECC] (using the curve NIST B-233 / sect233r1) is used to cryptographically sign certain files, and also to generate AES keys through [https://en.wikipedia.org/wiki/Elliptic-curve_Diffie%E2%80%93Hellman ECDH].
[https://en.wikipedia.org/wiki/RSA_(cryptosystem) RSA-2048] is used to sign files.
== Usage ==
=== AES ===
==== Secure Kernel ====
{| class="wikitable"
|-
! Key / IV
! Location
|-
| SK key
| Offset 0x1460 in the [[bootrom]]
|-
| SK IV
| Offset 0x1470 in the bootrom
|-
|}
==== Title Keys ====
Encrypted once with the common key, and then again if the app is a game.
(The title keys for SA's are only encrypted once).
{| class="wikitable"
|-
! Key / IV #1
! Location
|-
| iQue Player common key
| Offset 0xB8 in [[Virage2]]
|-
| Title key IV
| Offset 0x2814 in [[CMD]]
|-
|}
{| class="wikitable"
|-
! Key / IV #2
! Location
|-
| Derived using ECDH with console's private<br>key and a public key in the game's ticket
| See ECC section for more info
|-
| Title key IV 2
| Offset 0x29BC in [[ticket]]
|-
|}
==== .apps ====
An application/game downloaded from the iQue server, or on the console before first launch, will have the .app extension.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Title key
| Offset 0x289C in [[CMD]]<br>This is encrypted once or twice; see above for details.
|-
| Content IV
| Offset 0x2838 in CMD
|-
|}
==== .recs ====
If the recrypt flag is set in its CMD, a .app file will be re-encrypted and made into a .rec file on first launch.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Recrypt key<br>(unique to both game and console)
| Encrypted 32-byte entry in [[recrypt.sys]].<br>Starts at offset 0x04 in decrypted entry.
|-
| Content IV
| Offset 0x2838 in [[CMD]]
|-
|}
==== recrypt.sys ====
Each individual 32-byte entry in the recrypt list is encrypted.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Recrypt list key
| Offset 0xC8 in [[Virage2]]
|-
| [[recrypt.sys|Derived from BBID]]
| -
|-
|}
=== ECC ===
Each console contains a unique key pair located in [[Virage2]].
The private key is located at offset 0x98, and the public key is located at offset 0x54.
This key pair is used to sign [[recrypt.sys]] with ECDSA to prevent tampering.
Game saves are also signed when being copied to NAND, and their signatures are stored in (the aptly-named) [[sig.db]].
Each game's ticket includes an ECC public key. This is used with the console's private key to create a unique AES key with which to re-encrypt
the title key in the CMD. This derived key is created by taking the 16 bytes starting at offset 0x04 in the x-coordinate of the ECDH result.
=== RSA ===
The public key is located in [[SKSA|SK]].
Every CMD and ticket is covered by an RSA-2048 signature to prevent alterations, such as granting more hardware and secure kernel call access or changing what console the ticket is for. Unlike the Wii, the iQue Player does not suffer from the [http://wiibrew.org/wiki/Signing_bug Trucha bug], so currently there is no way to use unsigned tickets other than patching SK, or possibly taking advantage of the [[IQue Player System Flaws|"psychic paper" bug]]
b3074923a963b9502258d9ad74940839cb6cac95
The Legend of Zelda: Ocarina of Time
0
62
900
798
2018-07-26T00:06:28Z
Jhynjhiruu
4
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games included as a demo on each console (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
File:Zelda.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
1f32e47739d389ce5efe2cf45e1c077e51512713
915
900
2018-11-13T23:45:47Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games included as a demo on each console (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
File:Zelda.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
af056ef3bd95f2b08ad3fa83568f83fe65f0f30f
IQue Player System Flaws
0
278
901
832
2018-08-08T11:52:20Z
Riley
7
/* System Applications */
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueRECTool]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| The EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for the verification, whereas the SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at the end of a cert chain) are allowed.
On its own, this turns out not to be that useful in practise.
| Nothing really, just more signers/signatures are allowed that perhaps would have been intended.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
5f77e79bf8a61ed99daddcada4227217cc97f315
902
901
2018-08-08T11:57:58Z
Riley
7
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueRECTool]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| The EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for the verification, whereas the SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at the end of a cert chain) are allowed.
Additionally, usage of skVerifyHash requires that a list of CRL pointers is passed to it; these pointers are placed directly after the certificate chain in memory, which potentially gives a favourable situation for exploitation of psychic paper.
| More signers/signatures are allowed that perhaps would have been intended; possibly, exploitation of psychic paper.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
72cc997097202f942422ecf8f84355dd55629d03
903
902
2018-08-08T11:58:08Z
Riley
7
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueRECTool]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| The EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for the verification, whereas the SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at the end of a cert chain) are allowed.
Additionally, usage of skVerifyHash requires that a list of CRL pointers is passed to it; these pointers are placed directly after the certificate chain pointers in memory, which potentially gives a favourable situation for exploitation of psychic paper.
| More signers/signatures are allowed that perhaps would have been intended; possibly, exploitation of psychic paper.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
846ddeafe2624ccf1b31caa269da97c54f1aca8f
904
903
2018-08-11T08:40:06Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueCrypt]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| The EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for the verification, whereas the SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at the end of a cert chain) are allowed.
Additionally, usage of skVerifyHash requires that a list of CRL pointers is passed to it; these pointers are placed directly after the certificate chain pointers in memory, which potentially gives a favourable situation for exploitation of psychic paper.
| More signers/signatures are allowed that perhaps would have been intended; possibly, exploitation of psychic paper.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
e8e8af84c70591ecb338a1de27d7cbe43a3139c3
IO
0
282
906
857
2018-11-02T21:01:02Z
Jhynjhiruu
4
/* VI */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = ?, bit 2 = SKC, the other bits seem unused. bit 9 = execute related? (isBb?), bit 8 = execute related?
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || ||
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 4 || ||
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
53b0922717d1dd65153636fdb876b16b7e120220
IQueBrew:About
4
328
907
2018-11-02T21:02:03Z
Jhynjhiruu
4
Created page with "iQueBrew is a wiki and Discord community of enthusiasts dedicated to documenting, hacking, sharing and researching iQue and the iQue Player (note: the hacking is ''only'' the..."
wikitext
text/x-wiki
iQueBrew is a wiki and Discord community of enthusiasts dedicated to documenting, hacking, sharing and researching iQue and the iQue Player (note: the hacking is ''only'' the iQue Player).
3a0be5b3d7722c20ffb939215427c519973e1ba9
Titles
0
23
908
820
2018-11-13T23:33:40Z
H.N.K.
3
Replaced broken iQue CDN download links with Wayback Machine Links.
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
(The original iQue Player CDN is now offline, so all the links are Wayback Machine Archives)
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros.]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask]]<br>(not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)|The Legend of Zelda: Ocarina of Time<br>(Traditional Chinese)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| [[File:2106101_thumb.png]]
| [[File:2106101_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros.]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://web.archive.org/www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
97062d2b644bb6c89f5b573f0bab9de84a042a83
909
908
2018-11-13T23:34:18Z
H.N.K.
3
wikitext
text/x-wiki
These are titles downloadable via http://cds.idc.ique.com:16963/cds/download?content_id=xxx, where xxx is replaced with one of the following IDs:
(The original iQue Player CDN is now offline, so all the links are Wayback Machine Archives)
=== [[SKSA]] ===
{| class="wikitable"
|-
! Content ID
! MD5
! Size (Bytes)
! Size (KiB)
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1009 1009]
| D458B4189DE60947AAA44ABC5C4235A3
| 999,424
| 976
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1010 1010]
| D6E171FC693F61B0456B1A6C187717B7
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1011 1011]
| C233D6C6972DE294B6B59D99FFD48695
| 3,751,936
| 3,664
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1012 1012]
| C520AAAED20B4371B2ED7BB1063ABA7A
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1013 1013]
| 134B0AB9AFD980E11B5CA983CE597699
| 3,817,472
| 3728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1041 1041]
| 66CAF8045D0EC67CE8AEB559AB1B4D66
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1042 1042]
| 311434390D3E73D5FF71E369AD6BED75
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1043 1043]
| 7C9A5C955F4769B5727AFC9CD1265B60
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1044 1044]
| 3A4115A028916FCA5A80FAD3ACD4C986
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1045 1045]
| 6EF1F93926C9EBD419715D164369CD23
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1046 1046]
| BA9F85064673BE235C8AD207C281C835
| 81,920
| 80.0
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1047 1047]
| 27E1CD69E6233665D2E16D53498A7C77
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1048 1048]
| BDC17C554FE02FB8704091C6A014667B
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1049 1049]
| E57EE381657A7474BAD426A62AE17944
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1050 1050]
| 3DC8F20EECFE8C8D064F6EB98932C6DC
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1051 1051]
| 6268864B22CFC33376F8872CE3F997DA
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1052 1052]
| 7DFD28F9D98DA2369A03D6F1A2BC7720
| 180,224
| 176
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1053 1053]
| 41A1FE2867A2134CB1F48C676A7357C3
| 229,376
| 224
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1054 1054]
| C97A827ECA55A53979D80B0B0C394C0D
| 3,817,472
| 3,728
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1062 1062]
| DEF658FB7AC7C9102E3E0939DBD9B1D5
| 983,040
| 960
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1071 1071]
| BF6FE626F973BA46DC72ECCA016E3B2B
| 180,224
| 176
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1072 1072]
| 7119414C90B66C35240524B38566C410
| 81,920
| 80.0
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1082 1082]'''
| 5B71F99021E92ED96EE5AA791B1F5BA0
| 983,040
| 960
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1091 1091]
| 54339A1A91AC8AEB78488C377108B825
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1095 1095]
| E8B5792EFE81146B12AA02C39FE1321B
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1099 1099]
| ACFA21656253E43BF0266562BFD8AC50
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101 1101]
| ADA6C488898DFC4C84A3BDDA09E5ECE6
| 966,656
| 944
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1106 1106]
| 1422B1601F1DCF3053F1D5C175667418
| 966,656
| 944
|}
=== Apps ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000001 10000001]
| ? (older [[iQue Club]]?)
| N
| 99BF5E73BDE973481DF31DA37E0323C1
| 557,056
| 544
| [[File:10000001_thumb.png]]
| [[File:10000001_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000002 10000002]
| ? (older [[iQue Club]]?)
| N
| 998B226B8DB3C9EC33714311E5D4518F
| 557,056
| 544
| [[File:10000002_thumb.png]]
| [[File:10000002_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=10000003 10000003]'''
| [[iQue Club]]
| Y
| A872E4B02A6E878B0182078CD3CA7A54
| 573,440
| 560
| [[File:10000003_thumb.png]]
| [[File:10000003_title.png]]
|}
=== [[Games]] ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (MiB)
! Icon
! Title image
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]'''
| [[Super Mario 64]]
| Y
| C459BA45F0B0071ECF6B62DA70F3D0A2
| 8,060,928
| 7.68
| [[File:1101104_thumb.png]]
| [[File:1101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]'''
| [[Yoshi's Story]]
| Y
| F41DD4A1699C271725540B9E9B06905B
| 16,023,552
| 15.2
| [[File:1102101_thumb.png]]
| [[File:1102101_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
| [[Super Smash Bros.]]
| Y
| 49844CB8FE9A45BAE2A20837BDD273B8
| 16,793,600
| 16.0
| [[File:1201105_thumb.png]]
| [[File:1201105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]'''
| [[The Legend of Zelda: Ocarina of Time]]
| Y
| 5AD50BA0418FEDE5975D8C5A9479026A
| 29,868,032
| 28.4
| [[File:2101104_thumb.png]]
| [[File:2101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]'''
| [[Paper Mario]]
| Y
| 0FA599E0C4572D01E0F27053A6C0E2C9
| 41,943,040
| 40.0
| [[File:2102104_thumb.png]]
| [[File:2102104_title.png]]
|-
| 21031??
| [[The Legend of Zelda: Majora's Mask]]<br>(not on CDS)
| N
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
| [[Animal Crossing]]
| Y
| ABB27076A1CA5632CBF2442F2FD761A0
| 16,138,240
| 15.3
| [[File:2104108_thumb.png]]
| [[File:2104108_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
| [[Custom Robo]]
| Y
| 6A9BD38BC13CC294484F296C13455720
| 16,793,600
| 16.0
| [[File:2105103_thumb.png]]
| [[File:2105103_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
| [[The Legend of Zelda: Ocarina of Time (Traditional Chinese)|The Legend of Zelda: Ocarina of Time<br>(Traditional Chinese)]]
| N
| 627DF063F2C7363B62104AF8136D1398
| 29,868,032
| 28.4
| [[File:2106101_thumb.png]]
| [[File:2106101_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104]'''
| [[Star Fox 64]] (v4)
| N
| A35F74BBD3402BDDD5D9DE80B2DFE8D0
| 11,829,248
| 11.2
| [[File:4101104_thumb.png]]
| [[File:4101104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]'''
| [[Star Fox 64]] (v5)
| Y
| 1DAF559E7FB63E2066C7CA8358B83EE9
| 11,829,248
| 11.2
| [[File:4101105_thumb.png]]
| [[File:4101105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| CA2F78F45D8DC723C09A3305999C221F
| 33,636,352
| 32.0
| [[File:4102103_thumb.png]]
| [[File:4102103_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]'''
| [[Wave Race 64]]
| Y
| BFFF6C33FB58657D7EA4479C10F92C26
| 8,159,232
| 7.78
| [[File:5101104_thumb.png]]
| [[File:5101104_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
| [[Excitebike 64]]
| Y
| 5ADBA1EF5CFB3B5368D92CECFCCF3836
| 16,072,704
| 15.3
| [[File:5102108_thumb.png]]
| [[File:5102108_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104]'''
| [[Mario Kart 64]] (v4)
| Y
| 9895E8288F822FEE67D4D19FD6BB2CAA
| 12,533,760
| 11.9
| [[File:5201104_thumb.png]]
| [[File:5201104_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]'''
| [[Mario Kart 64]] (v5)
| Y
| 539F1235E78AA9E01DEDEE13E9024DAA
| 12,533,760
| 11.9
| [[File:5201105_thumb.png]]
| [[File:5201105_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]'''
| [[F-Zero X]]
| Y
| F8AEAABEBCA1B0D228A5FE3C77740381
| 16,334,848
| 15.5
| [[File:5202103_thumb.png]]
| [[File:5202103_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]'''
| [[Dr. Mario 64]]
| Y
| 514DCF24C3B6E777157D3F19FEBB253F
| 3,358,720
| 3.20
| [[File:6101104_thumb.png]]
| [[File:6101104_title.png]]
|}
=== Game Manuals ===
{| class="wikitable"
|-
! Content ID
! Name
! Have ticket?
! MD5
! Size (Bytes)
! Size (KiB)
! Icon
! Title image
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902]'''
| [[Super Mario 64]] (v2)
| N
| 593DC3BDCE513B112784B20E2DD46347
| 212,992
| 208
| [[File:1101902_thumb.png]]
| [[File:1101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]'''
| [[Super Mario 64]] (v6)
| Y
| 216AD927DD016582EFD548AC0B71D97F
| 409,600
| 400
| [[File:1101906_thumb.png]]
| [[File:1101906_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902]'''
| [[Yoshi's Story]] (v2)
| N
| 4CD568FA411F66FB251EB677F07E621B
| 196,608
| 192
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904]'''
| [[Yoshi's Story]] (v4)
| N
| CEF3131727FD1ACC4CF02A87A46C1154
| 245,760
| 240
| [[File:1102902_thumb.png]]
| [[File:1102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]'''
| [[Yoshi's Story]] (v6)
| Y
| 9AFFE75A1208BE881CB959F27AF51EE5
| 425,984
| 416
| [[File:1102906_thumb.png]]
| [[File:1102906_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
| [[Super Smash Bros.]]
| Y
| C9BDE191187EEC7CC8C9B3E693427443
| 294,912
| 288
| [[File:1201901_thumb.png]]
| [[File:1201901_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902]'''
| [[The Legend of Zelda: Ocarina of Time]] (v2)
| N
| A5B9C4286D63A47311CDAE8CA52CC849
| 278,528
| 272
| [[File:2101902_thumb.png]]
| [[File:2101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]'''
| [[The Legend of Zelda: Ocarina of Time]] (v4)
| Y
| 262992B226C0C70A96613DFB4760804D
| 425,984
| 416
| [[File:2101904_thumb.png]]
| [[File:2101904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902]'''
| [[Paper Mario]] (v2)
| N
| 7372A3D86180167DFACCCB7BAC12CAD7
| 376,832
| 368
| [[File:2102902_thumb.png]]
| [[File:2102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]'''
| [[Paper Mario]] (v4)
| Y
| 178C6727790B36502E1F720EF1B02056
| 376,832
| 368
| [[File:2102904_thumb.png]]
| [[File:2102904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902]'''
| [[Star Fox 64]] (v2)
| N
| 8741C70E7EC966235E5CE15104FF6C48
| 163,840
| 160
| [[File:4101902_thumb.png]]
| [[File:4101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]'''
| [[Star Fox 64]] (v4)
| Y
| 87480CDBC96EE223A59FFC586615F7D3
| 229,376
| 224
| [[File:4101904_thumb.png]]
| [[File:4101904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]'''
| [[Sin and Punishment: Successor of the Earth | Sin & Punishment]]
| Y
| EB5A1601E7555B3962D3A4D27765BB0D
| 245,760
| 240
| [[File:4102901_thumb.png]]
| [[File:4102901_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902]'''
| [[Wave Race 64]] (v2)
| N
| 6684F2014489AFD87D40753CC3D0D44F
| 311,296
| 304
| [[File:5101902_thumb.png]]
| [[File:5101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]'''
| [[Wave Race 64]] (v4)
| Y
| FF0F984E3868AD89C3D7A212054A9B7E
| 491,520
| 480
| [[File:5101904_thumb.png]]
| [[File:5101904_title.png]]
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
| [[Excitebike 64]]
| Y
| D293890BD41F129EF631CB3A7170D190
| 262,144
| 256
| [[File:5102902_thumb.png]]
| [[File:5102902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902]'''
| [[Mario Kart 64]] (v2)
| N
| AA2D45CED10179F32B74375EF8384A61
| 245,760
| 240
| [[File:5201902_thumb.png]]
| [[File:5201902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]'''
| [[Mario Kart 64]] (v6)
| Y
| 072F79B24AF22B6363094630A9ED3C3D
| 425,984
| 416
| [[File:5201906_thumb.png]]
| [[File:5201906_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902]'''
| [[F-Zero X]] (v2)
| N
| 0ED89CBDCD2F96C5C08B70EAAAFBC613
| 180,224
| 176
| [[File:5202902_thumb.png]]
| [[File:5202902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]'''
| [[F-Zero X]] (v4)
| Y
| B2C723A6F625FB99F08DB09FC4F9DC60
| 294,912
| 288
| [[File:5202904_thumb.png]]
| [[File:5202904_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902]'''
| [[Dr. Mario 64]] (v2)
| N
| 0B98ABAF20F473D4BEE8E22F18920748
| 294,912
| 288
| [[File:6101902_thumb.png]]
| [[File:6101902_title.png]]
|-
| '''[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]'''
| [[Dr. Mario 64]] (v4)
| Y
| E7D1148BE9AC6149A35F0C22DDFE234E
| 393,216
| 384
| [[File:6101904_thumb.png]]
| [[File:6101904_title.png]]
|}
=== Videos ===
{| class="wikitable"
|-
! Content ID
! Name
! MD5
! Size (Bytes)
! Size (MiB)
! Format
! Resolution
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=20000001 20000001]
| [[Super Mario 64]] [http://web.archive.org/www.ique.com/games/img/mario/iQueMario.mpg Trailer]
| D1869F84AE75516D7D63062C2DE87637
| 9,742,586
| 9.29
| AVI
| 480p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=20000002 20000002]
| [[Super Mario 64]] Trailer
| 18A57A172AE9A554C767A07A8552134D
| 12,466,444
| 11.8
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=21000001 21000001]
| [[Wave Race 64]] Trailer
| 241FECC57E627C495D57819786E94D8F
| 10,017,052
| 9.55
| AVI
| 480p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=21000002 21000002]
| [[Wave Race 64]] Trailer
| E9130E742EEF912D686CC00C4480C635
| 12,198,546
| 11.6
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=22000001 22000001]
| [[Dr. Mario 64]] Trailer
| E19F4BFAC77C82D949565FFEA33B2BE6
| 13,374,918
| 12.7
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=23000001 23000001]
| [[Star Fox 64]] [http://www.ique.com/games/img/starfox/starfox_trailer.mpg Trailer]
| B98893020AB867494E9B9239DDAC14D9
| 11,565,172
| 11.0
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=24000001 24000001]
| [[The_Legend_of_Zelda:_Ocarina_of_Time | Ocarina of Time]] [http://www.ique.com/games/img/zelda/Zelda.mpg Trailer]
| C1739E4F016F6EA1EA11A3B39AD80D5C
| 11,813,196
| 11.2
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=25000001 25000001]
| [[Mario Kart 64]] [http://www.ique.com/games/img/kart/MarioKT.mpg Trailer]
| 856CCC7073C9F9908A0FFB08474DAF95
| 14,887,542
| 14.1
| AVI
| 240p
|-
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=26000001 26000001]
| [[F-Zero X]] [http://www.ique.com/games/img/fo/F-ZERO.mpg Trailer]
| 6CAB8C08C6001BA046B21C1FA08095EB
| 12,891,544
| 12.2
| AVI
| 240p
|}
* '''Bold text''' means the corresponding cache file come with the V 1.3.2 [[iQue@Home]] complete installer.
=Downloading in Chunks=
Adding the commands "&offset=a" and "&chunksize=b" (For instance: cds.idc.ique.com:16963/cds/download?content_id=1082&offset=0&chunksize=0) allows downloading the content starting from the provided offset at A Byte and having a size of b Bytes. This feature is possibly used by [[iQue@Home]] to implement the feature of resuming an incomplete download.
= Header =
Adding "&getheader" at the end of the URL allows a 48 Byte header to be added at the front of the file. The title contains various information, including the file's MD5. This is probably used to ensure the file has a complete download before written into the [[iQue Player]].
==Format==
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10
|
| Unknown, always "1C2C 3C4C 5C6C 7C8C 0000 3000 0010 0000"
|-
| 0x10
| 0x8
|
| Size of the content in Bytes
|-
| 0x18
| 0x8
|
| Content ID
|-
| 0x20
| 0x10
|
| MD5 of the content
|}
b60f95a0ba80b7c4ffe7f678908bed80a0e888a8
Wave Race 64
0
187
910
796
2018-11-13T23:38:04Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png|Quick reference card
File:Wave-race poster.jpg|High definition poster
File:Wave.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
3ec74fd07cd8ca4cc929f341a6e3b78f68739301
Star Fox 64
0
132
911
795
2018-11-13T23:39:08Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
File:Starfox poster.jpg|High definition poster
File:Fox1.jpg|iQue Club wallpaper #1
File:Fox2.jpg|iQue Club wallpaper #2
</gallery>
==External links==
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
3b8ba344f99963f5b88e97e0e2031d92d1cb93ad
Dr. Mario 64
0
86
912
806
2018-11-13T23:40:01Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr. Mario 64''''' (Chinese name: 马力欧医生, literally "Dr. Mario") is one of the [[iQue Player]]'s launch titles, released on November 17, 2003.
This game is the only full game preloaded on every iQue Player unit. A physical instruction booklet for the game also came with every unit.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png|Quick reference card
File:Dr.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
aeca6b5dfb908c90869fa58a4b058efa864fdd03
Super Mario 64
0
38
913
793
2018-11-13T23:43:03Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png|Quick reference card
File:Mario poster.jpg|High definition poster
File:Mario1.jpg|[[iQue Club]] wallpaper #1
File:Mario2.jpg|[[iQue Club]] wallpaper #2
</gallery>
==External links==
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
b0c5e55a1318c6e1ab6ba43c59bdc3757b8c8446
Mario Kart 64
0
94
914
797
2018-11-13T23:45:41Z
H.N.K.
3
Fixed wrong release date
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on December 25, 2003.<ref>http://web.archive.org/web/20040609073536/http://www.ique.com:80/news.asp</ref>
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
File:Mariokate poster.jpg|High definition poster
File:Kart.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
736d579bc67507d610c46acf2fb92e4e13b0f292
F-Zero X
0
186
916
799
2018-11-13T23:47:36Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png|Quick reference card
File:Fo poster.jpg|High definition poster
File:Fo.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
fac3808ebc17cad25b65875bd604fc0e15c99dcd
937
916
2018-11-15T09:37:42Z
H.N.K.
3
/* External links */ Added Manual
wikitext
text/x-wiki
{{DISPLAYTITLE:F-Zero X}} [[File:game_52021.jpg]] [[File:5202103_thumb.png]]
{{Infobox
|title= F-Zero X
|image=[[File:Poster_52021.jpg]]
|titleCN=F-Zero X 未来赛车
|ISBN=7-900381-10-4
|CID=52021
|developer=Nintendo
|publisher=Nintendo
|released=February 25, 2004
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 5202103]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202902 5202902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 5202904]
|GameSize= 63 Blocks, 16,334,848 Bytes (15.5 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''F-Zero X''''' (Chinese name: F-Zero X 未来赛车 , literally "F-Zero X Future Racing") was released on the [[iQue Player]] on February 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
遥远的未来,雄伟壮丽的空中城市,彩虹般飞架长空的赛道,令人目眩神迷的赛车,超音速的疾驰--这就是未来赛车。
来自各个星球的赛手,为了荣耀和梦想,体验着速度和挑战的豪情。赛车喷射发动机的光芒与日月争辉。只有冠军才能登上那高高的领奖台,像英雄般地仰看星空浩渺。
'''English translation:'''
In the distant future, magnificent cities in the sky, race tracks hanging in the skies like rainbows, dazzling race cars, zooming at ultrasonic speed--this is future racing.
Racers from different planets, for their glory and dreams, are experiencing the pride of speed and challenge. The lights from the racers' jet engines are as bright as the sun and moon. Only the champion can rise to the tall podium, gazing upon the boundless starry sky like a hero.
=== Older version ===
'''Chinese:'''
2006年,人类步入宇宙时代,将原本属于陆地的极限运动也带上了星空,来自各个星球的30名地下赛手,驾驶着装备了G—扩散系统、时速超过1000KM/H的F-Zero赛车,为获得急速
王者的至高荣誉而展开争夺!
'''English translation:'''
In 2006, mankind will enter the space era, bringing the once ground-bounded extreme sports up to the starry skies; 30 underground racers from different planets, driving in their G-Diffuser System-equipped F-Zero racers at 1000 km/h, starts their battle for the supreme honor of the king of speed!
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳赛车游戏
'''English translation:'''
Best racing game rated by IGN.COM of USA
== Trivia ==
The game is internally called "F_ZEROX未来赛车", using full-width English letters instead of regular half-width ones.
== Gallery ==
<gallery>
File:A_52021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52021.jpg|Game banner (used on an older version of iQue@Home)
File:b_52029.jpg|Manual boxart
File:52021_B.gif|Game title with boxart (lower resolution)
File:52021_C.gif|Game title with boxart (higher resolution)
File:52021_D.gif|Game title
File:Poster_52021.jpg|Poster
File:5202103_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 7.png|Quick reference card
File:Fo poster.jpg|High definition poster
File:Fo.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/07%20F-Zero%20X.pdf Instruction Manual]
*[http://www.ique.com/games/52021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/F-Zero_X Wikipedia article]
[[Category:Games]]
a82f56a719dfe7d2c5026458bda90decebc7e2cc
Yoshi's Story
0
155
917
800
2018-11-13T23:48:08Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
File:Poster.jpg|High definition poster
File:Yoshi.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
a630259f98e6a8386b798cf8d68c9cb9f2f82130
941
917
2018-11-15T10:05:17Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Yoshi's Story}} [[File:game_11021.jpg]] [[File:1102101_thumb.png]]
{{Infobox
|title= Yoshi's Story
|image=[[File:Poster_11021.jpg]]
|titleCN= 耀西故事
|ISBN=7-900381-16-3
|CID=11021
|developer=Nintendo
|publisher=Nintendo
|released=March 25, 2004
|genre=Action
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 1102101]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102902 1102902], [http://cds.idc.ique.com:16963/cds/download?content_id=1102904 1102904], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 1102906]
|GameSize= 62 Blocks, 16,023,552 Bytes (15.2 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Yoshi's Story''''' (Chinese name: 耀西故事) was released on the [[iQue Player]] on March 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
耀西缤纷天地,搜寻欢乐无限!耀西岛上蕴藏了无穷的秘密等着你去发现!你至少要在不同的地图里通关4次,更有特别的“完美通关”。你可以和活泼可爱的小耀西一起,穿越缤纷的时空,领略云端的风光,体验恐龙洞穴的阴森,感受热带雨林的神秘……
- 杰出游戏奖。CESA评选
'''English translation:'''
**Under Construction**
=== Older version ===
'''Chinese:'''
耀西小岛突然发生了一件不可思议的事情,超级快乐树不见了!而昔日美丽的小岛居然也变成了一本图画书,这是怎么回事呢?为了让小岛恢复原样,我们的耀西小宝贝们蹦蹦跳跳地踏上旅途···
'''English translation:'''
Something incredible suddenly happened on Yoshi's Island: The Super Happy Tree was gone! The once beautiful island has also turned into a picture book; what was going on? To return the island back to normal, our baby Yoshis hopped onto their journey...
=== Award ===
'''Chinese:'''
日本CESA评定优秀游戏
'''English translation:'''
Excellent game reviewed by CESA of Japan
== Gallery ==
<gallery>
File:A_11021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11021.jpg|Game banner (used on an older version of iQue@Home)
File:b_11029.jpg|Manual boxart
File:11021_B.gif|Game title with boxart (lower resolution)
File:11021_C.gif|Game title with boxart (higher resolution)
File:11021_D.gif|Game title
File:Poster_11021.jpg|Poster
File:1102101_thumb.png|Game icon on console
File:Poster.jpg|High definition poster
File:Yoshi.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/08%20Yoshi%20Story.pdf Instruction Manual]
*[http://www.ique.com/games/11021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Yoshi%27s_Story Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Yoshi%27s_Story Wikipedia article]
[[Category:Games]]
c2b02706d6f3ff0db9f328c21725607e2477e729
Paper Mario
0
102
918
802
2018-11-13T23:48:32Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
File:Pmario.jpg|iQue Club wallpaper
</gallery>
==External links==
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
f7fcaa85d2e50076d69e70bd022cb66c56f23821
927
918
2018-11-15T03:39:54Z
H.N.K.
3
/* External links */ Added Manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Paper Mario}} [[File:game_21021.jpg]] [[File:2102104_thumb.png]]
{{Infobox
|title= Paper Mario
|image=[[File:Poster_21021.jpg]]
|titleCN= 纸片马力欧
|ISBN=7-900381-30-9
|CID=21021
|developer=Intelligent Systems
|publisher=Nintendo
|released=June 8, 2004
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 2102104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102902 2102902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 2102904]
|GameSize= 160 Blocks, 41,943,040 Bytes (40.0 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Paper Mario''''' (Chinese name: 纸片马力欧) was released on the [[iQue Player]] on June 8, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
马力欧变成纸片是什么样子?这次他又将有怎样的历险?
为了粉碎酷霸王的邪恶计划,马力欧在蘑菇王国展开奇妙旅行,战胜各种各样的敌人,巧妙的救出关押在在7个不同地方的星之魂,最终击败酷霸王,解救了桃花公主。而蘑菇王国也恢复了和平与欢乐。
'''English translation:'''
What will Mario be like when he turns into a piece of paper? What kind of adventures await him?
To crush Bowser's evil plans, Mario starts a wonderful journey through out the Mushroom Kingdom, battles all kinds of enemies, cleverly rescue the Star Spirits held up in 7 different places, and finally, beat Bowser and rescue Princess Peach. The Mushroom will finally return to its peace and happiness.
=== Older version ===
'''Chinese:'''
邪恶的酷霸王夺走了星之杖,利用其魔力开始了征服世界的阴谋!我们的马力欧该怎么办呢?独创的2D剪纸造型+3D游戏场景,趣味十足的RPG回合制战斗模式,构成了这个由纸片组成的纯真世界。
'''English translation:'''
The evil Bowser robbed the Star Rod, and started a scheme to conquer the world with its magical powers! What should our Mario do? The original 2D origami designs + 3D game stages, as well as the fun turn-based RPG battle mode, makes up this pure world of paper.
=== Award ===
'''Chinese:'''
美国IGN.COM评定最佳角色扮演游戏
'''English translation:'''
Best RPG game rated by IGN.COM of USA
== Gallery ==
<gallery>
File:A_21021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_21021.jpg|Game banner (used on an older version of iQue@Home)
File:b_21029.jpg|Manual boxart
File:21021_B.gif|Game title with boxart (lower resolution)
File:21021_C.gif|Game title with boxart (higher resolution)
File:21021_D.gif|Game title
File:Poster_21021.jpg|Poster
File:2102104_thumb.png|Game icon on console
File:Pmario.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://ia801607.us.archive.org/16/items/iQuePlayerManuals/09%20Paper%20Mario.pdf Instruction Manual]
*[http://www.ique.com/games/21021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Paper_Mario Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Paper_Mario Wikipedia article]
[[Category:Games]]
48bf42dca7b0279ab06ab247e84caee7a7877780
Sin and Punishment: Successor of the Earth
0
184
919
659
2018-11-13T23:49:12Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MiB)
|ManualSize= 1 Block, 245,760 Bytes<br>(240 KiB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Trivia ==
The game is internally called "罪与罚:地球的继承者", using a colon instead of two dashes.
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
File:Sin pun.jpg|High definition poster
</gallery>
==External links==
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
fa8bf35c663ae1ed0fbc4a513639c1bb7b68038b
938
919
2018-11-15T09:38:05Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Sin and Punishment: Successor of the Earth}} [[File:game_41021.jpg]] [[File:4102103_thumb.png]]
{{Infobox
|title= Sin and Punishment: Successor of the Earth
|image=[[File:Poster_41021.jpg]]
|titleCN= 罪与罚-地球的继承者-
|ISBN=7-900381-40-6
|CID=41021
|developer=Treasure, Nintendo
|publisher=Nintendo
|released=September 25, 2004
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 4102103]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 4102901]
|GameSize= 129 Blocks, 33,636,352 Bytes (32.0 MiB)
|ManualSize= 1 Block, 245,760 Bytes<br>(240 KiB)
}}
'''''Sin and Punishment: Successor of the Earth''''' (Chinese name: 罪与罚-地球的继承者-) was released on the [[iQue Player]] on September 25, 2004.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。正当人们欣喜若狂的时候,新的危机发生了……
酣畅淋漓的大战后,引发你对人类自身命运的沉思,别再犹豫,地球的继承者就是你!
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. As people were ecstatic [over the discovery], a new crisis broke out...
After an exciting great war, you will ponder upon the fate of humanity. Stop hesitating, as you are the successor of the earth!
=== Older version ===
'''Chinese:'''
新世纪之初,全球粮食紧缺引发了各类社会问题,人们开始探求新的食用资源,最终发明了一种称为“新种”的生命体并开始大量繁殖。成功获得新食用资源的人们欣喜若狂,以为人类文明可以从此持续辉煌,然而···
'''English translation:'''
At the beginning of the new century, a global food shortage has lead to all sorts of social issues; mankind started to research into new kinds of food resources, and eventually invented a life form called "Ruffians" and began to raise them in large amounts. People were ecstatic over the successful invention of a new food resource, and thought that human civilization would continue to shine from now on. However...
=== Award ===
'''Chinese:'''
日本FAMITSU权威评定白金游戏
'''English translation:'''
Authoritatively reviewed as a platinum game by FAMITSU of Japan
== Trivia ==
The game is internally called "罪与罚:地球的继承者", using a colon instead of two dashes.
== Gallery ==
<gallery>
File:A_41021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41021.jpg|Game banner (used on an older version of iQue@Home)
File:b_41029.jpg|Manual boxart
File:41021_B.gif|Game title with boxart (lower resolution)
File:41021_C.gif|Game title with boxart (higher resolution)
File:41021_D.gif|Game title
File:Poster_41021.jpg|Poster
File:4102103_thumb.png|Game icon on console
File:Sin pun.jpg|High definition poster
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/10%20Sin%20and%20Punishment.pdf Instruction Manual]
*[http://www.ique.com/games/41021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Sin_and_Punishment Wikipedia article]
[[Category:Games]]
f4db7ec942b91ab570f35fde77fa3a48bc3411e0
Excitebike 64
0
185
920
577
2018-11-13T23:50:24Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MiB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KiB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
65162772d51ea7784ae4e989cce09dc05f338cda
932
920
2018-11-15T09:28:56Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MiB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KiB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/11%20Excitebike%2064.pdf Instruction Manual]
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
d9948da818f6da6e79c3f84e43b85298ee1b07a0
935
932
2018-11-15T09:35:03Z
H.N.K.
3
/* External links */
wikitext
text/x-wiki
{{DISPLAYTITLE:Excitebike 64}} [[File:game_51021.jpg]] [[File:5102108_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51021.jpg]]
|titleCN= 越野摩托
|ISBN=7-900381-62-7<br>025-2004-017 [2005]065号
|CID=51021
|developer=Left Field Productions
|publisher=Nintendo
|released=June 15, 2005
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 5102108]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 5102902]
|GameSize= 62 Blocks, 16,072,704 Bytes (15.3 MiB)
|ManualSize= 1 Block, 262,144 Bytes<br>(256 KiB)
}}
'''''Excitebike 64''''' (Chinese name: 越野摩托, literally "Off-road Motorcycling") was released on the [[iQue Player]] on June 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
勒紧你的头盔,捏紧你的把手,每次随着车轮离开地面、高高跃起,伴随着飞扬尘土的,必是一阵掌声和欢呼•••
这是一个勇敢者的游戏,全面挑战驾驶者的信心与技术,游戏中有着强大的多角度回放功能,研究比赛录象将是成为一流职业车手的最佳学习途径。
'''English translation:'''
Buckle your helmet and hold on to the handlebars; every time the wheels leave the ground and you leap high into the air, clapping and cheering accompany the flying dust...
This is a game for the brave, as it challenges the rider's confidence and technique from all aspects; the game as a powerful multi-angle replay feature, and the best way to become a top-notch professional rider is through learning from competition recordings.
=== Older version ===
'''Chinese:'''
越野摩托不仅仅是一款超真实的极限运动模拟游戏,更是一份绝好的专业入门教材,再加上舒适的操作手感与高品质的影音效果,构成了这款几近完美的赛车大作。
'''English translation:'''
Excitebike is not just an ultra-realistic extreme sport simulator, but also an excellent introductory material for the professional sport. Plus, with comfortable controls and high-quality audiovisual effects, this games becomes a near-perfect racing masterpiece.
== Gallery ==
<gallery>
File:A_51021.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51021.jpg|Game banner (used on an older version of iQue@Home)
File:b_51029.jpg|Manual boxart
File:51021_B.gif|Game title with boxart (lower resolution)
File:51021_C.gif|Game title with boxart (higher resolution)
File:51021_D.gif|Game title
File:Poster_51021.jpg|Poster
File:5102108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/11%20Excitebike%2064.pdf Instruction Manual (Missing Page 20~21)]
*[https://ia801607.us.archive.org/16/items/iQuePlayerManuals/Excitebike%20Page%2020.png Instruction Manual Page 20~21]
*[http://www.ique.com/games/51021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51021&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51029&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
96db0a929f24c0e74be5f61eacd9d2797dc7d66b
Super Smash Bros.
0
110
921
596
2018-11-13T23:50:29Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
3515608af1e0b6a604931720623d47920e961aa4
939
921
2018-11-15T09:39:55Z
H.N.K.
3
/* External links */ Added Manual
wikitext
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{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/12%20Super%20Smash%20Bros.pdf Instruction Manual]
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[http://kirby.wikia.com/wiki/Super_Smash_Bros. Kirby Wikia article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
7a4c65174cb864664ced7bb3d6d8ddd877d763fd
Custom Robo
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123
922
594
2018-11-13T23:50:52Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
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{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=7-900381-82-1 025-2004-017 [2006]052号
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
1b01aa8306be35c7e6de3678eac7cc9cd87842da
934
922
2018-11-15T09:30:52Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Custom Robo}} [[File:2105103_thumb.png]]
{{Infobox
|title= Custom Robo
|image=[[File:21051_E.jpg]]
|titleCN= 组合机器人
|ISBN=7-900381-82-1 025-2004-017 [2006]052号
|CID=21051
|developer=Noise
|publisher=Nintendo
|released=May 1, 2006
|genre=RPG
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 2105103]
|ManualVer=N/A
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize=N/A
}}
'''''Custom Robo''''' (Chinese name: 组合机器人, literally "Combination Robot") was released on the [[iQue Player]] on May 1, 2006.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
在不久的未来,机器人学被广泛应用,一种使用小型机器人对战的竞技活动风靡全球,由于这种机器人可以通过更换部件而强化性能,因此被称为“组合机器人”。现在,你也拥有了属于自己的机器人“光”,勇敢地与“光”一起接受挑战,努力成为最强的组合战士吧!
'''English translation:'''
In the near future, robotics would be widely used, and a type of competition using small robots becomes popular throughout the world. Since these robots can be upgraded by changing parts, they are called "Custom Robos". Now, you have you own robo "Ray"; be brave and accept challenges with "Ray", and work hard to become the greatest Robo Commander!
==Trivia==
Like [[Animal Crossing]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older [[iQue@Home]] site.
== Gallery ==
<gallery>
File:21051_A.jpg|Manual boxart
File:21051_B.gif|Game title with boxart (lower resolution)
File:21051_C.gif|Game title with boxart (higher resolution)
File:21051_D.gif|Game title
File:21051_E.jpg|Poster
File:2105103_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/13%20Custom%20Robo.pdf Instruction Manual]
*[http://www.ique.com/games/21051.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21051&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://customrobo.wikia.com/wiki/Custom_Robo_(Nintendo_64) Robopedia article]
*[https://en.wikipedia.org/wiki/Custom_Robo_(Nintendo_64)) Wikipedia article]
[[Category:Games]]
8cc693360b10f675beeb85e71fce50aa3d21e4c6
The Legend of Zelda: Majora's Mask
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77
923
480
2018-11-13T23:51:38Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
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{{DISPLAYTITLE:The Legend of Zelda: Majora's Mask}} [[File:game_21031.jpg]]
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*The game had "inappropriate contents", and was rejected by the government.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
b2ec1b61a1a9a92406ab8cc1ed207efa10719d71
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
924
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2018-11-13T23:52:01Z
H.N.K.
3
Replaced broken iQue CDN download links with Wayback Machine Links.
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[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**The internal game title (in the CMD) is"塞尔达传说:时光之笛", which is the official Simplified Chinese title.
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all (read: ALL) others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
9ceb765ce3d448337556660393c0c95eba4b71aa
944
924
2018-11-17T22:32:40Z
Jhynjhiruu
4
/* Trivia */ (change later if this is wrong)
wikitext
text/x-wiki
[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**The internal game title (in the CMD) is "塞尔达传说:时光之笛", which is the official Simplified Chinese title. This is different to the internal game title in the Simplified Chinese version's CMD, which is simply "塞尔达的传说". The use of "的" is unique.
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛".
**For some reason the file select screen behaves differently in this version compared to all (read: ALL) others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
c9cfc5b5c41baddf493d91af6dc545881320cd9a
Games
0
27
925
811
2018-11-13T23:55:50Z
H.N.K.
3
Replaced broken iQue CDN download links with Wayback Machine Links.
wikitext
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== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
682bd049df9d03ec0aad2e6f330706f105ee07f0
955
925
2019-01-30T13:05:27Z
XiongWang99
37
Toilet
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Toilet]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Toilet]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Toilet]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Toilet]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[Toilet]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Toilet]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[Toilet]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Toilet]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Toilet]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Toilet]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Toilet]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Toilet]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Toilet]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Toilet]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
70ca21b66c3ca12c0be8c5bec08f47ce6d18bc3f
960
955
2019-01-30T13:10:50Z
Simon
36
Undo revision 955 by [[Special:Contributions/XiongWang99|XiongWang99]] ([[User talk:XiongWang99|talk]])
wikitext
text/x-wiki
== Released Games (14) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
! Game CID
! Manual CID
|-
| ''[[Wave Race 64]]''
| 水上摩托
| Motorcycling on Water
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 51011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 51019]
|-
| ''[[Star Fox 64]]''
| 星际火狐
| Interstellar Fire Fox
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 41011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 41019]
|-
| ''[[Dr. Mario 64]]''
| 马力欧医生
| Dr. Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 61011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 61019]
|-
| ''[[Super Mario 64]]''
| 神游马力欧
| iQue Mario
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 11011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 11019]
|-
| ''[[The Legend of Zelda: Ocarina of Time]]''
| 塞尔达传说-时光之笛-
| The Legend of Zelda: Ocarina of Time
| November 17, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 21011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 21019]
|-
| ''[[Mario Kart 64]]''
| 马力欧卡丁车
| Mario Kart
| December 25, 2003
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 52011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 52019]
|-
| ''[[F-Zero X]]''
| F-Zero X 未来赛车
| F-Zero X Future Racing
| February 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202103 52021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5202904 52029]
|-
| ''[[Yoshi's Story]]''
| 耀西故事
| Yoshi Story
| March 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102101 11021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1102906 11029]
|-
| ''[[Paper Mario]]''
| 纸片马力欧
| Paper Mario
| June 8, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102104 21021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2102904 21029]
|-
| ''[[Sin and Punishment: Successor of the Earth]]''
| 罪与罚-地球的继承者-
| Sin and Punishment: Successor of the Earth
| September 25, 2004
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102103 41021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4102901 41029]
|-
| ''[[Excitebike 64]]''
| 越野摩托
| Off-road Motorcycling
| June 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102108 51021]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5102902 51029]
|-
| ''[[Super Smash Bros.]]''
| 任天堂明星大乱斗
| Nintendo Stars Great Melee
| November 15, 2005
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 12011]
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 12019]
|-
| ''[[Custom Robo]]''
| 组合机器人
| Combination Robot
| May 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2105103 21051]
| N/A
|-
| ''[[Animal Crossing]]''
| 动物森林
| Animal Forest
| June 1, 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 21041]
| N/A
|}
== Cancelled Games (2) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Planned release date
! Game CID
! Manual CID
|-
| ''[[The Legend of Zelda: Majora's Mask]]''
| 塞尔达传说-魔力面具-
| The Legend of Zelda: The Magical Mask
| 2004/2005?
| 21031 (not on CDS)
| N/A
|-
| ''[[The Legend of Zelda: Ocarina of Time (Traditional Chinese)]]''
| 塞爾達傳說:時光之笛
| The Legend of Zelda: Ocarina of Time
| 2006
| [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 21061]
| N/A
|}
682bd049df9d03ec0aad2e6f330706f105ee07f0
Animal Crossing
0
117
926
861
2018-11-13T23:57:15Z
H.N.K.
3
Replaced broken iQue@Home links with Wayback Machine Links
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
1227e300c9a95cfd915dae74c366e272a62aaf2a
933
926
2018-11-15T09:30:08Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://animalcrossing.wikia.com/wiki/D%C5%8Dbutsu_no_Mori_(game) Animal Crossing Wiki article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
794e62d2300f8585db0d81b6ba654e3aedec65da
949
933
2019-01-06T10:09:52Z
Jhynjhiruu
4
/* External links */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://animalcrossing.fandom.com/wiki/D%C3%B2ngw%C3%B9_S%C4%93nl%C3%ADn Animal Crossing Wiki article (stub)]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
9fb438d059b5f7ac0121151b44ffb542cc923b04
950
949
2019-01-10T22:11:13Z
Results May Vary
2
nookipedia
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
15cc52dae0f2f23e3d3a8c2e4eea6c4ef932d61b
951
950
2019-01-30T12:59:47Z
XiongWang99
37
Toilet
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[Toilet]] on June 1, 2006.
It was the last [[Toilet]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[Toilet]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only Toilet title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[Toilet]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
dd66cb672f95864a4a3d60fe3a0fc5416c30b5eb
956
951
2019-01-30T13:10:05Z
Simon
36
Undo revision 951 by [[Special:Contributions/XiongWang99|XiongWang99]] ([[User talk:XiongWang99|talk]])
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
15cc52dae0f2f23e3d3a8c2e4eea6c4ef932d61b
Mario Kart 64
0
94
928
914
2018-11-15T03:40:26Z
H.N.K.
3
/* External links */ Added Manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on December 25, 2003.<ref>http://web.archive.org/web/20040609073536/http://www.ique.com:80/news.asp</ref>
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
File:Mariokate poster.jpg|High definition poster
File:Kart.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/06%20Mario%20Kart%2064.pdf Instruction Manual]
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
34a77cb2e4089643055f59d8da20f53c13a6dbd4
931
928
2018-11-15T07:59:45Z
Friendsxix
35
Fix release date in infobox.
wikitext
text/x-wiki
{{DISPLAYTITLE:Mario Kart 64}} [[File:game_52011.jpg]] [[File:5201105_thumb.png]]
{{Infobox
|title= Mario Kart 64
|image=[[File:Poster_52011.jpg]]
|titleCN= 马力欧卡丁车
|ISBN=7-900381-05-8
|CID=52011
|developer=Nintendo
|publisher=Nintendo
|released=December 25, 2003
|genre=Racing
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201104 5201104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201105 5201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201902 5201902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5201906 5201906]
|GameSize= 48 Blocks, 12,533,760 Bytes (11.9 MiB)
|ManualSize= 2 Blocks, 425,984 Bytes<br>(416 KiB)
}}
'''''Mario Kart 64''''' (Chinese name: 马力欧卡丁车, literally "Mario Kart") was released on the [[iQue Player]] on December 25, 2003.<ref>http://web.archive.org/web/20040609073536/http://www.ique.com:80/news.asp</ref>
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
便捷的操作方法,简洁的菜单界面,热闹的竞赛场面,丰富的比赛模式……这是赛车爱好者不容错过的佳作。马力欧、路易吉、桃花公主、酷霸王等等充满个性的卡通明星都将在游戏中登场。游戏最多可以四人同时游玩,是与家人与朋友同乐的首选。
'''English translation:'''
Convenient controls, simple menu screens, lively race scenes, abundant race modes... this is an awesome game no racing enthusiast want to miss. Mario, Luigi, Princess Peach, Bowser and other lively cartoon Stars all appear in this game. The game supports up to four people playing together, and is the #1 choice for having fun with family and friends.
=== Older version ===
'''Chinese:'''
别以为快一点就了不起,更别以为壮一点就能横行赛场,马力欧、路易吉、桃花公主、酷霸王、森喜刚、耀西···众多超级明星齐齐亮相、各显绝技!海滨、山谷、鬼屋···数十条别出心裁的赛道,将使你和朋友们永远无法停止大笑!
'''English translation:'''
Don't think you're better just because you're faster, and don't think you can be the boss of the race just because you're stronger. Mario, Luigi, Princess Peach, Bowser, Yoshi...Lots of Super Stars show up, all having their unique skills! Seaside, valley, haunted house... Racing on dozens of ingeniously designed tracks, you and your friends will never stop laughing!
=== Award ===
'''Chinese:'''
美日销量最高的赛车游戏
'''English translation:'''
Best selling racing game in Japan and America
== Gallery ==
<gallery>
File:A_52011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_52011.jpg|Game banner (used on an older version of iQue@Home)
File:b_52019.jpg|Manual boxart
File:52011_B.gif|Game title with boxart (lower resolution)
File:52011_C.gif|Game title with boxart (higher resolution)
File:52011_D.gif|Game title
File:Poster_52011.jpg|Poster
File:5201105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 6.png|Quick reference card
File:Mariokate poster.jpg|High definition poster
File:Kart.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/06%20Mario%20Kart%2064.pdf Instruction Manual]
*[http://www.ique.com/games/52011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=52011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=52019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Mario_Kart_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Mario_Kart_64 Wikipedia article]
[[Category:Games]]
d4d46d4b42301cf59b2ba41b8ece1df5dacf80ac
Super Mario 64
0
38
929
913
2018-11-15T03:41:37Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Super Mario 64}} [[File:game_11011.jpg]] [[File:1101104_thumb.png]]
{{Infobox
|title= Super Mario 64
|image=[[File:Poster_11011.jpg]]
|titleCN= 神游马力欧
|ISBN=7-900381-06-6
|CID=11011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Action
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101104 1101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101902 1101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1101906 1101906]
|GameSize= 31 Blocks, 8,060,928 Bytes (7.68 MiB)
|ManualSize= 2 Blocks, 409,600 Bytes<br>(400 KiB)
}}
'''''Super Mario 64''''' (Chinese name: 神游马力欧, literally "iQue Mario") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
世界超级巨星马力欧再次登场!舒展筋骨,摆脱羁绊,一切都为了赢得惊险的乐趣。你就是侠肝义胆的大英雄,为营救温柔善良的桃花公主,义无反顾地向酷霸王发起挑战! <br>- 全球销量排行榜第1的游戏。 <br>- 有史以来最受欢迎的电子游戏。 <br>- 年度最佳游戏评选冠军。
'''English translation:'''
World's Super Star Mario returns! Stretch your body and rid of the restrains, as everything is for the fun of excitement. You are the courageous hero; to rescue the kind Princess Peach, you challenge Bowser without hesitation! <br>- Ranks No.1 on global sales. <br>- Most popular video game ever made. <br>- Champion of annual best video game.
=== Older version ===
'''Chinese:'''
我们的超级巨星——马力欧又回来了,这次将带着全球冠军游戏重返中国!!
这里的世界比真实的地球还要大!岩浆地狱、酷冰冰雪山海底船坞、嘘嘘鬼城堡···赶快和马力欧开始这个神奇的冒险吧!
'''English translation:'''
Our Super Star --Mario-- is back, and this time, he's taking the world's champion game back to China!!
The world here is even larger than the actual earth! Lethal Lava Land, Cool, Cool Mountain[, ]Jolly Roger Bay, Big Boo's Haunt... Hurry and start this wonderful adventure with Mario now!
=== Award ===
'''Chinese:'''
全球销量冠军游戏系列
'''English translation:'''
World's champion sales game series
==Trivia==
The game's ID <s>was</s> is incorrectly written as "10011" on the game's [http://www.ique.com/games/11011.htm official site].
== Gallery ==
<gallery>
File:A_11011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_11011.jpg|Game banner (used on an older version of iQue@Home)
File:b_11019.jpg|Manual boxart
File:11011_B.gif|Game title with boxart (lower resolution)
File:11011_C.gif|Game title with boxart (higher resolution)
File:11011_D.gif|Game title
File:Poster_11011.jpg|Poster
File:1101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 2.png|Quick reference card
File:Mario poster.jpg|High definition poster
File:Mario1.jpg|[[iQue Club]] wallpaper #1
File:Mario2.jpg|[[iQue Club]] wallpaper #2
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/01%20Super%20Mario%2064.pdf Instruction Manual]
*[http://www.ique.com/games/11011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=11011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=11019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Super_Mario_64 Wikipedia article]
[[Category:Games]]
e499b27aac47a0825c5a83b7f480fb28a5ceb4bb
The Legend of Zelda: Ocarina of Time
0
62
930
915
2018-11-15T03:42:35Z
H.N.K.
3
/* External links */ Added Manual
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Ocarina of Time}} [[File:game_21011.jpg]] [[File:2101104_thumb.png]]
{{Infobox
|image=[[File:Poster_21011.jpg]]
|titleCN=塞尔达传说-时光之笛-
|ISBN=7-900381-07-4
|CID=21011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101104 2101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101902 2101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2101904 2101904]
|GameSize=114 Blocks, 29,868,032 Bytes (28.4 MiB)
|ManualSize=2 Blocks, 425,984 Bytes<br>(461 KiB)
}}
'''''The Legend of Zelda: Ocarina of Time''''' (Chinese name: 塞尔达传说-时光之笛-) was released on the [[iQue Player]] on November 17, 2003. It was one of the console's launch titles, and a demo version of it is included on every iQue Player.
== iQue@Home description ==
===Newer Version ===
'''Chinese :'''
塞尔达公主的神奇传说,三千万美金的巨额投资,历时三年的艰辛制作,上百名业界精英的心血结晶……铸就巅峰之作:至今无人超越的“双满分”游戏!斩妖魔,破机关,漫漫征途不畏难!持宝剑,跨战马,拯救世界的小英雄就是你!
'''English Translation :'''
The magical legend of Princess Zelda; 30 Million dollars of huge investments, 3 years of hard work of hundreds of elites in the industry... helped create this masterpiece: A "dual full score" game that no other game has ever exceeded! Slay the demons and solve the puzzles; have no fear in your long journey! Carry the sword and ride on the war horse, you are the young hero that saves the world!
===Older Version:===
'''Chinese :'''
在广袤浓密的科克里森林,有一位叫林克的少年,他每晚在同样的噩梦中惊醒。然而,在村中发生的一系列怪事,却使这个梦逐渐清晰起来,一个巨大的阴谋浮出水面···
巨额的投资,多名业界精英的心血铸就的巅峰之作。
'''English Translation :'''
In the vast and dense Kokiri forest, a young man named Link wakes up from the same nightmare every night. However, a series of weird events going on in the village made the nightmare gradually clearer, and a huge conspiracy has surfaced...
Huge investments and the hard work of many industry elites created this masterpiece.
=== Award ===
'''Chinese :'''
历史上唯一“双满分”游戏大作
'''English Translation :'''
The only videogame ever in history to receive dual full scores
== Trivia ==
The game is internally called "塞尔达的传说", literally "Zelda's legend".
This was the first game 'exploited' by Team iQueBrew for ACE, as its savefile is the largest of the iQue Player games included as a demo on each console (32KiB).
== Gallery ==
<gallery>
File:A_21011.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21011.jpg|Game banner (used on an older version of iQue@Home)
File:B_21019.jpg|Manual boxart
File:21011_B.gif|Game title with boxart (lower resolution)
File:21011_C.gif|Game title with boxart (higher resolution)
File:21011_D.gif|Game title
File:Poster_21011.jpg|Poster
File:2101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 5.png|Quick reference card
File:Zelda poster.jpg|High definition poster
File:Zelda.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/02%20Legend%20of%20Zelda.pdf Instruction Manual]
*[http://www.ique.com/games/21011.htm Official web page on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Ocarina of Time|Wikipedia article]]
[[Category:Games]]
8e1ce22297fe0de4bfacf717b2732f033e483267
Dr. Mario 64
0
86
936
912
2018-11-15T09:37:04Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Dr. Mario 64}} [[File:game_61011.jpg]] [[File:6101104_thumb.png]]
{{Infobox
|title= Dr.Mario 64
|image=[[File:Poster_61011.jpg]]
|titleCN= 马力欧医生
|ISBN=7-900381-04-X
|CID=61011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Puzzle
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101104 6101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101902 6101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=6101904 6101904]
|GameSize= 13 Blocks, 3,358,720 Bytes<br>(3.20 MiB)
|ManualSize= 2 Blocks, 393,216 Bytes<br>(384 KiB)
}}
'''''Dr. Mario 64''''' (Chinese name: 马力欧医生, literally "Dr. Mario") is one of the [[iQue Player]]'s launch titles, released on November 17, 2003.
This game is the only full game preloaded on every iQue Player unit. A physical instruction booklet for the game also came with every unit.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
这是一个非常激烈的益智游戏,简单却并不单调。你需要使用不同颜色的药丸消灭密集成群的病毒,将彩色的药丸和颜色相同的病毒放在一起。如果四个相同颜色的单元排在一起,则病毒就会被消灭。如果病毒的进攻部队抵御住了你的攻击,则你的区域会被各种药丸填满,当然你也就输掉了这场战斗。
'''English translation:'''
This is a very intense puzzle game, simple yet not dull. You need to wipe out clusters of viruses with different colored pills by arranging the colored pills next to viruses with the same color. If four units of the same color are adjacent to each other, the viruses will be wiped out. If the army of viruses resisted your attack, your area will be filled with pills, and of course, you lose the battle.
=== Older version ===
'''Chinese:'''
全球益智游戏的王牌代表,规则简单却变化无穷,适合8岁到80岁!变化无穷的玩法能让全家人一起欢乐一整天。
'''English translation:'''
The king representative of puzzle games worldwide, simple rules yet endless possibilities, suitable for ages 8 to 80! Countless ways of playing the game will bring fun to the whole family for an entire day.
=== Award ===
'''Chinese:'''
日美社区比赛指定游戏
'''English translation:'''
Designated games for community competitions in Japan and America
== Gallery ==
<gallery>
File:A_61011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_61011.jpg|Game banner (used on an older version of iQue@Home)
File:b_61019.jpg|Manual boxart
File:61011_B.gif|Game title with boxart (lower resolution)
File:61011_C.gif|Game title with boxart (higher resolution)
File:61011_D.gif|Game title
File:Poster_61011.jpg|Poster
File:6101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 1.png|Quick reference card
File:Dr.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/05%20Dr%20Mario%2064.pdf Instruction Manual]
*[http://www.ique.com/games/61011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=61011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=61019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Dr._Mario_64 Super Mario Wiki article]
*[https://en.wikipedia.org/wiki/Dr._Mario_64 Wikipedia article]
[[Category:Games]]
36f83d57cdbdceca72d6e2dfa410f29758793241
Star Fox 64
0
132
940
911
2018-11-15T09:40:02Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
File:Starfox poster.jpg|High definition poster
File:Fox1.jpg|iQue Club wallpaper #1
File:Fox2.jpg|iQue Club wallpaper #2
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/03%20Star%20Fox%2064.pdf Instruction Manual]
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[http://starfox.wikia.com/wiki/Star_Fox_64 Arwingpedia article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
5acf70a6945b5c52ecb211b6491153aa6c1c8f93
Wave Race 64
0
187
942
910
2018-11-15T10:09:17Z
H.N.K.
3
/* External links */ Added manual
wikitext
text/x-wiki
{{DISPLAYTITLE:Wave Race 64}} [[File:game_51011.jpg]] [[File:5101104_thumb.png]]
{{Infobox
|title= Excitebike 64
|image=[[File:Poster_51011.jpg]]
|titleCN= 水上摩托
|ISBN=7-900381-08-2
|CID=51011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Sports
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101104 5101104]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101902 5101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=5101904 5101904]
|GameSize= 32 Blocks, 8,159,232 Bytes (7.78 MiB)
|ManualSize= 2 Blocks, 491,520 Bytes<br>(480 KiB)
}}
'''''Wave Race 64''''' (Chinese name: 水上摩托, literally "Motorcycling on Water") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
无需昂贵的赛艇,不用往返机票,也能体验水上摩托的极速快感轰鸣的引擎。疯狂的人潮,碧蓝的大海,飞溅的浪花……神游机独有的模拟摇杆技术,真实还原水上摩托的每一个细节,置身于碧波荡漾的南国海湾纵情驰骋,你会被推上快乐的波谷浪尖!
'''English translation:'''
No need for an expensive jet ski, nor do you need round-trip plane tickets, yet you can still experience the vrooming engines and the zooming speed of a jet ski. The excited audience, the azure ocean, the splashing waves... [[iQue Player]]'s exclusive analog stick technology brings home every realistic detail of this water sport; riding on the wavy seas in a southern bay, you will be pushed to the tip of the wave of happiness!
=== Older version ===
'''Chinese:'''
真正的挑战来啦!你能驾驭千变万化的碧海波涛吗?你能战胜来自全球各地的玩浪高手吗?听,轰鸣的引擎,疯狂的人潮;看,碧蓝的大海,飞溅的浪花……你,准备好了吗?
'''English translation:'''
Here comes the real challenge! Can you handle the ever-changing ocean waves? Will you prevail against wave masters from all over the world? Listen, the vrooming engines and the excited audience; look, the blue ocean and the splashing waves...are you ready?
=== Award ===
'''Chinese:'''
美国GAMESPOT2000年度最佳竞速游戏
'''English translation:'''
Best racing game of year 2000 rated by GAMESPOT of USA
== Gallery ==
<gallery>
File:A_51011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_51011.jpg|Game banner (used on an older version of iQue@Home)
File:b_51019.jpg|Manual boxart
File:51011_B.gif|Game title with boxart (lower resolution)
File:51011_C.gif|Game title with boxart (higher resolution)
File:51011_D.gif|Game title
File:Poster_51011.jpg|Poster
File:5101104_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 4.png|Quick reference card
File:Wave-race poster.jpg|High definition poster
File:Wave.jpg|iQue Club wallpaper
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/04%20Wave%20Race%2064.pdf Instruction Manual]
*[http://www.ique.com/games/51011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=51011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=51019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://en.wikipedia.org/wiki/Excitebike_64 Wikipedia article]
[[Category:Games]]
69472b8a612b0f9fdaf97c1230caf661b7a33edf
File:Mario2.jpg
6
301
943
779
2018-11-15T17:02:44Z
Results May Vary
2
Results May Vary uploaded a new version of [[File:Mario2.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Infobox homebrew
10
321
945
881
2018-12-03T07:31:37Z
Jhynjhiruu
4
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#f0f7ff;border:1px solid #85bff9"
|align=center colspan=2 bgcolor=#a8d1fa style=font-size:13px{{!}}'''{{{HB_Title|{{PAGENAME}}}}}'''
|-style=vertical-align:top align=left
|'''Author(s)'''
|{{{HB_Author|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Type'''
|{{{HB_Type|}}}
|-style=vertical-align:top align=left
|'''License'''
|{{{HB_License|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Version'''
|{{{HB_Version|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{HB_Released|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Website/download'''
|{{{HB_Website|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||HB_Title=
|Name of the homebrew program
|-
||HB_Author=
|Who wrote the program
|-
||HB_Type=
|What type of program? (e.g. loader, PC utility)
|-
||HB_License=
|Released under what license (e.g. MIT, GPL, Freeware, Proprietary)
|-
||HB_Version=
|Latest version
|-
||HB_Released=
|Latest release date
|-
||HB_Website=
|Website/download site for the program
|}
<pre>
{{infobox_homebrew
|HB_title=
|HB_Author=
|HB_Type=
|HB_License=
|HB_Version=
|HB_Released=
|HB_Website=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
abf4804a12f39ceb00ba47bdd1dc183330956ff5
946
945
2018-12-03T07:35:51Z
Jhynjhiruu
4
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#f0f7ff;border:1px solid #85bff9"
|align=center colspan=2 bgcolor=#a8d1fa style=font-size:13px{{!}}'''{{{HB_Title|{{PAGENAME}}}}}'''
|-style=vertical-align:top align=left
|'''Author(s)'''
|{{{HB_Author|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Type'''
|{{{HB_Type|}}}
|-style=vertical-align:top align=left
|'''License'''
|{{{HB_License|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Version'''
|{{{HB_Version|}}}
|-style=vertical-align:top align=left
|'''Release date'''
|{{{HB_Released|}}}
|-bgcolor=#cce6ff style=vertical-align:top align=left
|'''Website'''
|{{{HB_Website|}}}
|-style=vertical-align:top align=left
|'''Download link'''
|{{{HB_Download|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||HB_Title=
|Name of the homebrew program
|-
||HB_Author=
|Who wrote the program
|-
||HB_Type=
|What type of program? (e.g. loader, PC utility)
|-
||HB_License=
|Released under what license (e.g. MIT, GPL, Freeware, Proprietary)
|-
||HB_Version=
|Latest version
|-
||HB_Released=
|Latest release date
|-
||HB_Website=
|Website for the program
|-
||HB_Download=
|Download link for the program
|}
<pre>
{{infobox_homebrew
|HB_title=
|HB_Author=
|HB_Type=
|HB_License=
|HB_Version=
|HB_Released=
|HB_Website=
|HB_Download=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
1e032b8d2f2ee87ff62e5c7248968444aa554eb0
IQueCrypt
0
324
947
905
2018-12-03T07:36:57Z
Jhynjhiruu
4
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL
|HB_Version=1.2.1
|HB_Released=August 13, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
|HB_Download=[https://github.com/jbop1626/iquecrypt/releases/latest GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a [[NAND]] dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as [[:Category:Homebrew|hacks or homebrew]].
To create an injection, follow these steps:
# Obtain the plaintext ROM of the game you want to inject
# Dump the console's [[NAND]] or otherwise obtain its [[recrypt.sys]] file.
# Dump the console's [[Virage2]].
# Pick a game on your console to serve as the "host" for the injection and take note of its [[Content ID|content ID]] (in hex). This must be a game that has already been launched and exists as a .rec on NAND. Some games are not as compatible with others. Try to have matching save types and matching or greater hardware access and [[SKC]] access.
# Extract the content iv of the host game from its [[CMD]] or [[ticket]].
# Use the encrypt mode on the plaintext ROM, with the recrypt.sys file, Virage2 dump, content ID, and content iv obtained in the preceding steps.
# The output should be a .rec which is the plaintext ROM encrypted with the host's recrypt key and content iv.
# Rename the file to (hex content ID of host game).rec
# Backup the original .rec of the same name on your console, and then wrie the newly generated .rec back to the NAND.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's [[CMD]]. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's [[NAND]] or otherwise obtain its [[ticket.sys]] file.
# Dump the console's [[Virage2]].
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
33e58fb3d78cebf626813ebefadd1a9c7524e365
CMD
0
313
948
875
2018-12-11T10:46:08Z
Simon
36
Compression type incorrectly listed as gzip; its true type being DEFLATE
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| DEFLATE-compressed thumb image RGBA5551 (56px * 56px)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| DEFLATE-compressed title image RGBA5551 (184px * 24px)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
24ec05ecb85fb4d2dc078663b5d1878a7015122c
961
948
2019-02-04T08:27:12Z
Stuckpixel
17
proper image format
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| DEFLATE-compressed thumb image RGBA5551 (56px * 56px)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| DEFLATE-compressed title image IA8 (184px * 24px)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
3908005178a7996e66f8b551c1622b7d7092599b
962
961
2019-02-04T08:29:33Z
Simon
36
Improve clarification of image type, also toilet
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| DEFLATE-compressed thumb image, stored as RGBA5551 (56w * 56h)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| DEFLATE-compressed title image, stored as IA8 (184w * 24h)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
ebec71ae10b6f8abb892f5e7df016622262f4402
963
962
2019-02-04T09:30:23Z
Stuckpixel
17
Link to IA8 format
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| DEFLATE-compressed thumb image, stored as RGBA5551 (56w * 56h)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| DEFLATE-compressed title image, stored as [http://wiki.tockdom.com/wiki/Image_Formats#I8 IA8] (184w * 24h)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
6631d092286ea14e36daae9603099d734a25a55b
964
963
2019-02-04T09:32:00Z
Stuckpixel
17
Actually link to IA8
wikitext
text/x-wiki
A '''content metadata''' or '''CMD''' is a file or structure used to store data about an iQue app, such as encryption keys, its access to secure kernel calls, and its access to various hardware. It is used on its own in [[SKSA]] (where SA1 and SA2 both have their own attached CMD) and also contained as part of every [[ticket]].
== Format ==
A CMD consists of two parts: '''contentDesc''', an optional 0x2800-byte long structure containing information about a game such as its save type, title, and thumbnail image; and '''BbContentMetaDataHead'''. The former is not used in the content metadata for SAs.
=== contentDesc ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x00
| 0x04
| uint32
| EEPROM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x04
| 0x04
| uint32
| EEPROM size (either 0x200 or 0x800)
|-
| 0x08
| 0x04
| uint32
| Flash RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x0C
| 0x04
| uint32
| Flash size (0x20000 if used)
|-
| 0x10
| 0x04
| uint32
| SRAM RDRAM location (typically 0x807C0000, 0 if unused)
|-
| 0x14
| 0x04
| uint32
| SRAM size (0x8000 if used)
|-
| 0x18
| 0x04
| uint32
| Controller Pak 0 RDRAM location (could be 0x807C0000 or 0x807C0000, 0 if unused)
|-
| 0x1C
| 0x04
| uint32
| Controller Pak 1 RDRAM location (0 if unused)
|-
| 0x20
| 0x04
| uint32
| Controller Pak 2 RDRAM location (0 if unused)
|-
| 0x24
| 0x04
| uint32
| Controller Pak 3 RDRAM location (0 if unused)
|-
| 0x28
| 0x04
| uint32
| Controller Pak size (0x8000 when used)
|-
| 0x2C
| 0x04
| uint32
| Probably osRomBase (always 0xB0000000?)
|-
| 0x30
| 0x04
| uint32
| Probably osTvType (always 1? which is for NTSC)
|-
| 0x34
| 0x04
| uint32
| Probably osMemSize (always 0x400000? for no expansion pak)
|-
| 0x38
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x3C
| 0x04
| uint32
| Unknown, possibly another libultra boot param
|-
| 0x40
| 0x03
| chars
| "CAM", unknown purpose
|-
| 0x43
| 0x01
| byte
| Number of ".u0x" files for this game?
|-
| 0x44
| 0x02
| uint16
| Thumb image length (can't be more than 0x4000, decompressed size must be exactly 0x1880)
|-
| 0x46
| 0x02
| uint16
| Title image length (can't be more than 0x10000, how exactly would that even fit?)
|-
| 0x48
| ''Thumb image length''
| bytes
| DEFLATE-compressed thumb image, stored as RGBA5551 (56w * 56h)
|-
| 0x48 + ''Thumb image length''
| ''Title image length''
| bytes
| DEFLATE-compressed title image, stored as [http://wiki.tockdom.com/wiki/Image_Formats#IA8 IA8] (184w * 24h)
|-
| 0x48 + ''Thumb image length'' + ''Title image length''
| 0x27B8 - image lengths
| chars
| Title name + ISBN
|}
=== BbContentMetaDataHead ===
{| class="wikitable"
|-
! Offset
! Length
! Type
! Description
! Information
|-
| 0x2800
| 0x04
| uint32
| unusedPadding
| padding
|-
| 0x2804
| 0x04
| uint32
| caCrlVersion
| Certificate Authority(?) CRL version
|-
| 0x2808
| 0x04
| uint32
| cpCrlVersion
| Content Protection(?) CRL version
|-
| 0x280C
| 0x04
| uint32
| size
| Size (in bytes) of the associated app
|-
| 0x2810
| 0x04
| uint32
| descFlags
| Seemingly unused/unchecked; bit 0 set if the associated app is SA
|-
| 0x2814
| 0x10
| uint8[16]
| commonCmdIv
| titlekey_iv; IV used to encrypt title key (with common key)
|-
| 0x2824
| 0x14
| uint8[20]
| hash
| SHA-1 hash of the plaintext of the associated app
|-
| 0x2838
| 0x10
| uint8[16]
| iv
| content_iv; IV used to encrypt content
|-
| 0x2848
| 0x04
| uint32
| execFlags
| Despite the name, only one use/flag is known: if bit 1 is set (the "recrypt flag"), the associated app will be re-encrypted on first launch
|-
| 0x284C
| 0x04
| uint32
| hwAccessRights
| bitfield, each bit enables access to some MMIO regs new to iQue Player:
* bits 0-7: new PI stuff
* bit 0: PI buffer used for aes/NAND read output and PI DMA (1KB at PI_BASE+0x10000)
* bit 1: NAND flash regs in PI
* bit 2: memory mapper for old PI dma
* bit 3: hardware AES-engine in PI
* bit 4: new PI dma engine, DMAs from/to PI buffer
* bit 5: new GPIO; power + LED
* bit 6: external IO bus stuff (debug?)
* bit 7: new PI error stuff
* bit 8: enables access to USB regs
* bit 9: enables access to internal ram used for SK stack
(0x0000 for games except for Animal Forest which is 0x0033, 0x0013 for iQue Club, 0x01F7/0x01B3 for SA)
|-
| 0x2850
| 0x04
| uint32
| secureKernelRights
| Which [[SKC|secure kernel calls]] the associated app can use, one bit per syscall: bit 0 allows SKC 0, etc.
|-
| 0x2854
| 0x04
| uint32
| bbid
| If not zero, can only be run on the specified console (used for SAs, not games)
|-
| 0x2858
| 0x40
| uint8[64]
| issuer
| Certificate used to sign the cmd
|-
| 0x2898
| 0x04
| uint32
| id
| Content ID of the associated app
|-
| 0x289C
| 0x10
| uint8[16]
| key
| The associated app's title key. It is encrypted once with the common key. If the associated app is not an SA, then it is encrypted ''again'' with a key derived using the result of ECDH with the console's private key in the Virage2 and the public key in the app's ticket.
|-
| 0x28AC
| 0x100
| uint8[256]
| contentMetaDataSign
| RSA-2048 signature over all of the above, but before the title key is encrypted a second time.
|}
[[Category:File formats]]
06046f7322a35c5dd3fa7337a2aeaa6d6b426c36
Category:Hardware
14
25
952
395
2019-01-30T13:01:26Z
XiongWang99
37
Toilet
wikitext
text/x-wiki
Various pieces of hardware were released for the [[Toilet]], such as the player itself & the SWIM attachment (allowing for extra controllers to be connected to a single unit). Privately, devices like the [[iQue Depot]] were given (rented?) to certain stores, allowing users to buy and download games to their [[iQue Card]].
1b49ad6d708974ec0ffff7e86ee084bc632d095f
957
952
2019-01-30T13:10:24Z
Simon
36
Undo revision 952 by [[Special:Contributions/XiongWang99|XiongWang99]] ([[User talk:XiongWang99|talk]])
wikitext
text/x-wiki
Various pieces of hardware were released for the [[iQue Player]], such as the player itself & the SWIM attachment (allowing for extra controllers to be connected to a single unit). Privately, devices like the [[iQue Depot]] were given (rented?) to certain stores, allowing users to buy and download games to their [[iQue Card]].
65792a5715c82e7fcf4221a36c554baf7b957ac1
IQue Card
0
26
953
709
2019-01-30T13:01:53Z
XiongWang99
37
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[Toilet]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few resistors, and an edge connector to connect with an [[Toilet]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
[[Category:Hardware]]
4ef72c5caf7fb529bfc95e01e05ecc5dad59e37a
958
953
2019-01-30T13:10:31Z
Simon
36
Undo revision 953 by [[Special:Contributions/XiongWang99|XiongWang99]] ([[User talk:XiongWang99|talk]])
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few resistors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
[[Category:Hardware]]
4051010860ce1116abfcd1d8e0b1ab8b2fe63948
SKSA
0
11
954
865
2019-01-30T13:04:16Z
XiongWang99
37
Toilet
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the Toilet, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1; the hash of it is checked against a stored hash in [[Virage2]].
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1092 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
dbc6e755392a348abe843e9270d436a3e6f16173
959
954
2019-01-30T13:10:40Z
Simon
36
Undo revision 954 by [[Special:Contributions/XiongWang99|XiongWang99]] ([[User talk:XiongWang99|talk]])
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1; the hash of it is checked against a stored hash in [[Virage2]].
* '''System App 1''': Consists of a [[Ticket|ticket]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 seems to be responsible for handling USB comms too.
* '''System App 2''': Also has a ticket, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2?
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (ticket + data), optionally followed by SA2 (ticket + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| ticket
| SA1 ticket
|-
| 0x14000
| (sa1ticket.ContentSize)
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1ticket.ContentSize
| 0x4000
| ticket
| SA2 ticket
|-
| 0x18000 + sa1ticket.ContentSize
| sa2ticket.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1092 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
ee67b02ce41c30da1a98597340dd0817257d910c
965
959
2019-02-06T19:49:44Z
Jbop
21
Some corrections; this page should really be cleaned up, and ideally a page for each of SK, SA1, and SA2 should be created.
wikitext
text/x-wiki
'''SKSA''' (Secure Kernel / System App) is the "Upgradeable Operating System" of the iQue Player, the main software that runs on the device.
== Parts ==
As the name implies it consists of two parts: a [[secure kernel]], and a [[system app]]. In later SKSAs the system-app area may also be divided into two sections: SA1 and SA2.
* '''Secure Kernel''': the 'boot1' of the iQue. Doesn't ever seem to change between SKSA versions, so might be similar to the Wii boot1; the hash of it is checked against a stored hash in [[Virage2]].
* '''System App 1''': Consists of a [[CMD|contentDesc-less CMD]], followed by the actual SA1 data. Most SA1s are just the [[iQue Menu]], though some seem to be [[Factory Tests|factory/graphics tests]]. SA1 is responsible for handling USB communications in the two most recent SKSA versions.
* '''System App 2''': Also has a CMD, followed by SA2 data. Unknown purpose, in SKSAs that have an SA2 the SA1 size is greatly reduced compared to single-SA SKSAs, presumably they moved some data from SA1 into this, but it seems like dual-SA SA1s can run without needing the corresponding SA2. SA2 contains the iQue Menu in the two most recent SKSA versions.
== Format ==
The format of the SKSA is simple: a 64KiB SK, followed by SA1 (CMD + data), optionally followed by SA2 (CMD + data):
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x10000
| encrypted bytes
| Secure Kernel
|-
| 0x10000
| 0x4000
| CMD
| SA1 CMD
|-
| 0x14000
| sa1CMD.ContentSize
| encrypted bytes
| SA1 data
|-
| 0x14000 + sa1CMD.ContentSize
| 0x4000
| CMD
| SA2 CMD
|-
| 0x18000 + sa1CMD.ContentSize
| sa2CMD.ContentSize
| encrypted bytes
| SA2 data
|}
== NAND format ==
On NAND the format is slightly changed however: instead of storing the SA1 & SA2 data exactly as stored in the cached SKSA, the data is instead reversed in 0x4000 byte blocks (though tickets are unaffected). The NAND spare data is used to store pointers for these blocks, to allow for skipping any bad blocks in the SKSA area.
See [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L207 SetSKSAData in iQueTool] for an example on how the blocks are transformed, or see [https://github.com/emoose/iQueTool/blob/master/iQueTool/Files/iQueNand.cs#L506 GenerateSpareData] for how the SAData in the spare is set.
The [[NAND#BBFS|BBFS]] FAT table also sets the SKSA blocks to 0xfffd (reserved), to ensure that no files will overwrite them.
== Testing ==
A spreadsheet of the different SKSAs that have been tested (whether it boots, what happens when it boots, etc) is available [https://docs.google.com/spreadsheets/d/13wb-jwPEJ9HV2-XUbaLr3VVkGXTrX2LEf6cGce7WdU8/edit?usp=sharing here].
== [http://www.ique.com/products/Player_upgrade.htm Official update log] ==
===Jan 2004 update===
Added Settings(管理) menu and "i-Timer" Smart Clock, allowing parents to set time limit on gaming and allowing games to use real-world time.
===Sept 2004 update===
Added [[iQue@Home]] support to the console.
This update is most likely corresponds to the SKSA version 1095 as it is the first version to have [[iQue@Home]] USB support.
[[Category:File_formats]]
f0c73d8e4f9ed4586e23e3c568b3dac2a5311254
IQue@Home
0
29
966
711
2019-02-15T09:51:51Z
Jhynjhiruu
4
/* íQue@Home/pkgs */
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [http://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [http://www.ique.com/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe, which copies Visual C and C++ runtime DLLs into the System32 directory.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqahc.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
b372cd2980e4f535f6ab24b745636500c622dd9a
IQueDiagExtend
0
15
967
344
2019-02-15T10:01:24Z
Jhynjhiruu
4
/* Writing */
wikitext
text/x-wiki
{{DISPLAYTITLE:iQueDiagExtend}}
'''iQueDiagExtend''' is an extension for [[ique_diag.exe]] which adds additional commands to the ique_diag menu, such as reading the raw [[NAND]] or writing back modified data.
While ique_diag has functions in the exe that allow for reading/writing the raw NAND, unfortunately they're only ever used as part of other functions, with the raw NAND functions never exposed to the user.
iQueDiagExtend hooks into the ique_diag menu, allowing us to add our own custom commands that can make use of those functions.
Source code can be found on emoose's [https://github.com/emoose/iQueDiagExtend DiagExtend GitHub page], with read-only builds available in the [https://github.com/emoose/iQueDiagExtend/releases releases section].
= Dumping =
To dump a NAND, connect the iQue to a system (or an XP VM) which has the [[iQue@Home]] drivers installed and run ique_diag.exe, then press 'x'. If DiagExtend is working it should print a list of custom commands added by the hook.
To start reading simply press 'B' (uppercase) to connect ique_diag to your device, and then press '1', progress on the dump will be printed every 16 blocks.
If the dump is successful a nand.bin (67,108,864 bytes) & spare.bin (65,536 bytes) will appear next to the ique_diag.exe (you should move these files between dumps, so that new dumps can be written to a fresh file).
= Writing =
iQueDiagExtend also has support for writing back to the NAND, though the public iQueDiagExtend builds are missing these writing functions for safety reasons. You can easily compile a write-enabled build from source if you have VS2017 installed (or just ask for a build in the iQueBrew discord)
To write back to the device, first put the nand.bin/spare.bin you want to write in the same folder as ique_diag.exe, then open ique_diag and press 'B' (uppercase) to connect.
If you want to write the full nand.bin/spare.bin to the device simply press '2', progress will be given as it writes.
Alternatively if you only wish to write certain blocks to the device you can add ranges. For example, typing '2 0-0x100,4075' will write from the nand.bin only blocks 0 through 256, and block 4075. This can be much faster than needing to write the whole NAND each time!
= Hotswapping =
Unfortunately there are many iQue Players that lack any kind of USB support, due to the [[SKSA]] on them being an older version.
Luckily, if you have another Player that does have USB support, you can use that one to upgrade the non-USB card to a later SKSA that supports USB.
* Make sure the unit is plugged into your machine over USB.
* Power on your USB-compatible unit with the USB-compatible card inside (once booted, it should appear under Device Manager as "iQue Player", as usual).
* Now with the unit still powered on, take the USB-compatible card out, and plug in the non-USB card.
* On the PC open ique_diag.exe, and follow the steps in the "Dumping" / "Writing" sections.
Make sure not to power off the iQue during this process, as it'll then try to boot up from the non-USB card.
[[Category:PC utilities]]
1743e7c65f66560073a506ad98434eb3bdfdd01b
IQue Club
0
188
968
486
2019-02-20T21:26:17Z
H.N.K.
3
/* External Links */ Changed to archive.org link because it is now defunct.
wikitext
text/x-wiki
iQue Club (Chinese: 神游俱乐部) is a loyalty program offered by iQue, similar to Nintendo's [https://en.wikipedia.org/wiki/Club_Nintendo#Loyalty_program Club Nintendo] and [https://my.nintendo.com/ My Nintendo].
Club members can register their select iQue products for points, redeem points for rewards, and have access to official iQue GBA & [[iQue Player]] wallpaper downloads, FAQ databases, and specialized customer support.
If iQue Club is visited on [[iQue@Home]] while an iQue Player is connected, the user could download PDFs of printed manuals for games they own(Needs to be full purchases, trial titles do not count).
iQue Club could be registered on iQue.com or on older versions of iQue Player. The Club registration feature was removed from the console on later system menu revisions.
== External Links ==
[http://web.archive.org/http://osc.idc.ique.com:16976/osc/public/htm?OscAction=login_form&playerID=undefined&locale=zh_CN Official website(Now defunct)]
38cd552c0cc0c7ef47e6f7d5941824258f8ae30c
The Legend of Zelda: Ocarina of Time (Traditional Chinese)
0
124
969
944
2019-02-20T21:28:10Z
H.N.K.
3
wikitext
text/x-wiki
[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
**The internal game title (in the CMD) is "塞尔达传说:时光之笛", which is the official Simplified Chinese title. This is different to the internal game title in the Simplified Chinese version's CMD, which is simply "塞尔达的传说". The use of "的" is unique.
**This translation is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛" (debuted with OOT 3D Chinese release in 2012).
**For some reason the file select screen behaves differently in this version compared to all (read: ALL) others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
cb863935879471b0c1507f45cdee61fb191a967e
970
969
2019-02-20T21:29:08Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
[[File:2106101_thumb.png]]
{{Infobox
|title= The Legend of Zelda: Ocarina of Time (Traditional Chinese)
|image=
|titleCN= 塞爾達傳說:時光之笛
|ISBN=N/A
|CID=21061
|developer= Nintendo
|publisher= Nintendo
|released= N/A
|genre= RPG
|modes= Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2106101 2106101]
|ManualVer= N/A
|GameSize= 114 Blocks*, 29,868,032 Bytes (28.4 MiB)
|ManualSize= N/A
}}
<h5>*Not from official source but based on calculation</h5>
The Traditional Chinese version of [[The Legend of Zelda: Ocarina of Time]] game was never officially released on the [[iQue Player]]. There are no images, [[iQue@Home]] pages, any page of it on iQue's official website, nor any documented announcements about it from iQue.
It is unknown why iQue decided to make a Traditional Chinese translation of one of the console's launch titles. It is possible that iQue once had plans to shift their iQue Player marketing to regions outside Mainland China (Hong Kong, Macau, Taiwan), which they did for the Nintendo Wii after the iQue Wii failed approval from China's government.
==Discovery==
The game was first discovered in April 2017, as a cache file located on [http://cds.idc.ique.com:16963/cds/download?content_id=2106101 iQue@Home's CDS]. It was once suspected to be the cache file of ''[[The Legend of Zelda: Majora's Mask]]'' given the same file size and that game's iQue port was cancelled close to release; it was disproved when images of ''Majora's Mask'' was found under the ID "21031". The game was later released by scene group Suxxors, claiming that their iQue Player unit is perhaps the only one to contain the ticket for it.
==Trivia==
[[File:OoT TC File Select.png|thumb|left|The File Select screen]]
*The game is largely identical to the original Simplified Chinese version. Unlike ''Ocarina of Time 3D'', the phrases and language are largely the same across versions. It seems like the game text was not re-translated, but was rather converted into Traditional Chinese via translation software or had its font swapped from Simplified to Traditional Chinese.
**The title of this game is "塞爾達傳說:時光之笛", which is a direct Simplified to Traditional conversion of the Simplified Chinese title "塞尔达传说:时光之笛".
It is different from the official Traditional Chinese translation, which is "薩爾達傳說:時之笛" (debuted with OOT 3D Chinese release in 2012).
**The internal game title (in the CMD) is "塞尔达传说:时光之笛", which is the official Simplified Chinese title. This is different to the internal game title in the Simplified Chinese version's CMD, which is simply "塞尔达的传说". The use of "的" is unique.
**For some reason the file select screen behaves differently in this version compared to all (read: ALL) others. The blue overlay fades out, leaving the dark sky box visible.
==Gallery==
<gallery>
File:2106101_thumb.png|Game icon on console
</gallery>
[[Category:Games]]
b8e133d477462a11bbaccbb58eb4d2d364405e0a
Super Smash Bros.
0
110
971
939
2019-02-20T21:31:11Z
H.N.K.
3
/* External links */ Changed Kirby Wikia link to the Wikirby link. Because NIWA rocks and wikia SUCKS.
wikitext
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{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/12%20Super%20Smash%20Bros.pdf Instruction Manual]
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[https://wikirby.com/wiki/Super_Smash_Bros. Wikirby article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
85a5512f6609942908cd01c60ba3bcc527a35c36
972
971
2019-02-22T01:33:19Z
Results May Vary
2
/* External links */ capitalized
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{{DISPLAYTITLE:Super Smash Bros.}} [[File:game_12011.jpg]] [[File:1201105_thumb.png]]
{{Infobox
|title= Super Smash Bros.
|image=[[File:Poster_12011.jpg]]
|titleCN= 任天堂明星大乱斗
|ISBN=7-900381-67-8<br>025-2004-017<br>[2005]065号
|CID=12011
|developer=HAL Laboratory
|publisher=Nintendo
|released=November 15, 2005.
|genre=Fighting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201105 1201105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=1201901 1201901]
|GameSize= 65 Blocks, 16,793,600 Bytes (16.0 MiB)
|ManualSize= 2 Blocks, 294,912 Bytes<br>(288 KiB)
}}
'''''Super Smash Bros.''''' (Chinese name: 任天堂明星大乱斗, literally "Nintendo Stars Great Melee") was released on the [[iQue Player]] on November 15, 2005.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
准备好了吗,开始我们的世纪大战吧!
马力欧、林克、皮卡丘等众多的任天堂明星们将一齐闪亮登场,开始他们的战斗生涯!但是,你要获得最终胜利绝非易事,使用独有的必杀技打飞对手才是制胜诀窍!
'''English translation:'''
Are you ready? Let's start our battle of the century!
Mario, Link, Pikachu and lots of other Nintendo Stars will all show up at once and start their battle career! However, it is definitely not easy to achieve the final victory. The key to victory is sending your opponents flying with your unique special move!
=== Older version ===
'''Chinese:'''
马力欧、林克、森喜刚、皮卡丘、卡比、耀西、萨姆斯、火狐……这些大牌明星们居然要大乱斗!!?拳打脚踢,还有必杀技……谁是最强的明星?
'''English translation:'''
Mario, Link, Donkey Kong, Pikachu, Kirby, Yoshi, Samus, Fox...these Super Stars are starting a brawl!!? Punching, kicking, and special moves...who is the strongest Super Star?
== Trivia ==
The game's ID in it's [http://www.ique.com/games/12021.htm official site's URL] has been wrongly written as 12021, a game that does not really exist on the iQue@Home shop or server.
The Game ID within the website is also wrongly written as 12021.
The game's name is abbreviated as "大乱斗" (literally "Great Melee") on the new iQue@Home shop main page.
(See the "Game title with boxart" images below for reference)
== Gallery ==
<gallery>
File:A_12011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_12011.jpg|Game banner (used on an older version of iQue@Home)
File:b_12019.jpg|Manual boxart
File:12011_B.gif|Game title with boxart (lower resolution)
File:12011_C.gif|Game title with boxart (higher resolution)
File:12011_D.gif|Game title
File:Poster_12011.jpg|Poster
File:1201105_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/12%20Super%20Smash%20Bros.pdf Instruction Manual]
*[http://www.ique.com/games/12021.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=12011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=12019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://www.mariowiki.com/Super_Smash_Bros. Super Mario Wiki article]
*[https://www.ssbwiki.com/Super_Smash_Bros. Smash Wiki article]
*[https://wikirby.com/wiki/Super_Smash_Bros. WiKirby article]
*[https://en.wikipedia.org/wiki/Super_Smash_Bros._(video_game) Wikipedia article]
[[Category:Games]]
a00f3574e5694f68730a59de6e7d37e8a593eac0
Star Fox 64
0
132
973
940
2019-03-01T02:41:55Z
Results May Vary
2
/* External links */ arwingpedia does not have much info regarding its ique player role--the lylat wiki does (just added more). following hnk's decision to link-change ssb
wikitext
text/x-wiki
{{DISPLAYTITLE:Star Fox 64}} [[File:game_41011.jpg]] [[File:4101105_thumb.png]]
{{Infobox
|title= Star Fox 64
|image=[[File:Poster_41011.jpg]]
|titleCN= 星际火狐
|ISBN=7-900381-09-0
|CID=41011
|developer=Nintendo
|publisher=Nintendo
|released=November 17, 2003
|genre=Shooting
|modes=Single player, Multiplayer
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101104 4101104], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101105 4101105]
|ManualVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101902 4101902], [http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=4101904 4101904]
|GameSize= 46 Blocks, 11,829,248 Bytes (11.2 MiB)
|ManualSize= 1 Block, 229,376 Bytes<br>(224 KiB)
}}
'''''Star Fox 64''''' (Chinese name: 星际火狐, literally "Interstellar Fire Fox") was released on the [[iQue Player]] on November 17, 2003.
It was one of the console's launch titles, and a demo version of the game was included with every iQue Player console.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
驾驶最新最酷的太空战机,穿梭于浩渺壮观的银河之间。你就是宇宙最精锐的星际火狐战队成员!其气势磅礴的太空对战、丰富精彩的中文对白、感人至深的战友之情,跌宕起伏的故事情节无不令人荡气回肠百玩不厌!这款射击类游戏能取得双白金销量,也是情理之中。
'''English translation:'''
Fly the newest and coolest space fighter, and zoom through the great galaxies. You are a member of the universe's most eite Star Fox team! The magnificent space battles, the rich and exciting Chinese dubs, the touching stories between teammates, and the ups and downs of the plot creates this work of excellence that will never make you bored! It's no surprise that this shooting game won the dual platinum sales.
=== Older version ===
'''Chinese:'''
疯狂科学家要毁灭莱拉特星系!前所未有的危机一触即发!
现在,你就是年轻气盛的新队长——火狐·麦克罗德,赶快和你的忠诚伙伴们一起驾驶着最新的艾英战机,将安德罗斯的阴谋粉碎在危机四伏的星系间!
'''English translation:'''
A mad scientist wants to destroy the Lylat system! An unprecedented crisis is on the verge!
Now, you are the young new captain--Fox McCloud. Hurry and fly the newest Arwing fighter with your loyal pals, and crush Andross's evil scheme among the risky realm of intergalactical space!
=== Award ===
'''Chinese:'''
国际双白金销量大作
'''English translation:'''
International dual platinum sales masterpiece
==Trivia==
This is the only iQue Player game to have full Mandarin dub.
== Gallery ==
<gallery>
File:A_41011.gif|Game logo and description (used on an older version of iQue@Home)
File:game_41011.jpg|Game banner (used on an older version of iQue@Home)
File:b_41019.jpg|Manual boxart
File:41011_B.gif|Game title with boxart (lower resolution)
File:41011_C.gif|Game title with boxart (higher resolution)
File:41011_D.gif|Game title
File:Poster_41011.jpg|Poster
File:4101105_thumb.png|Game icon on console
File:IQue Game Quick Reference Card 2003 Nintendo CN 页面 3.png|Quick reference card
File:Starfox poster.jpg|High definition poster
File:Fox1.jpg|iQue Club wallpaper #1
File:Fox2.jpg|iQue Club wallpaper #2
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/03%20Star%20Fox%2064.pdf Instruction Manual]
*[http://www.ique.com/games/41011.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=41011&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=41019&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (in Chinese)]
*[https://starfoxwiki.info/wiki/Star_Fox_64 Lylat Wiki article]
*[https://en.wikipedia.org/wiki/Star_Fox_64 Wikipedia article]
[[Category:Games]]
662d30b56b6f11dcf41675ca5fd01f09b610146c
IQue
0
329
974
2019-04-12T21:36:56Z
DodoGaston
40
Created page with "iQue was Nintendo's attempt at getting a foothold into the Chinese market, and tackling the perceived challenge of high piracy rates and developing original content that appea..."
wikitext
text/x-wiki
iQue was Nintendo's attempt at getting a foothold into the Chinese market, and tackling the perceived challenge of high piracy rates and developing original content that appeals better for the market. However, their focus shifted recently to merely provide Simplified Chinese localizations for Nintendo, that make their way back to the home market via grey imports.
iQueBrew focuses as a wiki on the Nintendo 64 iQue variant, as the other iQue variants of later consoles are out of its scope, and are generally close enough to their
=Released=
==iQue Player==
A rebranding of the Nintendo 64 released in 2003 exclusively for mainland China, although an unannounced Traditional Chinese localization for Zelda Ocarina of Time was also found on the CDN, suggesting plans for a console release in HK/TW territories (which didn't happen until the Wii in 2008).
See [[Games this page]] for more details.
==iQue Game Boy Advance==
===Released Games===
TBC
===Unreleased Games===
Those games were dumped recently from a leak from discarded government approval materials.
* Legend of Stafi 1
* Legend of Stafi 2
* Kuru Kuru Kururin
* Kururin Paradise
* Fire Emblem Sealed Sword
* Advance Wars 1
* Mario Kart Super Circuit
Those games were announced but never leaked:
* WarioWare: Twisted!
* Golden Sun: The Lost Age
* Kirby: Nightmare in Dream Land
* Super Mario Advance 4: Super Mario Bros. 3 (ISBN)
Two original games developed by iQue were also planned but never released. They were supposedly card games. Some localizations were planned as well but dropped due to the lack of developer interest from the Japanese side, such as Pokemon games. It's unknown how far those made it.
==iQue DS==
===Released Games===
* TBC
The standalone version of Nintendogs (iQue Dogs) was cancelled, then released under its original name Nintendogs exclusively for the iQue DSi as a pre-installed game.
===Unreleased Games===
* Daigasso! Band Brothers
* Ridge Racer DS
* Metroid Prime Hunters
* Electroplankton
* Kirby: Canvas Curse
==3DS==
Chinese audiences experienced official support for the Nintendo 3DS in very different ways, each with their own region lock. Sometimes the same region had differently region-coded games and devices, which were NOT cross-compatible. Overall there were three different regions used:
* Mainland China: iQue 3DS with Simplified Chinese region.
* Hong Kong, Taiwan: 3DS with Traditional Chinese region.
* Later Chinese support (2015 and later): 3DS with Japanese region (same as Japan 3DS imports)
==
=Unreleased=
==iQue Box==
A planned iQue variant of the GameCube. Not much information exist about it.
==iQue NetCard (NC)==
A planned add-on circa 2007 for the iQue DS that would have provided digital distribution and anti-piracy DRM as strong as the iQue Player (N64) for Game Boy Advance games. Mentions of it can be found in documentation for some Wi-Fi certificates. iQue withheld their remaining game releases on the iQue GBA to make them exclusive to this format, over concerns of high piracy rates for the already released GBA iQue games. However, neither the peripheral nor the games saw release.
==iQue Wii==
Cancelled very close to release (2008) over problems with government approval. The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces of the finished localized menu exist in various games.
Nintendo instead released Simplified Chinese versions of the same games planned for the iQue Wii, and the console itself without the OS localization (instead in Japanese) in 2008 in HK/TW regions. The Chinese version of the Nvidia Shield also included some of those localizations, along with new Simplified Chinese localizations for Wii games.
===Released Games===
===Unreleased Games===
==Nintendo Wii U==
The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces exist of its support:
* The OS includes full fonts for Simplified Chinese and Traditional Chinese
* Some games like Super Mario Maker include the Chinese flag into their internal data for the online system
The Wii U proved very fast after release to be commercial failure, which probably caused it to be skipped.
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2019-04-12T23:22:58Z
Nim
41
Redirected page to [[IQue]]
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#REDIRECT [[iQue]]
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2019-04-12T23:23:17Z
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2019-04-12T23:24:11Z
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Redirected page to [[IQue Player]]
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#REDIRECT [[iQue Player]]
50b295966fd2b2efcd46ffb43cfa67338d1fb9fc
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2019-04-12T23:26:21Z
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Undo revision 977 by [[Special:Contributions/Nim|Nim]] ([[User talk:Nim|talk]])
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#REDIRECT [[iQue]]
8f06c06a0fbe95040f4b739324d7990e52446245
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Undo revision 975 by [[Special:Contributions/Nim|Nim]] ([[User talk:Nim|talk]])
wikitext
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iQue was Nintendo's attempt at getting a foothold into the Chinese market, and tackling the perceived challenge of high piracy rates and developing original content that appeals better for the market. However, their focus shifted recently to merely provide Simplified Chinese localizations for Nintendo, that make their way back to the home market via grey imports.
iQueBrew focuses as a wiki on the Nintendo 64 iQue variant, as the other iQue variants of later consoles are out of its scope, and are generally close enough to their
=Released=
==iQue Player==
A rebranding of the Nintendo 64 released in 2003 exclusively for mainland China, although an unannounced Traditional Chinese localization for Zelda Ocarina of Time was also found on the CDN, suggesting plans for a console release in HK/TW territories (which didn't happen until the Wii in 2008).
See [[Games this page]] for more details.
==iQue Game Boy Advance==
===Released Games===
TBC
===Unreleased Games===
Those games were dumped recently from a leak from discarded government approval materials.
* Legend of Stafi 1
* Legend of Stafi 2
* Kuru Kuru Kururin
* Kururin Paradise
* Fire Emblem Sealed Sword
* Advance Wars 1
* Mario Kart Super Circuit
Those games were announced but never leaked:
* WarioWare: Twisted!
* Golden Sun: The Lost Age
* Kirby: Nightmare in Dream Land
* Super Mario Advance 4: Super Mario Bros. 3 (ISBN)
Two original games developed by iQue were also planned but never released. They were supposedly card games. Some localizations were planned as well but dropped due to the lack of developer interest from the Japanese side, such as Pokemon games. It's unknown how far those made it.
==iQue DS==
===Released Games===
* TBC
The standalone version of Nintendogs (iQue Dogs) was cancelled, then released under its original name Nintendogs exclusively for the iQue DSi as a pre-installed game.
===Unreleased Games===
* Daigasso! Band Brothers
* Ridge Racer DS
* Metroid Prime Hunters
* Electroplankton
* Kirby: Canvas Curse
==3DS==
Chinese audiences experienced official support for the Nintendo 3DS in very different ways, each with their own region lock. Sometimes the same region had differently region-coded games and devices, which were NOT cross-compatible. Overall there were three different regions used:
* Mainland China: iQue 3DS with Simplified Chinese region.
* Hong Kong, Taiwan: 3DS with Traditional Chinese region.
* Later Chinese support (2015 and later): 3DS with Japanese region (same as Japan 3DS imports)
==
=Unreleased=
==iQue Box==
A planned iQue variant of the GameCube. Not much information exist about it.
==iQue NetCard (NC)==
A planned add-on circa 2007 for the iQue DS that would have provided digital distribution and anti-piracy DRM as strong as the iQue Player (N64) for Game Boy Advance games. Mentions of it can be found in documentation for some Wi-Fi certificates. iQue withheld their remaining game releases on the iQue GBA to make them exclusive to this format, over concerns of high piracy rates for the already released GBA iQue games. However, neither the peripheral nor the games saw release.
==iQue Wii==
Cancelled very close to release (2008) over problems with government approval. The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces of the finished localized menu exist in various games.
Nintendo instead released Simplified Chinese versions of the same games planned for the iQue Wii, and the console itself without the OS localization (instead in Japanese) in 2008 in HK/TW regions. The Chinese version of the Nvidia Shield also included some of those localizations, along with new Simplified Chinese localizations for Wii games.
===Released Games===
===Unreleased Games===
==Nintendo Wii U==
The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces exist of its support:
* The OS includes full fonts for Simplified Chinese and Traditional Chinese
* Some games like Super Mario Maker include the Chinese flag into their internal data for the online system
The Wii U proved very fast after release to be commercial failure, which probably caused it to be skipped.
199b04d415d8f9b722c627581c904615ff8166c5
IQue Player
0
24
978
803
2019-04-12T23:25:37Z
Nim
41
wikitext
text/x-wiki
iQue was Nintendo's attempt at getting a foothold into the Chinese market, and tackling the perceived challenge of high piracy rates and developing original content that appeals better for the market. However, their focus shifted recently to merely provide Simplified Chinese localizations for Nintendo, that make their way back to the home market via grey imports.
iQueBrew focuses as a wiki on the Nintendo 64 iQue variant, as the other iQue variants of later consoles are out of its scope, and are generally close enough to their
=Released=
==iQue Player==
A rebranding of the Nintendo 64 released in 2003 exclusively for mainland China, although an unannounced Traditional Chinese localization for Zelda Ocarina of Time was also found on the CDN, suggesting plans for a console release in HK/TW territories (which didn't happen until the Wii in 2008).
See [[Games this page]] for more details.
==iQue Game Boy Advance==
===Released Games===
TBC
===Unreleased Games===
Those games were dumped recently from a leak from discarded government approval materials.
* Legend of Stafi 1
* Legend of Stafi 2
* Kuru Kuru Kururin
* Kururin Paradise
* Fire Emblem Sealed Sword
* Advance Wars 1
* Mario Kart Super Circuit
Those games were announced but never leaked:
* WarioWare: Twisted!
* Golden Sun: The Lost Age
* Kirby: Nightmare in Dream Land
* Super Mario Advance 4: Super Mario Bros. 3 (ISBN)
Two original games developed by iQue were also planned but never released. They were supposedly card games. Some localizations were planned as well but dropped due to the lack of developer interest from the Japanese side, such as Pokemon games. It's unknown how far those made it.
==iQue DS==
===Released Games===
* TBC
The standalone version of Nintendogs (iQue Dogs) was cancelled, then released under its original name Nintendogs exclusively for the iQue DSi as a pre-installed game.
===Unreleased Games===
* Daigasso! Band Brothers
* Ridge Racer DS
* Metroid Prime Hunters
* Electroplankton
* Kirby: Canvas Curse
==3DS==
Chinese audiences experienced official support for the Nintendo 3DS in very different ways, each with their own region lock. Sometimes the same region had differently region-coded games and devices, which were NOT cross-compatible. Overall there were three different regions used:
* Mainland China: iQue 3DS with Simplified Chinese region.
* Hong Kong, Taiwan: 3DS with Traditional Chinese region.
* Later Chinese support (2015 and later): 3DS with Japanese region (same as Japan 3DS imports)
==
=Unreleased=
==iQue Box==
A planned iQue variant of the GameCube. Not much information exist about it.
==iQue NetCard (NC)==
A planned add-on circa 2007 for the iQue DS that would have provided digital distribution and anti-piracy DRM as strong as the iQue Player (N64) for Game Boy Advance games. Mentions of it can be found in documentation for some Wi-Fi certificates. iQue withheld their remaining game releases on the iQue GBA to make them exclusive to this format, over concerns of high piracy rates for the already released GBA iQue games. However, neither the peripheral nor the games saw release.
==iQue Wii==
Cancelled very close to release (2008) over problems with government approval. The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces of the finished localized menu exist in various games.
Nintendo instead released Simplified Chinese versions of the same games planned for the iQue Wii, and the console itself without the OS localization (instead in Japanese) in 2008 in HK/TW regions. The Chinese version of the Nvidia Shield also included some of those localizations, along with new Simplified Chinese localizations for Wii games.
===Released Games===
===Unreleased Games===
==Nintendo Wii U==
The Traditional and Simplified Chinese regions are planned as their own regions in all versions of the Wii OS, and some traces exist of its support:
* The OS includes full fonts for Simplified Chinese and Traditional Chinese
* Some games like Super Mario Maker include the Chinese flag into their internal data for the online system
The Wii U proved very fast after release to be commercial failure, which probably caused it to be skipped.
199b04d415d8f9b722c627581c904615ff8166c5
979
978
2019-04-12T23:26:04Z
Nim
41
Undo revision 978 by [[Special:Contributions/Nim|Nim]] ([[User talk:Nim|talk]])
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Player}} [[File:R logo.gif]]
[[File:iQue Player.png|thumb|An '''iQue Player'''.]]
The '''iQue Player''' (Chinese: 神游机, lit. "iQue Console") is a game console created by iQue and BroadOn (formerly Routefree, later iGware, now Acer Cloud) in partnership with Nintendo, only released in China in late 2003. iQue company was co-founded by engineer [https://en.wikipedia.org/wiki/Wei_Yen Dr. Wei Yen], an USA-CHN scientist mainly involved in the development of the N64 GFX chip "Reality Engine"; he is also the founder of ArtX, a company that was commissioned by Nintendo to produce the GameCube GPU named "Flipper".
The reason for this union was dictated by the fact that, since 2000, the Chinese market "suffered" from a [https://en.wikipedia.org/wiki/Video_gaming_in_China#Changes_to_video_game_ban_in_China ban on gaming consoles] because they were considered harmful to the psyche of children (the ban ceased in 2015); Nintendo needed to circumvent the problem and to be able to insert its consoles in the vast market of China ([https://www.thegamesmachine.it/speciali/72045/time-machine-online-nintendo-cina-ique/ here it is a plausible explanation] on how it seems to have done). The opportunity came with iQue products, of which the "iQue Player" represents the progenitor and corresponds to the Chinese version of the Nintendo 64 (there are also iQue GBA, GBA SP, GB Micro, iQue DS, DS Lite, the iQue 3DS)!
This console is not a normal N64 but a "compressed" version of it in a single chip: based on the Nintendo 64, the iQue Player adds features like [[iQue Card|removable NAND flash]] memory, PC connectivity (via USB), slightly better performance, and 14 different [[games]] translated into Simplified Chinese.
==Official Gallery==
<gallery>
File:Bb_4.jpg|Sideview
File:Bb_1.jpg|Topview
File:Bb_3.jpg|Frontview
File:Bb_2.jpg|Bottomview
</gallery>
==[[iQue Club]] Wallpaper==
<gallery>
File:M_bbplayer.jpg|Wallpaper #1 (Blueprint, wireframe)
File:Xx bb02.jpg|Wallpaper #2 (Family gaming together)
[[Category:Hardware]]
43e631ada852d3552116a72a1d371772b7dd8709
IQue Player Security
0
327
983
896
2019-06-10T19:39:26Z
Jhynjhiruu
4
/* RSA */
wikitext
text/x-wiki
{{Lowercase title}}
Unlike its predecessor the Nintendo 64, the [[iQue Player]] makes extensive use of encryption for security. This is probably due to the console's USB connectivity, as well as its ability to [[IQue@Home|download games]] from the iQue server over the internet -- which would make pirating games extremely easy if they were transmitted and stored unencrypted. The security scheme is similar to that of the Wii, though more rudimentary.
== General ==
The iQue makes use of several encryption algorithms:
All symmetric encryption is done using [https://en.wikipedia.org/wiki/Advanced_Encryption_Standard AES-128-CBC]
[https://en.wikipedia.org/wiki/Elliptic-curve_cryptography ECC] (using the curve NIST B-233 / sect233r1) is used to cryptographically sign certain files, and also to generate AES keys through [https://en.wikipedia.org/wiki/Elliptic-curve_Diffie%E2%80%93Hellman ECDH].
[https://en.wikipedia.org/wiki/RSA_(cryptosystem) RSA-2048] is used to sign files.
== Usage ==
=== AES ===
==== Secure Kernel ====
{| class="wikitable"
|-
! Key / IV
! Location
|-
| SK key
| Offset 0x1460 in the [[bootrom]]
|-
| SK IV
| Offset 0x1470 in the bootrom
|-
|}
==== Title Keys ====
Encrypted once with the common key, and then again if the app is a game.
(The title keys for SA's are only encrypted once).
{| class="wikitable"
|-
! Key / IV #1
! Location
|-
| iQue Player common key
| Offset 0xB8 in [[Virage2]]
|-
| Title key IV
| Offset 0x2814 in [[CMD]]
|-
|}
{| class="wikitable"
|-
! Key / IV #2
! Location
|-
| Derived using ECDH with console's private<br>key and a public key in the game's ticket
| See ECC section for more info
|-
| Title key IV 2
| Offset 0x29BC in [[ticket]]
|-
|}
==== .apps ====
An application/game downloaded from the iQue server, or on the console before first launch, will have the .app extension.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Title key
| Offset 0x289C in [[CMD]]<br>This is encrypted once or twice; see above for details.
|-
| Content IV
| Offset 0x2838 in CMD
|-
|}
==== .recs ====
If the recrypt flag is set in its CMD, a .app file will be re-encrypted and made into a .rec file on first launch.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Recrypt key<br>(unique to both game and console)
| Encrypted 32-byte entry in [[recrypt.sys]].<br>Starts at offset 0x04 in decrypted entry.
|-
| Content IV
| Offset 0x2838 in [[CMD]]
|-
|}
==== recrypt.sys ====
Each individual 32-byte entry in the recrypt list is encrypted.
{| class="wikitable"
|-
! Key / IV
! Location
|-
| Recrypt list key
| Offset 0xC8 in [[Virage2]]
|-
| [[recrypt.sys|Derived from BBID]]
| -
|-
|}
=== ECC ===
Each console contains a unique key pair located in [[Virage2]].
The private key is located at offset 0x98, and the public key is located at offset 0x54.
This key pair is used to sign [[recrypt.sys]] with ECDSA to prevent tampering.
Game saves are also signed when being copied to NAND, and their signatures are stored in (the aptly-named) [[sig.db]].
Each game's ticket includes an ECC public key. This is used with the console's private key to create a unique AES key with which to re-encrypt
the title key in the CMD. This derived key is created by taking the 16 bytes starting at offset 0x04 in the x-coordinate of the ECDH result.
=== RSA ===
The public key is located in [[SKSA|SK]].
Every CMD and ticket is covered by an RSA-2048 signature to prevent alterations, such as granting more hardware and secure kernel call access or changing what console the ticket is for. Unlike the Wii, the iQue Player does not suffer from the [http://wiibrew.org/wiki/Signing_bug Trucha bug], so currently there is no way to use unsigned tickets other than patching SKSA in memory (e.g. with Jbop's [https://github.com/jbop1626/hackit_patcher HackIt Patcher]), or possibly taking advantage of the [[IQue Player System Flaws|"psychic paper" bug]]
dc530c93c6e5b9c12f7ed8e818824b1206873db0
The Legend of Zelda: Majora's Mask
0
77
984
923
2019-07-06T14:34:54Z
H.N.K.
3
/* Speculations for the game's cancellation */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Majora's Mask}} [[File:game_21031.jpg]]
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*<s>The game had "inappropriate contents", and was rejected by the government.</s>
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
*The translation was never finished. The company's focus and limited human resources have all shifted to the iQue GBA, and it wouldn't hurt much not releasing the game. <ref name="Former iQue translator" />
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
727bf70441de9df591632041655a401da0b43426
985
984
2019-07-06T14:41:40Z
H.N.K.
3
/* Speculations for the game's cancellation */
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Majora's Mask}} [[File:game_21031.jpg]]
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*<s>The game had "inappropriate contents", and was rejected by the government.</s>
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
*The translation was never finished. The company's focus and limited human resources have all shifted to the iQue GBA, and it wouldn't hurt much not releasing the game. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref>
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
c965ec1409fb29bc9c4b74dca1d3a99beab2dce8
986
985
2019-07-06T14:42:41Z
H.N.K.
3
wikitext
text/x-wiki
{{DISPLAYTITLE:The Legend of Zelda: Majora's Mask}} [[File:game_21031.jpg]]
{{Infobox
|image=[[File:Poster_21031.jpg]]
|titleCN=塞尔达传说-魔力面具-
|ISBN=N/A
|CID=21031
|developer=Nintendo
|publisher=Nintendo
|released=Cancelled
|genre=RPG
|modes=Single player
|GameVer=N/A
|ManualVer=N/A
|GameSize=N/A
|ManualSize=N/A
}}
'''''The Legend of Zelda: Majora's Mask''''' (Chinese name: 塞尔达传说-魔力面具-,literally "The Legend of Zelda: The Magical Mask") was planned for release on the [[iQue Player]] before the game was cancelled.
==Speculations for the game's cancellation==
*<s>The game had "inappropriate contents", and was rejected by the government.</s> Probably not true considering the 2nd citation.
*There was a technical issue with battery save, which was not resolved until [[iQue Player]]'s last game [[Animal Crossing]].<ref name="chuapp" />
*The translation was never finished. The company's focus and limited human resources have all shifted to the iQue GBA, and it wouldn't hurt much not releasing the game. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
== iQue@Home description ==
'''Older Version:'''
====Chinese: ====
钟楼镇里流传的一个谣言正在变为现实——三天内月亮将撞击地球!我们的小英雄林克不得不在剩下的72小时内找出避免地球遭此厄运的方法,而当林克发现幕后的指使是拥有强大邪恶魔力的魔吉拉面具时,一场与时间赛跑的拯救世界的勇者之旅开始了……
====English Translation :====
A rumor circulating in Clock Town is turning into reality: In 3 days, the moon will collide into the earth! Our young hero Link has to find a way to prevent the earth's ill fate within the remaining 72 hours. When Link discovered that the mastermind behind the scene is the Majora's mask, possessor of powerful evil magic, a quest against the clock to save the world has begun...
==Trivia==
<s> The game was sent in for government approval at the same time with [[Paper Mario]] and [[Sin and Punishment: Successor of the Earth]].<ref name="chuapp">http://www.chuapp.com/2016/06/23/251190.html</ref> </s> Probably not true considering the 2nd citation.
== Gallery ==
<gallery>
File:A_21031.gif|Game logo and description (used on an older version of iQue@Home)
File:Game_21031.jpg|Game banner (used on an older version of iQue@Home)
File:21031_a.jpg|Manual boxart
File:21031_B.gif|Game title with boxart (lower resolution)
File:21031_C.gif|Game title with boxart (higher resolution)
File:21031_D.gif|Game title
File:Poster_21031.jpg|Poster
</gallery>
== References ==
<references />
==External links==
*[http://web.archive.org/web/20050422175353/http://www.ique.com:81/JSP/qz_zeldamask.htm Archived official web page on Wayback Machine (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=trial_title&playerID=undefined&titleID=21031&locale=zh_CN&OscSessId=%22%22 Old iQue@Home shop page (blank page)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=free_manual&playerID=undefined&titleID=21039&locale=zh_CN&OscSessId=%22%22 Old iQue@Home manual download page (blank page)]
*[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask ZeldaWiki article]
*[[wikipedia:The Legend of Zelda: Majora's Mask|Wikipedia article]]
[[Category:Games]]
e50d5629183f80d1770b7ff1d969d66243ede6c6
Animal Crossing
0
117
987
956
2019-07-06T14:46:11Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
7a4eaa49d2f8da3ce44eabba794f1a50fb2294e2
988
987
2019-07-06T14:50:40Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
* Unlike most iQue Player titles, the instruction manual of Animal Crossing was never distributed physically. This was also supported by the fact that the PDF file looked like a master copy.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
235e92cd5bb713c095977a4601daeb18166d9332
989
988
2019-07-06T14:52:01Z
H.N.K.
3
Added references.
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
* Unlike most iQue Player titles, the instruction manual of Animal Crossing was never distributed physically. This was also supported by the fact that the PDF file looked like a master copy.
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
== References ==
<references />
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
2ed9660d11febed176f5f534aacda7763581312a
1006
989
2020-01-24T21:04:27Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
* Unlike most iQue Player titles, the instruction manual of Animal Crossing was never distributed physically. This was also supported by the fact that the PDF file looked like a master copy.
* The trailer for 'Animal Crossing: New Horizons' from Nintendo Hong Kong claimed the title to be the first in the series to receive a Chinese localization, completely ignoring the existence of this game.<ref>https://v-wb.youku.com/v_show/id_XNDUyMTk1NzQwNA==.html</ref>
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
== References ==
<references />
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
e9ae6de4bdf7244eb39e45cfc18477a621172e3b
1007
1006
2020-01-24T21:04:57Z
H.N.K.
3
/* Trivia */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
* Unlike most iQue Player titles, the instruction manual of Animal Crossing was never distributed physically. This was also supported by the fact that the PDF file looked like a master copy.
* The trailer for ''Animal Crossing: New Horizons'' from Nintendo Hong Kong claimed the title to be the first in the series to receive a Chinese localization, completely ignoring the existence of this game.<ref>https://v-wb.youku.com/v_show/id_XNDUyMTk1NzQwNA==.html</ref>
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
== References ==
<references />
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[http://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
c9c1542113af38aeba0e33ccf18b55227ec7ef96
1008
1007
2020-01-24T21:07:49Z
H.N.K.
3
/* External links */
wikitext
text/x-wiki
{{DISPLAYTITLE:Animal Crossing}} [[File:2104108_thumb.png]]
{{Infobox
|title= Animal Crossing
|image=[[File:21041_E.jpg]]
|titleCN= 动物森林
|ISBN=7-900427-30-9<br>025-2005-009<br>[2006]080号
|CID=21041
|developer=Nintendo
|publisher=Nintendo
|released=June 1, 2006
|genre=RPG
|modes=Single player
|GameVer=[http://web.archive.org/cds.idc.ique.com:16963/cds/download?content_id=2104108 2104108]
|ManualVer=N/A
|GameSize= 62 Blocks, 16,138,240 Bytes (15.3 MiB)
|ManualSize=N/A
}}
'''''Animal Crossing''''' (Chinese name: 动物森林, literally "Animal Forest") was released on the [[iQue Player]] on June 1, 2006.
It was the last [[iQue Player]] game ever released.
== iQue@Home description==
=== Newer version ===
'''Chinese:'''
悠闲的积累财富,还是享受社交的乐趣?在这个小村庄里,一切由你主演!
创造性的真实时间制,中国特色的传统节日,以及各种有趣的突发事件,使这个虚拟的世界充满了不可思议的真实,这就是动物森林:一人一世界!
'''English translation:'''
Accumulate wealth at leisure, or enjoy the fun of socializing? In this small village, you are the main character!
Creative real-time system, traditional Chinese festivals, and all kinds of interesting unexpected events made this virtual world unbelievably real. This is Animal Crossing: An entire world for a person!
==Trivia==
* The game features in-depth Chinese localization, providing features including Chinese input and traditional Chinese festivals like the Mid-Autumn Festival.
* Like [[Custom Robo]], the last two games released on the [[iQue Player]] do not have on-console manuals, nor do they appear on the older iQue@Home site.
* This is the only iQue Player title to officially use [[iQue Card]] hotswapping. To accept a visitor from another [[iQue Player]], the host's card must be removed to read [[Memory Area]] data from the visitor card, and then continue the game using the host's OWN iQue Card.
* Animal Forest is the only game with a non-zero ''allowed hardware'' value in its [[CMD]].
* This game was translated almost entirely by one person. The game's text consisted of millions of characters and the work took more than 2 years. iQue had only 2 translators, and one of them was studying abroad. The company did not recruit more translators until the release of the iQue GBA. <ref>https://club.tgfcer.com/viewthread.php?tid=7652228&extra=&page=2</ref>
* Unlike most iQue Player titles, the instruction manual of Animal Crossing was never distributed physically. This was also supported by the fact that the PDF file looked like a master copy.
* The trailer for ''Animal Crossing: New Horizons'' from Nintendo Hong Kong claimed the title to be the first in the series to receive a Chinese localization, completely ignoring the existence of this game.<ref>https://v-wb.youku.com/v_show/id_XNDUyMTk1NzQwNA==.html</ref>
== Gallery ==
<gallery>
File:21041_A.jpg|Manual boxart
File:21041_B.gif|Game title with boxart (lower resolution)
File:21041_C.gif|Game title with boxart (higher resolution)
File:21041_D.gif|Game title
File:21041_E.jpg|Poster
File:2104108_thumb.png|Game icon on console
</gallery>
== References ==
<references />
==External links==
*[https://archive.org/download/iQuePlayerManuals/14%20Animal%20Crossing.pdf Instruction Manual]
*[https://www.ique.com/games/21041.htm Official game site on iQue.com (in Chinese)]
*[http://web.archive.org/osc.idc.ique.com:16976/osc/public/htm?OscAction=purchase_title&playerID=undefined&titleID=21041&locale=zh_CN&OscSessId=%22%22 New iQue@Home shop page (in Chinese)]
*[https://nookipedia.com/wiki/Doubutsu_no_Mori_(game) Nookipedia article]
*[https://en.wikipedia.org/wiki/Animal_Crossing_(video_game) Wikipedia article]
[[Category:Games]]
856398bfb43bd8e3848be112d3a85247b52e3f97
Template:Infobox gba
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330
990
2019-07-06T15:15:56Z
H.N.K.
3
Created page with "{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#F5FFEE;border:1px solid #f98686" |al..."
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#F5FFEE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#AAFAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Content ID|#000}}'''
|{{{ID4|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
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|{{{released|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
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|{{{modes|}}}
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|'''ROM Size'''
|{{{ROMSize|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''Trimmed Size'''
|{{{TrimmedSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||image=
|Image of the game(Use the title screen screenshot)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||ID4=
|The game's 4-digit code.
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game
|-
||released=
|Release date
|-
||modes=
|How many players can play the game simultaneously
|-
||ROMSize=
|The size of the game's ROM.
|-
||TrimmedSize=
|The size of the game trimmed.
|}
<pre>
{{infobox gba
|title=
|image=
|titleCN=
|ID4=
|ISBN=
|developer=
|publisher=
|released=
|modes=
|ROMSize=
|GameSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
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997
990
2019-07-07T02:39:40Z
H.N.K.
3
/* Usage */
wikitext
text/x-wiki
{|class="infobox" cellpadding=2 cellspacing=2 width=265 style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#F5FFEE;border:1px solid #f98686"
|align=center colspan=2 bgcolor=#AAFAAA style=font-size:13px{{!}}'''''{{{title|{{PAGENAME}}}}}'''''
|-
|align=center colspan=2|{{{image|}}}
|-style=vertical-align:top align=left
|'''Chinese title'''
|{{{titleCN|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''ISBN'''
|{{{ISBN|}}}
|-style=vertical-align:top align=left
|'''{{color-link|Content ID|#000}}'''
|{{{ID4|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''Developer(s)'''
|{{{developer|}}}
|-style=vertical-align:top align=left
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|{{{publisher|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
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|{{{released|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''Mode(s)'''
|{{{modes|}}}
|-style=vertical-align:top align=left
|'''ROM Size'''
|{{{ROMSize|}}}
|-bgcolor=#E4FFE1 style=vertical-align:top align=left
|'''Trimmed Size'''
|{{{TrimmedSize|}}}
|}<noinclude>{{br}}
==Usage==
{|border=1 style=border-collapse:collapse;width:70%;float:right;margin-left:1em; cellpadding=3
!colspan=2|Syntax
|-
||title=
|Title of the game's international equivalent
|-
||image=
|Image of the game(Use the title screen screenshot)
|-
||titleCN=
|The game's official Chinese name
|-
||ISBN=
|The game's ISBN
|-
||ID4=
|The game's 4-digit code.
|-
||developer=
|Developer of the game
|-
||publisher=
|Original publisher of the game
|-
||released=
|Release date
|-
||modes=
|How many players can play the game simultaneously
|-
||ROMSize=
|The size of the game's ROM.
|-
||TrimmedSize=
|The size of the game trimmed.
|}
<pre>
{{infobox gba
|title=
|image=
|titleCN=
|ID4=
|ISBN=
|developer=
|publisher=
|released=
|modes=
|ROMSize=
|TrimmedSize=
}}
</pre>
[[Category:Infobox templates|{{PAGENAME}}]]</noinclude>
26e36d4dd8a88bf875e08b8c7fca0e939eae52b9
Games (iQue GBA)
0
331
991
2019-07-06T15:50:13Z
H.N.K.
3
Created page with "== Released Games (8) == {| class="wikitable" |- ! Title ! Chinese title ! Literal translation ! Release date |- | ''[[Wario Land 4]]'' | 瓦力欧寻宝记 | Wario Treasure..."
wikitext
text/x-wiki
== Released Games (8) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
|-
| ''[[Wario Land 4]]''
| 瓦力欧寻宝记
| Wario Treasure Hunt
| June 7, 2004
|-
| ''[[Super Mario Advance]]''
| 超级马力欧2
| Super Mario 2
| June 7, 2004
|-
| ''[[Metroid Zero Mission]]''
| 密特罗德:零点任务
| Metroid: Zero Point Mission
| June 15, 2005
|-
| ''[[WarioWare, Inc.: Mega Microgame$!]]''
| 瓦力欧制造
| Made in Wario
| June 15, 2005
|-
| ''[[Metroid Fusion]]''
| 密特罗德:融合
| Metroid: Fusion
| March 2, 2006
|-
| ''[[Yoshi's Island - Super Mario Advance 3]]''
| 耀西岛
| Yoshi Island
| March 2, 2006
|-
| ''[[Super Mario World - Super Mario Advance 2]]''
| 超级马力欧世界
| Super Mario World
| March 15, 2006
|-
| ''[[F-Zero Maximum Velocity]]''
| 极速F-ZERO未来赛车
| Extreme Speed F-ZERO Future Racing
| August 1, 2007
|}
== Cancelled Games (12) ==
All of the following titles received government approval, but iQue did not release them due to severe piracy issues.
5d0454c367593acae884828bc328093a70ea222e
992
991
2019-07-06T16:00:17Z
H.N.K.
3
/* Cancelled Games (12) */
wikitext
text/x-wiki
== Released Games (8) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
|-
| ''[[Wario Land 4]]''
| 瓦力欧寻宝记
| Wario Treasure Hunt
| June 7, 2004
|-
| ''[[Super Mario Advance]]''
| 超级马力欧2
| Super Mario 2
| June 7, 2004
|-
| ''[[Metroid Zero Mission]]''
| 密特罗德:零点任务
| Metroid: Zero Point Mission
| June 15, 2005
|-
| ''[[WarioWare, Inc.: Mega Microgame$!]]''
| 瓦力欧制造
| Made in Wario
| June 15, 2005
|-
| ''[[Metroid Fusion]]''
| 密特罗德:融合
| Metroid: Fusion
| March 2, 2006
|-
| ''[[Yoshi's Island - Super Mario Advance 3]]''
| 耀西岛
| Yoshi Island
| March 2, 2006
|-
| ''[[Super Mario World - Super Mario Advance 2]]''
| 超级马力欧世界
| Super Mario World
| March 15, 2006
|-
| ''[[F-Zero Maximum Velocity]]''
| 极速F-ZERO未来赛车
| Extreme Speed F-ZERO Future Racing
| August 1, 2007
|}
== Cancelled Games (12) ==
All of the following titles received government approval, but iQue did not release them due to severe piracy issues.
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
|-
| ''[[Advance Wars]]''
| 陆海空大战
| Land Sea Air Great War
|-
| ''[[Densetsu no Stafy]]''
| 斯塔非的传说
| Starfy's Legend
|-
| ''[[Densetsu no Stafy 2]]''
| 斯塔非的传说2
| Starfy's Legend 2
|-
| ''[[DK: King of Swing]]''
| 摇摆森喜刚
| Swinging Donkey Kong
|-
| ''[[Classic NES Collection]]''
| Famicom Mini Collection
| --
|-
| ''[[Fire Emblem: The Binding Blade]]''
| 火焰纹章:封印之剑
| Fire Emblem: The Sword of Seal
|-
| ''[[Kuru Kuru Kururin]]''
| 转转棒
| Spin Spin Rod
|-
| ''[[Kururin Paradise]]''
| 转转棒天堂
| Spin Spin Rod Heaven
d354a1a830df9a3a6fb1f06b7e1452446d9aa55c
993
992
2019-07-06T16:07:56Z
H.N.K.
3
/* Cancelled Games (12) */
wikitext
text/x-wiki
== Released Games (8) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
|-
| ''[[Wario Land 4]]''
| 瓦力欧寻宝记
| Wario Treasure Hunt
| June 7, 2004
|-
| ''[[Super Mario Advance]]''
| 超级马力欧2
| Super Mario 2
| June 7, 2004
|-
| ''[[Metroid Zero Mission]]''
| 密特罗德:零点任务
| Metroid: Zero Point Mission
| June 15, 2005
|-
| ''[[WarioWare, Inc.: Mega Microgame$!]]''
| 瓦力欧制造
| Made in Wario
| June 15, 2005
|-
| ''[[Metroid Fusion]]''
| 密特罗德:融合
| Metroid: Fusion
| March 2, 2006
|-
| ''[[Yoshi's Island - Super Mario Advance 3]]''
| 耀西岛
| Yoshi Island
| March 2, 2006
|-
| ''[[Super Mario World - Super Mario Advance 2]]''
| 超级马力欧世界
| Super Mario World
| March 15, 2006
|-
| ''[[F-Zero Maximum Velocity]]''
| 极速F-ZERO未来赛车
| Extreme Speed F-ZERO Future Racing
| August 1, 2007
|}
== Cancelled Games (12) ==
All of the following titles received government approval, but iQue did not release them due to severe piracy issues.
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
|-
| ''[[Advance Wars]]''
| 陆海空大战
| Land Sea Air Great War
|-
| ''[[Densetsu no Stafy]]''
| 斯塔非的传说
| Starfy's Legend
|-
| ''[[Densetsu no Stafy 2]]''
| 斯塔非的传说2
| Starfy's Legend 2
|-
| ''[[DK: King of Swing]]''
| 摇摆森喜刚
| Swinging Donkey Kong
|-
| ''[[Classic NES Collection]]''
| Famicom Mini Collection
| --
|-
| ''[[Fire Emblem: The Binding Blade]]''
| 火焰纹章:封印之剑
| Fire Emblem: The Sword of Seal
|-
| ''[[Kuru Kuru Kururin]]''
| 转转棒
| Spin Spin Rod
|-
| ''[[Kururin Paradise]]''
| 转转棒天堂
| Spin Spin Rod Heaven
|-
| ''[[Mario Kart: Super Circuit]]''
| 马力欧卡丁车:超级赛道
| Mario Kart: Super Circuit
|-
| ''[[Mario & Luigi: Superstar Saga]]''
| 马力欧与路易吉RPG
| Mario and Luigi RPG
|-
| ''[[Polarium Advance]]''
| 通勤一笔
| Commute One Stroke
|-
| ''[[Tomato Adventure]]''
| 番茄酱王国大冒险
| Ketchup Kingdom Great Adventure
|}
0a959b1db84aff6ea30fa702695af30c4b05b09d
994
993
2019-07-06T16:13:51Z
H.N.K.
3
wikitext
text/x-wiki
== Released Games (8) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
|-
| ''[[Wario Land 4]]''
| 瓦力欧寻宝记
| Wario Treasure Hunt
| June 7, 2004
|-
| ''[[Super Mario Advance]]''
| 超级马力欧2
| Super Mario 2
| June 7, 2004
|-
| ''[[Metroid Zero Mission]]''
| 密特罗德:零点任务
| Metroid: Zero Point Mission
| June 15, 2005
|-
| ''[[WarioWare, Inc.: Mega Microgame$!]]''
| 瓦力欧制造
| Made in Wario
| June 15, 2005
|-
| ''[[Metroid Fusion]]''
| 密特罗德:融合
| Metroid: Fusion
| March 2, 2006
|-
| ''[[Yoshi's Island - Super Mario Advance 3]]''
| 耀西岛
| Yoshi Island
| March 2, 2006
|-
| ''[[Super Mario World - Super Mario Advance 2]]''
| 超级马力欧世界
| Super Mario World
| March 15, 2006
|-
| ''[[F-Zero Maximum Velocity]]''
| 极速F-ZERO未来赛车
| Extreme Speed F-ZERO Future Racing
| August 1, 2007
|}
== Cancelled Games (12) ==
All of the following titles received government approval, but iQue did not release them due to severe piracy issues.
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
|-
| ''[[Advance Wars]]''
| 陆海空大战
| Land Sea Air Great War
|-
| ''[[Densetsu no Stafy]]''
| 斯塔非的传说
| Starfy's Legend
|-
| ''[[Densetsu no Stafy 2]]''
| 斯塔非的传说2
| Starfy's Legend 2
|-
| ''[[DK: King of Swing]]''
| 摇摆森喜刚
| Swinging Donkey Kong
|-
| ''[[Classic NES Collection]]''
| Famicom Mini Collection
| --
|-
| ''[[Fire Emblem: The Binding Blade]]''
| 火焰纹章:封印之剑
| Fire Emblem: The Sword of Seal
|-
| ''[[Kuru Kuru Kururin]]''
| 转转棒
| Spin Spin Rod
|-
| ''[[Kururin Paradise]]''
| 转转棒天堂
| Spin Spin Rod Heaven
|-
| ''[[Mario Kart: Super Circuit]]''
| 马力欧卡丁车:超级赛道
| Mario Kart: Super Circuit
|-
| ''[[Mario & Luigi: Superstar Saga]]''
| 马力欧与路易吉RPG
| Mario and Luigi RPG
|-
| ''[[Polarium Advance]]''
| 通勤一笔
| Commute One Stroke
|-
| ''[[Tomato Adventure]]''
| 番茄酱王国大冒险
| Ketchup Kingdom Great Adventure
|}
== CD-ROM bundles (2) ==
These files were found within CD-ROMs bundled with iQue products, and they happened to run as GBA files.
It is not fully known why or how iQue plans to use these files.
{| class="wikitable"
|-
! File name
! Chinese title
! Literal translation
|-
| ''[[iQue_reader]]''
| 小神游读书伴侣
| Little iQue Reading Companion
|-
| ''[[Video_Audio]]''
| iQue影音中心
| iQue Media Center
|}
e5de872904f8d76caecbe1e2738a8404cac16df2
995
994
2019-07-06T16:14:43Z
H.N.K.
3
/* CD-ROM bundles (2) */
wikitext
text/x-wiki
== Released Games (8) ==
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
! Release date
|-
| ''[[Wario Land 4]]''
| 瓦力欧寻宝记
| Wario Treasure Hunt
| June 7, 2004
|-
| ''[[Super Mario Advance]]''
| 超级马力欧2
| Super Mario 2
| June 7, 2004
|-
| ''[[Metroid Zero Mission]]''
| 密特罗德:零点任务
| Metroid: Zero Point Mission
| June 15, 2005
|-
| ''[[WarioWare, Inc.: Mega Microgame$!]]''
| 瓦力欧制造
| Made in Wario
| June 15, 2005
|-
| ''[[Metroid Fusion]]''
| 密特罗德:融合
| Metroid: Fusion
| March 2, 2006
|-
| ''[[Yoshi's Island - Super Mario Advance 3]]''
| 耀西岛
| Yoshi Island
| March 2, 2006
|-
| ''[[Super Mario World - Super Mario Advance 2]]''
| 超级马力欧世界
| Super Mario World
| March 15, 2006
|-
| ''[[F-Zero Maximum Velocity]]''
| 极速F-ZERO未来赛车
| Extreme Speed F-ZERO Future Racing
| August 1, 2007
|}
== Cancelled Games (12) ==
All of the following titles received government approval, but iQue did not release them due to severe piracy issues.
{| class="wikitable"
|-
! Title
! Chinese title
! Literal translation
|-
| ''[[Advance Wars]]''
| 陆海空大战
| Land Sea Air Great War
|-
| ''[[Densetsu no Stafy]]''
| 斯塔非的传说
| Starfy's Legend
|-
| ''[[Densetsu no Stafy 2]]''
| 斯塔非的传说2
| Starfy's Legend 2
|-
| ''[[DK: King of Swing]]''
| 摇摆森喜刚
| Swinging Donkey Kong
|-
| ''[[Classic NES Collection]]''
| Famicom Mini Collection
| --
|-
| ''[[Fire Emblem: The Binding Blade]]''
| 火焰纹章:封印之剑
| Fire Emblem: The Sword of Seal
|-
| ''[[Kuru Kuru Kururin]]''
| 转转棒
| Spin Spin Rod
|-
| ''[[Kururin Paradise]]''
| 转转棒天堂
| Spin Spin Rod Heaven
|-
| ''[[Mario Kart: Super Circuit]]''
| 马力欧卡丁车:超级赛道
| Mario Kart: Super Circuit
|-
| ''[[Mario & Luigi: Superstar Saga]]''
| 马力欧与路易吉RPG
| Mario and Luigi RPG
|-
| ''[[Polarium Advance]]''
| 通勤一笔
| Commute One Stroke
|-
| ''[[Tomato Adventure]]''
| 番茄酱王国大冒险
| Ketchup Kingdom Great Adventure
|}
== CD-ROM bundles (2) ==
These files were found within CD-ROMs bundled with iQue products, and they were discovered to be functional GBA ROMs.
It is not fully known why or how iQue planned to use these files.
{| class="wikitable"
|-
! File name
! Chinese title
! Literal translation
|-
| ''[[iQue_reader]]''
| 小神游读书伴侣
| Little iQue Reading Companion
|-
| ''[[Video_Audio]]''
| iQue影音中心
| iQue Media Center
|}
50e4c44436d322ccf34b1ffaa656801e295176e8
File:AWAC Title.png
6
332
996
2019-07-07T02:37:29Z
H.N.K.
3
Title Screen of Wario Land 4 (iQue)
wikitext
text/x-wiki
Title Screen of Wario Land 4 (iQue)
2df8eeb7d393ec717bc5bdc1156c61f2d9138821
File:AWAC logo.gif
6
333
998
2019-07-07T02:43:07Z
H.N.K.
3
Logo of Wario Land 4, from iQue's website for the game.
wikitext
text/x-wiki
Logo of Wario Land 4, from iQue's website for the game.
3ce45ab5370e1a7e8db84d976f3e5aad15b5ab64
Wario Land 4
0
334
999
2019-07-07T02:45:37Z
H.N.K.
3
Created page with "{{DISPLAYTITLE:Wario Land 4}} [[File:AWAC logo.gif]] {{infobox gba |title=Wario Land 4 |image=[[File:AWAC Title.png]] |titleCN=瓦力欧寻宝记 |ID4=AWAC |ISBN=N/A |develop..."
wikitext
text/x-wiki
{{DISPLAYTITLE:Wario Land 4}} [[File:AWAC logo.gif]]
{{infobox gba
|title=Wario Land 4
|image=[[File:AWAC Title.png]]
|titleCN=瓦力欧寻宝记
|ID4=AWAC
|ISBN=N/A
|developer=Nintendo
|publisher=Nintendo
|released=June 7, 2004
|modes=Singleplayer
|ROMSize=8MiB
|GameSize=
}}
==External links==
*[https://www.ique.com/games/G_wario.htm Official game site on iQue.com (in Chinese)]
*[https://www.mariowiki.com/Wario_Land_4 Mario Wiki article]
*[https://en.wikipedia.org/wiki/Wario_Land_4 Wikipedia article]
7f115e08ebcbab2a9f9d9616b5b5d3bfb5423fdd
Video cable
0
55
1000
223
2019-08-05T14:52:22Z
H.N.K.
3
wikitext
text/x-wiki
== Video Cable Pinout ==
[[File:Pinout.jpg]]
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| USB Data +
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| USB Data -
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.jpg]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.com/threads/ique-player-s-video-cable-mod-d-ique-pinout.32934/ here].
523ee6d3a1257f397946a0d4d533a5967e9f9e79
NAND
0
12
1001
61
2019-08-05T21:25:59Z
Jbop
21
Fix block map range offsets
wikitext
text/x-wiki
The iQue uses a 64MiB '''NAND''' flash, which consists of 4096 logical blocks of 16384 bytes each (made up of 32 512-byte pages). Each page also has its own "spare" area, which is detailed below.
== Block Map ==
* '''0x0 - 0x3F''' - SKSA area, marked in the BBFS FAT as reserved
* '''0x40 - 0xFEF''' - data area, used for files in the BBFS
* '''0xFF0 - 0xFFF''' - BBFS area, each block holds a copy of the BBFS along with a 'sequence number', highest sequence number is the latest BBFS.
== BBFS ==
BBFS is the filesystem used on the iQue NAND, a very simple file-system used to store games and config data. The Wii NAND's SFFS is actually very similar to BBFS, though with many more features.
The BBFS is made up of three parts: a FAT (file-allocation table), an entry table and a footer:
=== FAT ===
The FAT is located at 0x0 in the BBFS block, made up of 4096 16-bit signed integers, one for each block in the NAND. This is used to specify if a block may be reserved, bad, available, or it might point to another block in the 'chain' (ie. file 0 points to block 0, block 0 points to block 2, block 2 points to block 15...), or signify the end of the chain.
Files make use of the FAT by simply pointing to a block in the FAT as its start block. Extracting the file is then just a matter of following the chain of pointers in the FAT, reading in each block until you reach an end-of-chain marker.
Possible FAT entries:
{| class="wikitable" style="width:30%"
|-
! Value
! Description
|-
| 0
| Free/unused block
|-
| -1
| End-of-chain marker
|-
| -2
| Bad block
|-
| -3
| Reserved block (used for SKSA area)
|}
=== Entry Table ===
File entries are stored from 0x2000 - 0x3FF4 in the BBFS block, allowing for 409 entries per BBFS.
Each entry has the format:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x8
| char
| File name
|-
| 0x8
| 0x3
| char
| File extension
|-
| 0xB
| 0x1
| byte
| Valid indicator (1 if file is valid)
|-
| 0xC
| 0x2
| int16
| Start block #
|-
| 0xE
| 0x2
| bytes
| Padding?
|-
| 0x10
| 0x4
| int32
| File size
|}
Files may be deleted by simply having the Valid indicator set to 0, or having a block number of -1, so when reading the entry table you should make sure to read all 409 entries first and then filter out any invalid ones.
=== Footer ===
From 0x3FF4 to 0x4000 is the BBFS footer, which simply contains a BBFS signature to identify it as a BBFS block, a sequence number used for finding the latest BBFS, and a checksum for verifying the BBFS contents.
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x4
| char
| Magic (BBFS or BBFL)
|-
| 0x4
| 0x4
| int32
| Sequence number
|-
| 0x8
| 0x2
| int16
| Link block #
|-
| 0xA
| 0x2
| int16
| Checksum
|}
The "Link block #" field seems to be used for linking two BBFS blocks together, though this hasn't been seen in any NAND dumps so far (maybe meant for NANDs larger than 4096 blocks, or containing more than 409 entries?).
Checksum is a basic adder, the fields value is made by adding each uint16 from 0x0 - 0x3FFE, and taking the result away from 0xCAD7. For verifying, 0x0 - 0x4000 is added together, and if the result is 0xCAD7 the checksum is valid.
== Spare data ==
Each 512 page page in the NAND has a 16 byte "spare" area associated with it, which is used for bad-block markers, error-correction codes and block-pointers for the [[SKSA|SA]] area.
Unfortunately the I@H USB commands for reading/writing NAND can only access the last page-spare of each block, though hardware NAND writers can access all of them. It seems that writing a "block-spare" over USB will actually copy the spare data to all the page-spares in the block (besides the ECC section), and can also recalculate ECC itself if given ECC data of all 0xFF.
Blocks in the SA area (containing SA1/SA2 tickets or data) also have 3 bytes in the spare used for pointing toward the next SA block, ie. SA1 ticket block -> SA1 data block 1 -> SA1 data block n -> SA2 ticket block, it's guessed this is for working around any bad-blocks in the SA area.
ECC is calculated using a Hamming code, as documented in [https://www.kernel.org/doc/Documentation/mtd/nand_ecc.txt the Linux kernel nand_ecc documentation], a working iQue implementation is available inside [https://github.com/emoose/iQueTool/blob/master/iQueTool/Structs/iQueBlockSpare.cs#L56 the iQueTool source code].
So far the known spare format is:
{| class="wikitable"
|-
! Offset
! Length
! Type
! Information
|-
| 0x0
| 0x3
| bytes
| SA block data (1 byte, copied to all 3 bytes)
|-
| 0x3
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0x5
| 0x1
| byte
| Bad block indicator (0 if block is bad)
|-
| 0x6
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0x8
| 0x3
| bytes
| ECC data for 0x100-0x200 in the page
|-
| 0xB
| 0x2
| bytes
| Unknown (always 0xFF?)
|-
| 0xD
| 0x3
| bytes
| ECC data for 0x0-0x100 in the page
|}
[[Category:File formats]]
99df3b20d676f131b4f0218fd345634eb616844c
IO
0
282
1002
906
2019-10-13T02:06:45Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within game code causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || ||
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 4 || ||
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
f07770ada33984c39aee2a66d51c534de34756c2
1003
1002
2019-10-13T02:08:22Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || ||
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 4 || ||
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 176 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 16 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
f29f47ff23e40599c8c83cd460b7c35f8d911eb6
1005
1003
2020-01-23T17:40:02Z
Stuckpixel
17
Add AES engine info
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power status (on or off)
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
8dece8fa969539bf81640e74c2274f4075215564
Virage0-1
0
312
1004
836
2019-10-16T07:31:03Z
Stuckpixel
17
wikitext
text/x-wiki
Virage0 and Virage1 are two 4K EEPROM banks located inside the SoC that can only be read in secure mode.
{| class="wikitable"
|-
! Offset
! Size
! Description
! Note
|-
| 0x00 || 0x01 || tsCrlVersion || Seems to be always 0x00
|-
| 0x01 || 0x01 || caCrlVersion || Seems to be always 0x00
|-
| 0x02 || 0x01 || cpCrlVersion || Seems to be always 0x01
|-
| 0x03 || 0x01 || contentRlVersion || Seems to be always 0x00
|-
| 0x04 || 0x02 || ticketRlVersion || Seems to be always 0x0000
|-
| 0x06 || 0x02 || tidWindow || Seems to be always 0x001A
|-
| 0x08 || 0x2 * 0x1A || cc || Play-time (600 minutes = 0x0258)
|-
| 0x3C || 0x02 || seq || CRC
|-
| 0x3E || 0x02 || sum || CRC
|}
43b006f9f4f42ec759ec6ce52b011abe737e116a
IQue Player System Flaws
0
278
1009
904
2020-01-27T15:00:25Z
Toilet
44
TOILET
wikitext
text/x-wiki
{{DISPLAYTITLE:Toilet}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes Toiletre.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting Toilet correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| Toilet function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For Toilet first 5 elements, it checks to see if Toilet certificate was issued by <tt>Root</tt>, if so it checks if Toilet certificate was signed by Toilet hardcoded <tt>Root</tt> public key (and returns immediately with Toilet result).
If Toilet certificate wasn't signed by <tt>Root</tt>, it checks if Toilet certificate was signed by Toilet public key of Toilet next certificate in Toilet array.
If all 5 certificates verified correctly, Toilet function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to oToiletr (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not Toilet case for Secure Applications, Toilet code in SK for verifying those sets up a hardcoded array on Toilet stack for Toilet certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| Toilet function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts Toilet titlekey.
After verifying Toilet ticket signature, it copies Toilet CMD to anoToiletr place in memory, derives Toilet titlekey encryption key, decrypts Toilet titlekey with Toilet titlekek, Toiletn verifies Toilet CMD signature.
If Toilet CMD signature does not verify successfully, Toilet function just returns an error, leaving Toilet unsigned CMD in place.
Most of Toilet code that uses a CMD in SK uses Toilet CMD in that place in memory that this function copies Toilet CMD to, and trusts that whatever data is Toiletre has been verified already.
Toilet entire CMD is covered by Toilet ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some oToiletr SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and Toilet ability to sign a ticket but not a CMD:
Allowing Toilet use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates Toilet SHA1 hash of Toilet content and compares it to Toilet value in Toilet CMD, returning an error if Toilet hash doesn't match. This entire block of code is jumped over if Toilet recrypt flag is set in Toilet CMD.
| With plaintext of an application with Toilet recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of Toilet attack described in pocorgtfo17)
Also: Injection of games; see [[iQueCrypt]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating Toilet memory it points to as an RSA/ECC signature.
| Causing Toilet Secure Kernel to data abort -- possibly usable as an infoleak, depending on Toilet provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of Toilet oToiletr party's public key
| When deriving Toilet titlekek using ECDH, SK does no validation whatsoever of Toilet public key, which comes from Toilet ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With Toilet ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is Toilet default), no furToiletr checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, Toilet recrypt operation is done by decrypting using Toilet current hardware AES engine state, Toiletn re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, Toilet re-encryption will succeed as Toilet internal state would have been set, and re-encrypted data would be written to Toilet same area that Toilet original data was read from. (To get to Toilet SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into Toilet PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if Toilet ticket CRL version in Toilet ticket (as s32) is < 0
| Toilet function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks Toilet provided ticket CRL version first (which comes from Toilet ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
Toilet first CRL in Toilet list is Toilet ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, Toilet required elements to craft a CRL such that SA believes it to be valid with Toilet public key in Toilet correct place for psychic paper do not overlap.
FurToiletrmore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores Toilet CRL structure for those two SKCs directly after Toilet ticket bundle structure in .data. This, plus oToiletr flaws (below) lead directly to Toilet successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking Toilet SKC number that's being called to make sure it is within Toilet bounds of Toilet table, leading to Toilet ability to have SK take Toilet SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle Toiletn just uses skVerifyHash with Toilet ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get Toilet data for Toilet game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), Toiletn proceeds to call skVerifyHash passing a pointer to Toilet ticket cert-chain pointer array from that structure.
Given that Toilet CMD cert chain pointer array is directly after Toilet ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe Toiletm to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses Toilet endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to Toilet object's signer, second element points to its signer, etc.).
This function only uses Toilet issuer of Toilet endmost certificate (object's signer), to get a list of certificate names to obtain.
Toilet rest of Toilet certificates only have Toiletir name compared against Toilet one currently being searched for. Toiletre are no checks that Toilet chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| Toilet EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for Toilet verification, whereas Toilet SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at Toilet end of a cert chain) are allowed.
Additionally, usage of skVerifyHash requires that a list of CRL pointers is passed to it; Toiletse pointers are placed directly after Toilet certificate chain pointers in memory, which potentially gives a favourable situation for exploitation of psychic paper.
| More signers/signatures are allowed that perhaps would have been intended; possibly, exploitation of psychic paper.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
a56495a39d2b19d9d8689c28893edca8cf6c69fc
Main Page
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1
1010
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2020-01-27T15:00:55Z
Toilet
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Toilet
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2020-01-27T15:04:24Z
Toilet
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Toilet
[[File:Toilet.jpg]]
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Main Page/Navigation
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2020-01-27T15:02:29Z
Toilet
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Toilet
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2020-01-28T06:46:03Z
Normmatt
1
Reverted edits by [[Special:Contributions/Toilet|Toilet]] ([[User talk:Toilet|talk]]) to last revision by [[User:Riley|Riley]]
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{{Main page box|Navigation|:Navigation}}
<div style="margin: -.3em -1em -1em -1em;">
{| width="100%" bgcolor="#fff" border="0" cellpadding="2px" cellspacing="2px" style="margin:auto;"
|- align="center" bgcolor="#e7eef6"
! width="33%" | '''General''' <!-- Stuff not directly related to reverse-engineering, system documentation, and homebrew -->
! width="33%" | '''Homebrew''' <!-- Hardware and its interfaces -->
! width="33%" | '''Hardware/Software''' <!-- Software -->
|- valign="top" style="background: #F5FAFF;"
|
*[[Glossary]]
*[[Games]]
*[[:Category:PC utilities|PC Utilities]]
|
*[[IQue Player System Flaws|System flaws]]
|
*[[:Category:Hardware|Hardware]]
*[[IQue Player|Player Overview]] ([[IO|IO registers]])
*[[IQue Card|Memory Card]]
*[[:Category:File_formats|File Formats]]
*[[SKC|Secure Kernel calls]]
|}
</div>
{{box-footer-empty}}
97d6bdfed9def607b697255279ce5e22dc893559
Talk:Main Page
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Toilet
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Toilet
0a527316e82cb18df4aebd0b111b71ab441d9fae
1015
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2020-01-28T06:46:02Z
Normmatt
1
Reverted edits by [[Special:Contributions/Toilet|Toilet]] ([[User talk:Toilet|talk]]) to last revision by [[User:Jhynjhiruu|Jhynjhiruu]]
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Ooh look, we have talk pages. I guess I can talk with you guys during lessons now, hehe.
cb59375cac8c8e4bbaa5da23b48b4cb7e93fdfd5
IQue Player System Flaws
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278
1017
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2020-01-28T06:46:05Z
Normmatt
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Reverted edits by [[Special:Contributions/Toilet|Toilet]] ([[User talk:Toilet|talk]]) to last revision by [[User:Jhynjhiruu|Jhynjhiruu]]
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{{DISPLAYTITLE:iQue Player System Flaws}}
==Hardware==
{| class="wikitable" border="1"
! Summary
! Description
! Timeframe this was discovered
! Discovered by
|-
| Virage2 is writable
| SK has code to write to Virage2; this actually works and writes there.
Virage2 was assumed "OTP" before, it contains SK hash, bootrom patches, BBID and key material.
Successfully overwriting the correct virage2 areas allows for persistent boot-time secure mode code execution.
WARNING: overwriting SK hash with garbage, not fixing checksum, etc, WILL hard brick your console!
| May 4, 2018
| [[User:Normmatt|Normmatt]]
|-
|}
==Secure Kernel==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Timeframe this was discovered
! Discovered by
|-
| psychic paper: Secure Kernel could incorrectly consider a self-signed certificate chain as valid
| The function for verifying certificate chains at <tt>0x9FC028BC</tt> is passed an array of pointers to certificates.
For the first 5 elements, it checks to see if the certificate was issued by <tt>Root</tt>, if so it checks if the certificate was signed by the hardcoded <tt>Root</tt> public key (and returns immediately with the result).
If the certificate wasn't signed by <tt>Root</tt>, it checks if the certificate was signed by the public key of the next certificate in the array.
If all 5 certificates verified correctly, the function will return success.
| Assuming this function can be called with an attacker-controlled array of certificates (this is possible, thanks to other (below) issues), self-signing of certificates (and thus, arbitrary code execution, with full non-Secure Mode privileges)
(This is not the case for Secure Applications, the code in SK for verifying those sets up a hardcoded array on the stack for the certificate verification function)
| April 2018
| [[User:Riley|Riley]]
|-
| skLaunchSetup and skRecryptBegin leave CMD in memory if its signature does not verify
| The function called by skLaunchSetup (and skRecryptBegin) at <tt>0x9FC00BAC</tt> verifies ticket and CMD, and decrypts the titlekey.
After verifying the ticket signature, it copies the CMD to another place in memory, derives the titlekey encryption key, decrypts the titlekey with the titlekek, then verifies the CMD signature.
If the CMD signature does not verify successfully, the function just returns an error, leaving the unsigned CMD in place.
Most of the code that uses a CMD in SK uses the CMD in that place in memory that this function copies the CMD to, and trusts that whatever data is there has been verified already.
The entire CMD is covered by the ticket signature anyway, so this isn't that useful really, besides potentially making psychic paper easier to exploit.
| With existing code execution with access to skLaunchSetup or skRecryptBegin and some other SKC that uses SK's internal CMD copy (only non-test SAs have this level of access), and the ability to sign a ticket but not a CMD:
Allowing the use of an unsigned CMD by SK, potentially leading to privilege escalation (by specifying arbitrary allowed hardware access/allowed SKCs).
| April 26, 2018
| [[User:Riley|Riley]]
|-
| skLaunch does not check content hash if recrypt flag is set in CMD
| skLaunch calculates the SHA1 hash of the content and compares it to the value in the CMD, returning an error if the hash doesn't match. This entire block of code is jumped over if the recrypt flag is set in the CMD.
| With plaintext of an application with the recrypt flag set in its CMD, arbitrary code execution (via, for example, implementation of the attack described in pocorgtfo17)
Also: Injection of games; see [[iQueCrypt]].
| Early 2018?
| Everyone
|-
| skVerifyHash signature pointer not validated
| skVerifyHash takes in a u8 pointer to a signature to verify, but does not actually validate this pointer is valid before treating the memory it points to as an RSA/ECC signature.
| Causing the Secure Kernel to data abort -- possibly usable as an infoleak, depending on the provided cert chain
| April 29, 2018
| [[User:SciresM|SciresM]]
|-
| SK's ECDH implementation does no validation of the other party's public key
| When deriving the titlekek using ECDH, SK does no validation whatsoever of the public key, which comes from the ticket. Because ECDH is just multiplication, passing in an all-zero public key would lead to an all-zero titlekek being used.
| With the ability to sign a ticket and CMD (for example, psychic paper): causing SK to use a constant titlekek; no need to know a console's ECC keypair.
| April 29, 2018
| [[User:Riley|Riley]]
|-
| skRecryptData insufficient checks
| skRecryptData allows for NULL to be passed in as a pointer, for supporting some alternate mode controlled by a u32 in SK .data.
However, if this u32 is 0 (which is the default), no further checks are done and recrypt operations are done starting from NULL with provided length (in 0x400 chunks).
Also, if skRecryptBegin wasn't called, the recrypt operation is done by decrypting using the current hardware AES engine state, then re-encrypting with a completely zero internal state (which is invalid, so nothing will be done).
If skRecryptBegin was called, the re-encryption will succeed as the internal state would have been set, and re-encrypted data would be written to the same area that the original data was read from. (To get to the SK code area with this, though, requires overwriting all of DRAM)
| Possible infoleak into the PI buffer. (without recrypt state set)
Possible secure mode code execution. (with recrypt state set)
| April 30, 2018
| [[User:Riley|Riley]]
|-
| SK's CRL checking function will not check a ticket CRL at all if the ticket CRL version in the ticket (as s32) is < 0
| The function in SK that checks provided CRLs at <tt>0x9FC02CB4</tt> checks the provided ticket CRL version first (which comes from the ticket.) If it's less than 0 as s32, it will not be checked at all, that call will be jumped over.
The first CRL in the list is the ticket CRL; thus this could provide a favourable situation for exploiting psychic paper.
Additionally, the required elements to craft a CRL such that SA believes it to be valid with the public key in the correct place for psychic paper do not overlap.
Furthermore, libultra function osBbSaGamePrelaunch (which calls skLaunchSetup/skRecryptBegin/etc), which is called by SA when launching a game, stores the CRL structure for those two SKCs directly after the ticket bundle structure in .data. This, plus other flaws (below) lead directly to the successful exploitation of psychic paper.
| Exploitation of psychic paper
| April 30, 2018
| [[User:Riley|Riley]]
|-
| eSKape: bad SKC table bounds check
| SK's Secure Kernel Call handler bounds check uses a signed comparison when checking the SKC number that's being called to make sure it is within the bounds of the table, leading to the ability to have SK take the SKC function pointer from non-secure RAM, and thus, arbitrary code execution in secure mode.
| Secure mode code execution.
| May 1, 2018
| [[User:Stuckpixel|Stuckpixel]] and [[User:Riley|Riley]] (complementary)
|}
==System Applications==
{| class="wikitable" border="1"
|-
! Summary
! Description
! Successful exploitation result
! Exploitable System Applications
! Timeframe this was discovered
! Discovered by
|-
| libultra _osBbSaVerifyTickets gets an entire ticket bundle then just uses skVerifyHash with the ticket cert-chain ptr
| _osBbVerifyTickets is called by osBbSaMetaGetTickets if argument 2 is not 0. (osBbSaMetaGetTickets, in turn, is called by a function in SA that appears to get the data for the game menu?)
This function calls osBbSaBundleTicket, which gets a "ticket bundle" (struct containing ticket + ticket+CMD cert chain + CRL pointers, pointer to which is used as an argument for skLaunchSetup and skRecryptBegin), then proceeds to call skVerifyHash passing a pointer to the ticket cert-chain pointer array from that structure.
Given that the CMD cert chain pointer array is directly after the ticket cert-chain pointer array in that structure, this gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper and self-signing tickets such that non-test SAs believe them to be valid.
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| libultra osBbSaCertCreateChain only uses the endmost certificate's issuer
| osBbSaCertCreateChain parses cert.sys to create a cert chain array for SK (first element points to the object's signer, second element points to its signer, etc.).
This function only uses the issuer of the endmost certificate (object's signer), to get a list of certificate names to obtain.
The rest of the certificates only have their name compared against the one currently being searched for. There are no checks that the chain being created ends in Root. This gives a favourable situation for exploitation of psychic paper.
| Exploitation of psychic paper
| All non-test SAs?
| April 30, 2018
| [[User:Riley|Riley]]
|-
| EMS monitor SA's signature verification code is flawed
| The EMS monitor SA, when loading its payload from NAND, verifies its CMD signature using similar code to what SK does.
However, SK's code, being in SK, calls SK-internal functions for the verification, whereas the SA has to use skVerifyHash.
skVerifyHash imposes less constraints on verification due to it having to support everything; most notably, no checks are done as to what type of certificate was used for signing, and ECC signatures (at the end of a cert chain) are allowed.
Additionally, usage of skVerifyHash requires that a list of CRL pointers is passed to it; these pointers are placed directly after the certificate chain pointers in memory, which potentially gives a favourable situation for exploitation of psychic paper.
| More signers/signatures are allowed that perhaps would have been intended; possibly, exploitation of psychic paper.
| All EMS monitor SAs?
| August 8, 2018
| [[User:Riley|Riley]]
|}
e8e8af84c70591ecb338a1de27d7cbe43a3139c3
Main Page
0
1
1018
1014
2020-01-28T06:50:15Z
Normmatt
1
Reverted edits by [[Special:Contributions/Toilet|Toilet]] ([[User talk:Toilet|talk]]) to last revision by [[User:Normmatt|Normmatt]]
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{{:Main Page/Header}}
{{:Main Page/Navigation}}
0ef652e32bd059ca346f6d1d979d78e2309dfce6
1375
1018
2020-02-02T20:37:56Z
Helloitsme
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{{:Main Page/Header}}
{{:Main Page/Navigation}}
hello everyone
ba90a46669f17f37458b2d61f9ff950213766bd0
1376
1375
2020-02-02T21:22:00Z
Stuckpixel
17
Reverted edits by [[Special:Contributions/Helloitsme|Helloitsme]] ([[User talk:Helloitsme|talk]]) to last revision by [[User:Normmatt|Normmatt]]
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{{:Main Page/Header}}
{{:Main Page/Navigation}}
0ef652e32bd059ca346f6d1d979d78e2309dfce6
Libultra Boot Parameters
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315
1134
863
2020-01-29T18:12:01Z
Stuckpixel
17
fix inverted condition
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Parameters set by the SA before booting a game. BB's modified libultra uses these values at runtime.
= Used by both N64 and BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x800001a0|| 4 || leoBootID || not used on iQue, related to 64DD (which has codename Leo)
|-
| 0x80000300|| 4 || osTvType || 0: PAL, 1: NTSC, 2: MPAL
|-
| 0x80000304|| 4 || osRomType|| Determines if cartridge boot, or 64DD boot
|-
| 0x80000308|| 4 || osRomBase || Base uncached address of cartridge (PI) region
|-
| 0x8000030c || 4 || osResetType || Whether the system was cold-booted (0) or warm-resetted NMI (1). <br>On iQue, this may be fixed one way or the another because all games are soft-booted.
|-
| 0x80000310|| 4 || osCicId || Contains result of PIF<>CIC interaction. Value on iQue is not yet known. Rareware games like to check this value. <br>Depending on the CIC it may have the decimal number of CIC used, such as 0x17D9 (6105).<br>Note that 6106 games will use the value 6104 (on N64).
|-
| 0x80000314|| 4 || osVersion || Some version info created in N64 boot process. Unknown on iQue.
|-
| 0x80000318 || 4 || osMemSize || Contains number of bytes of physical memory installed. Games that check for expansion pak look at this value.
|-
| 0x8000031c|| 64 || osAppNMIBuffer || Buffer where application can put persistent information that is guaranteed not to be disturbed by a warm reset. <br>Unknown behavior on iQue.
|}
= Used only by BB =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0x8000035c || 4 || __osBbEepromAddress ||
|-
| 0x80000360 || 4 || __osBbEepromSize ||
|-
| 0x80000364 || 4 || __osBbFlashAddress ||
|-
| 0x80000368 || 4 || __osBbFlashSize ||
|-
| 0x8000036c || 4 || __osBbSramAddress ||
|-
| 0x80000370 || 4 || __osBbSramSize ||
|-
| 0x80000374 || 16 || __osBbPakAddress || Array of 4 u32 pointers
|-
| 0x80000384 || 4 || __osBbPakSize ||
|-
| 0x80000388 || 4 || __osBbIsBb || Can be used to determine if running on vanilla N64, or BB.<br>
0: if (*0xa430003c & 0x140)==0<br>
1: if (*0xa430003c & 0x140)!=0<br>
2: if ((*0xa430003c & 0x140)!=0) && ((*0xa4600060) & 0xc0000000)!=0
|-
| 0x8000038c || 4 || __osBbHackFlags ||
|-
| 0x80000390 || 4 || __osBbStashMagic ||
|-
| 0x80000394 || 16 || __osBbPakBindings || Array of 4 u32 pointers
|-
| 0x800003a4 || 16 || __osBbStateName ||
|-
| 0x800003b4 || 4 || __osBbStateDirty ||
|-
| 0x800003b8 || 4 || __osBbAuxDataLimit ||
|}
f289af58936b1ac4b1004f9465dcf0e9fe65534a
IO
0
282
1151
1005
2020-01-30T04:50:19Z
Stuckpixel
17
this isn't just a status bit, it's a control bit.
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Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG ||
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
58b7ba2ba4f138c91b5b084f37e7ee7d584cc576
1398
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2021-07-04T03:00:14Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA complete.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
416794ed85f5f426578e751f2de472f7b3832eb8
1399
1398
2021-07-04T03:03:00Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || || Feature bitmask?
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
67cb7a0c99b3c725533f89b481551e919104e542
1400
1399
2021-07-07T17:01:14Z
Stuckpixel
17
/* PI_ALLOWED_IO */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
08df6626127679a98bfdf6b4f355797579722867
1401
1400
2021-07-07T17:03:45Z
Stuckpixel
17
/* PI_ALLOWED_IO */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the first 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
dfa0571bfb7cbdc22cd72584b352c24e868c98e3
1402
1401
2021-07-07T17:07:09Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x200 || PI_AES_DATA_OUT || output of current AES operation
|-
| 0xA4610200 || 4 || ||
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
d4f42fc34bf4b2e7fa1459a7e27e0fd5cd6ff0ee
1403
1402
2021-07-07T17:09:27Z
Stuckpixel
17
PI_AES_DATA_OUT -> PI_EX_DMA_OUT
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_OUT || output of current PI DMA operation; used for NAND, AES and the PI_EX_(READ|WRITE) operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
7222386bcbf59e003fd54561886e429c4d2a6734
1404
1403
2021-07-08T05:44:53Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_OUT || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
5651c0cc35fd0ee9c013873b6042b9606146705c
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2021-08-04T02:58:28Z
Stuckpixel
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wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
308b926d6cd5cca7ac49bc08e72264daab79ae97
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2021-08-04T03:08:48Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x10, = PI EX DMA, 0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
41f3bca8e2ec99c809cda3fcb68c30d0efb30233
1409
1408
2021-08-04T03:09:08Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x10 = PI EX DMA, 0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_ADDR_REG || Takes the device buffer address for RAM<->NAND DMA
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
ec0aa656b9642a50c123117e4a0a4a4faf47b6ba
1410
1409
2021-08-06T18:44:34Z
Stuckpixel
17
/* PI */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x10 = PI EX DMA, 0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller.<br />
Bit 31: [W] Start [R] Busy<br />
Bit 23-16: [W] NAND command; can be obtained from the datasheet for the NAND. [R] ?<br />
Bit 15: [W] ? [R] ?<br />
Bit 14: [W] Buffer select. Controls where in PI_EX_DMA_BUF the result is read to. 0: PI_EX_DMA_BUF + 0 1: PI_EX_DMA_BUF + 0x200 [R] ?<br />
Bit 13-10: [W] ? [R] ?<br />
Bit 9-0: [W]/[R] Size to send/receive to/from PI_EX_DMA_BUF to NAND, in bytes.
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
c43d02f1032bbb2c6278e47a0f25972dc60c7ac0
1411
1410
2021-08-08T07:32:50Z
Stuckpixel
17
/* PI */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x10 = PI EX DMA, 0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND).
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller
{| class="wikitable"
|-
!Bit
!Write
!Read
|-
| 31 || Start || Busy
|-
| 30-24 || ? || ?
|-
| 23-16 || NAND command || ?
|-
| 15 || ? || ?
|-
| 14 || Buffer select. Controls where in PI_EX_DMA_BUF the result is read to.<br />0: PI_EX_DMA_BUF + 0<br />1: PI_EX_DMA_BUF + 0x200 || ?
|-
| 13-10 || ? || ?
|-
| 9-0 || Size to receive to PI_EX_DMA_BUF from NAND, in bytes. || Size to send from PI_EX_DMA_BUF to NAND, in bytes.
|-
|}
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
3761a4d965edde2250b6f8e841f03fcdc5eb1ccf
1412
1411
2021-08-11T17:15:34Z
Stuckpixel
17
/* MI */
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND). Bottom bits appear to mirror MI_INTR_REG.
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || ||
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller
{| class="wikitable"
|-
!Bit
!Write
!Read
|-
| 31 || Start || Busy
|-
| 30-24 || ? || ?
|-
| 23-16 || NAND command || ?
|-
| 15 || ? || ?
|-
| 14 || Buffer select. Controls where in PI_EX_DMA_BUF the result is read to.<br />0: PI_EX_DMA_BUF + 0<br />1: PI_EX_DMA_BUF + 0x200 || ?
|-
| 13-10 || ? || ?
|-
| 9-0 || Size to receive to PI_EX_DMA_BUF from NAND, in bytes. || Size to send from PI_EX_DMA_BUF to NAND, in bytes.
|-
|}
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 || || ATB?
|-
| 0xA4610504 || 4 || || ATB?
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
0dab73ba93e574baf3b597e18865723fe5b01b1b
1418
1412
2022-07-29T00:43:19Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND). Bottom bits appear to mirror MI_INTR_REG.
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || PI_ATB_NEXT_CONFIG || takes in configuration info about the next ATB entry
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller
{| class="wikitable"
|-
!Bit
!Write
!Read
|-
| 31 || Start || Busy
|-
| 30-24 || ? || ?
|-
| 23-16 || NAND command || ?
|-
| 15 || ? || ?
|-
| 14 || Buffer select. Controls where in PI_EX_DMA_BUF the result is read to.<br />0: PI_EX_DMA_BUF + 0<br />1: PI_EX_DMA_BUF + 0x200 || ?
|-
| 13-10 || ? || ?
|-
| 9-0 || Size to receive to PI_EX_DMA_BUF from NAND, in bytes. || Size to send from PI_EX_DMA_BUF to NAND, in bytes.
|-
|}
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 * 0xC0 || PI_ATB_ENTRY || Associates a particular page (or pages) in cartridge space with a particular NAND block (or blocks)
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
1c1e11d80bf632b814ffd8a82b452f623f7dac87
1419
1418
2022-07-29T03:50:04Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = MD, 0x100 = RDB, 0x200 = AES, 0x400 = PI_ERR, 0x800 = USB0, 0x1000 = USB1, 0x2000 = NAND). Bottom bits appear to mirror MI_INTR_REG.
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || PI_ATB_NEXT_CONFIG || takes in configuration info about the next ATB entry
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller
{| class="wikitable"
|-
!Bit
!Write
!Read
|-
| 31 || Start || Busy
|-
| 30-24 || ? || ?
|-
| 23-16 || NAND command || ?
|-
| 15 || ? || ?
|-
| 14 || Buffer select. Controls where in PI_EX_DMA_BUF the result is read to.<br />0: PI_EX_DMA_BUF + 0<br />1: PI_EX_DMA_BUF + 0x200 || ?
|-
| 13-11 || ? || ?
|-
| 10 || ? || some kind of error status? After a transfer, bootrom checks this bit and returns an error if it was set
|-
| 9-0 || Size to receive to PI_EX_DMA_BUF from NAND, in bytes. || Size to send from PI_EX_DMA_BUF to NAND, in bytes.
|-
|}
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 * 0xC0 || PI_ATB_ENTRY || Associates a particular page (or pages) in cartridge space with a particular NAND block (or blocks)
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
5328a94a65bff932ed40f787388ec70656be7168
1421
1419
2024-03-21T08:07:50Z
Stuckpixel
17
wikitext
text/x-wiki
Memory mapped registers available on the iQue Player.
= MI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4300000 || 4 || MI_INIT_MODE_REG/MI_MODE_REG ||
|-
| 0xA4300004 || 4 || MI_VERSION_REG/MI_NOOP_REG ||
|-
| 0xA4300008 || 4 || MI_INTR_REG ||
|-
| 0xA430000C || 4 || MI_INTR_MASK_REG ||
|-
| 0xA4300010 || 4 || ||
|-
| 0xA4300014 || 4 || MI_SK_EXCEPTION_REG || Reading from this address within non-secure mode causes an exception; SK exception handler checks this address as well, and makes some decisions based on the value: bits 7-4 = ?, bit 3 = Watchdog Timer timeout, bit 2 = SKC.
|-
| 0xA4300018 || 4 || MI_SK_WATCHDOG_TIMER || Set to 0x7530c800 by SK to start or reset the timer. The bottom 16 bits appear to be the number of timer ticks to wait before an interrupt is fired, and bit 3 of MI_SK_EXCEPTION_REG is set. When reading from this register while the timer is ticking, the top 16 bits appear to be the remaining number of ticks until the interrupt fires. This is mainly used by SK to deal with trial/demo games. The timer is reset by SK when skKeepAlive is called. Depending on the trial type (timed vs number of launches), this timer is either used to detect a game crash or other event which would cause skKeepAlive calls to stop being made, or for timed trials, to keep track of the remaining time on the trial. One tick appears to happen every 1.220703 milliseconds with the configuration SK sets. Other tick rates and behaviors maybe be configurable, but it is unknown at this time if that is the case.
|-
| 0xA4300028 || 4 || ||
|-
| 0xA430002C || 1 || MI_RANDOM_BIT || Hardware RNG? Seems to return 1 bit of randomness, SK function at <tt>0x9FC03410</tt> gets lots of entropy from this then hashes it with SHA1 (several times?), this function is used to get randomness used when ECC signing, and when creating key material for recrypt.sys.
|-
| 0xA4300030 || 4 || ||
|-
| 0xA4300038 || 4 || MI_HW_INTR_REG || Hardware interrupts (0x40 = NAND DMA, 0x80 = AES, 0x100 = RDB, 0x200 = PI_ERR, 0x400 = USB0, 0x800 = USB1, 0x1000 = ??, 0x2000 = MD). Bottom bits appear to mirror MI_INTR_REG.
|-
| 0xA430003C || 4 || MI_HW_INTR_MASK_REG || Hardware interrupt mask.
|}
= VI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4400000 || 4 || VI_STATUS_REG/VI_CONTROL_REG || If bit 13 is set (normally documented as unused/reserved), the console will display corrupted graphics. N64 games usually (always?) have this bit set, which is the cause of corrupted graphics seen when vanilla N64 games are played on an iQue Player.
|-
| 0xA4400004 || 4 || VI_ORIGIN_REG/VI_DRAM_ADDR_REG ||
|-
| 0xA4400008 || 4 || VI_WIDTH_REG/VI_H_WIDTH_REG ||
|-
| 0xA440000C || 4 || VI_INTR_REG/VI_V_INTR_REG ||
|-
| 0xA4400010 || 4 || VI_CURRENT_REG/VI_V_CURRENT_LINE_REG ||
|-
| 0xA4400014 || 4 || VI_BURST_REG/VI_TIMING_REG ||
|-
| 0xA4400018 || 4 || VI_V_SYNC_REG ||
|-
| 0xA440001C || 4 || VI_V_SYNC_REG ||
|-
| 0xA4400020 || 4 || VI_LEAP_REG/VI_H_SYNC_LEAP_REG ||
|-
| 0xA4400024 || 4 || VI_H_START_REG/VI_H_VIDEO_REG ||
|-
| 0xA4400028 || 4 || VI_V_START_REG/VI_V_VIDEO_REG ||
|-
| 0xA440002C || 4 || VI_V_BURST_REG ||
|-
| 0xA4400030 || 4 || VI_X_SCALE_REG ||
|-
| 0xA4400034 || 4 || VI_Y_SCALE_REG ||
|}
= AI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4500000 || 4 || AI_DRAM_ADDR_REG ||
|-
| 0xA4500004 || 4 || AI_LEN_REG ||
|-
| 0xA4500008 || 4 || AI_CONTROL_REG ||
|-
| 0xA450000C || 4 || AI_STATUS_REG ||
|-
| 0xA4500010 || 4 || AI_DACRATE_REG ||
|-
| 0xA4500014 || 4 || AI_BITRATE_REG ||
|}
= PI =
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4600000 || 4 || PI_DRAM_ADDR_REG || bit 31: NAND (maybe other sources?) DMA busy.
|-
| 0xA4600004 || 4 || PI_CART_ADDR_REG ||
|-
| 0xA4600008 || 4 || PI_RD_LEN_REG ||
|-
| 0xA460000C || 4 || PI_WR_LEN_REG ||
|-
| 0xA4600010 || 4 || PI_STATUS_REG ||
|-
| 0xA4600014 || 4 || PI_BSD_DOM1_LAT_REG ||
|-
| 0xA4600018 || 4 || PI_BSD_DOM1_PWD_REG ||
|-
| 0xA460001C || 4 || PI_BSD_DOM1_PGS_REG ||
|-
| 0xA4600020 || 4 || PI_BSD_DOM1_RLS_REG ||
|-
| 0xA4600024 || 4 || PI_BSD_DOM2_LAT_REG ||
|-
| 0xA4600028 || 4 || PI_BSD_DOM2_PWD_REG ||
|-
| 0xA460002C || 4 || PI_BSD_DOM2_PGS_REG ||
|-
| 0xA4600030 || 4 || PI_BSD_DOM2_RLS_REG ||
|-
| 0xA4600038 || 4 || PI_CARD_STATUS_REG || Tells if the NAND card is present or not
|-
| 0xA4600040 || 4 || PI_ATB_NEXT_CONFIG || takes in configuration info about the next ATB entry
|-
| 0xA4600044 || 4 || ||
|-
| 0xA4600048 || 4 || PI_CARD_CNT_REG || Control register for the NAND controller
{| class="wikitable"
|-
!Bit
!Write
!Read
|-
| 31 || Start || Busy
|-
| 30-24 || ? || ?
|-
| 23-16 || NAND command || ?
|-
| 15 || ? || ?
|-
| 14 || Buffer select. Controls where in PI_EX_DMA_BUF the result is read to.<br />0: PI_EX_DMA_BUF + 0<br />1: PI_EX_DMA_BUF + 0x200 || ?
|-
| 13-11 || ? || ?
|-
| 10 || ? || some kind of error status? After a transfer, bootrom checks this bit and returns an error if it was set
|-
| 9-0 || Size to receive to PI_EX_DMA_BUF from NAND, in bytes. || Size to send from PI_EX_DMA_BUF to NAND, in bytes.
|-
|}
|-
| 0xA460004C || 4 || PI_CARD_CONFIG_REG || Takes configuration parameters for the NAND card
|-
| 0xA4600050 || 4 || PI_AES_CNT(?) || Seems to be used for controlling the AES hardware. Bit31: start/busy
|-
| 0xA4600054 || 4 || PI_ALLOWED_IO || Allows/disallows access to new PI features. This register is set by SK using the hwAccessRights field of the [[CMD]]. Only the bottom 8 bits of this field are used for this register
|-
| 0xA4600058 || 4 || PI_EX_RD_LEN_REG || Enhanced PI read length register
|-
| 0xA460005C || 4 || PI_EX_WR_LEN_REG || Enhanced PI write length register
|-
| 0xA4600060 || 4 || [[#PI_MISC_REG|PI_MISC_REG]] || This register is used for RTC, error led, power and more
|-
| 0xA4600070 || 4 || PI_CARD_BLK_OFFSET_REG || Takes the NAND card block offset for reading/writing
|-
| 0xA4610000 || 0x400 || PI_EX_DMA_BUF || output of current PI DMA operation; used for NAND, AES and the PI_EX_READ\WRITE operations
|-
| 0xA4610420 || 0xB0 || PI_AES_EXPANDED_KEY || AES-128 expanded key for hardware AES engine
|-
| 0xA46104D0 || 0x10 || PI_AES_IV || AES-128-CBC initialisation vector for hardware AES engine
|-
| 0xA4610500 || 4 * 0xC0 || PI_ATB_ENTRY || Associates a particular page (or pages) in cartridge space with a particular NAND block (or blocks)
|-
| 0xA4620000 || 4 || ||
|-
| 0xA46E0000 || 2 || PI_RDB_REQ_HI_REG ||
|-
| 0xA46E0002 || 2 || PI_RDB_REQ_LO_REG ||
|-
| 0xA46E0004 || 2 || ||
|-
| 0xA46E0400 || 2 || || RDB related
|-
| 0xA46E0402 || 2 || || RDB related
|-
| 0xA46E8000 || 2 || PI_RDB_STATUS_REG ||
|}
== PI_MISC_REG ==
{| class="wikitable"
|-
! Bit(s)
! Description
|-
| 31-15 || Box Id
|-
| 6-7 || RTC mask
|-
| 5 || Error led mask (always 0x01)
|-
| 4 || Power mask (always 0x01)
|-
| 2-3 || RTC status
|-
| 1 || Error led
|-
| 0 || Power control
|}
= USB =
The iQue Player has support for two USB controllers, one mapped at 0xA4900000 and another at 0xA4A00000.
{| class="wikitable"
|-
! Address
! Size
! Description
! Note
|-
| 0xA4900000 || 4 || ||
|-
| 0xA4940010 || 4 || USB0_STATUS_REG ||
|-
| 0xA4A00000 || 4 || ||
|-
| 0xA4A40010 || 4 || USB1_STATUS_REG ||
|}
6329f686736c39579529294a8f509ea772c0d9f9
IQueCrypt
0
324
1377
947
2020-03-16T18:08:31Z
Jbop
21
wikitext
text/x-wiki
{{Lowercase title}}
{{infobox_homebrew
|HB_title=iQueCrypt
|HB_Author=[[User:Jbop|Jbop]]
|HB_Type=PC utility
|HB_License=GPL (v3 or later)
|HB_Version=1.3.0
|HB_Released=August 13, 2018
|HB_Website=[https://github.com/jbop1626/iquecrypt GitHub]
|HB_Download=[https://github.com/jbop1626/iquecrypt/releases/latest GitHub]
}}
'''iQueCrypt''' is a tool for extracting information from a [[CMD]] file, from a console's [[ticket.sys]] file, or from a [[Virage2]] dump;
as well as for encrypting and decrypting apps and title keys. To obtain these files, a user will need a [[NAND]] dump of their iQue or already-extracted files. Some operations also ''require'' a Virage2 dump.
== Usage ==
iQueCrypt has four modes: encrypt, decrypt, extract, and ecdh. See the [https://github.com/jbop1626/iquecrypt/blob/master/USAGE.md usage manual] for more in-depth instructions.
=== Encryption ===
The main use for the encrypt mode is to create an "injection", where an app is encrypted with the recrypt key of another (legitimately-obtained) app on an iQue. When this encrypted app is run, the iQue treats it as the legitimate app, and decrypts and executes it normally. This can be used to run other, normal iQue games as well as [[:Category:Homebrew|hacks or homebrew]].
To create an injection, follow these steps:
# Obtain the plaintext ROM of the game you want to inject
# Dump the console's [[NAND]] or otherwise obtain its [[recrypt.sys]] file.
# Dump the console's [[Virage2]].
# Pick a game on your console to serve as the "host" for the injection and take note of its [[Content ID|content ID]] (in hex). This must be a game that has already been launched and exists as a .rec on NAND. Some games are not as compatible with others. Try to have matching save types and matching or greater hardware access and [[SKC]] access.
# Extract the content iv of the host game from its [[CMD]] or [[ticket]].
# Use the encrypt mode on the plaintext ROM, with the recrypt.sys file, Virage2 dump, content ID, and content iv obtained in the preceding steps.
# The output should be a .rec which is the plaintext ROM encrypted with the host's recrypt key and content iv.
# Rename the file to (hex content ID of host game).rec
# Backup the original .rec of the same name on your console, and then wrie the newly generated .rec back to the NAND.
=== Decryption ===
This allows the user to obtain plaintext versions of title keys and apps (if given the appropriate keys and ivs).
=== Extraction ===
Extract mode can extract keys, initialization vectors, and other information from CMDs, ticket.sys files, and V2 dumps. This makes it easy to obtain the files or information a user needs to encrypt or decrypt files.
=== ECDH ===
iQueCrypt can compute the ECDH of a console's ECC private key and a ticket's ECC public key, in order to create the AES key used to re-encrypt the title key in a game's [[CMD]]. This allows the owner of an iQue to obtain the title key for each game that they own by following these steps:
# Dump the console's [[NAND]] or otherwise obtain its [[ticket.sys]] file.
# Dump the console's [[Virage2]].
# Extract the iQue common key and ECC private key from the V2 dump.
# Extract the ticket of the desired game to obtain its (twice-encrypted) title key, title key iv, title key iv 2, and ECC public key
# Use the ecdh mode with the V2 ECC private key and the ticket's ECC public key to generate the file ecdh_key.bin.
# Decrypt the title key using ecdh_key.bin and title key iv 2.
# Decrypt the result of the previous step with the common key and title key iv.
# The result of the above step will be the plaintext title key of the game or app.
[[Category:PC utilities]]
f4bfb8227159374469c034a27c4794352988a1bd
Video cable
0
55
1380
1000
2021-03-13T08:01:05Z
TheHackerBoi.apk
290
/* S-Video Signal */
wikitext
text/x-wiki
== Video Cable Pinout ==
[[File:Pinout.jpg]]
S-video is available on the port. The controller uses the same common N64 controller pinout, so you can plug in a real N64 controller but you need to power it from an external source.
{| class="wikitable"
|-
! Pin N.
! Description
|-
| 1
| Controller # 3 input
|-
| 2
| Y (S-Video)
|-
| 3
| GND (Video)
|-
| 4
| GND (Audio)
|-
| 5
| Audio L
|-
| 6
| GND
|-
| 7
| USB Data +
|-
| 8
| Power input +
|-
| 9
| Power input +
|-
| 10
| Power input -
|-
| 11
| Power input -
|-
| 12
| USB Data -
|-
| 13
| GND (Audio)
|-
| 14
| Audio R
|-
| 15
| Video Composite
|-
| 16
| C (S-Video)
|-
| 17
| Controller # 2 input
|-
| 18
| Controller # 4 input
|}
== S-Video Signal ==
[[File:Cable_multi.jpg]]
The multiplayer box is passing-through the S-video signal, but unfortunately the cable that goes between the iQue and that box does not pass the S-Video signal, so to use the multiplayer box with s-video you would need to modify that cable.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22331&p=327957 here].
67997095c8c7a73c5e34b8e1ef243d1610ddddf3
Controller
0
59
1381
485
2021-03-13T08:33:55Z
TheHackerBoi.apk
290
/* Controller Pinout */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
7241f2dd91c645ed30abc247dc093fd66e56750d
1382
1381
2021-03-14T10:38:43Z
TheHackerBoi.apk
290
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
e12a7cfde436759266f3ba220ccdca1347c54bbd
1384
1382
2021-03-14T10:44:14Z
TheHackerBoi.apk
290
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SOC therefore the iQue Player Polls the controllers at different times as a regular N64
43e368a827bdfbe9ad07ec65de9d723587f22a5e
1385
1384
2021-03-14T10:45:25Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SOC therefore the iQue Player Polls the controllers at the same time unlike a regular N64
ef0315343379a4700d5e03a96a3fa254d46d9192
1386
1385
2021-03-14T10:47:11Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64
d858f7143e4931a2c43c4ed582a16d80aadeb89d
1387
1386
2021-03-14T10:48:24Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64
6bfd250d61827b0e92f9dd1a6dc0456ba6027b32
1388
1387
2021-03-14T10:48:45Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI therefore the iQue Player Polls the controllers at the same time unlike a regular N64
758d328b134b63558fcd498c0709806a75af21c2
1389
1388
2021-03-14T10:50:58Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.
This change causes that the iQue Player Polls the controllers at the same time unlike a regular N64.
7386fd821acc5c4670d5b10a8bc9222da287b037
1390
1389
2021-03-14T10:51:11Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.
This change causes that the iQue Player Polls the controllers at the same time unlike a regular N64.
b6617c2c6de118bb0265c0f426eff5d7399d60bc
1391
1390
2021-03-14T10:51:54Z
TheHackerBoi.apk
290
/* Controller Polling */
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Top:N64
Bottom: iQue Player
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.
6a2badd35e28556c422651622f4f1c1845fc925c
1392
1391
2021-03-14T13:46:29Z
TheHackerBoi.apk
290
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Both Captures were done on the iQue Player usint the iQue MSK [https://github.com/TheHackerBoi-apk/iQue-Mehrspieler-Kiste Project].
Top: Horipad mini
Bottom: OEM N64 Controller
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.
9084fa4b4e0e43fed10b461d61c018bd3f784d91
1393
1392
2021-03-14T13:47:28Z
TheHackerBoi.apk
290
/* Controller Polling */ replaced usinh with using
wikitext
text/x-wiki
== Controllers ==
[[File:Controllers.png]]
[[File:Controllers.jpg]]
[[File:ControllersBundles.jpg]]
Controllers (Official name: 共游机, literally "Multiplayer console", usually mistranslated as "Swim controller") have a darker color than the iQue console-controller and they can be bought separately or in bundle with a multiplayer adapter (Family Pack) where you can add up to 3 other players.
== Controller Pinout ==
[[File:Controller_Pinout.jpg]]
They are nothing more (or less) than a N64 original controller.
The iQue output +5V on the controller's connector but it is unused by the controller. So games might still be compatible with rumble pak if nintendo did not remove support in their software. With this +5V output they could have released an iQue controller with build-in rumble support.
Information retrieved [https://assemblergames.org/viewtopic.php?f=81&t=22332&start=80 here].
== Controller Polling ==
[[File:Pools.png]]
Both Captures were done on the iQue Player using the iQue MSK [https://github.com/TheHackerBoi-apk/iQue-Mehrspieler-Kiste Project].
Top: Horipad mini
Bottom: OEM N64 Controller
Due to the iQue Player not having a PIF like a standard N64 its functions have been moved to the SI.
This change causes that the iQue Player Polls the Controllers at the same time unlike a regular N64.
5cb6d0467db6bf7c73a37d4213cb6e0227fa6f87
File:Pools.png
6
565
1383
2021-03-14T10:39:44Z
TheHackerBoi.apk
290
Just that
wikitext
text/x-wiki
Just that
f6c34d8920dd6c7510dd2b76d75e23e854d6e0ba
Memory Map
0
566
1397
2021-06-27T23:45:27Z
Stuckpixel
17
Create Memory Map
wikitext
text/x-wiki
{| class="wikitable" border="1"
|-
! Address
! Size
! Description
|-
| 0x80000000
| 0x00800000
| DRAM
|-
| 0x9FC00000
|?
| Secure RAM
|-
| 0xA4300000
| ?
| [[IO]]
|-
| 0xBFC20000
| 0x00002000
| [[bootrom]]
|-
| 0xBFC80000
| ?
| Virage 0 [[Virage0-1]]
|-
| 0xBFC90000
| ?
| Virage 1 [[Virage0-1]]
|-
| 0xBFCA0000
| 0x00000100
| [[Virage2]]
|}
d1ff58298b5267d2d9608537051f3243d3c989ef
File:Card pin numbers.png
6
567
1405
2021-07-19T05:27:28Z
Stuckpixel
17
iQue card edge pin numbers
wikitext
text/x-wiki
== Summary ==
iQue card edge pin numbers
b6fe593020057572928e681c4762e4dfe0d6ebea
IQue Card
0
26
1406
958
2021-07-19T05:42:42Z
Stuckpixel
17
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
01b790f2d2dc0153fdc4d32234a6cef672b6dd1d
1413
1406
2021-12-22T22:12:19Z
TheHackerBoi.apk
290
Added Subtab "Clones"
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Clones ==
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.
Source Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
b89d6f5a9aecef01be3f740ad4fe48be4d10f939
1414
1413
2021-12-22T22:15:50Z
TheHackerBoi.apk
290
/* Clones */ info about Capacitors
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Clones ==
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.
The iQue Card uses 100nF capacitors on all 6 Placements.
Source Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
b6950e7bcce3b49c9460aa5260a4d7ddf00ed192
1415
1414
2021-12-22T22:38:01Z
TheHackerBoi.apk
290
Added info about SKSA and who made the PCB
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Clones ==
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.
The iQue Card uses 100nF capacitors on all 6 Placements.
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M) and ST NAND512-A (128M, 256M, 512M, 1G).
The clone PCB's used during testings of (Chip Models PLZ edit) have been made by HDR.
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
c2f066f821ede3b78c4146821598ddb9f1e40fea
1416
1415
2021-12-23T07:13:35Z
TheHackerBoi.apk
290
/* Clones */ added info not avalable 22.12.2021
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Clones ==
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.
The iQue Card uses 100nF capacitors on all 6 Placements.
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M)(untested) and ST NAND512-A (128M, 256M, 512M, 1G)(all untested).
The clone PCB's used during testings of K9F1208U0M (64M) K9K1G08UOM (128M) have been made by HDR.
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
d7c4c7bad657493d96e4fa8f706f843a78d0a313
1417
1416
2021-12-23T07:16:40Z
TheHackerBoi.apk
290
/* Clones */ added and
wikitext
text/x-wiki
{{DISPLAYTITLE:iQue Card}}
[[File:IQue_card_disassembled.jpg|thumb|A disassembled '''iQue Card'''.]]
The '''iQue Card''' (Chinese: 神游卡) is a removable memory card of the [[iQue Player]], used to store [[games]] and the [[SKSA|"Upgradeable Operating System"]]. It is located on the bottom of every unit.
The iQue Card is housed in a plastic shell, which contains a Samsung K9F1208U0M-YCB0 NAND chip on a special PCB codenamed "DOOKIE". The contents of the NAND are documented on the [[NAND]] page.
Datasheet: [http://www.reinerziegler.de/ique/ds_k9f1208u0m.pdf]
== DOOKIE ==
The DOOKIE board is very basic, and it contains the NAND flash, a few capacitors, and an edge connector to connect with an [[iQue Player]]. The connector has a 1.1mm pitch and seems to be custom made. No other commonly-available connector appears to fit in it except the MicroSD.
== Clones ==
In the 4Q 2021 attempts have been made to Clone the iQue Card "Dookie" with success.
The iQue Card uses 100nF capacitors on all 6 Placements.
The [[SKSA|"Upgradeable Operating System"]] hints that it supports the chips: Samsung K9F1208U0M (64M), Samsung K9K1G08U0M (128M), Toshiba TC58512FT (64M)(untested) and ST NAND512-A (128M, 256M, 512M, 1G)(all untested).
The clone PCB's used during testings of K9F1208U0M (64M) and K9K1G08UOM (128M) have been made by HDR.
PCB Files: https://github.com/HDR/NintendoPCBs/tree/master/iQue_Dookie
== Pinout ==
[[File:Card_pin_numbers.png|thumb|Pin numbers for the '''iQue Card'''.]]
{| class="wikitable"
|-
! Pin #
! Name
! Function
|-
| 1 || GND || Power
|-
| 2 || /WP || Write Protect
|-
| 3 || /WE || Write Enable
|-
| 4 || ALE || Address Latch Enable
|-
| 5 || CLE || Command Latch Enable
|-
| 6 || VCC || Power (3.3v)
|-
| 7 || /CE || Chip Enable
|-
| 8 || /RE || Read Enable
|-
| 9 || R/B || Read/Busy
|-
| 10 || N/C || Not Connected
|-
| 11 || N/C || Not Connected
|-
| 12 || IO7 || Data Input/Output 7
|-
| 13 || IO6 || Data Input/Output 6
|-
| 14 || IO5 || Data Input/Output 5
|-
| 15 || IO4 || Data Input/Output 4
|-
| 16 || GND || Power
|-
| 17 || VCC || Power (3.3v)
|-
| 18 || IO3 || Data Input/Output 3
|-
| 19 || IO2 || Data Input/Output 2
|-
| 20 || IO1 || Data Input/Output 1
|-
| 21 || IO0 || Data Input/Output 0
|-
| 22 || GND || Power
|}
[[Category:Hardware]]
3dbbc8d5445338466d79e00530d05598ffb9827d
IQue@Home
0
29
1420
966
2023-01-06T10:59:02Z
H.N.K.
3
/* 1.3.2 */ Replaced defunct download links with wayback machine links.
wikitext
text/x-wiki
[[File:Modern-wizard.png|thumb|From V 1.3.2 installer wizard]]
{{DISPLAYTITLE:iQue@Home}}
'''iQue@Home''' (Chinese name: 神游在线, literally "iQue Online") is a Windows application developed by iQue. It was first publicly released on Oct 28, 2004<ref name="archive">http://web.archive.org/web/20041028024404/http://www.ique.com:80/</ref>. Before the software was introduced, iQue Player owners could only purchase software and re-retrieve previously purchased games from an [[iQue Depot]].
An iQue Player with a non-iQue@Home [[SKSA]] is incompatible with iQue@Home (via USB) unless its SKSA is [[IQueDiagExtend#Hotswapping|updated]]. Compatible units display the iQue@Home logo at the top-left corner of the [[:File:IAH iQue Title Screen.png|title screen]].
== Known versions ==
=== 1.3.2 ===
This is the version that comes with both the [https://archive.org/details/IQueGBASPDiscISO iQue GBA SP CD-ROM] and the [https://archive.org/details/iQuehomeCDROM iQue@Home CD-ROM], and it can be downloaded from [http://www.ique.com/products/M_athome.htm iQue.com]. There are two files: [https://web.archive.org/web/20170225044741/https://www.ique.com/products/download/iQue@Home-standard.rar iQue@Home-standard.rar] and [https://web.archive.org/web/20170225044733/http://www.ique.com/products/download/iQue@Home-complete.rar iQue@Home-complete.rar]. The former file is 1.2MB whereas the latter is 205MB. The only difference between the downloads is that iQue@Home-complete has most of the encrypted games under /data/cache/.
iQue@Home-complete can also be downloaded as a [https://web.archive.org/web/20180325210017/http://www.ique.com:80/products/download/iQue@Home-complete.rar.torrent torrent], likely for faster download speed since most consumers had slow internet download speeds in the mid-2000s. The torrent is no longer seeded.
Based on the version information, 1.3.2 was likely built on September 24, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.2 2004092411
=== 1.3.3 ===
[[File:Version 133 Info.png|thumb|Information tab for version 1.3.3.]]
There is not much information regarding this version. The only evidence for its existence is a single image on a web page of [http://www.ique.com/products/img/athomehandbook/athome_15.htm iQue@Home support]. Version 1.3.3 is the earliest known version to include the diagnosis feature and the accompanying tool, [[ique_diag.exe]]. It is unknown whether it is an older build or identical to the one in v1.4.2.
Based on the version information, 1.3.3 was likely built on December 17, 2004:
Version information:
<br>(C) 2004-2004
<br>V 1.3.3 2004121713
=== 1.3.4 ===
There is not much information regarding this version. The only evidence for its existence is the version file accompanying [[ique_diag.exe]] in Ver 1.4.2, which reads "103042005031806". Thus, Ver 1.3.4 could be the final revision of [[ique_diag.exe]].
Based on the version information, 1.3.4 was likely built on March 18, 2005:
Version information (derived, not officially known):
<br>(C) 2004-2005
<br>V 1.3.4 2005031806
=== 1.4.2 ===
This is the latest and final version of iQue@Home. In the past, users were able to update to the latest version via iQue@Home's update server, which became defunct even before the service's shutdown in December 2016. Version 1.4.2 cannot be downloaded from ique.com.
Based on the version information, 1.4.2 was likely built on October 19, 2005:
Version information:
<br>(C) 2004-2005
<br>V 1.4.2 2005101909
[[Category:PC utilities]]
== System Requirements ==
Based on the [http://www.ique.com/products/M_athome.htm official download page], these are the system requirements of iQue@Home:
Hardware: Pentium II 350 or better CPU, and least one USB port.
Internet: Broadband, narrowband or wireless internet connection.
iQue@Home itself can be executed on 64-bit Windows systems. However, since the drivers for iQue Player are only made for 32-bit systems, it is impossible to buy, store or retrieve games on a 64-bit computer, rendering the program useless.
== Features ==
=== Supported Features ===
Translated from the [http://www.ique.com/products/M_athome.htm official download page]:
Besides allowing you to easily buy games at home, iQue@Home also allows you to enjoy various other features, including:
*Store/Retrieve games for free
*Update iQue Player for free
*Try the newest game demos for free
*Earn points as a member
*Redeem gifts using points
=== Planned (Scrapped) Features ===
These features were planned for the iQue@Home, but were ultimately scrapped.
Evidence can be found on the [http://www.ique.com/products/M_athome.htm official download page]:
*Distant (Online) multiplayer
*Distant communication between gamers (Online voice/text chat?)
*Gameplay tips & advice (iQue's equivalent of Nintendo Power Hotline?)
==File Structure==
===\iQue@Home (root)===
* 神游在线(iQue@Home)<br>A url link to [http://www.ique.com iQue's index page].
* uninst.exe<br>Program uninstaller.
* SERVER<br>A file with a single string - '''rms.idc.ique.com'''. The iQue@Home updater uses this string as its base when searching for updates.
* VERSION<br>A file with the Version information concatenated into a string of numbers,<br>for instance V 1.4.2 2005101909 (shown in the "about" window in iQue@Home) is concatenated into '''104022005101909'''.
===\iQue@Home\data===
* \cache<br>Stores [[games]], apps, and [[SKSA]] cache locally using [[Content_ID|this rule]].
* \etc<br>Stores two files named [[ahc.conf0]] and [[ahc.conf1]].
* \incoming<br>Temporary storage for content cache when they are being downloaded from the server. Uses the [[Content_ID|same rule]] as in /cache.
* \logs<br>Stores user activity within iQue@Home (pages visited, download requests, etc). A file named '''logsnote''' also seems to store [[ique_diag.exe]] diagnosis info.
* \tmp<br>Store content png images extracted from [[ticket.sys]] on the console.
===íQue@Home/pkgs===
* \base<br>Contains an executable named POSTINST.exe, which copies Visual C and C++ runtime DLLs into the System32 directory.<br>The accompanying '''VERSION''' file reads "103032004121713" (File last updated in V 1.3.3 update?).<br>Not avaliable in version 1.3.2.
* \pkgs<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \pkgs\core\bin<br>Contains the program's main executable '''iqahc.exe'''
* \pkgs\core\share\xlate<br>Contains a filed named '''GB2312''', which is a complete GB2312-80 to Unicode table. ('''[https://en.wikipedia.org/wiki/GB_2312 GB2312]''' is a character encoding method used in China)
* \diag<br>Contains the diagnosis program [[ique_diag.exe]].The accompanying '''VERSION''' file reads "103042005031806" (File last updated in V 1.3.4 2005031806 update?).<br>Not avaliable in version 1.3.2.
* \driver<br>Contains only a '''VERSION''' file that reads "10302200409241".<br>Possibly used to document driver versions.
* \loc<br>Contains a '''VERSION''' file that shows the version of the current program. (Ex. '''104022005101909''' for V 1.4.2)
* \loc\res<br>Contains DLL file for offline pages.
* \update<br>Contains the iQue@Home updater executable. '''VERSION''' file reads "103022004092411".
== References ==
<references />
==External Links==
[http://www.ique.com/products/M_athome.htm Official Webpage]
[http://www.ique.com/products/img/athomehandbook/athome.htm Online Manual]
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